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-   -   a very small suggestion for the next patch for ryhleh ( devs plz read ) (http://forum.shrapnelgames.com/showthread.php?t=19604)

Boron July 14th, 2004 05:06 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Nagot Gick Fel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by The_Tauren13:
Can we PLEASE get back to the real subject now? It seems to me that any troop should be useful,

<font size="2" face="sans-serif, arial, verdana">Myself I find the hybrids very useful. They only have the upkeep of a 9 gp unit, which is negligible in my book since you don't have to pay for them in the first place. I always wish they'd gather in greater numbers on my shores, since I never have enough cheap fodder. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">in normal maps they are a benefit but as i said at faerun / orania if you have fortified all coastal provinces in the late game they are a burden http://forum.shrapnelgames.com/images/icons/icon7.gif
i think too they have upkeep of a 9 or 10 gp unit . but let's assume 10 gp : you could have instead 2 lobo guards or for 5 hybrids 1 illithid/illithid soldier ... .

July 14th, 2004 05:13 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
It's no surprise that people only want the game to change how they want to play it and totally ignore it's impact on the way anyone else plays it (There is a certain extent of this as far as Dom2 being primarily moded to MP).

Nagot Gick Fel July 14th, 2004 05:38 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
in normal maps they are a benefit but as i said at faerun / orania if you have fortified all coastal provinces in the late game they are a burden http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Anyone is entitled is own opinion. Anyway I've played R'lyeh once on the World map, and to me they were a blessing rather than a burden. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

i think too they have upkeep of a 9 or 10 gp unit .
<font size="2" face="sans-serif, arial, verdana">It's 9, without a doubt. At least that's what my own 'upkeep calculator' says.

Quote:

but let's assume 10 gp : you could have instead 2 lobo guards or for 5 hybrids 1 illithid/illithid soldier ... .
<font size="2" face="sans-serif, arial, verdana">Wrong. You have to factor in the initial cost, and the life expectancy of the unit. My own loboes and hybrids rarely live more than 5 turns average, so for me hybrids are considerably cheaper.

And comparing Illithids to hybrids is like comparing apples to oranges. Illithids are more durable (partly because I take care of them), and have a very different role, and each role has to be fulfilled - so I want both.

Boron July 15th, 2004 12:25 AM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Nagot Gick Fel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
in normal maps they are a benefit but as i said at faerun / orania if you have fortified all coastal provinces in the late game they are a burden http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Anyone is entitled is own opinion. Anyway I've played R'lyeh once on the World map, and to me they were a blessing rather than a burden. http://forum.shrapnelgames.com/images/icons/icon12.gif

</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">try them on faerun . the world map is not so big like faerun and more important it is one gigantic sea while in faerun you have your coast and then your next opponent can be 5-6 landprovinces away but you still have not won but only 1/3 of the map.
there they are a curse.
on the world map i believe that they were more a bless than a curse because you have no such long inland distances like faerun.


Quote:

Originally posted by Nagot Gick Fel:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">but let's assume 10 gp : you could have instead 2 lobo guards or for 5 hybrids 1 illithid/illithid soldier ... .

<font size="2" face="sans-serif, arial, verdana">Wrong. You have to factor in the initial cost, and the life expectancy of the unit. My own loboes and hybrids rarely live more than 5 turns average, so for me hybrids are considerably cheaper.

And comparing Illithids to hybrids is like comparing apples to oranges. Illithids are more durable (partly because I take care of them), and have a very different role, and each role has to be fulfilled - so I want both.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i agree somehow to this but they all have upkeep in common and if you would be allowed to choose i would take some cheap summons / lobos rather as fodder than the hybrids because i can't control them and say stop when i don't want any more of them .

finally i have to say that generally you are right only at the faerun map they are a disadvantage and only if you build castles .
but i love the faerun map most and ryhleh is one of the best castling nations at all so you have to take one of 2 bad choices at faerun . either lowering upkeep or not building castles in coastal provinces http://forum.shrapnelgames.com/images/icons/icon9.gif

Nagot Gick Fel July 15th, 2004 02:31 AM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
but i love the faerun map most and ryhleh is one of the best castling nations at all so you have to take one of 2 bad choices at faerun . either lowering upkeep or not building castles in coastal provinces http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">If you play SP, there's an easy way to solve your problem: just mod the 3 hybrids types so their gcost is zero.

