![]() |
sdl.dll: unknown version
I have WinXP, and my HD crashed.
I have reinstalled Dom2, all ok. When I install the lastest patch appears an error: "sdl.dll: unknown version" I've never had problems installing and patching Dom2, my old installation had the latest patch. What's happening? |
Re: sdl.dll: unknown version
I was installing a wrong patch version ... sorry.
|
Re: Dominions II: Technical/Hardware Issues
New Player, new iMac user (new Intel iMac OSX.4)
-Can't complete upgrade with iPatch -Can't add mods or new maps 1) When running iPatch, it gives me the "cannot complete patch. Some files missing or locked." I am not a Unix-guru, so while I can log-in as root and view the files under the "dominions2.app" I have no idea how to reset any permissions specifically to allow the Patch to upgrade from 2.02 to 2.14 (or 2.16). This is important because my gaming group have already upgraded and I need to be compatible with their settings. 2) Again, while I can view the sub-directories and Resources of the "dominions2.app" is there another way to add mods or maps other than within the terminal using Unix commands? That said...where, exactly, should these assets/files be added. 3) Last, concerning environmental variables -- where are these set and how do I change them to allow some of the functionality (resolution, etc.) that otehrs mention on the boards/forum? |
Re: Dominions II: Technical/Hardware Issues
To make files "read&write" right click on Dominions2.app and choose get info. Now you'll see ownership and permissions at the bottom. Making them "read&write" should enable iPatch to run.
|
Re: Dominions II: Technical/Hardware Issues
Stunning. I tried it the hard way. The patch ran successfully, thanks.
Now, about adding MODS and MAPS...can this only be done via terminal as the "finder" doesn't allow viewing beneath the dominions2.app itself? |
Re: Dominions II: Technical/Hardware Issues
Again, right clicking should give you that option.
|
Re: Dominions II: Technical/Hardware Issues
Dominions 2.16
Mac OS X Powerbook laptop (not sure the video card) SDL version that shipped with the game. In windowed mode my mouse y coordinates seem to be inverted. Is this an SDL or Dominions issue, and is it going to be addressed? Windowed mode is unplayable like this. Thanks |
Re: Dominions II: Technical/Hardware Issues
One command switch seems to address this issue (from the relevant text file in /doc):
" --badmouse Inverts y-coords in windowed mode. Cures SDL bug on Mac OS X" |
Re: Dominions II: Technical/Hardware Issues
What version of OS X are you using?
If you're not comfortable poking around in application packages, implementing that fix is a bit of a pain. |
Re: Dominions II: Technical/Hardware Issues
I'm running 10.3
I'm comfortable enough with technical things, but I'm not sure how to add command switches to the launch path...can someone describe how to do that? |
Re: Dominions II: Technical/Hardware Issues
10.3, odd. I wonder if it's also hardware linked.
OK: I don't have time today to go into great detail, and I'm not in front of my Mac to check things, but here goes: - if you right-click or control-click on an application, most will give you a "show package contents" option which lets you see into the application's guts - (I think you need to install custom maps this way in dom2 as well--I forget) - once you're inside the dom2 app, you can see the actual executable application and figure out its full path - then, from the Terminal application, you can run the app by typing the full path to the executable (just like in Linux); at this point you can add command-line options - if it works, you can then (if you are ambitious) write an Applescript to start the game with the switches, and you can save the Applescript as a double-clickable application itself One still wonders why you'd see this issue, though...I would have thought that if you're running 2.16, it would be far behind you. |
Re: Dominions II: Technical/Hardware Issues
Hmm, I got that far, but apparently when I run the app the 'normal' way some other switches get enabled in addition to badmouse, because if I try to just run the app from the terminal I get all sorts of errors. I'm having a hard time figuring out what the 'default' switches that get passed when I just do an 'open' on the app are.
Hmm |
Re: Dominions II: Technical/Hardware Issues
A ha! It was a working directory thing. Apparently it won't work to execute ./dominions2 from deep inside the contents. I had to go back up to the parent folder level, and then give it a few directories worth of path, but now I can play in windowed mode. Excellent.
Thanks so much! Now I have to figure out how to stop getting wiped off the map http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Dominions II: Technical/Hardware Issues
Quote:
|
Re: Dominions II: Technical/Hardware Issues
Odd that it wouldn't work while in the same directory.
