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Re: New Dom2 Quick Reference Sheet
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Cheers |
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Re: New Dom2 Quick Reference Sheet
I guess interest to finish this has waned. http://forum.shrapnelgames.com/images/icons/icon9.gif
Do any of you still want this completed? I'd like to do it, but I need help... |
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Id like to see it finished but I have too much on my plate now. And Im waiting for some responses on my stuff to see which direction to work on. -- People on the net just dont understand how to pay for free stuff anymore. |
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Gothmog http://forum.shrapnelgames.com/images/icons/icon12.gif I'll post that later tonight. I completely forgot about it. It's been a crazy weekend and the topics on here slide down so fast it's almost impossible to remember what you were looking at http://forum.shrapnelgames.com/images/icons/icon12.gif
Tonight I'll give you a rundown of each race/theme. |
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Yes please update it and could you post a link to the latest Version...
Thanks a bunch!!!! |
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Alright, each of these is based off of difference from the Base Nation. So if you don't have the information of the base nation, then you can't really tell the difference. If you need me to post the base nations I can do that as well. It's kind of messy as you can tell, sorry about that. The "Domain" and "Gem Income" are only mentioned if they differ from the base nation.
Abysia (BoH) - Loses Demonbred, Lava Warrior, Warlock and Warlock Apprentice, Heat Preference =0. Gains Newt, Guardian of the Pyre. Gem Income = 4 Fire. Pythium (SC) - Loses Arch-Theurg, Theurg, Theurg Acolyte, Theurg Communicant. Gains Serpent Acolyte, Serpent Priest, Hydra becomes Sacred, Hydra Hatchling becomes Sacred, Serpent Cataphract becomes Sacred. Gem Income = 3 Nature, 2 Water. Man (LotT) – Loses Knight of Avalon, Loses Warden of Avalon, Lord Warden, Daughter/Mother/Crone of Avalon. Gains Cu Sidhe, Daoine Sidhe, Sidhe Lord, Tuatha. Forced Scales = Magic 1, Luck 1. Gem Income = 3 Air, 2 Nature. Ulm (IF) – Loses Master Smith. Gains Black Templar, Black Acolyte, Black Priest. Forced Scales = Order 1, Drain 1. Ulm (BF) – Loses All except (morning star) Infantry of Ulm, All Black Plate Infantry, Black Plate Pikeneers, Sapper, Guardian, Black Knight, Spy, All except (pike) Commander of Ulm, Black Lord, Siege Engineer, Master Smith, Lord Guardian. Gains Ranger of Ulm, Zweihander, Villan, Ghoul Guardian, Ranger Captain, Illuminated One, Member of the 2nd Tier, Wolfherd, Fortune Teller, Vampire Count. Forced Scales = Death 1, Misfortune 1, Magic 1. Gem Income = 1 Nature, 1 Astral, 3 Death. C’tis (Miasma) – Loses Serpent Dancer, Sauromancer. Gains Marshmaster. Forced Scales = Heat 2. Gem Income = 1 Water, 2 Death, 2 Nature. Domain = Diseased domain. Any non-cold blooded creature in Miasma Domain has a chance to be diseased. +1% Income for each level of Domain in each province you own, -5% Income for each Level of Dominion in each province owned by any other player. C’tis (DT) – Loses Serpent Dancer, Swamp Guard, Modified Sauromancer (1 Fire instead of 1 Nature). Gains Tomb Wyrm, Grave Consort, Tomb Priest, Tomb King. Forced Scales = Death 2, Heat 2. Gem Income = 4 Death, 1 Fire. Caelum (RoR) – Loses Temple Guard, Seraphine, High Seraph. Gains Raptor, Raven Guard, Harab Seraph, Harab Elder. Gem Income = 2 Air, 1 Water, 1 Death, 1 Earth. Ermor (AE) - Loses ALL recruitable units, all units are Undead. Gains