Norfleet July 15th, 2004 03:23 AM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
on the world map i believe that they were more a bless than a curse because you have no such long inland distances like faerun.
<font size="2" face="sans-serif, arial, verdana">Distance, schmistance. Haven't you heard of Gateway? You're R'lyeh, for crying out loud. Send a Starspawn with a Crown of Command over, pick up a ton of hybrids, lug them to the nearest front and load them onto somebody with a suitable leadership, like, say, a Firbolg, and....KAMIKAZE!

tinkthank July 15th, 2004 02:13 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
on the world map i believe that they were more a bless than a curse because you have no such long inland distances like faerun.

<font size="2" face="sans-serif, arial, verdana">Distance, schmistance. Haven't you heard of Gateway? You're R'lyeh, for crying out loud. Send a Starspawn with a Crown of Command over, pick up a ton of hybrids, lug them to the nearest front and load them onto somebody with a suitable leadership, like, say, a Firbolg, and....KAMIKAZE! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i noticed it http://forum.shrapnelgames.com/images/icons/icon7.gif but to gather them all from 20 coasts needs lots of unneeded micro and gateway costs at least 10 astral pearls . it's defenitely worth it's cost for everything expect the hybrids http://forum.shrapnelgames.com/images/icons/tongue.gif
for me the lazy person i am i think building no forts there is the better solution http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Aha! My original suggestion in post #1: Build fewer forts! It works!!

Boron July 15th, 2004 02:24 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
yeah but it is suboptimal http://forum.shrapnelgames.com/images/icons/tongue.gif

Arryn July 15th, 2004 03:53 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
yeah but it is suboptimal http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">Suboptimal is in the eye of the beholder. Wait, R'yleh has no Beholders. You may be right after all. http://forum.shrapnelgames.com/images/icons/icon12.gif

Inigo Montoya July 15th, 2004 04:06 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
The "problem" here makes no sense to me.

Flowchart:
Do you need more defense in a particular coastal province?

If yes, build (or keep) a fortification and the hybrids will spawn.

If no, destroy (or do not build) the fortification and you no longer have hybrids requiring upkeep.

I never have a problem with R'yleh using this simple decision tree. If you don't want to micromanage/kamikaze your hybrids, shut off their production.

If you want defense without upkeep, spend the 300/450 or whatever your fort costs in defense and you will be set.

[ July 15, 2004, 18:20: Message edited by: Inigo Montoya ]

Stormbinder July 15th, 2004 09:17 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
I still stand by my words that "dismiss" button would be the best and most simple solution for this R'leh's issue, as well as for several other situations. ("Good" militia event, anyone? http://forum.shrapnelgames.com/images/icons/icon12.gif )

[ July 15, 2004, 20:21: Message edited by: Stormbinder ]

Norfleet July 15th, 2004 09:40 PM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Boron:
i noticed it http://forum.shrapnelgames.com/images/icons/icon7.gif but to gather them all from 20 coasts needs lots of unneeded micro and gateway costs at least 10 astral pearls . it's defenitely worth it's cost for everything expect the hybrids http://forum.shrapnelgames.com/images/icons/tongue.gif
for me the lazy person i am i think building no forts there is the better solution http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">10 Astrals? You're griping over 10 freaking astrals? You're R'lyeh, what the hell are YOU complaining about? You have astrals out the wazoo!

Boron July 16th, 2004 01:58 AM

Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
on the world map i believe that they were more a bless than a curse because you have no such long inland distances like faerun.

<font size="2" face="sans-serif, arial, verdana">Distance, schmistance. Haven't you heard of Gateway? You're R'lyeh, for crying out loud. Send a Starspawn with a Crown of Command over, pick up a ton of hybrids, lug them to the nearest front and load them onto somebody with a suitable leadership, like, say, a Firbolg, and....KAMIKAZE! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i noticed it http://forum.shrapnelgames.com/images/icons/icon7.gif but to gather them all from 20 coasts needs lots of unneeded micro and gateway costs at least 10 astral pearls . it's defenitely worth it's cost for everything expect the hybrids http://forum.shrapnelgames.com/images/icons/tongue.gif
for me the lazy person i am i think building no forts there is the better solution http://forum.shrapnelgames.com/images/icons/icon12.gif


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