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Re: Seeking map or need advice on making it
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If you want more, you can email me at (duchon) dot (philippe) at (free) dot (fr) |
Re: Seeking map or need advice on making it
Targa,
The ones I run come from a basic program that runs ALL the parameters as randoms. If there are one or two on my list that seem "perfect" I can quote the variables that were used. Do you want a nightly run to put a dozen or so into your directory on my machine? |
Re: Seeking map or need advice on making it
Phil: Awesome! I saved map #3, which I really like the looks of. http://forum.shrapnelgames.com/images/icons/icon7.gif Your mod of DomMap must have changed something other than map size and .map files, because when I use the same seed with DomMap 1 it gives me a totally different picture.
Gandalf: As I mention above, the 2 progs generate diff maps even w/same seed, so giving me the variables wouldn't allow me to generate anything similar-looking. If you could do a nightly run, I can download any I like, which would be awesome. Could you set it up so it uses the same file names every day, overwriting yesterdays files? That way I won't have to delete any, and your hard drive won't fill up. |
Re: Seeking map or need advice on making it
Targa,
Would you rather have the multi-colored ones like PhilD did? The advantage would be that the .map would have different terrains matching what the tga did. Or is it easier to all one color (which color?) |
Re: Seeking map or need advice on making it
Easier to have it all one color, brown is fine. I'll have to edit the terrain data anyway, otherwise I'd be limited in where I could place mountains, forests, etc.
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Just to tease you all.. (or maybe Kris will see it)
http://terraform.sourceforge.net/tf_screens.html Unfortunately I dont run GUI stuff on my linux |
Re: Seeking map or need advice on making it
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Now, if the output of both dommap Versions don't look like mirror images of each other, then it's probably an effect of different random generators. I didn't change much in the map generator itself, only the .map output (and the maximum terrain size, but that was nothing) |
Re: Seeking map or need advice on making it
Here's the latest update on the map-making project for those of you who are following this (yes, that includes you lurkers...I know you're out there http://forum.shrapnelgames.com/images/icons/icon12.gif ). I know it doesn't look like I've gotten very far, but it's painstaking work, and I'm a perfectionist (1600x1200 map and I push pixels...heh). Currently about 56 layers:
http://www.techno-mage.com/~targa/webmap.jpg I've added "Giant Forest" with a stonehenge-type thingy in the upper-left. Not sure if I'm going to keep the winter forest up there or not. More mountains, province borders, shading, some green hills in the middle, "Crescent Woods" on the mid-right, a bunch of shading, etc. Phil: Nope, they were totally different, so I guess something's changed in the generator. Gandalf: Sweet! Did you check out the gallery? There's some potential in that prog. |
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[ February 02, 2004, 23:40: Message edited by: Gandalf Parker ] |
Re: Seeking map or need advice on making it
Just want to publicly encourage Targa on his map efforts. I'd really like to get my hands on a layered PSD with your icons. . . I've made a few maps but have given up because I can't get them looking right. Your file would be a big help.
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Re: Seeking map or need advice on making it
I located some images for variations in trees. Making a "Stamp" or "brush" out of these should help some people.
http://tubes.ominix.com/art/foliage/index.html The same site did have some nice waterfall stuff for a unique site. Still looking for somewhere with lots of images of small well-drawn mountains or river. [ February 03, 2004, 15:00: Message edited by: Gandalf Parker ] |
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http://tubes.ominix.com/art/characte...keleton-01.png I saved at least a dozen of those tree and plant pictures. I'll be adding some to my "mapstuff" file for sure. Thanks for finding that! http://forum.shrapnelgames.com/images/icons/icon7.gif Mokurai: I'm working on making a complete "mapstuff" file (though no doubt it will continue to grow ever larger). I'm also working on a mapmaking tutorial for photoshop. In the mean time, I'm sending you the mapstuff I already have that's ready for public consumption. And I very much appreciate the encouragement! As GP is fond of saying, "People don't know how to pay for free stuff anymore." http://forum.shrapnelgames.com/images/icons/icon12.gif Excellent example of how that's done. |
Re: Seeking map or need advice on making it
I'll be busy for a few days here but have not lost my interest in map making!
I'll also reiterate my support and request for Targa's great looking map! |
Re: Seeking map or need advice on making it
Hi,
I just wanted to add my support for Targa's and Gandalf's efforts. I'm really blown away by what Terraform can do. Is there any way to create a map file from the end result without doing it by hand? Those are lovely graphics that would really look sharp while playing. Ciao, V'ger gone |
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The terminology in this game is confusing. What did you want to do to a terragen map? Add provinces and capitals? Create the .map file with the correct terrain and neighbor commands? I kindof wish the .map files had an extension of .mmp or something we would know what we mean when we say map [ February 03, 2004, 22:38: Message edited by: Gandalf Parker ] |
Re: Seeking map or need advice on making it
I was able to put in a bit more work on the map today, and updated the webmap:
http://www.techno-mage.com/~targa/webmap.jpg Bottom half looks like it's getting there, although I keep finding myself making changes and tweaks. Re-painted all the mountains today due to the fact that I saw a picture of something Kristoffer drew and it made mine look like crap. http://forum.shrapnelgames.com/images/icons/icon7.gif Added, erased, etc... (not gonna get into a long description this time. I'll let the pic speak for itself). Not really happy with the results I'm getting, but at least it will be playable. To top it off, my pen tablet is being fickle the Last couple of days. Quote:
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Re: Seeking map or need advice on making it
I played with using one of Gandalf's GIMP-script maps in 3D max. I used it as a displacement map to "bump up" a plane for some topography. It worked fairly well, especially after I put some height-controlled textures on it to make the lowest parts water and snow-cap the highest, but the way I converted it to what I needed left too many artifacts.