Lictor, Censor, Acolyte, Bishop, Arch Bishop, Wailing Lady, Spectator, Dusk Elder. Forced Scales = 2 Death. Gem Income = 10 Death. Domain = Domain automatically generates longdead. Longdead Velite, Longdead Legionnaire and Knight of the Unholy Sepulcher only generated in Provinces with Castles. Domain kills population at a high rate. Ermor (SG) - Loses ALL recruitable units, all units are Undead. Gains Wailing Lady, Shadow Tribune, Spectator, Dusk Elder, Wraith Centurion, Wraith Consul, Wraith Senator. Forced Scales = 1 Death, 2 Magic. Gem Income = 10 Death. Domain = Domain automatically generates dispossessed spirits. Spectral Legonnaire, Shadow, Shadow Beast only generated in Provinces with Castles. Domain kills population at a high rate. Marignon (FoF) – Forced Scales = 1 Heat. Domain = Domain Automatically Preaches as a 1st Level Priest, counts as a 2nd Level Priest against enemy dominion. Marginon (DF) – Loses Initate, Witch Hunter, Grand Master. Gains Diabolist, Goetic Master, Harlequin. Forced Scales = Turmoil 1, Heat 1. Marignon (CotS) – Loses Knight of the Chalice, Friar, Paladin, Initiate, Witch Hunter, Grand Master. Gains Missionary, Captain, Chartmaker, Royal Navigator, Admiral. Gem Income = 1 Fire, 2 Air, 2 Astral. All CoTS *specific* Commanders can Sail (those listed above), allowing them to cross water provinces. Pangaea (NE) – Loses Harpy, Reveler, Minotaur, War Minotaur, Centaur, Centaur Warrior, White Centaur, Black Harpy, Minotaur Lord, Centaur Hierophant, Maenads, Pandemoniac. Gains Minotaur Soldier, Grove Guard, Dryad Hoplite, Keeper of Tradition. Forced Scales = Order 1, Production 1. Pangaea (CW) – Loses White Centaur, Dryad, Pan, Pandemoniac, Maenads. Gains Black Centaur, Black Dryad, Panic Apostate, Carrion Centaur, Carrion Lady, Carrion Lord. Forced Scales = Growth 2, Magic 1. Domain = Domain Automatically generates manikins. Carrion Beasts only generated in provinces with Castles. Domain kills population at a high rate. Vanheim (Mid) – Loses Fay Boar, Valkyrie, Vanadrott, Dwarven Smith. Gains Galderman, Volva. Gem Income = 4 Air, 1 Earth. Vanheim (Hel) – Loses Fay Boar, Modified Valkyrie (Light Weight Scale Mail), Dwarven Smith, Vanadrott. Gains Hanggadrott, Svartalf. Forced Scales = Death 1. Gem Income = 2 Air, 3 Death. Jotunheim (Niefel) – Loses Vaetti, Wolf Rider, Chief, Vaetti Hag. Gains Niefel Giant, Niefel Jarl. Forced Scales = Cold 3. Gem Income = 2 Death, 3 Water. Domain = Domain spreads cold as the Heart of Winter theme. Jotunheim (Ut) – Loses Vaetti, Wolf Rider, Chief, Vaetti Hag, Gygja. Gains Huskarl, Herse, Seithkona, Norna. Forced Scales = Order 1. Gem Income = 3 Astral, 1 Death, 1 Nature. T’ien Ch’I (S&A) – Loses Imperial Archer, Crossbow, Footman, Guard, Heavy Horseman, Imperial Horsemen, Red Guard, Eunuch, General, Imperial Consort, Ceremonial Master, Minister of Rituals, Prince General, Celestial Soldier, Celestial Servant. Gains Heavy Footman, Noble, Master of the Dead, Master of the 5 Elements, Modified Celestial Master (+1 Random), Demon of Heavenly Fires, Demon of Heavenly Rivers. Forced Scales = Turmoil 1, Magic 1. Gem Income = 2 Water, 2 Astral, 1 Death, 1 Fire. T’ien Ch’I (BK) - Loses Imperial Archer, Crossbow, Footman, Guard, Heavy Horseman, Imperial Horsemen, Red Guard, Eunuch, Imperial Consort, Minister of Rituals, Prince General, Celestial Servant. Gains Heavy Footman, Barbarian Horsemen, Master of the Dead, Khan. Forced Scales = Turmoil 2. Gem Income = 2 Air, 2 Astral, 1 Death. [ January 27, 2004, 08:31: Message edited by: Zen ] |
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Re: New Dom2 Quick Reference Sheet
BF Ulm do not have the same morningstar HI as default. The new one has a plate cuirass instead of full chain/plate.