No flags are passed by default, so doing an "Open" just means "Run the application" without any other information. Some programs do pass flags, in a way, as their default behaviour may vary depending on your privileges. It isn't very common, though. |
Re: Dominions II: Technical/Hardware Issues
I'm running ubuntu linux, and after installing and updating to latest when I try to run dom2 it says <font class="small">Code:</font><hr /><pre>dom2: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
</pre><hr /> Even if I have installed sdl, tried reinstalling it too. Can anyone help? |
Re: Dominions II: Technical/Hardware Issues
Solved that one myself, of course you need to have the 32-bit libs for dom2. Kinda misleading names there when running 64bit system.
|
Re: Dominions II: Technical/Hardware Issues
I know this shouldnt be a problem with dom3 right round the corner but whenever i start up dominions i have a problem. Recently got windows XP and has happened since i installed it, dom2 loads slowly and once its up, while the mouse works fine, i cant do anything. Can select network/new game ect and the background dosnt move.
As ive said it isnt a big problem with dom3 around the corner but i dont want to have to drop out of my current mp games. |
Re: Dominions II: Technical/Hardware Issues
Try upgrading your graphics driver to the one supplied by your video card manufacturer. This is necessary to get decent OpenGl support for ATI and Nvidia.
|
Re: Dominions II: Technical/Hardware Issues
This seems to be related to the above. In order to stop myself playing too much I tend to periodically wipe the game. On the last two reinstalls the game has run *grindingly* slow so as to be unplayable. I'm not talking about the battles, I don't even go there, its on everything. Even the start up screen. Just maximising the window makes the CPU grind away.
I'm running this on a Laptop with SuSE 10.1 that has an ATI Radeon 9000 in it. I have recently installed the new driver in this from ATi which to the best of my knowledge is running fine (e.g. fglrxinfo). It made no difference. Note also the dom2 has run absolutely perfectly on this machine in the past. Indeed when I had Suse 9.1 on it I managed both states - perfect and grindingly slow without any significant system changes in between. Hope someone can clarify this or at least give me a systematic way of uncovering the problem. Jamie |
Re: Dominions II: Technical/Hardware Issues
Quote:
|
Re: Dominions II: Technical/Hardware Issues
Hi! I had the same troubles: ATI Graphics, Suse 10.1, Laptop.
The problem seems to be that Domininons uses the MESA libraries, even if the ATI binary driver is installed. The solution is to bend a link and then Dom2 will be fast. However, this does not work with Dom3 for me http://forum.shrapnelgames.com/images/smilies/frown.gif , it just makes Dom2 go real fast only (even in a DualHeaded configuration). More information can be found at the end of this thread: Post#455756 The problem is probably ATI/SUSE specific, since I recall that a similar problem existed generally for ATI under SUSE9.3, where the links had to be set manually. Furthermore, I do believe that installing updates generally causes troubles with ATI under Suse: Go to Yast->Software->SoftwareManagement and search for fglrx. If you have downloaded and installed the lasted driver, you will see a package like "fglrx_6_9_0_SUSE101". In this case you should alter the links as described at the end of the above linked post. Alternatively you should see "x11-video-fglrx" and "ati-fglrx-kmp-default". Using those instead of the above mentioned package should make things work right away, however they use an older binary ATI driver (8.26 instead of 8.29 for me), which may cause troubles elsewhere (TV-Out or DualHead). Also keep in mind that running YastOnlineUpdate might require you to reinstall the binary driver again. You can add the following YAST software installation source http://www2.ati.com/suse to obtain the above named packages automatically. Sent me a PM if you need more advice to get Dom2 running under ATI/SUSE10.1. AND PLEASE sent me a PM if you are able to get Dom3 running under ATI/SUSE10.1!!!! http://forum.shrapnelgames.com/images/smilies/wink.gif NOTE: I also run Suse10.1 on an 6 year old Desktop with an old Nvidia GeForce1. Installing the NVIDIA driver is automatic and Dom2 and Dom3 run fast right away, so it seems that ATI should take the blame here, not Illwinter nor SUSE! |
Re: Dominions II: Technical/Hardware Issues
Thats the one, sorted now -- apologies for not finding it the first time. Very distro specific it appears...
I wish I could help with dom3, but I'm losing quite enough time as it is... http://forum.shrapnelgames.com/images/smilies/wink.gif |
All times are GMT -4. The time now is 07:43 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.