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Re: Epic 2.08 Game
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And we're off! |
Re: Epic 2.08 Game
Hey, Tommo? What's the deal with the connect/disconnect thing? Connection problems?
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Re: Epic 2.08 Game
Is not accepting my password, will try recreating an unpassworded Pretender. Two secs...
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Re: Epic 2.08 Game
Okay, game reset back to sign-in. Everyone sign in again, and this time, try not to lose your password!
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Re: Epic 2.08 Game
Am sure have the right password.... Someone might have submitted a Pretender over mine if thats possible. Will rejoin in a few mins. Sorr 'bout all this.
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Re: Epic 2.08 Game
Yar. They ought to make it so this can't happen, and a password, either the correct one, or the master one, is required to overwrite an occupied slot, or at least it should print out the name of which human is in control so we can tell if it happens in advance.
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Re: Epic 2.08 Game
You okay there, Tommo? Awfully long time for a turn 1 turn. Still alive there, or did you run into more technical difficulties?
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Re: Epic 2.08 Game
Can't apologise enough chaps but this time I'm getting an error saying it can't load the world map TGA file, have no idea why...
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Re: Epic 2.08 Game
You will need to download it from illwinter if you have not played on it before.
[ March 05, 2004, 20:43: Message edited by: navrunner ] |
Re: Epic 2.08 Game
You didn't get the World map.
Get this file: Throw the .tga into your maps directory. http://ilabws13.informatik.uni-leipz...gex/world2.zip It's the Torvakian World Map. It's compatible with the much more bloated Illwinter one, and I think it looks better, too. |
Re: Epic 2.08 Game
did anyone else get a stale turn?
or i just lucky, no big deal i will deal with it just wondering |
Re: Epic 2.08 Game
Hmm. I wasn't aware it was possible to stale in a Quickhost game with no force-hosting.
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Well, looks like Tommo is out for the day.
So we'll pick up again tomorrow, same time, this time without all the technical difficulties. That good for everyone? |
Re: Epic 2.08 Game
I can start earlier since it is the weekend.
[ March 05, 2004, 23:18: Message edited by: navrunner ] |
Re: Epic 2.08 Game
works for me
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Re: Epic 2.08 Game
Well, here we go with day 2. Soon as everyone checks in, we can start the party.
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Alrighty, 30 minutes till the officially scheduled time. Everyone ready to party?
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Re: Epic 2.08 Game
the waiting is the hardest part
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Re: Epic 2.08 Game
I occupy my time in these really long turns between sessions by micromanaging everything that I might have allowed to slide slightly during regular play. Mostly those aesthetic details, like making sure the squads of my commanders are in proper order, etc.
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Welp. It's time. Tommo hasn't checked in yet. He better not have gone AWOL. We'll give him about 15 minutes to show, then I'll declare him AWOL and write the server admin to bot him.
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Well, it's been over 20 minutes now. Still no show. Looks like he's officially AWOL.
If nobody has any knowledge of his whereabouts, and no objections, I'll send in the bot call in 5 minutes. |
Re: Epic 2.08 Game
And there's the buzzer. I do hereby declare that Tommo of Machaka is officially AWOL. Informing server op now.
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Norfleet is the winner again.
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Re: Epic 2.08 Game
Yeah, them vampire queens are pretty mean, aren't they? You were doing pretty well in the water, but once on land, they're nearly unstoppable.
I'm curious, though: Your expansion seemed consistently sluggish throughout the game: Did Machaka entirely wall you off, even after he went AWOL and had to be botted? |
Re: Epic 2.08 Game
Yeah, The computer kept me bottled in since I was initially the path of least resistance, PD of 1 along the borders. By the time I took to the water everyone had left. So I concentrated my forces on attacking you.
How do you get the queens so high? Do you empower them in astral then start wishing? |
Re: Epic 2.08 Game
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Re: Epic 2.08 Game
One of the reasons I'm really fond of the VQ chassis is that it has a host of innate abilities plus is immortal, so it's far less likely that my 1000+ gem and 17 turn investment goes down the tubes in a lucky shot.
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With immortality, as long as I stay within my dominion, you can't win, Darth. If you strike me down, I'll just come back and pick up all my stuff. A Doom Horror, while perhaps more potent in base stats, lacks item slots, having only a measly 2-misc. As such, if I were to make such an expensive investment, I'd end up with an SC that has 1 hp, anyway, since I'd have to slap a Ritual of Returning on to protect my investment. Toughness instantly becomes irrelevant as a result. I could use throwaway, basic off-the-grill Doom Horrors, but Last game, Navrunner already demonstrated his ability to cope with those. Besides, Doom Horrors, if I try to mass produce them, have a maddening habit of causing my lab to explode, instantly grinding everything to a halt. So, given that I'm selecting from immortal units, what's the immortal unit with the most special abilities? That's right, Vampire Queens. You can't beat Flying+Ethereal on an immortal chassis. |
Re: Epic 2.08 Game
Such a vampire queen is fairly impossible to kill, but it does not really kill much against an army unless you cast soul drain or something. It did however cause my army to auto-rout after 50 turns which I did not plan for in the marathon game.
Did you successfully invade and wipe out your enemy Last game? |
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Then I smashed them together in straight-out, head-to-head. The Vampire Queen won. I think that settles that question. http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
So the basic chassis isn't unstoppable....but can you find a BETTER one? What would you choose instead? I get flying, I get immortality, etherealness, flight, cold immunity and zero encumberance. This is on a standard 7-item slot chassis...with stealth! Here's the list of stuff I like to have: Mirror Image/Glamour, Mistform, Ethereal, Lucky, Flying, Quickness, low-to-no encumberance, a damage shield, immortality. Immunities are good, too. The VQ gives me *4* of these, plus the cold, poison, and disease immunity. Some of these you simply can't get from any spells or items: No spell or item lowers a unit's encumberance, and encumberance is the severe bane of any aspiring SC, in my book: An SC needs to be like an energizer bunny: It keeps going, and going, and going. Note that any encumberance counts once quickened. An encumberance 4 unit will need no less than 8 points of reinvigoration per turn, a combination which will take at least two normal items or an artifact. |
Re: Epic 2.08 Game
Yeah, was taking a fair number of provinces before he gave up after being unable to stop them.
And I wouldn't say they can't kill very much. With a good loadout, you're looking at an optimal 4+ kills a turn against weak opponents. Over 50 rounds of fighting, that's 200 kills. Solo. Obviously, this is against human-sized targets and not against Tarrasques, which will definitely require multiple hits to go down. I've killed pretty sizeable mobs with these. And if you can't be killed, you can keep killing until everyone is DEAD, DEAD, DEAD. |
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