Commander of Ulm is not supposed to have a pike. It's a bug and his weapon will be replaced in the next patch. [ January 27, 2004, 15:24: Message edited by: Kristoffer O ] |
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[ January 27, 2004, 15:50: Message edited by: Gandalf Parker ] |
Re: New Dom2 Quick Reference Sheet
Okay, presenting without further ado:
Dominions II Newbie Reference Guide RC1 It's on an 8 1/2" by 15" (legal) page. I'm not exactly happy about the formatting. The disparity of the base race descriptions vs the theme difference summaries grate on my aesthetics. http://forum.shrapnelgames.com/images/icons/icon10.gif I'd like to spruce the right side of the page up a litte. Any ideas? Please give me your feedback! Zen - I removed the forced scale & gem income changes from your post. I don't think that it is nesessary for a newbie to know. I like the idea of displaying gem income, however- Saber Cherry, could I impose on you to make some icons of the different gems? I'd like to incorporate a 'gem income' column in the AQR. Regarding the AQR, I've been wrestling with ideas of how best to format it. I'm afraid that because of the staggering amount of information I'd like it to contain, I'm going to have to discard the idea of fitting it all on one or even two pages. That being said, I'd like to discuss how, formatting wise do you all think would be the most ideal? I'm going to try and draft up all the columns per race I think the AQR will need in a post later today. [ January 27, 2004, 17:05: Message edited by: Gothmog ] |
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I was about to complain about printing on A4 paper, but seeing how much color there's here, it would look lousy on my B&W printer anyway... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: New Dom2 Quick Reference Sheet
Nice work !!!
It may seem like nitpicking but I believe it would be appropriate to add comments like this : For Ulm/BF and Ulm/Iron Faith : "Lose drain immunity" For Pangea New Era (the list don't do this theme justice, imho, it's pretty much what the special dominion is about) : "New era basic troops have better and cheaper equipment than their base Pangaea counterparts but their mage and priestly troops are weaker" (not sure if you want to elaborate : the dryad lose 1 holy level, the pan lose on earth level) Also I don't think it is worth mentioning in the document, but iirc Spring and Autumn Celestial masters gain the flying ability. |
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I didn't include some, because I don't know how much information that was wanted, I can adjust it. Yes, but New Era is correct, but I personally don't think the theme is all that hot so I feel justice has been 'served' http://forum.shrapnelgames.com/images/icons/icon12.gif
Celestial Masters gain 3 Movement, Flying, if that's what you want to include. Ulm is not immune to the Drain Scale, only the Master Smith is. So it would be inappropriate to say that they 'lose the immunity to drain scale' as they were never immune, just the Smith was http://forum.shrapnelgames.com/images/icons/icon12.gif Ulm also has a 25% Castle Production Bonus, if you want to include that in the 'base' notation. Gothmog, do you want a general rundown of costs? Or not? I know you didn't include the Forced Scales, but I feel that is an important aspect, maybe you could put it under the Nation flag? As you are required to take at least those scales, in order to chose the theme, and it has an impact on your design. [ January 27, 2004, 22:23: Message edited by: Zen ] |
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Great job .. I really like it ... the only question is ... way you don't make this post sticky so I don't need to run across hundred post to find it again after a week of 'vacation' from the forum ?
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Just want to say this is a great planning tool for those not having the time to memorize everything. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks alot.
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Hi Gothmog,
why not a new update Version of your beautiful Quick Reference Guide ? Liga |
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Thanks for doing all this work! This sheet is extremely useful! http://forum.shrapnelgames.com/images/icons/icon10.gif
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We need to avoid making Posts sticky.
But it should be in one of the Posts that are already stuck. If its not then let us know |
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