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-   -   The Summoned Creature Quick Reference (http://forum.shrapnelgames.com/showthread.php?t=17697)

PhilD February 26th, 2004 07:58 PM

Re: The Summoned Creature Quick Reference
 
Werewolf (Call of the Wild) seems to be missing stats.

Kristoffer O February 26th, 2004 08:00 PM

Re: The Summoned Creature Quick Reference
 
It's up now.

Slogan February 26th, 2004 09:04 PM

Re: The Summoned Creature Quick Reference
 
I vote for the separate summons chart.

February 26th, 2004 09:34 PM

Re: The Summoned Creature Quick Reference
 
Hah, Sorry about that Phil. I thought I put them in http://forum.shrapnelgames.com/images/icons/icon12.gif Damnation. Comes from looking at it too much can't really see between the lines as it were http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks Sindai. Sunray reminded me of that previously, and I thought I changed it, but obviously not http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit: And yes, I know the Crossbreeds don't have an Upkeep cost, because of the variety of the breeds and the way upkeep works, I have to gather up certain #'s of them and get them killed off in order to try to figure out the exact #'s. So I left that one alone until the next Version. But do Note, they do have some upkeep, or at least some parts of them do.

[ February 26, 2004, 19:41: Message edited by: Zen ]

Pocus February 26th, 2004 10:36 PM

Re: The Summoned Creature Quick Reference
 
I'm rather impressed Zen by the amount of work you put into dominions! Congratulations!!

A side remark : the graphical path symbols have a rather low res, thats normal?

I think the fallen angel get some imps by summon allies.

February 26th, 2004 10:43 PM

Re: The Summoned Creature Quick Reference
 
The graphics are ripped directly from the game and in order to put them on there, they are fairly low res.

Sorry if they are not quite as quality as everyone wants, but it works pretty well on color and b&w printers. If you have better symbols you can send them on over and I'll see what I can do.

The primary reason I work at this, is it is the most common newbie complaint, the documentation. If the documentation is done with me and Bruce Geryk and Sunray, people won't have that reason to not play Dom2 or be as confused.

Edit: Yes the Fallen Angel summons 3 imps a turn. So I'll adjust that. With as many changes I'll probably send out a new Version tommorow.

I'll also be putting National Summons at the end of the guide for specific themes, so yes you'll have your Harliquins, Vampire Counts and Celestials.

[ February 26, 2004, 20:59: Message edited by: Zen ]

st.patrik February 27th, 2004 06:14 PM

Re: The Summoned Creature Quick Reference
 
with regard to the Magic Items Quick Ref.:

I compared the 2.6 and the 2.8 Version pdfs and the icons are definitely of a lower resolution in the 2.8 Version. I don't understand this, but it certainly seems to be the case. [this is on-screen at high magnification levels, using the same app to view both]

Also, is the new weapon added in 2.08 [Light Lance] included? I couldn't find it on there, but I may have missed it.

Other than those questions my feedback is entirely positive - great document, looks fantastic and is a very helpful resource (much more so than the manual's section on items).


Also I had an idea for the Summoned Creature Quick Reference, which is something you might have already decided *not* to implement, but I'll suggest it anyway:
I think it would be cool to have a line or two commentary for each summoned creature by a veteran - such as 'vinemen are mediocre, but cheap summons which work well with poisonous creatures/attacks, but their slow summoning rate makes it difficult to get high enough numbers of them to really make a difference.' Especially for new players (or players new to certain magic paths) this might be helpful info to add, since there are just so many summons to choose from.

ceremony February 28th, 2004 04:29 PM

Re: The Summoned Creature Quick Reference
 
Quote:

Originally posted by Pocus:
A side remark : the graphical path symbols have a rather low res, thats normal?
<font size="2" face="sans-serif, arial, verdana">As Zen mentioned, the graphics are ripped directly from the game. The issue of "low-res" probably comes about because the icons used are from the 1600x1200 icon set, which are the right size when creating the pdf but become reduced by Acrobat when the document is made - thus the issue is that the icons are resized, and appear smeared or "low-res." I think it also has to do with the pdf conVersion - when I looked at them in the Excel master file they look great, but when it was converted to pdf they ended up much worse.

If someone has a complete symbol set from a smaller resolution (say, 800x600) I could re-do them with those, but the effect would not be much better (I think) because the images would be lower resolution. I would be happy to re-do them if the effect can be improved, though.

st.patrik February 28th, 2004 07:48 PM

Re: The Summoned Creature Quick Reference
 
Quote:

Originally posted by ceremony:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
A side remark : the graphical path symbols have a rather low res, thats normal?

