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Re: Diplomacy
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Sure there will be games which players are going to lose... but players can expect to improve survival skills by facing death head on. If two players are completely equal with strategies who would you want as your ally... someone who tosses in the towel when faith is lost or someone who fights to the bitter end. [ July 02, 2004, 05:09: Message edited by: NTJedi ] |
Re: Diplomacy
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I'm very much an adherent to the Arthashastra school of political thought, where "my neighbor is my enemy, my neighbor's neighbor is my friend". If you were my neighbor in one game, you'd be my enemy (whether i say so or not), or at least, will be at some point in the future; if you were in between me and another, you'd be my friend - by default. Believing this, if i decide at some point i'm going to attack you, in my own mind i have no problem with lies, backstabbing, and all sorts of deceit - even if i remain perfectly faithful with everyone else. After all its only logical to attack an enemy by suprise if you can! I think this attitude pissed off one player so badly he went and started a "No Homer" game whereby he could take out some of his frustration lol. |
Re: Diplomacy
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[ July 02, 2004, 06:08: Message edited by: Norfleet ] |
Re: Diplomacy
[quote]Originally posted by Kel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Quote:
Second, calling it 'wimping out' is just plain inflammatory. For me, at least, Dom2 is a strategy game, not a rite of manhood.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">So what's the decision-making process behind an agreed two-way or three-way "win", once the allies have crushed all before them? 1. Risk avoidance. By this point you've invested a lot in this game, and who knows how a titanic end-game battle between the allies is going to come out? Best to just declare a "win" and not take the chance. 2. Lack of reward. If you can persuade yourself and the community around you that you "won" the game as part of an alliance, what's the motivation to go the extra mile to win as an individual? 3. Social costs. Even if you didn't know your ally before the game, you've built up an effective and successful relationship with them during a period of continuous communication. I'm sure that most game-players have experienced the feelings of betrayal and anger at being backstabbed, and the stronger the previous relationship, the stronger the feelings. And most of us are able to predict these sort of reactions in others. Even though we know we are only playing a game, we're unable to avoid these basic elements of our nature as social animals. That (obviously) doesn't mean that we never backstab people, but it does mean that we are always evaluating the trade-off in paying the social costs to gain the benefits of doing well in the game (or alternatively that we're not socially aware enough to see any social costs...). And when we get to an end-game position with one or two allies, the costs, benefits and risks listed above all drive us towards preferring to declare a joint "win". It's by far the easiest path. In short, we wimp out. What else do you call it when you ignore the explicitly stated game objectives because the costs and risks seem too high? It's not inflamatory language; it's a reasoned analysis. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Diplomacy
Mark the Merciful said
"In short, we wimp out. What else do you call it when you ignore the explicitly stated game objectives because the costs and risks seem too high? It's not inflamatory language; it's a reasoned analysis. http://forum.shrapnelgames.com/images/icons/icon7.gif " I was being inflamatory (well provocative) - I am afraid reading too much Norfleet got to me. http://forum.shrapnelgames.com/images/icons/icon7.gif I am actually arguing against how I would likely play in practice (if I survived that long). For the reasons Mark stated I would want to stay in a successful alliance rather than breaking it up. As Norfleet said earlier the game ceases to be entertaining so people call it. In his case it was wars of annihilation - putatively here it is the trauma of betrayal. Pickles |
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Also it's possible to still surprise attack someone and remain honorable to the treaties until the expiration date. Quote:
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So if i'm weak and your weak, it doesn't matter what you think about me, we should be allies irregardless of trust if we can assail a mutual neighbor and profit from his loss. Quote:
[ July 03, 2004, 05:59: Message edited by: SelfishGene ] |
Re: Diplomacy
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That, and I find backstabbing to be less fun than tapping somebody on the shoulder, waiting for him to turn around, and then stabbing him in the face. [ July 03, 2004, 06:33: Message edited by: Norfleet ] |
Re: Diplomacy
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This prevents them from eroding away at your dominion with their Pretender, Prophet, and temples, allowing your dominion's strength to grow more rapidly, or at least be diminished more slowly. Small fish don't get to be big fish by trying to eat the larger fish in tandem; they get bigger by eating other small fish. |
Re: Diplomacy
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This prevents them from eroding away at your dominion with their Pretender, Prophet, and temples, allowing your dominion's strength to grow more rapidly, or at least be diminished more slowly. Small fish don't get to be big fish by trying to eat the larger fish in tandem; they get bigger by eating other small fish. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmm ... you may well be right. In the game where i did backstab, i choose to let a considerably weaker neighbor, whom i thought was quite new and confused, survive in order to attack a stronger - i guess out of pity and that i didn't want to kill him off so early. But i misjudged the situation (i had no scouts at all! in any province, and my nation's default cost 70), sent a battle to fight a war, and the rest is, now, history. I also feared losing troops to his castle more than conventional armies - another misjudgement http://forum.shrapnelgames.com/images/icons/icon7.gif . Quote:
But im talking myself into a corner, and i don't want to become "The Backstabbing Guy" http://forum.shrapnelgames.com/images/icons/icon7.gif . Every diplomatic strategy should be weighed and its costs compared to its merits. If you are going to backstab someone (as i've found bitterly ^^) it should be seen as a strategic decision. Your reputation will plummet, and many other unpredicable things might go awry, so it had better be worth it. But if your playing to win, and you have good information, it might be a smart move. All i was really arguing initially is against the idea of never backstabbing under any circumstances because of forfeiting brownie points. I'm not trying to suggest one should *seek* to backstab as it may not be the best hand to play in every game. [ July 04, 2004, 04:18: Message edited by: SelfishGene ] |
Re: Diplomacy
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Backstabbing a strong opponent merely because he is preoccupied, however, is rarely a sound move: He'll likely resent this and be distrustful of you in the future: This distrust may spread to others if it becomes a habit, and it's generally not that profitable, as it is unlikely you'll be able to decisively overwhelm the opponent before the impact of your actions actually sinks in. A long, protracted conflict after an attempt at treachery is never to your advantage, as it puts you in an preoccupied position, and your move will likely incite others to imitate your example....against you! As a rule, people will be less inclined to have the matter fester if you can decisively squish them, thus sparing them the task of managing an obviously collapsing empire over the next several turns: For them, the game will end quickly, and they will likely not remember your actions clearly. |
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