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Re: OT: Recommendations?
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Oh, and perhaps I'm just being loony, but you might want to look at _Settlers of Catan_, which has board, 2-player card, and apparently, computer variants. Sometimes it's good to play in person so you can throttle the other fellow when he takes away your Bishop with a Spy, then immediately launches three Arsonists and toasts your expensive buildings.
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Here's one that hasn't been mentioned yet...
Uplink: http://www.introVersion.co.uk/uplink/ This is a nifty game where you are a hacker. Very interestingly done. |
Re: OT: Recommendations?
I definitely agree with Kohan beeing a little gem. It is the only real time strategy game that "feels" like a turn by turn game. The "company" system and the clear choices to reward thinking vs. micromanagement and click fests was truely refreshing.
The best civ-like is IMHO SMAC. The game itself was a solid and classical (but well done, the whole social engineering system was nifty) civ-clone, but what I really liked in this game was the "storytelling", immersive elements. With all the voice acting and text blurbs for each technologies and buildings, and the text interludes following up the great game manual, there was a nice atmosphere of discovery, I truely felt I was unlocking the secrets of the planet. Although the game is very, very basic (though strangely addictive) and has nowhere near the depth of even the AoW or HoMM series, I have a soft spot for the Disciples series. The graphics of disciples 2 are gorgeous, and the "dark fantasy" art is really brillant (though I dislike the main map, way too crowded, however the character portraits and combat models are awesome) : again, a very immersive experience, largely due to the art style this time. |
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- Kel |
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Going the fantasy way of suggesting games:
A couple of years ago, I fell in love with the Exile-series from Spiderweb. Great immersive hack&slay-rpgs. Check out Avernum I - III, their spiritual children, but beware: They're huge. My third time playing through Avernum III, which I all but knew by heart then, took about 55 hours playing time approximately, and none of it boring. King Of Dragonpass is *the* game for all Hero Wars and Glorantha fans, and everyone into interactive stories. I'd suggest Planescape: Torment as probably the best computer-rpg available, but since everyone knows it (or should, at least...)... unbelievable that a company that proved that it could deliver tons of story, highly interesting characters and finally an interaction system that allows you more than the general "Yes, I would love to lick your boots"-, "Now you die scum!"- and "I'll do it, but pay me first"-answers then turned out some disappointing crap like Neverwinternights... Those are my independent favourites. I am also an avid Morrowindplayer, but that's beside the point. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Angband.
The deepest ... timesink... ever constructed, by man or Valar. http://www.thangorodrim.net/ Rabe the YASD, Emeritus. |
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By the way, I just wanted to give a special thanks to those who recommended King of Dragon Pass...what an innovative game that is! I can't wait to get the full Version. Reminds me of how badly I wanted to be able to host Turn 41 in the Dom II demo... http://forum.shrapnelgames.com/images/icons/icon10.gif Does anyone else here play Coliseum? I've been having fun with that demo, as well. |
Re: OT: Recommendations?
The _Combat Mission_ games from http://www.battlefront.com also come to mind, although they're not necessarily of that wide appeal. Meticulously scanning the 3D terrain and carefully plotting orders for every unit (individual vehicle, squad or half-squad, weapons team, gun, basically) for each minute-long phase can be daunting. But if you're at home in a community full of grogs who'll debate the frequency or utility of a Bren tripod or research TOE/OOB for specific battles or who have tables of actual penetration data of a particular AP round type from a 88mm PaK '43 against so-and-so mm of steel plate and so-and-so angle and distance, well, have at it.
KoDP is fun. Heh -- if you want to REALLY annoy the other clans, try a slavemaster approach. Say your ancestors took the Nalda Bin as thralls, choose a War clan, and in battle keep choosing "take captives" and keeping 'em. It is not good for diplomacy when you have more thralls than your own farmers in your clan, better keep amassing weaponthanes and war blessings... Nor is it good for your economy when an enemy raid eventually gets lucky, cracks your defenses and frees all the thralls. Oops. Don't say I didn't warn you. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Any way, make sure to patch immediatley after getting your game. The shipped Version isn't much fun once you realize that there's no way of getting more sheep to upkeep your temples. http://forum.shrapnelgames.com/images/icons/icon7.gif On the other hand, maybe they ship the patched Version by now. I still have a treasured one from my Beta-days. http://forum.shrapnelgames.com/images/icons/icon12.gif Oh, and don't even bother to play the "short" Version - it stops just as things are getting interesting. Any way, I am afraid there won't be a sequel, strangely enough though that KodP received lots of praise from nearly everywhere. If someone proves me wrong, I'd be glad about it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Yes, I saw that there was a patch released Last year. http://forum.shrapnelgames.com/images/icons/icon7.gif I'll be sure to grab it.