<font size="2" face="sans-serif, arial, verdana">As Zen mentioned, the graphics are ripped directly from the game. The issue of "low-res" probably comes about because the icons used are from the 1600x1200 icon set, which are the right size when creating the pdf but become reduced by Acrobat when the document is made - thus the issue is that the icons are resized, and appear smeared or "low-res." I think it also has to do with the pdf conVersion - when I looked at them in the Excel master file they look great, but when it was converted to pdf they ended up much worse.

If someone has a complete symbol set from a smaller resolution (say, 800x600) I could re-do them with those, but the effect would not be much better (I think) because the images would be lower resolution. I would be happy to re-do them if the effect can be improved, though.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Did you read what I said about the icons looking different in 2.6 than in 2.8? If this is true then obviously the icons can look better than in 2.8 - namely by going back to the icons in 2.6.

So there is no need to get a completely new symbol set or anything like that.

February 28th, 2004 08:41 PM

Re: The Summoned Creature Quick Reference
 
I did not have the resolution set to High when I made the PDF on 2.08. So I will make a new Version with a high resolution. It was an error on my part with Adobe. So if the icons look decent in 2.06 we can keep them, if they look bad, we can look to rerip new icons at a different resolution maybe.

st.patrik February 28th, 2004 09:40 PM

Re: The Summoned Creature Quick Reference
 
I think they look fine in 2.6, but a little blocky in 2.8

also, Zen, is that new item that I asked about below planned to be included?

February 29th, 2004 01:18 AM

Re: The Summoned Creature Quick Reference
 
To be quite honest, I can't find one ;P I have a mage with 4 Holy and 9 in every path and he still can't forge one so AFAIK it's not a magical item, but a normal weapon type. Unless I'm missing something. I spend alot of time looking at that forge item screen and it may be messing with me.

ceremony February 29th, 2004 01:52 AM

Re: The Summoned Creature Quick Reference
 
[quote]Originally posted by st.patrik:
Quote:

Did you read what I said about the icons looking different in 2.6 than in 2.8? If this is true then obviously the icons can look better than in 2.8 - namely by going back to the icons in 2.6.

So there is no need to get a completely new symbol set or anything like that.
<font size="2" face="sans-serif, arial, verdana">Ok - I did not know if Pocus' complaint referred to the previous Version (2.6) which was done at High Quality (and thus was a separate complaint from yours), or the following Version which was not. When I was doing the first go-round I used slightly larger icons - it looked better, but they didn't fit once it go to the large, multi-path items. So I had to shrink all of them.

PhilD February 29th, 2004 03:38 PM

Re: The Summoned Creature Quick Reference
 
The SCQR names the Treelords Zanbarth, Jadros and Morael. The one I summoned is called Bolmarc (though it seems to have the stats listed for Zanbarth)

ceremony February 29th, 2004 05:09 PM

Re: The Summoned Creature Quick Reference
 
The link to the MIQR at Illwinter seems broken.

Arryn February 29th, 2004 05:16 PM

Re: The Summoned Creature Quick Reference
 
Quote:

Originally posted by ceremony:
The link to the MIQR at Illwinter seems broken.
<font size="2" face="sans-serif, arial, verdana">They may be updating it. If you need the file, you can always get it from my site ...

Ivan Pedroso March 2nd, 2004 04:35 PM

Re: The Summoned Creature Quick Reference
 
Perhaps the "cursed trident" from the deathmatch could be included in the MIQR ?

I know you can't forge it, but it might be nice to have it's stats at hand prior to entering the arena.

Torvak March 2nd, 2004 04:50 PM

Re: The Summoned Creature Quick Reference
 
2h weapon

damage: 12
attack: 3
defense: 6
length: 4
nbr of attacks: 2

Requires 5 to produce

Kristoffer O March 2nd, 2004 10:40 PM

Re: The Summoned Creature Quick Reference
 
Quote:

Originally posted by ceremony:
The link to the MIQR at Illwinter seems broken.
<font size="2" face="sans-serif, arial, verdana">Fixed

Norfleet March 2nd, 2004 10:42 PM

Re: The Summoned Creature Quick Reference
 
Quote:

Originally posted by PhilD:
The SCQR names the Treelords Zanbarth, Jadros and Morael. The one I summoned is called Bolmarc (though it seems to have the stats listed for Zanbarth)
<font size="2" face="sans-serif, arial, verdana">The Treelords don't have fixed names: I've summoned them across many games, and they always come with random names.

March 2nd, 2004 11:24 PM

Re: The Summoned Creature Quick Reference
 
The newest Version of the MIQR is uploaded. PLEASE NOTE: The only difference is the Resolution (back to highest quality) there is no new information so if you already have things downloaded and don't care about icon resolution, don't worry about it. If you want the best free hands have to offer, this is about it http://forum.shrapnelgames.com/images/icons/icon12.gif

The SCQR update will be probably tommorow, along with the first released Version of the RQR.


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