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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Norfleet June 21st, 2004 07:35 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Sorry, I must have missed the 4 provinces thing in all of the bickering and squabbling. It's been a long thread. I hope it's not too much of a problem.

Chazar June 21st, 2004 09:50 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I'm also strongly against restarting - I'm too anxious to get the game going finally!


As for the time:
Seems pretty correct to me, since the forum is currently at UTC-5h, and you posted at 23:13h forum-time which corresponds to 04:10h UTC as you have written.

Please remember that we are guniea-pigs and enable quick-hosts. Do not set the timerintervall or any pause days. Thanks!

[ June 21, 2004, 08:56: Message edited by: Chazar ]

Mark the Merciful June 21st, 2004 09:51 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Don't mind either way.

Er, I mean my carefully crafted strategy has been completely wrecked and if I get elminated early that'll be the reason. Oh yes.

Pickles June 21st, 2004 10:12 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Just to be argumentative delaying one day to get 3 extra provinces seems a good deal as we would take over a week to get that much stuff.
Of course personally I prefer the 1 province start and after I spent 45 minutes* doing my turn I would be averse to restarting

Pickles

* I mean seconds

Of course in my facetiousness I forgot my pertinent question -
What is UTC? - looks like it's what we call GMT here in London. So the turns are lunchtime-ish in Europe. Getting paranoid as there is no countdown.

[ June 21, 2004, 09:17: Message edited by: Pickles ]

Chazar June 21st, 2004 10:23 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by JJ_Colorado:
Ok, so can someone who followed all of the Posts and arguments (?) below update the rest of us on when exactly the game is gonna be hosting? :-)

<font size="2" face="sans-serif, arial, verdana">Sure:
If my hideous plans of schedule are properly set and Norfleet does start the timer as he wrote down below somewhen after the next occurrence of 12:00h UTC(+0), which is in about 3h from now or Monday, 9:00h forum time(-5), the next host will take place on Tuesday, 12:00h UTC. Hosting is scheduled to take place on each weekday:
Monday 12:00h,
Tuesday 12:00h,
Wednesday 12:00h,
Thursday 12:00h,
Friday 12:00h.
The quickhost option will cause hosting to take place as soon as all turns are uploaded and cause the next scheduled hosting to be skipped so for short: you will always have at least 24h before getting a stale turn!!! If it happens to be a rainy weekend globally we might progress a turn on weekends as well, but you wont receive a stale turn on weekends if you'll manage to submit somewhen after Friday 12:00h UTC and before Monday 12:00h.

Sorry, I just cant keep it short, but believe me its much more simpler than that... http://forum.shrapnelgames.com/images/icons/icon10.gif

PS: I wont edit this particular post, since the edit function of the forum messes up the time stamp somewhat (the edit tag seems to be always displayed within UTC, contrary to the post time, as you can see in my previous Last post which was edited almost immediately after I posted it, although there is a 5hour time discrepany from header to edit tag).

Chazar June 21st, 2004 10:29 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Actually I already posted what UTC translates to for everybody taking part and who indicated his location in his poster-profile: It's written in my first post, which I kept continually updated to help understanding what's going on. Anyway, I will repeat it here:

12.00h UTC, which is indeed just the posh and politically more correct term for GMT +0, means:
13.00h BST (UK, British Summer Time)
14.00h CEST (Europe, Central European Summer Time)
07.00h CDT (Central US Daylight-savings Time = Forum Time)
06.00h MDT (Denver or Albuquerque, Mountain Daylight-savings Time)

[ June 21, 2004, 09:39: Message edited by: Chazar ]

Norfleet June 21st, 2004 11:04 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Please remember that we are guniea-pigs and enable quick-hosts. Do not set the timerintervall or any pause days. Thanks!
<font size="2" face="sans-serif, arial, verdana">Uh...if I don't set any timer interval or hosting days, and have only quickhost, what you have is "indefinite" quickhost, in which the game will NEVER host until everyone has sent in their turns.

