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-   -   Cradle of Doom - MP game - RUNNING (http://forum.shrapnelgames.com/showthread.php?t=18845)

Graeme Dice May 5th, 2004 04:47 AM

Re: Cradle of Doom - MP game - RUNNING
 
Quote:

Originally posted by sergex:
I won't attack up that corridor any further so don't quit because you think you can't take on my VQ.
<font size="2" face="sans-serif, arial, verdana">He's playing Machaka too, which is the nation that can probably deal with powerful single undead units better than any other. Take a half dozen witchdoctors, have them cast eagle eyes, dust to dust X 4. There aren't many units that can survive that kind of punishment.

rabelais May 5th, 2004 04:51 AM

Re: Cradle of Doom - MP game - RUNNING
 
I'm not going AI because I lost the army, as I said that was almost funny.

The point is the scenario made clear how broken the immortal SC situation has become.

This was turn 11.

I don't want to spend all my time defending against an exploit, it takes all the fun out of the game.


Rabe... of Borg

Norfleet May 5th, 2004 06:23 AM

Re: Cradle of Doom - MP game - RUNNING
 
Quote:

Originally posted by Graeme Dice:
There is one thing that trampling is always good for though, which is that it gets rid of mirror images instantly.
<font size="2" face="sans-serif, arial, verdana">I haven't seen it do that. A trample attempt can target a mirror image and still miss, since I've run into tramplers that did not break my mirror images.

Graeme Dice May 5th, 2004 06:38 AM

Re: Cradle of Doom - MP game - RUNNING
 
Quote:

Originally posted by Norfleet:
I haven't seen it do that. A trample attempt can target a mirror image and still miss, since I've run into tramplers that did not break my mirror images.
<font size="2" face="sans-serif, arial, verdana">Well, it certainly works very well against the glamour on Van type units, though that's probably because it always hits, so there's a 50% chance that any given trample attempt will remove a low level glamour.

sergex May 5th, 2004 08:04 AM

Re: Cradle of Doom - MP game - RUNNING
 
Please don't call the VQ an exploit. An exploit is using something in a way to win contrary to how the devs designed it. They intend the VQ to be the way it is, so it's not an exploit. It may be imbalanced or not depending on your opinion but you definitely won't win or lose because of a single imbalance.

If you refuse to play with VQ's why did you play a MP game in the first place where they are allowed? If I were that adamant I would have insisited on a "no vq" house rule before I joined.

Furthermore, to stop my VQ all you need to do is keep up your dominion. You have very high dominion next to this one province so it's safe for a very long time against my abysia. I can't send in stealthy monks or anything to stop you from building dominion.

I just don't like people to quit so early for petty reasons as it ruins the balance of power.

sergex May 5th, 2004 09:25 AM

Re: Cradle of Doom - MP game - RUNNING
 
I'm sorry to be harsh with you Rabe, but just one Last question. If I had another SC pretender would you still stay in the game? Like, a Nataraja or a Wyrm or Allfather or Virtue or whatever? I think any of those with the same spells (Mistform, Ironskin, Personal Luck, Quickness) would have beat both your army and the Trogs. Granted, there would have been a slight risk of my losing to a lucky hit or whatnot, but that would have made you stick around for that lucky chance?

Any SC pretender really would beat a nation that didn't have one at this point in the game. I don't think my choice in pretenders would have changed that.

In any case I don't want to be the cause of ruining the game for you, so can we just make an alliance?

Vynd May 18th, 2004 04:15 AM

Re: Cradle of Doom - MP game - RUNNING
 
The server seems to be down.

BugRoger May 18th, 2004 09:20 AM

Re: Cradle of Doom - MP game - RUNNING
 
Sorry folks, the server is back up again.

Vynd July 21st, 2004 03:20 PM

Re: Cradle of Doom - MP game - RUNNING
 
Well I'm out. My Ulm strategy, if it even deserves to be called such a thing, needs some serious improvement. http://forum.shrapnelgames.com/images/icons/icon7.gif Let me know how it all turns out!

calmon September 4th, 2004 04:41 PM

Re: Cradle of Doom - MP game - RUNNING
 
Is there a plan when the game starts going regular again?
http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill September 10th, 2004 05:53 PM

Re: Cradle of Doom - MP game - RUNNING
 

Anyone else not able to connect with the server at all just now?

josh_f September 10th, 2004 08:30 PM

Re: Cradle of Doom - MP game - RUNNING
 
You are not alone. I was unable to upload my turn this morning.

Cainehill September 15th, 2004 12:28 AM

Re: Cradle of Doom - MP game - RUNNING
 
Servers seems down again - 20 tries to connect, and no success with just 6 hours to hosting.