I was looking at what happens in the "short" Version...and I was thinking the same thing. "Why would I play this when there's a LONG Version?" http://forum.shrapnelgames.com/images/icons/icon10.gif As for A#, it appears that they at least haven't abandoned their website. They Last updated it in February of this year...perhaps I'll write them and see if they have any future plans for KoDP. |
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Also note that events are done very subtlely and the same 'right path' for one event is often different from game to game and situation to situation...so while there are X number of events that can happen, there are more than X different paths, if that makes any sense. - Kel |
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Also note that events are done very subtlely and the same 'right path' for one event is often different from game to game and situation to situation...so while there are X number of events that can happen, there are more than X different paths, if that makes any sense. - Kel </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It sounds like you feel there's a lot of replayability in the game, yes? |
Re: OT: Recommendations?
Hey, you people do have good taste. http://forum.shrapnelgames.com/images/icons/icon12.gif
Also worth mentioning, IMO, are Myth: The Fallen Lords and Myth II: Soulblighter (I don't really care much for Myth III.) Great detailed real-time tactical fantasy/medieval combat with good atmosphere, humor, and interesting tactical problems, good scenarios, and good multi-player. No RTS genre badness like having to gather resources and do construction and R&D while trying to fight. No fake-o wrong proportions of time and space. PvK |
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I was *so* disappointed in Myth III. But then again, I don't know what I was expecting, given that Bungie didn't develop it. http://forum.shrapnelgames.com/images/icons/icon9.gif Well, since I've spent my money for the month on King of Dragon Pass, next month I'll hunt down Europa Universalis II. No bargain bin shall be left unruffled. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for all the suggestions, folks! [ March 12, 2004, 02:56: Message edited by: fahdiz ] |
Re: OT: Recommendations?
Speaking of EU2, has anyone been looking forward to Crusader Kings? I was checking it out Last night...and the fact that you'll have the ability to import your finished Crusader Kings games into EU2 so that you can continue play is a very, very cool feature.
As that also happens to be one of the most interesting periods in history (to me), I might have to add yet another game to the "wish-list". http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Plus, if I saw someone type "OMG zerg rush KIKIKIKIKIKIKIIIII" one more time, I thought I was going to vomit. |
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I should immediately begin making plans to dispose of the body in case I ever run into this. Besides, Total Annihilation is TOTALLY superior to Starcraft in nearly every way. |
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And the community of ANY Blizzard game is terrible, for one very simple reason: As a massmarket game, it'll have a massmarket community. Did I mention that 90% of such a community will be composed of smacktards? [ March 12, 2004, 21:24: Message edited by: Norfleet ] |
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Hey! I resent that! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: OT: Recommendations?
[quote]Originally posted by fahdiz:
I guess what I'm looking for (and I suppose I should have been clearer, since I've gotten a lot of these types of responses) is not so much old classics (as I've been a computer/board/pen-and-paper gamer for a long time) but more the "relatively recently-released, unknown/unsung, unjustly ignored" types of games. I do thank you for the suggestion, though. [...] I've seen people mention Nethack in this thread, but no one mentioning the Angband derivatives. (Also note: my first post here, I have no idea how quotes / Posts get formatted, so...) Nethack is a classic, with 99 ways to die just with the kitchen sink. I'm not always so sure this is a plus. http://forum.shrapnelgames.com/images/icons/icon12.gif But the Angband derivatives.... Text only (meaning the graphics are only _slightly_ inferior to Dominions 2 (this is meant as a bad joke )), but the magic, weapon, monster, crypt systems... Some of the derivatives suck - for my tastes. Some of the same ones rule - for people with slightly different tastes. There's one's loosely based on Zelazny's Amber (Zangband), on McCaffrey's Pern, etc. Some have graphics, some don't, some are infuriatingly difficult, others are more difficult *grin* and a few have settings that make things easy. Most have "Ironman" settings, to eliminate any sense of easy, and reduce a game to a matter of hours instead of weeks. Current games - I've been disappointed in most. But the Dominions 2 demo drew me in enough that even unemployment didn't keep me from ordering it. Past games? Master of Magic. If it weren't for the mid-to-end-game bugs (ethereal flying ships, etc), I'd still be playing it. Warlords 1 (the original map and race layout was classic / superb). Age of Wonders 2, Shadow Magic? Not so sure about that one, as you get locked into certain magic paths, which gets old. Anyways - any new Dom2 games starting up soon? I hope to have my full copy tomorrow. (Then again, I hoped to have it Wednesday.) Rome wasn't burnt in a day, Cainehill |
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Clearly, I need more ways to die. Particularly stupid ways, because watching people die stupidly is a national pasttime over on my site. |
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Sometimes I died in nethack from choking to death trying to eat a fortune cookie when really stuffed. Nethack is great http://forum.shrapnelgames.com/images/icons/icon7.gif
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As opposed to Nethack, ADOM! It's a hard game, though, and not an easy one to get hold of. But believe me, once you learn the ASCII you can read through the game! For some reason I can't stand the graphics of older Ultimas but I have no problems playing ADOM. BTW, in ADOM you can't choose to play Ironman. It is the norm, and the only possibility programmed in the game...