I thought you wanted me to try to get it to host at 1200 UTC weekdays, with quickhost enabled?

Quote:

Originally posted by Chazar:
Actually I already posted what UTC translates to for everybody taking part and who indicated his location in his poster-profile: It's written in my first post, which I kept continually updated to help understanding what's going on. Anyway, I will repeat it here
<font size="2" face="sans-serif, arial, verdana">Well, yeah, that's great. But I barely even know what time *I* have, let alone what time the server box, which is not physically mine, is. Even then, I don't even know if it's correct. Based on the information I posted, could somebody tell me what time zone, if any, the box time is in? Time of day is not exactly a meaningful concept for somebody who rarely sees the light of day, you know.

Pickles June 21st, 2004 12:20 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Sorry for the confusion - I did check your timings on message 1 I was just being nervous

Quoting Chazar
"12.00h UTC, which is indeed just the posh and politically more correct term for GMT +0, means"

What I actually wanted to know is what does UTC stand for. (OT of course)

Cheers
Pickles

[ June 21, 2004, 11:21: Message edited by: Pickles ]

Chazar June 21st, 2004 12:26 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
Uh...if I don't set any timer interval or hosting days, and have only quickhost, what you have is "indefinite" quickhost, in which the game will NEVER host until everyone has sent in their turns.

I thought you wanted me to try to get it to host at 1200 UTC weekdays, with quickhost enabled?

<font size="2" face="sans-serif, arial, verdana">Ok, once more: There are two ways to schedule the game. One option is setting a timing interval, like 24h. This is not what we want! So leave it at zero please, that is disabled.

The other schedule method means setting a bunch of fixed dates, which is what we want! The GUI allows this by listing each day by name. I refer to that listing which is on the lower end of the screen (the first being checkboxes for pause-days, all should remain unchecked). If you click these, the game will ask for a two digit number. Click Monday and enter 12. Rinse and repeat for Tuesday, Wednesday, Thursday and Friday, but not for Saturday and Sunday. Finally enable quickhost. You can set this up anytime now. Thanks!

Please contact me if you need a full commandline. I am at work, so I cant compile it right now, but I recall that the options should contain something like "-t 2 12 -t 3 12 -t 4 12 -t 5 12 -t 6 12 -q", but I will have to verify that later if you really want to set it up like that.


Quote:

Originally posted by Norfleet:
Based on the information I posted, could somebody tell me what time zone, if any, the box time is in?
<font size="2" face="sans-serif, arial, verdana">I actually already did that five Posts below:

Your host system is set to UTC. No corrections needed.

(You can verify it yourself with a web browser window at this web page which displays the current UTC time, so for this purpose there is no need for the sun and a real window anymore. Since I assume that you had obtained your host-system-time shortly before posting it in this thread a few Posts before, together with your Posts timestamp, your system is set at UTC.)


English is still a foreign language to me, and I know that I have a huge problem with making short and easily comprehensive sentences, so please excuse me if my instructions above are a bit to explicit. http://forum.shrapnelgames.com/images/icons/icon12.gif


---


@Pickles: Please look here for an explanation to your question. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 21, 2004, 12:06: Message edited by: Chazar ]

Chazar June 21st, 2004 10:38 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Actually it doesnt look right to me: its only 15h hours to next hosting, where it should be 39h by now. This is not in accordance with the behaviour I observed in my tests on my private LAN...
http://forum.shrapnelgames.com/image...s/confused.gif

After testing it over and over again, the only explanation I got is that the server might have been restarted? Norfleet?

[ June 21, 2004, 22:42: Message edited by: Chazar ]

Norfleet June 22nd, 2004 12:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
There hasn't been any "server restart", except when I instituted the host times.

However, it seems that it is your math which is off!

You specified that hostings were to occur Monday-Friday, at 1200 UTC. That's a gap of 24 hours between them, and some time has already elapsed. Therefore, the time shown is correct.