Gandalf, can you generate one that uses just grayscale to represent height data? I was curious what might come out of it if I took something like that and made a real effort with it in Max instead of just goofing around for 10 minutes. Having a nice 3D fly-over would be a great way to show off a map. http://forum.shrapnelgames.com/images/icons/icon6.gif [ February 04, 2004, 02:55: Message edited by: Psitticine ] |
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Re: Seeking map or need advice on making it
Pretty much. I'd have to play with it and see if any other special settings would be useful. The more of a spread in the colors, the better. Pure white and pure black and all shades in between. That gives a much more gradiated landscape.
I did something like this once for a project and it came out rather well. What I need to do here is alter things so that the texture is mapped in more than one (blended) layer. That shouldn't be any kind of big deal though, even if I just end up nesting textures. Once I get it right, though, it won't take any more than popping a new map in place to "raise" a new 3D image. I'm not sure it'll be of fantastic value to anyone, but it'll be fun to play with and I'll be happy to share the results. http://forum.shrapnelgames.com/images/icons/icon7.gif Just thinking out loud here . . . I may eventually experiment with something that'd spawn trees as part of a particle system at designated areas on the map. That might require a seperate map being painted but that, again, shouldn't take much. Just slap a new layer on over the altitude map and paint in pure white where you want forest. Replace the underlayer with black then set up the script to spawn according to that. Hmm . . . |
Re: Seeking map or need advice on making it
Quick update to the map:
http://www.techno-mage.com/~targa/webmap.jpg Currently at 88 layers. http://forum.shrapnelgames.com/images/icons/shock.gif I've already had several Messages to the effect, "Not enough system resources, close any open programs and retry" when attempting to multitask with Photoshop having the map loaded. I'm hoping to have it finished in about a week, but don't hold me to that. I think the next one will be a nice small 2-4 player map. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Seeking map or need advice on making it
Seeing some interesting things there. That line of cliffs in the upper right will be uncrossable? Nice.
You might have to do a few merges in order to free up some ram. I thought my machine was more than enough for anything until I started playing with GIMP |
Re: Seeking map or need advice on making it
Targa, if it's going to be a wraparound map, you will need to change some of the map to make it look normal as a wraparaound.
Also, if it's not going to be wraparound, you can't have that big lake just cut off like that, although it doesn't really matter. just making suggestions for improvement. Edit: or is it an ocean? [ February 04, 2004, 23:50: Message edited by: Argitoth ] |
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Arryn: Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif I'm not fishing for compliments, but as everyone knows, positive feedback is the fuel that keeps the fire burning for those who are working on mods, maps, guides, etc... I imagine that if no one showed any interest, this project would die off rather quickly. Quote:
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Re: Seeking map or need advice on making it
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I prefer large, wrap-around maps like Orania. But a large non-wrap map would be just fine provided it is suitably interesting. No offense intended towards Tiltowait, but I prefer maps of the style that IW (and now you too) make. However pretty, or unusual, those 3rd-party maps on the IW site may be, they strike me as too amateurish (excepting the world map, of course), not to mention hard on the eyes. BTW, horizontal wrap is fine. We can assume there are 'poles', if we need a justification. One comment that I have is that it seems you are creating large-sized provinces, as compared to a map like Orania. Do you have a ballpark estimate for the total number of land and sea provinces this map will have? |
Re: Seeking map or need advice on making it
Also, what's everyone's opinion about the spread and combination of mountain/forest/fertile plains/wasteland? Am I not putting in enough "money spots"? I keep finding myself not being happy with the "barren" provinces, and wanting to stick something in them. I'm concerned about the distribution of fertile lands....too much, not enough, wrong places? I can't tell you how many times I've loaded Aran.tga for a comparison. Believe it or not, I have even measured how many pixels wide and high each province is in comparison to those on Aran.
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Re: Seeking map or need advice on making it
It appears that you have more barren coastal area than a map like Orania. Most of Orania's coastal provinces have some sort of green (farmland, woods, river mouth). Also, the map appears to lack any frozen land.
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Re: Seeking map or need advice on making it
I am in favor of chokepoints. I'd say the distribution should be 1 Fertile Province for every 5 provinces or so.
