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-   -   Wishlish! (For the next patch) (http://forum.shrapnelgames.com/showthread.php?t=17444)

Slygar March 9th, 2004 05:36 PM

Re: Wishlish! (For the next patch)
 
My suggestions:

-Battle Speed adjustment
-more precision for all mages, maybe a little for archers
-That splitting of Messages into Groups was a very nice idea, although its probably unworkable due to requiring a GUI redesign. I would, however, like to see a message that told me how my commanders died *in the battle report*, under where it says how many friendly and enemy units died.

Thats all http://forum.shrapnelgames.com/images/icons/icon7.gif

rabelais March 9th, 2004 05:50 PM

Re: Wishlish! (For the next patch)
 
Support for MP games with more than 500 base creation points, and default on renaming, for scenarios.

universally available zero point base 3 immobile pretenders for each path, so bless effects can be balanced independent of platform.

(pehaps blood and death should be given magic weapon tags (not AP) as part of their level 9 bless effect?)


Rabe the Multilateral

Saber Cherry March 9th, 2004 06:25 PM

Re: Wishlish! (For the next patch)
 
From the dev/publisher side... and in the interest of popularizing this game and revitalizing the TBS genre...

I still think an in-game tutorial is the #1 most needed item, more important than modding improvements and even bugfixes.

Sindai March 9th, 2004 07:11 PM

Re: Wishlish! (For the next patch)
 
Just one tiny thing:

Make the shift-Z command (dump commander blood spaves into laboratory pool) effect all gem types. I can't imagine why this wasn't done in the first place, nor figure out any reason why it shouldn't be done now. It greatly helps the micromanagement of building tons of gem-creating items (clams) and has no detrimental effects whatsoever. It also seems fairly easy to code.

Oh, and the oft-requested "do not cast these spells" list on a per-mage basis in combat. This alone would make mages way less frustrating to use as actual battlefield support.

March 9th, 2004 07:52 PM

Re: Wishlish! (For the next patch)
 
An easier way is to just use the pool command in the Lab screen.

Endoperez March 9th, 2004 08:21 PM

Re: Wishlish! (For the next patch)
 
A "not-cast" list could be useful with a max. of, say, three spells that would never be by the AI. You could of course transfer it with ctrl-#; #, so it wouldn't make micromanaging that much worse. You could still script "fo Breath of Winter", but would not be able to make AI stick with one/ two killer spells for whole battle...

Saber Cherry March 9th, 2004 09:13 PM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by Zen:
An easier way is to just use the pool command in the Lab screen.
<font size="2" face="sans-serif, arial, verdana">Speaking of which, a "Pool All Gems" button would be useful in the main lab screen (not the gem subscreen). That would save 10 clicks per turn, while being easy to add and without adding clutter...

(the 9 clicks: 1 click to get into the gem screen, 1 for each gem type, and 1 to get out, minus one click because all those clicks were replaced by 1).

And of course it's been said before, but the ability to "Pool To Commander" - move all gems / slaves in a province to a specified commander - would be incredibly useful and save maybe 5 minutes per turn.

z0dd March 9th, 2004 10:12 PM

Re: Wishlish! (For the next patch)
 
Let it be known, I'm a new player awaiting the delivery of the full game.

- VCR-like combat controls
- A way to see who you are at war with (already exists?)

Sindai March 9th, 2004 10:16 PM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by z0dd:
- A way to see who you are at war with (already exists?)
<font size="2" face="sans-serif, arial, verdana">You're always at war with everyone. Occaisionally the AI sends a message saying they "declare war" on you, but that usually just means they'll start actively attacking you, and the AI can certainly attack without doing that first.

Nethog March 9th, 2004 10:38 PM

Re: Wishlish! (For the next patch)
 
Here's a "noob's request list" (please excuse me if some of this stuff is already in 2.08 but I missed it because I'm too much of a noob):

- strategic map icons for labs, magic sites, and hidden leaders.