Chazar June 22nd, 2004 01:05 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Oh, UTC 12:00h just passed two minutes ago...

Norfleet June 22nd, 2004 01:33 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Ok, once more: There are two ways to schedule the game. One option is setting a timing interval, like 24h. This is not what we want! So leave it at zero please, that is disabled.
<font size="2" face="sans-serif, arial, verdana">I know that!

Quote:

The other schedule method means setting a bunch of fixed dates, which is what we want! The GUI allows this by listing each day by name. I refer to that listing which is on the lower end of the screen (the first being checkboxes for pause-days, all should remain unchecked). If you click these, the game will ask for a two digit number. Click Monday and enter 12. Rinse and repeat for Tuesday, Wednesday, Thursday and Friday, but not for Saturday and Sunday. Finally enable quickhost. You can set this up anytime now. Thanks!
<font size="2" face="sans-serif, arial, verdana">That was my plan. However, the system clock isn't set for UTC, so I had to check hour it was right now.

Quote:

Your host system is set to UTC. No corrections needed.
<font size="2" face="sans-serif, arial, verdana">Actually, it's not, although I can tell it to regurgitate what it thinks UTC is using date -u. I had no idea if it was correct, though.

Quote:

English is still a foreign language to me, and I know that I have a huge problem with making short and easily comprehensive sentences, so please excuse me if my instructions above are a bit to explicit. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Don't worry about it. I wasn't really listening anyway. http://forum.shrapnelgames.com/images/icons/icon7.gif I tend not to ask vague questions like "How do I do that?", I tend to be more specific, and all I wanted to know is if the UTC time given by the system was correct...and what time zone this box is in.


TIMER ACTIVATED!
If anyone encounters any aberrant behavior with regard to quickhosting AND interval hosting, let me know immediately.

Have a nice game, and try not to get gruesomely killed.

[ June 21, 2004, 12:33: Message edited by: Norfleet ]

Cainehill June 22nd, 2004 02:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Yeh, I'm not sure how there'd be 39 hours between a Monday turn and a Tuesday turn, unless of course you have a job situation where it seems like there's 96 hours on Monday. http://forum.shrapnelgames.com/images/icons/icon12.gif

Only time we should see 39 hours til next hosting is the weekends, if your theory (and Norfleet's settings) are correct.

Kel June 22nd, 2004 05:21 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Really ? See, my understanding (from Chazar) was that it would skip the next host so 39 hours was possible if everyone made their turn 9 hours after it was available.

That is, if the Last person to move made their move at 9 (9 hours after it normally hosts), then it would host right then and skip the normal host that would occur in 15 hours, thus making 15+24 = 39 hours until next hosting, according to the way it was described earlier in this thread.

If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).

- Kel

[ June 22, 2004, 04:24: Message edited by: Kel ]

Norfleet June 22nd, 2004 05:47 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Kel:
If this is not happening, and more than 5 turns can occur in a week, we are on normal 24H QH (which would be bad for me).

<font size="2" face="sans-serif, arial, verdana">If this is not happening, then this is WORSE than 24h quickhost: Because that would mean that my theory is correct, and if a player thus takes his turn minutes before the forced host, a quickhost occurs, then a forced host will occur shortly afterwards on schedule.

However, the schedule is currently set for 24h scheduled hosts with quickhosting....so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.

Light a fire under it, ladies!

Norfleet June 22nd, 2004 05:47 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
dp

[ June 22, 2004, 04:49: Message edited by: Norfleet ]

Kel June 22nd, 2004 06:11 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

so unless the game is already on turn 2, then it SHOULD be approximately....7 hours remaining.
<font size="2" face="sans-serif, arial, verdana">


The game is on turn 2 at this moment.

- Kel

Norfleet June 22nd, 2004 06:15 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
It is? Well in that case, Chazar's suggestion seems to be wrong....because I don't have an interval set, merely host at X day and time.