Wonderful game, anyway. BTW, Illwinter links to ADOM, Dungeon Crawl AND Slash'em. I have thought I should try Crawl too. Has anyone here tried it? How it compares to ADOM? |
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Anyway, shortcomings aside, I'll finish my (qualified) gushing endorsement by pointing out that, despite all of its shortcomings, it's been continuously installed since I bought it... [ March 13, 2004, 21:33: Message edited by: E. Albright ] |
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I missed the Black Isle/Interplay bashing. http://forum.shrapnelgames.com/images/icons/icon9.gif
Anyhow, Geneforge 1 and 2 are very good, from the dude who made Exile. Also see Avernum 3, a nice game much in the same vein of Exile. Arcanum is very hit-or-miss. Not really an indy game, though. Arcana, on the other hand, which is as indy of a game as you can get for a console, is one of the underrated gems of the Super Nintendo. http://forum.shrapnelgames.com/images/icons/icon7.gif 3D dungeon romp with neat graphics and a fairly good soundtrack, for a 16-bit game. And lots of nostalgia from long ago . . . [ June 06, 2004, 18:52: Message edited by: Gandalf Parker ] |
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Hit the ol' edit post button too soon...
[ March 14, 2004, 18:31: Message edited by: Truper ] |
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Anyway, shortcomings aside, I'll finish my (qualified) gushing endorsement by pointing out that, despite all of its shortcomings, it's been continuously installed since I bought it... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Are you aware of the fan-made mods? They went a long way toward fixing some of the problems in the original EFS. If you're interested, I can probably locate the site again - it been quite a few years since I was invilved with EFS - but it sure was a great game... |
Re: OT: Recommendations?
Well, this weekend I broke down and ordered EU2 (found it for $11 Online, couldn't find it in the bargain bins of the usual game stores I frequent)...so that'll be arriving soon. One quick question about EU2 - is it possible to mold the state religion of your nation of choice, or do you pretty much have to tow the line of recorded history?
For example: if I wanted a Catholic China or a Buddhist British Empire, could I do so in EU2? |
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You can change between Catholic-Protestant-Reformed Protestant at will (though you suffer a bit of turmoil when doing so), but all other religion changes have to be either scripted (e.g. all Indian nations have a chance to become Sunni muslim through events) or forced. Sunni/Shia's can force-convert each other as can Catholics-Protestants-Reformed, and everybody can force-convert the pagans... (Though it is much more profitable to conquer them and send out the missionaries) It is possible to create weird-religion vassal states, however, by conquering a country, converting its provinces, and releasing the country as a vassal. This is not cost-effective, but can be quite fun. [A few nations have hard-coded religion when you release them, but in general a new country gets the starting religion of its capital province] |
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You can change between Catholic-Protestant-Reformed Protestant at will (though you suffer a bit of turmoil when doing so), but all other religion changes have to be either scripted (e.g. all Indian nations have a chance to become Sunni muslim through events) or forced. Sunni/Shia's can force-convert each other as can Catholics-Protestants-Reformed, and everybody can force-convert the pagans... (Though it is much more profitable to conquer them and send out the missionaries) It is possible to create weird-religion vassal states, however, by conquering a country, converting its provinces, and releasing the country as a vassal. This is not cost-effective, but can be quite fun. [A few nations have hard-coded religion when you release them, but in general a new country gets the starting religion of its capital province] </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Excellent. Thank you, Peter, for the valuable information. I'm also glad to hear that the game is so easily moddable...that's outstanding! Mostly I was thinking about in-game religion changes as opposed to starting with that particular religion...(i.e. China would start out Confuscianist/Buddhist, and I would eventually turn them Catholic), so I'm glad to know it's possible to do that as well, through various in-game means. I'm excited! In the space of just a couple of months, I've found several new (well, new to me http://forum.shrapnelgames.com/images/icons/icon7.gif ) games, all because of one fantastic game (Dom II). I'm thinking the upcoming Crusader Kings is my next target. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 15, 2004, 16:41: Message edited by: fahdiz ] |
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The first thing you should do when you get EU2 is to download the latest official patch (1.07) and then the latest public beta patch (March 2nd, 2004, available from the Paradox EU2 forum) - and be prepared to treat the manual as a work of fiction - as the game has evolved considerably over the years since its release. http://forum.shrapnelgames.com/images/icons/icon10.gif There are FAQs covering most of the important topics and a friendly user community to help you when you run into problems anyhow. |
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