- additional strategic map overlays to show: PD setting, magic site search levels (i.e. show these on the map simultaneously for all relevent provinces). I know that the nation overview (F1) shows these however I think it is very useful to see these in a spatial representation.

- battle screen - mouse-over names of spells cast gives detailed description of what spells do (right now I am using the on-line Grimoire and then looking up the spell in the manual, only to find that the manual has a very vague description of spell effects in many cases)

- battle screen - somehow indicate squad-level morale loss

- army-setup screen - list all spells castable by any mage, as well as list detailed spell descriptions. Icing on the cake would be to control which spells can be cast by your mages.

- message summary - I would like to be able to cancel the little mini-map window that you see after selecting "view battle" and return to the message list. Why? I prefer to find out battle results by watching the battle replays first before going to the strategic map - I find it more suspensful this way.

- Messages - I am pretty sure that when I assign a mage to search for magic sites in a province and the message window indicates "no sites were found" that sites sometimes DO appear in that province. Perhaps it was a site with zero path requirements. There should be a message for this case.

- Start a new game or load an existing game without exiting and restarting Dominions!!

- After creating a new god have option to go immediately to create new game, start with pick map (i.e. to see recommended # of nations, and THEN go to pick nations screen with the god you just created PRESELECTED as HUMAN.

- Message when an already preaching holy unit no longer has an effect.

[ March 09, 2004, 20:43: Message edited by: Nethog ]

st.patrik March 9th, 2004 10:44 PM

Re: Wishlish! (For the next patch)
 
Wow - what a great amount of suggestions. If anyone is willing/able to distil the suggestions down to succinct bullet points I will steal them and put them in the big wishlist thread (which hasn't been updated for a while).

BTW If anyone's interested in checking out that huge list of suggested changes I mentioned click here [you'll have to go to the third page to get the actual list]

*N.B. - not trying to take over this thread or anything - keep the suggestions coming http://forum.shrapnelgames.com/images/icons/icon7.gif *

[ March 09, 2004, 20:46: Message edited by: st.patrik ]

mivayan March 10th, 2004 02:25 AM

Re: Wishlish! (For the next patch)
 
(posted the idea in another thread earlier but this is a better place for it)

I wish the ai would never override my choices of spells to cast for the purpose of saving gems when I am storming an enemy castle. The reason is that a few enemy mages that my big army could easily kill on an open field, are much harder to kill when the castle walls block access. And defensive spells with a gem cost are sometimes very usefull against the arrows from the castle.

The gem-saving ai should still be active for the defender of the castle to prevent it from wasting gems on a single attacking scout.

Torvak March 10th, 2004 02:42 AM

Re: Wishlish! (For the next patch)
 
I'd like

- a key to go to the next province in the editor. No "ctrl + something" but an easy accessible like space.
- More documentation or at least a list of all modding commands would be useful.
- monthly forging
- lab symbol on the map
- switchable (magic site) search numbers on the map
- info why scripted spells were not cast

Chazar March 10th, 2004 06:56 PM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by Nethog:
- Start a new game or load an existing game without exiting and restarting Dominions!!
<font size="2" face="sans-serif, arial, verdana">You can do this: Hit "End Turn" and then "Exit" instead of "Hosting". Brings you back to the main menu...

...although I admit that I only write this here since I am so happy that I finally found that one out. I was really annoyed by all those restarts... http://forum.shrapnelgames.com/images/icons/icon7.gif

Nethog March 11th, 2004 06:36 PM

Re: Wishlish! (For the next patch)
 
Quote:

Originally posted by Chazar:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nethog:
- Start a new game or load an existing game without exiting and restarting Dominions!!

<font size="2" face="sans-serif, arial, verdana">You can do this: Hit "End Turn" and then "Exit" instead of "Hosting". Brings you back to the main menu...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Chazar - THANKS! http://forum.shrapnelgames.com/images/icons/icon7.gif


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