This would seem to suggest that quickhost and scheduled times don't mix. Which is as I said. Quickhost and scheduled hosting bad, 'mkay?

Chazar June 22nd, 2004 11:02 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Pickles comitted his turn now, which caused a quick hosting. The timer went up from 3hrs to 27hrs as it should, hence skipping the fixed hosting scheduled today at 12:00h. So everything seems to work well as assumed!
http://forum.shrapnelgames.com/images/icons/icon6.gif


@NORFLEET: I am not sure what happens if the server is restarted, however. So if you ever have to restart the server then please disable the timer, just to be sure. I guess things are fine as long as the server is not touched anymore, although I will keep an eye open on that issue. If you think that the server has to be restarted more than once in a while, then disable quick-hosting for the remaining game, please. The benefits of QH is not worth the trouble: Its nice to have, but by no means necessary. Thank you!

Mark the Merciful June 22nd, 2004 11:51 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
OW! Ow, ow, ow, ow, OW!

Plague on turn three kills half the population in my home province. Misfortune is its own reward, but that's a really unpleasant way to start a game.

OW!

Norfleet June 23rd, 2004 12:00 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Life is like a sandwich. Some days you eat the sandwich, other days the sandwich eats you.

Cainehill June 23rd, 2004 12:53 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Mark the Merciful:
OW! Ow, ow, ow, ow, OW!

Plague on turn three kills half the population in my home province. Misfortune is its own reward, but that's a really unpleasant way to start a game.
OW!

<font size="2" face="sans-serif, arial, verdana">In the future, remember - the latrines go downstream from the cooking and drinking water. http://forum.shrapnelgames.com/images/icons/icon12.gif

Chazar June 23rd, 2004 08:41 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Yeah, pretty bad luck. Thats why I always take some fortune: Not because its worthwhile gamewise, but because it keeps my pretenders morale up...
http://forum.shrapnelgames.com/images/icons/icon12.gif

Anyway, you're not alone having a bad time: I should've played a Solo against Independent 6 to learn what that means before...

...but isnt it a bad idea to whine about an ongoing game, especially with statistics turned off? "Ally with the stronger, prey upon the weak"?

---

Oh, by the way, I wont be able to do some extra turns this weekend, although it seems going to be pretty rainy around here...

[ June 23, 2004, 07:48: Message edited by: Chazar ]

Mark the Merciful June 23rd, 2004 09:48 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:

...but isnt it a bad idea to whine about an ongoing game, especially with statistics turned off? "Ally with the stronger, prey upon the weak"?

<font size="2" face="sans-serif, arial, verdana">Yes, but more important is; "when liable to early elimination, get your excuses in early and loudly".

Chazar June 23rd, 2004 10:40 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I really hate to raise the topic again; although the things I said about quickhosting seem right, there might be a small pitfall that I feel compelled to warn you about again:

Suppose you submit your turn on friday evening, satisfying the next schedule on monday. Hence your next deadline is tuesday noon. Correct.

Now it is a rainy saturday and you check the server again. There had been a quickhost and you happily do and submit your turn again. Now it is wrong to assume that you already satisfied the tuesday deadline as well and that you wont have to do a turn until wednesday!

The pitfall here is that this thinking is usually ok, but not necessarily so: There might be a second quickhost on sunday which consumes your turn, and this second quickhost will not skip the tuesday deadline, since the monday deadline has not passed yet. Hence:

Never rely on that two consecutive deadlines will be skipped!

Do not expect quickhosting to give you more time than you would have in a fixed schedule without quickhosting, although you will experience this sometimes...

-----
Quote:

Mark the merciful: Yes, but more important is; "when liable to early elimination, get your excuses in early and loudly".