Also since this is a large map and more than likely going to be used for 17 Nations. You can divide everything by 17 to find a balance of barren, forest, mountain, river, and farmland provinces. I did notice the prevelence of barren land, but maybe it's just because there is not alot of green. Perhaps you could make or IW has a 'waving wheat field' icon you could put in a few provinces. And yes, it looks terrific. Maybe you could even place a tower icon on the edge of a chokepoint so it's more visual. |
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OTOH, I am keeping the "province borders" layer separate, so they are very flexible. Multiple Versions is not out of the question. EDIT Quote:
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[ February 05, 2004, 01:34: Message edited by: Targa ] |
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Re: Seeking map or need advice on making it
See my post below for some answers, I edited it. Something else I wanted to mention though. One of the difficulties I've been having is placement of fertile lands. Using Orania as an example, the majority is by the water's edge and along the rivers, while inland is barren. While this looks realistic, it creates a problem for anyone unlucky enough to start the game somewhere in the middle, and those people starting by the water have a cash advantage right off the bat. So would you say that it's better to go with an "evenly distributed" look? Should I make all the fertile lands #nostart, as well as all the provinces bordering the edges of the map?
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I would prefer the semi-realistic look while being balanced as far as if an area doesn't have fertile provinces they have something else that could make up for it. [ February 05, 2004, 01:57: Message edited by: Zen ] |
Re: Seeking map or need advice on making it
There is no real good "average number of players". It would be simpler to talk in provinces per player. Its a lesson I learned in trying to get feedback from players about what maps sizes they wanted.
If a map will support every nation gaining only 5 provinces before having no choice but to go to war, then you are looking at 75 land and 10 water provinces. See where this is going? Saying a map will support 6 players doesnt mean much unless you add whether this means you idea of support is 5, 10, 25 provinces each before forcing a war. As to terrains, Im kindof bugged if the terrain is grouped so "logically" that that there are large rambling areas of forest, desert, swamp, mountain. OK visually that makes sense but it creates maps where one persons start is surrounded by desert provinces and another surrounded by farmland. I would rather see smaller scatterings so that everyone is next to a few different types of terrain. |
Re: Seeking map or need advice on making it
As to Zen's "waving wheat field" to make up for the barren look, does this look any better, or is it too "busy" now?
http://www.techno-mage.com/~targa/wheat.jpg |
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Re: Seeking map or need advice on making it
Maybe you can bunch them together a little more and add a green background to take a look at it? Or at least some portions. I don't know whether or not it would work but it's at least a thought.
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With regards to Zen's suggestion, it might look better if you shrank the size of the wheat icons and, as Zen said, bunch more of them together. I think my biggest gripe is that the wheat icons are slightly largish. [ February 05, 2004, 02:45: Message edited by: Arryn ] |
Re: Seeking map or need advice on making it
Also Targa, if it's too much work don't worry about it http://forum.shrapnelgames.com/images/icons/icon12.gif It was just an idea to create the image of 'fertility'.
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Re: Seeking map or need advice on making it
Just out of curiosity, does this "texturized" Version appeal to anyone? Or would you rather have the original "flat cloth" look?
http://www.techno-mage.com/~targa/wheat3.jpg |
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Re: Seeking map or need advice on making it
Well, in closing for the night I'll just let you be the judge. Here's a comparison shot of a section of my map, and a section or Orania (barren areas):
http://www.techno-mage.com/~targa/compare.html I don't think I'm going to get carried away trying to spruce it up. One of the difficulties I find myself facing is that I don't want to leave any provinces with nothing in them other than a slight bit of shading, but I have to keep telling myself that I can't fill every province with eye candy. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Re: Seeking map or need advice on making it
Can we see the comparison as it would look in the game? With flag, castle, temple, army square, neighboring grey flags.
Its up to you. If you want it playable, or prettier on the download screen. As a proud artist maybe a prettier more artistic map is a better choice. [ February 05, 2004, 14:12: Message edited by: Gandalf Parker ] |
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Re: Seeking map or need advice on making it
Or I could do a screen capture from a game and paste transparent on your image.
Latest Version of my Dom2 Daily Random Maps http://www.techno-mage.com/~dominion...humbnails.html This one can be done with MUCH less drain on the system. The dail files such as 04Feb19.tga and 04Feb19.map will be put into TodayMap19.zip which means I dont have to regenerate all the web pages each day. Just the views. I might later be able to get it back to the thumbnail view going to a full screen (jpg) view with a link going to the download zip. [ February 05, 2004, 16:17: Message edited by: Gandalf Parker ] |
Re: Seeking map or need advice on making it
OK, I've had several cups of coffee now and can think semi-straight. http://forum.shrapnelgames.com/images/icons/icon12.gif What, exactly, are you asking? If I interpret this correctly....I'd say the following:
If for whatever reason my map ends up looking shabby in-game (poor contrast, too bright/dark, artistic style mismatch, etc..) then there's not much I can do about it. I'll finish the map and let the players decide. I'm not going to scrap 100+ hours of work at this point and start over. Quote:
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