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Re: Possible way out of the V.Q. Problem
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Back when Warcraft 3 first came out there was a unit called the Demon Hunter. Given the right equipment, this unit could kill entire armies and bases all by itself. Huge heated debates raged on message Boards and a lot of the same kinds of arguments were used that we are seeing here. Good players could overcome the Demon hunter because they were skilled players, but in the end the Demon Hunter was given a HUGE nerf and you know what? The good players were still good players, the bad players were still bad players... and the Demon Hunter, even after his huge nerf was still a great unit. You just didn't see him in every single game, and we didn't have the boredom of seeing the same unit over and over again. That's probably what's going to happen here Norfleet. The VQ is going to get nerfed, because even with all your good arguments (sometimes I wonder why the hell you use her if she sucks so bad), it's plainly obvious to everyone that the VQ is quite a bit better than the rest of the pretenders. And you know what? You'll either keep using the weaker Version or find another strategy to keep winning. The greatest thing about it Norfleet? Now when you kick someone's *** with a Ghost King or Carrion Dragon, they can't say squat. Know why? Because you are a good player and you'll adapt. That is... unless you can't win without your precious vampire http://forum.shrapnelgames.com/image...s/rolleyes.gif From what I've heard, you seem to have a pretty good idea how this game is played. And I'm pretty sure that once the inevitable happens, you'll do just fine. So stop fighting it and just accept your nerf like a man. |
Re: Possible way out of the V.Q. Problem
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If a pretender is so great, how come he let himself get gimped? Guess his player isn't as clever as all that. I'm losing faith already! http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
PvK |
Re: Possible way out of the V.Q. Problem
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Anyone have any comments on the "No Duplicate Avatars Please" concept? It's been kinda neglected... {nuts that's still a junky name for it...} |
Re: Possible way out of the V.Q. Problem
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PvK |
Re: Possible way out of the V.Q. Problem
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Re: Possible way out of the V.Q. Problem
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Not to mention that the player will have thought she was getting a Bog Mummy. |
Re: Possible way out of the V.Q. Problem
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Re: Possible way out of the V.Q. Problem
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Re: Possible way out of the V.Q. Problem
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Re: Possible way out of the V.Q. Problem
GK is fine Norfleet. Sure, it's a good SC, but so are many other pretenders. The most important difference between him and VQ is obviously immortality. Your argument "ok, but for VQ death is still unconvinient because you lose the battle" doesn't hold any water, and I think you know it yourself.
I was mostly staying away from this arguments, but to add my two cents: Yes, VQ is a bit too powerfull in my opinion. Surely, it can be defeated, but that's not the point as somebody else already said here. The point is that it is significantly more powerfull than any other none-nation specific SC pretenders, and that's why there are so many of them in MP games. It is not game-wreaking type of unbalance for me, but I certanly wouldn't mind if it would be toned down a bit, like leaving her stats the same but changing cost of additional magic pathes to 80 for example. That would make it significantly more expensive to make standart run-off-the-mill "air2/earth3/water2" VQ. |
Re: Possible way out of the V.Q. Problem
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Jotun has: #1 Dracolich: 50 points #2 Bog Mummy: 110 points (immortal) #3 Bog Mummy: 100 points (not immortal) If you're saying that #3 is also a Dracolich, how come it costs 50 points more than Dracolich #1, and why doesn't it display as "Dracolich"? Point is, something here is broken and should be fixed. (In addition to getting the Skratti back, which is what _I_ think might be the cause of #3.) |
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Re: Possible way out of the V.Q. Problem
A bit of an aside to the debate, but considering etheralness - does anyone else find it a bit strange that an etheral armour should give the same protection as a material one? Should perhaps etherealness reduce the protection by half, or maybe even two thirds?
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Re: Possible way out of the V.Q. Problem
I have a great idea.
Everyone who vehemantly defends the VQ, saying it is not overpowered and doesn't need to be nerfed, can agree not to take it. Ever. There are LOADS of choices for pretenders, and as VQ is so balanced, and doesn't need toning down, they should be able to play many many games at no disadvantage before they've played through all the pretenders once, let alone as many times as I get the impression some of them play VQ. |
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