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif Ahh yes, robbing the winner of his pride; a classical revenge in death. How merciful of you... http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 23, 2004, 09:43: Message edited by: Chazar ]

Pickles June 24th, 2004 04:40 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hi Is the server down today?
I did a turn earlier which was before I expected to be able to and is stated there was 2 hour until hosting (not 26 as I would have expected)
Hm I cannot really remember what happend and I have not been able to log on again. So I do not know if I need to do another turn or not.

For the record the confusion caused by quickhost means I will be reluctant to go near it in future with or without fixed intervals, except in the first few turns.

Pickles

Norfleet June 24th, 2004 06:05 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Due to the fact that we're having unexplained technical difficulties with the server connection going out, I have temporarily disabled the deadline timer and switched the game over to pure quickhost.

This means that until the connection seems to be more stable again, the game will only host when everyone is ready.

I hope this won't be too much of a problem, and that it clears up soon. Must be ISP problems or something.

Cainehill June 24th, 2004 06:57 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Server is back up, but ... I got a stale turn, which I shouldn't have. I suspect maybe everyone got a stale, if the server hosted again when Norfleet restarted the server.

Either that, or the server reset lost at least some of the turns.

Everyone else get a stale turn?

Chazar June 24th, 2004 07:05 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Bad luck. I got a stale turn now and I dont know now why my prophet and his army vanished. It shouldnt have hosted again after 12.00h anyway...
http://forum.shrapnelgames.com/images/icons/icon9.gif

Alternatively I can also offer to host the game myself now, as a good friend of mine allows us to use his DSL-connected routing PC (a solution I havent thought of before), so we might consider to simply restart the game with the 4 starting provinces as intended if everyone else wants that as well, saving Norfleet the trouble to take care of our game.

I wont be available from now on until Tuesday morning, so please discuss the matter without me. (I suggest we take a vote?) I will agree with whatever is done - I am just desperate to play...
http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark the Merciful June 24th, 2004 07:29 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
If everybody Staled, then it's mostly irrelevant, isn't it? Carry on with either the current or new server.

The problem with Norfleet's server is irritating, but it seems unlikely that any other privately owned server is going to be more reliable. People lose internet connections, PCs crash, cats tread on keyBoards etc.

I don't mind a restart if the majority votes for it, but that would obviously be a big advantage to me (the chance to cancel out that turn 3 plague) so I'll have to abstain.

Like Chazar, I'm just keen to play.

Mark

[ June 24, 2004, 18:30: Message edited by: Mark the Merciful ]

Norfleet June 24th, 2004 07:31 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Normally, it's more stable, but seems like we've had a rash of spike outages that have hit within the past day or so. The sysadmin blames the ISP for this. It'll probably go away soon.

Cainehill June 24th, 2004 07:32 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Bad luck. I got a stale turn now and I dont know now why my prophet and his army vanished. It shouldnt have hosted again after 12.00h anyway...
http://forum.shrapnelgames.com/images/icons/icon9.gif

<font size="2" face="sans-serif, arial, verdana">Yep, sounds like it re-hosted when the server came back up - I didn't get to see the results of my battle the turn before, but happily only lost troops, not commanders.

Quote:

Alternatively I can also offer to host the game myself now, as a good friend of mine allows us to use his DSL-connected routing PC (a solution I havent thought of before), so we might consider to simply restart the game with the 4 starting provinces as intended if everyone else wants that as well, saving Norfleet the trouble to take care of our game.
<font size="2" face="sans-serif, arial, verdana">A possible problem with this is that your friend's DSL probably has a dynamic IP address, which will change if he reboots or the DSL connection is reset. This winds up being a real pain, since the game is then stalled until the host informs people what the IP address has changed to. (He might have a static IP, but most DSL providers either don't provide statics at all, or charge extra to set one up.)

I'll go either way - restarting with 4 provinces, or continuing the game as is. The restart would probably take a while for everyone to get their pretenders in before it could be started.

Cainehill June 24th, 2004 07:40 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Mark the Merciful:
If everybody Staled, then it's mostly irrelevant, isn't it? Carry on with either the current or new server.

