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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   New patch available (2.12) (http://forum.shrapnelgames.com/showthread.php?t=19276)

Cohen June 10th, 2004 03:59 PM

Re: New patch available (2.12)
 
What I've lost?

Vynd June 10th, 2004 04:03 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by Thedrellum:
Not that this is a big issue for those with the full Version of the game, but the patch (without a corresponding patch to the demo) means that it's difficult to test the multiplayer aspect of Dominions II, which is really the only interesting part to me. I played Dominions I and was hoping I could get involved in a game (where my nation would be restricted, a la with Dom I) so I could see whether addiction was forthcoming again.
<font size="2" face="sans-serif, arial, verdana">Was there a 2.11 patch for the demo? If not, hasn't this been going on for a long time now?

Anyway, I haven't played the demo. But if it supports multiplayer with other people using the demo, then why not try and round up some of those folks to play a multiplyer gmae with?

One thing I do know about the demo is that it cuts you off after 40 turns. I, for one, wouldn't want to get involved in a multiplayer game with people who I knew (or worse, didn't know) were going to disappear after 40 turns.

Sheap June 10th, 2004 04:12 PM

Re: New patch available (2.12)
 
I agree that it would be good if the demo Version and the full Version were the same Version. As it is now, with the 2.08 full patch not generally available and there being no 2.12 demo, effectively in a demo game everyone has to use the demo. This doesn't matter *too* much because in a demo game the most important limit is the 40-turn rule. But it still prevents people with the full Version from playing the non-demo empires.

Thedrellum June 10th, 2004 04:56 PM

Re: New patch available (2.12)
 
I hadn't been able to find info about the limitations of the demo, so I'd assumed that it was like Dominions 1. For that demo you could play entire games, but without upper level units and spells.

You both are right, though, the turn limit does make the demo more difficult to use in terms of trying the MP game out. I'll see--I'm trying to round up some players now.

Thanks for the thoughts.

PDF June 10th, 2004 05:10 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by Sheap:
I agree that it would be good if the demo Version and the full Version were the same Version. As it is now, with the 2.08 full patch not generally available and there being no 2.12 demo, effectively in a demo game everyone has to use the demo. This doesn't matter *too* much because in a demo game the most important limit is the 40-turn rule. But it still prevents people with the full Version from playing the non-demo empires.
<font size="2" face="sans-serif, arial, verdana">The 40-turn limit ? IMHO the most important restriction is the research <= level 4 ...

Sheap June 10th, 2004 05:44 PM

Re: New patch available (2.12)
 
Yes, I think so. You can play a game to its conclusion using only lower level research, but you can't play a game to conclusion using only 40 turns, especially not on the maps included in the demo.

fahdiz June 10th, 2004 09:51 PM

Re: New patch available (2.12)
 
Thank you for the patch, Illwinter.

I appreciate all the hard work you guys put in, and how much you listen to the fans.

Hats off to you.

Inermis June 11th, 2004 07:12 PM

Re: New patch available (2.12)
 
newbie question:
what will happen to my VQ pretender, who was desingen in 2.11, after pathing? it will lose only 1 dominion? or it will be considered as a cheat couse to different cost of paths? or it will be done nothing with her so i could play as ussual ? http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker June 11th, 2004 08:03 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by Inermis:
newbie question:
what will happen to my VQ pretender, who was desingen in 2.11, after pathing? it will lose only 1 dominion? or it will be considered as a cheat couse to different cost of paths? or it will be done nothing with her so i could play as ussual ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">It wont fix her after she has been created. That would mess up alot of things. She will apparently be considered a cheat if you used up all your creation points since she now would cost more to make than you get. You can either ignore the message or try turning off the cheat checks if you start a new game with her

Daynarr June 11th, 2004 09:18 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by Inermis:
newbie question:
what will happen to my VQ pretender, who was desingen in 2.11, after pathing? it will lose only 1 dominion? or it will be considered as a cheat couse to different cost of paths? or it will be done nothing with her so i could play as ussual ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I have VQ in one of my MP games and when Mosehansen updated to 2.12 it proceeded normally without any cheat Messages. I used all the points I had.

Johan K June 12th, 2004 06:08 PM

Re: New patch available (2.12)
 
The vampire queen will only trigger the cheat detection if you design the god with v 2.11 and then start a BRAND NEW game with Version 2.12. Old games will not be affected.

Gandalf Parker June 12th, 2004 07:16 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by Johan K:
The vampire queen will only trigger the cheat detection if you design the god with v 2.11 and then start a BRAND NEW game with Version 2.12. Old games will not be affected.
<font size="2" face="sans-serif, arial, verdana">Wow, that seems like tricky programming to me. Good job.

Cainehill June 16th, 2004 04:26 PM

Re: New patch available (2.12)
 
Quote:

Originally posted by mnoracle:
Ups, where is the Great Warlock?
<font size="2" face="sans-serif, arial, verdana">Also the Skratti - I really expected Abysia and Jotunheim to get back the Pretenders that supposedly had been removed by accident Last time. http://forum.shrapnelgames.com/images/icons/icon9.gif

However, the playbalance changes to Pangaea and Desert Tombs sound great, not to mention helping out the VQ, who really was a little underpowered. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cainehill June 17th, 2004 08:09 PM

Re: New patch available (2.12)
 
Seems "immunity" isn't what it used to be.

Since the Elemental Armor only gives 50% resistance to fire/cold/lightning now, it really shouldn't have a description (when forging / looking at the item) of giving immunity.


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