Graeme Dice September 15th, 2004 12:36 AM

Re: Cradle of Doom - MP game - RUNNING
 
It isn't working for me either.

BugRoger September 15th, 2004 05:14 AM

Re: Cradle of Doom - MP game - RUNNING
 
Ok folks, the server is back up. I already wondered why I wasn't able to connect myself but blamed it on my spotty cellphone internet connection.

The server is now patched and running again. It's on a 72h forced host turn cycle. Quickhost is enabled too.

I hope the game will proceed more regulary now.

Cainehill September 15th, 2004 11:14 AM

Re: Cradle of Doom - MP game - RUNNING
 

Patched? To 2.13? Probably better make that very explicit, since if anyone has the mummy's helmet or at least one other artifact and uses it, it'll crash the game.

BugRoger September 15th, 2004 04:04 PM

Re: Cradle of Doom - MP game - RUNNING
 
Huh? I didn't know about that problem.

Reading the press release for 2.14 it seems like that bug is fixed. But it also introduces the NoMoreClamStacking-Feature which might interfere with some strategies.

What do you guys want? Go back to 2.12? Patch to 2.14? I'm really interessted in getting this game going again...

Cainehill September 16th, 2004 12:35 AM

Re: Cradle of Doom - MP game - RUNNING
 

I'd be as happy to go back to 2.12 myself. Among other things - we don't know what new bugs are in 2.14 http://forum.shrapnelgames.com/images/smilies/wink.gif

josh_f September 16th, 2004 05:21 PM

Re: Cradle of Doom - MP game - RUNNING
 
Since I have one of the three bugged items. I recommend we go back to 2.12. Unless you guys want to take up a collection to compensate me for my now useless artifact.

alexti September 16th, 2004 08:18 PM

Re: Cradle of Doom - MP game - RUNNING
 
I'd suggest to wait a day. Mosehansen server is now updated to 2.14. So if there're any major problems with 2.14 we will probably learn about them soon. If no problem discovered, we can switch to 2.14.

calmon September 17th, 2004 10:54 AM

Re: Cradle of Doom - MP game - RUNNING
 
I think we should patch to 2.14 very soon. I don't see greater problems with this patch and i would miss the bug fixes.

alexti September 17th, 2004 11:20 AM

Re: Cradle of Doom - MP game - RUNNING
 
Meanwhile the turn is to be hosted soon. With which Version should I submit the current turn?

calmon September 17th, 2004 11:31 AM

Re: Cradle of Doom - MP game - RUNNING
 
Quote:

alexti said:
Meanwhile the turn is to be hosted soon. With which Version should I submit the current turn?

Take the 2.14 Version. There is no problem taking a newer Version then the host. The worst thing happen is a wrong battle replay.

BugRoger September 17th, 2004 05:33 PM

Re: Cradle of Doom - MP game - RUNNING
 
Well, it seems like Mosehansen isn't really running on 2.14. So we don't know about potential bugs in 2.14 but we're definetly not going to play on 2.13.

I just wanted to restore 2.12 until we know that 2.14 is stable. The problem is that the 2.12 patch isn't available anymore. So I went ahead and installed the latest patch.

The turns already submited using the 2.12/2.13 clients shouldn't be a problem. You will get inconsitent battle replays if you view the next turn with an older client though. Also there's a change in the way item stacking works. To give a you chance to adjust the latest turn to these new rules I disabled quickhost for now. The game will be hosted on Sunday 22.30 GMT.

Oh well. I'm sorry that I created this mess. Next time I will think twice before patching the game. http://forum.shrapnelgames.com/images/smilies/frown.gif

alexti October 3rd, 2004 01:47 PM

Re: Cradle of Doom - MP game - RUNNING
 
Is anybody able to connect to the server? I'm getting stuck at "waiting for game info"

Cainehill October 3rd, 2004 02:15 PM

Re: Cradle of Doom - MP game - RUNNING
 
I'm able to get right in.

Cainehill October 27th, 2004 03:35 PM

Re: Cradle of Doom - MP game - RUNNING
 

Figures - the turn is due to run tonight, and now the server is down.

josh_f October 28th, 2004 03:18 PM

Re: Cradle of Doom - MP game - RUNNING
 
A note to everyone. I am back in the game. Sorry for staling. I moved coasts the week before Last, and it has taken me a while to be able to find time to play again.

--josh

BugRoger November 7th, 2004 05:39 PM

Re: Cradle of Doom - MP game - RUNNING
 
Hello Everybody,

the game is on hold for the next 2 weeks. The head of Pythium is on La Palma for a dearly needed vacation. He kindly asked me to adjourn the game until his return.

We next turn will be hosted in exactly 14 days from now on.

Rock on,

Michael


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