The problem with Norfleet's server is irritating, but it seems unlikely that any other privately owned server is going to be more reliable. People lose internet connections, PCs crash, cats tread on keyBoards etc.

<font size="2" face="sans-serif, arial, verdana">Yep. Having played a good number of games on Norfleet's server in the past, I've found it to be one of the more stable / robust - until two days ago it was at least as stable / robust as mosehansen, which is the other top notch server I know of.

Quote:

I don't mind a restart if the majority votes for it, but that would obviously be a big advantage to me (the chance to cancel out that turn 3 plague) so I'll have to abstain.

Like Chazar, I'm just keen to play.
<font size="2" face="sans-serif, arial, verdana">So what say we continue this one then? I'm not keen on my starting position, but at least the game is moving along, and we all got stales.

We could always start up another game with Chazar's new hosting via DSL if people wanted - maybe with a 48 hour (or 72 quickhost) hosting cycle, so it doesn't wind up chewing up too much of people's time.

Kel June 24th, 2004 07:50 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

We could always start up another game with Chazar's new hosting via DSL if people wanted - maybe with a 48 hour (or 72 quickhost) hosting cycle, so it doesn't wind up chewing up too much of people's time.
<font size="2" face="sans-serif, arial, verdana">I would actually like to participate in a slow, relaxed game like that. 72 hr QH sounds yummy to me.

As for the current game, I have no strong preference. If *everyone* missed a turn, this early on, I don't see a problem but whatever the majority prefers...

- Kel

JJ_Colorado June 24th, 2004 08:08 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hi,

I'm Abysia. I vote to continue.

Chazar - Are we also starting a second game also? I got a private message from Chazar about a game on another server. Is this correct? Do we take same countries?

Thanks,
John

Norfleet June 24th, 2004 08:12 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Cainehill:
Yep, sounds like it re-hosted when the server came back up - I didn't get to see the results of my battle the turn before, but happily only lost troops, not commanders.
<font size="2" face="sans-serif, arial, verdana">The server didn't "come back up"...the server's uptime indicates that it has been up the entire time. Therein lies the problem. If the server had entirely gone down, the game would be entirely down, and I'd have to manually restart it when I got back on.

Unfortunately, it seems that the network collapsed for some unknown reason that neither I nor the sysadmin can fathom. I've recommended chewing out the ISP.

[ June 24, 2004, 19:19: Message edited by: Norfleet ]

Reverend Zombie June 24th, 2004 08:31 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I vote to continue.

Chazar June 24th, 2004 09:04 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hi, I'm still there, but my train is leaving at 22:51h and I still dont have my bags packed... http://forum.shrapnelgames.com/images/icons/shock.gif
(I'm not commuting home but going on a short holiday...)

So for short:

I dont doubt that Norfleet's Server is stabel! This was just a try of a kind offer of mine. Why:
When I told my colleague about the difficulties of finding a server while we were jogging on tuesday, he said that he could host a game with DSL (to my surprise, having no idea about this kind of stuff). The IP-Address changes, yes, but thanks to DYNDNS this does not concern us, since you always type in the domain name rather than the IP-address.

Then the our server broke down today and instead of packing my bags, I convinced my friend to set the server up right NOW, just in case, because I was afraid that everyone might abandon this game while I am away this weekend, especially after that very long and tiresome "we-do-quickhosting-we-dont-do-quickhosting" discussion which I had started...
http://forum.shrapnelgames.com/images/icons/icon12.gif
(Did I tell you that I have problems forming short sentences?)

I sent you all the host-domain and port in private, because we forgot to disable the client-start stuff, and I wanted to make sure that there is no further trouble with someone else logging in.

