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Re: How would you patch this game?
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[ June 18, 2004, 18:30: Message edited by: NTJedi ] |
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In addition to the weapon you win, the winner gets to pick ANY magical item from the construction 2 school. This might be a dwarven hammer or soul contract or something else nice that the player could not otherwise forge. Each successive death match, the winner would be able to pick from the next highest construction school. The winner of the second tier might get a Skull Staff to get his death magic going. The third round you could get a ring of wizardry, or maybe Jade Armor. I think that might draw a bit of interest in the death matches, don't you think? |
Re: How would you patch this game?
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But on the other paw - a random item from that Construction level might be just what the doctor ordered (gin and tonic?). Firstly, Illwinter wouldn't have to write an interface for picking the item. http://forum.shrapnelgames.com/images/icons/icon12.gif Secondly, it means that if you win, you get an additional item - it might be grand, it might be something you'd normally never forge, trade for, or otherwise want. This would make the additional reward less overpowered compared to picking an item. And it would also cause players to try and find a use for an item they might not have otherwise ever tried. And the possibility of getting a random magic item should be enough of an incentive to get people to enter and try to win. |
Re: How would you patch this game?
I like the 'random item' idea, with one possible modification. If you can get Cursed/HorrorMarked/Cannot Be Removed Items, those items should go into the lab, not necessarily on the winner. If the item is placed on the winner, you should avoid all of the above items.
I would favor the first approach, and suggest to fix the Construction level at 4. This allows for some really good items without allowing the mind-shattering ones. And a minor question. Is the Dwarven Hammer Const2 or Const4? I think it's listed in the MIQR as Const2, but I don't ever recall seeing it before Const 4. |
Re: How would you patch this game?
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Edit I would like to see mercenary leaders recruit new troops. I mean, what are they spending their money for? [ June 18, 2004, 20:55: Message edited by: PrinzMegaherz ] |
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Re: How would you patch this game?
[quote]Originally posted by PrinzMegaherz:
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Edit: This thread is like an amoeba, it splits into many different threads... http://forum.shrapnelgames.com/image...s/rolleyes.gif [ June 19, 2004, 00:28: Message edited by: HotNifeThruButr ] |
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Bind Frost Fiend - 1 Fiend / 6 slaves Forces of Ice - 8+ / 50 slaves At 5 blood skill it costs 6.25 slaves per fiend. At 6 blood skill it costs 5.55 slaves per fiend. You start getting more economical at 6 skill, make of it what you will... Edit to add 6B2W isn't too hard to get. Say, A 2B2W Mictlan Rain priest with a blood thorn, brazen vessel, Armor of Souls, and Ring of Sorcery. 6B2F is even easier as Mictlan since the Sun King starts with 3BF2. Abysia can also easily get 6 or 7 blood and 2 in an elemental with the same equipment (possibly a ring of wizardry instead of sorcery) and a warlock with a random in the right area. [ June 19, 2004, 02:11: Message edited by: Yossar ] |
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Re: How would you patch this game?
But still, compared to Utterdark or Wish...
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