I just want to keep playing this game, since I havnt played a real MP game yet, but I am crazy about this game. (Tell my fiancee about it: She almost forbid me to play on the weekends when I am with her...irritating, isnt it?)
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Another TINY reason for proposing a restart might have been my dead prophet and my annhilated army as well, err.. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

So, I really have to go now. I also think that we continue this game. I am always willing to start another game (provided that I dont have to play on every weekends) so upload your pretender if you like. I dont mind if someone else manages the sign up and Posts domain and port if not everybody wants to play again...

Have a nice weekend and multiply your worshippers... http://forum.shrapnelgames.com/images/icons/icon7.gif Bye!

Kel June 24th, 2004 10:52 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Hi, I'm still there, but my train is leaving at 22:51h and I still dont have my bags packed...
<font size="2" face="sans-serif, arial, verdana">And I suspect it is being force hosted http://forum.shrapnelgames.com/images/icons/icon7.gif

- Kel

Mark the Merciful June 24th, 2004 11:14 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Sounds like we've got a consensus for continuing this game, and I've submitted my turn.

Norfleet, just to confirm and make sure we're clear. Are we still on Qickhost only at the moment?

Mark

Norfleet June 24th, 2004 11:23 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
That's right. It should be impossible for anyone to stale. I'm leaving it this way until everything appears to be stable again, and I've given everyone a day or so's worth of notice that the timer will be engaged following the next 1200 UTC.

Kel June 25th, 2004 12:49 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Ugh, regular QH is something I need to avoid. We can't do a regular old force host like we were going to do ?

- Kel

Norfleet June 25th, 2004 01:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
It's only a temporary thing until the problem seems to go away. The alternative being people staling if the connection conks out while the sysadmin isn't around.

Pickles June 25th, 2004 01:37 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hi
I did not get a stale turn I think (I am sure I would have noticed, probably).
I did it at 10 am-ish IIRC
I am happy either to continue or to restart. I am also interested in another game.

Norfleet - is the Quickhost operating over the weekend too?

Pickles

[ June 25, 2004, 00:39: Message edited by: Pickles ]

Norfleet June 25th, 2004 01:50 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quickhost always operates. Basically the game never hosts until everybody sends in a turn. It is impossible to stale under non-timed quickhost.

This measure was instituted due to recent server connection outages, and we will probably resume regular timing if this problem doesn't recur over the weekend.

Cainehill June 25th, 2004 05:37 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Okay - this game keeps going, and also we're starting a new, but nice and slow, game, sounds like?

Caelum and I (Pangaea) have both uploaded our pretenders for the new one. Y'all should have a private message with the server and port; just remember to click 'Disconnect' rather than 'Start Game', eh? http://forum.shrapnelgames.com/images/icons/icon12.gif

Mark the Merciful June 25th, 2004 10:26 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Can I make a bid for Arco this time? I'll submit a Pretender this evening (UTC +1)

Edit: Arco now up

[ June 25, 2004, 20:36: Message edited by: Mark the Merciful ]

Cainehill June 28th, 2004 04:20 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hmmm. Were the rest of y'all not interested in the slow game Chazar sent the message about (with the server and port)? Only 3 of the 8 of us have uploaded pretenders.

Remember, this is the one that should start with 4 provinces each for a faster start, but either 48 or 72 hour long turns, so it doesn't take too much of our time.

( Even if it's just 3 of us or so, I'd still like to do the slow game as well; maybe open the game to others, but 3 would give some elbow room before the burning of temples and the crucifying of Prophets begins. http://forum.shrapnelgames.com/images/icons/icon12.gif )

Pickles June 28th, 2004 08:40 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
" Hmmm. Were the rest of y'all not interested in the slow game Chazar sent the message about (with the server and port)? Only 3 of the 8 of us have uploaded pretenders."

I am interested but cannot decide what to play so I was waiting until more people had joined before commmiting (good decision making capabilities here you notice). Of course if everyone does this it may take a while....

If you set a deadline I will be in ..

(I assume noone minds me using one of the races that noone has already got)

Pickles


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