.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   A prioritized and hopefully realistic Wish List for 2.13 (http://forum.shrapnelgames.com/showthread.php?t=19640)

tinkthank July 19th, 2004 10:20 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tinkthank:
I can't believe I forgot this the first time.
This would be around priority 8-15 for me, it's a flavor element, so I'll call it

12a. Flavor feature: Experience has out-of-combat-effects as well: per experience star,
- stealthy commanders receive +3 points stealth
- priests receive +3% chance of successfully raising the dom by 1 when preaching
- bloodhunters receive +3% chance of successfully capturing blood slaves and a +3% chance of gaining an additional +1 bloodslave per successful hunt
(more ideas welcome)

<font size="2" face="sans-serif, arial, verdana">Extra stealth for experience, sure, since for many of them, the stealth is the only thing that matters. Actually, this might be best only for scouts, spies, and assasins (and variants - bards, concubines, etc), because the Vanadrotts and Tuatha already get a lot out of experience.

For priests ... maybe.

But for bloodhunters?? Unlike stealth, there's already a plethora of ways to improve blood hunting ability. Empowerment, skill-raising items, bloodthorns. Improving the blood hunters with experience would only serve to give blood nations even more advantages, as they start creating cheap(ish) blood hunters early, which then improve. Add this to the fact that blood already is at a big advantage in games with few magic sites, and ....

Actually, it'd be nice if it was harder to blood hunt when magic sites are more rare.

Theory being that if the other sources of magic are so scarce, more and more mages look to blood for power; people start protecting and hiding their virgins more, or even deflowering them for their own good.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK, you convinced me -- forget the bloodhunt bonus. I'd still like to see the +stealth and +preach bonuses as flavor.

tinkthank July 19th, 2004 04:24 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Darn I forget these small typo/bugfixes:

- Elemental armor no longer reads "immunity", but "partial resistance"
- Ermor AE unholy animation no longer reads "wight", but "lictor"
- Some flavor texts of the new Global Enchantment Proclomations are longer than allowed and get cut off in the middle of their schtick

These shouldnt be difficult to fix, right?

Boron July 19th, 2004 04:31 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by tinkthank:
Darn I forget these small typo/bugfixes:

- Some flavor texts of the new Global Enchantment Proclomations are longer than allowed and get cut off in the middle of their schtick

These shouldnt be difficult to fix, right?

<font size="2" face="sans-serif, arial, verdana">yeah and texts for the globals without one text .
only 1/2 - 2/3 of the globals have texts but the rest hasn't . i find the texts very stylish and so it is really irritating if either there is now text or the text is cut off as tinktank describes . both should be really really easy to fix and would enchant the fantasy feeling greatly http://forum.shrapnelgames.com/images/icons/icon10.gif

Boron July 19th, 2004 04:36 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
oh and a new idea for the militia "good" event :

would it be possible that you can choose between 2 alternatives ?
so the new militia event lets you choose if you want to gain
- xx militias / zealots
- or don't want to gain them and gain instead 50-100 gold or something similiar ?

perhaps a command which checks the turns would be nice too and when the gain militia event happens in the first 20 turns you get militia ,
then from turn 20-40 you get heavy infantry instead , from turn 40-60 heavy cavalry and from turn 60+ low-midlevel summons ( maximum conjuration / blood 3 - 5 ) .

Vicious Love July 19th, 2004 09:09 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
How's about adding a bugfix for AE and SG Ermor reanimations and autosummons? We HAVE concluded that there's a bug, right? I mean, it definitely seems like a bug to me.
And bugs should be fixed.
I reckon.

Graeme Dice July 19th, 2004 09:36 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Vicious Love:
How's about adding a bugfix for AE and SG Ermor reanimations and autosummons? We HAVE concluded that there's a bug, right?
<font size="2" face="sans-serif, arial, verdana">I don't think it's been concluded that there's a bug, since I have absolutely no idea what you are referring to here. I've never seen anything wrong with either the reanimations or the automatically summoned troops.

Boron July 19th, 2004 09:55 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Vicious Love:
How's about adding a bugfix for AE and SG Ermor reanimations and autosummons? We HAVE concluded that there's a bug, right?

<font size="2" face="sans-serif, arial, verdana">I don't think it's been concluded that there's a bug, since I have absolutely no idea what you are referring to here. I've never seen anything wrong with either the reanimations or the automatically summoned troops. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">if you reanimate troops at least as soul gate ermor you don't get free spawns anymore .
+ sometimes you don't get the number you should get according to the manual .
i think that is what vicious love had in mind and would say it seems to be a bug ihmo too.

[ July 19, 2004, 20:57: Message edited by: Boron ]

Graeme Dice July 19th, 2004 09:58 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Boron:
if you reanimate troops at least as soul gate ermor you don't get free spawns anymore .
<font size="2" face="sans-serif, arial, verdana">I'm certain that you do.

Quote:

+ sometimes you don't get the number you should get according to the manual .
<font size="2" face="sans-serif, arial, verdana">You don't get the exact amount because there's a random factor involved.

Cohen July 20th, 2004 01:58 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
-- Modifying the HOLY PYRE, according to the post made before.

-- Modifying the Ulm national heroes.
Default and IF Ulm has the same heroes, poor knights all the same, with an Heroine similar to the Man and Marignon one.
Even, since Ulm is a Nation relying on the strenght of his men and not by magic, it should have 4 if not 5 national heroes (not the BF theme!).

Default Ulm should have a:
Master of the Forge, hero blacksmith with 3F-2E magic and 50% forge bonus.
A master war engeneer, with huge siege and defend castle bonus.
A Black Knight hero, both Bartufl and Raterik are fine.

IF Ulm should have:
Black Templar HochMeister: yes a knight, sacred and with P3 magic skill. (Hochmeister means Grand Master of the Knightly Order)
A leader of the Ulmish inquisition, a better priest with some more magic and normal forge bonus.
1 to 3 other heroes.

One hero could be an assassin hero too.
Another hero could be a briber assassin (something like corrupt/seduce command only you have to bribe X where X are gold invested in bribing ... and the more you give the better are the chances the character will join Ulm).
_________________________________________________

I'd review the general National Hero system.
I mean, til now it's almost fine, but since they're numbered, if you take Luck scale and you'll have all national heroes you lose this benefit.

I'd suggest when you're national heroes pool is depleted, you'll keep gaining "national heroes" but they're obtained from:

A random pick of one of your elite national commander (the best mage, priest, warrior or a choice of them if they have many useful of the same type - see machaka).
This unit gets a bonus of +2 to +5 in one stat related to their status (ie, a warrior can get +5 life point, or +2 attack, and such ...).

To consider if giving to mages a random +1 spell pick in the paths they already have if they come out as national heroes.

This will improve a lot the Luck Scale I believe.

If National Heroes get reviewed (many are useless, usually the warriors, soon outskilled by any warrior commander summon - banelord, wraithlord and so on).

tinkthank July 20th, 2004 10:29 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Forgot another bugfix, high priority in my eyes:

5a. Bugfix: Recruiting Indy Shamen really *are* currently listed as requiring "lab and temple", but only a lab is required

Cohen, I think rehauling the national heros idea may be ok but is certainly very cost-intensive and may induce balance issues; therefore, I would put it in the "nice to have" Category for post-post-post-2.13.

Cohen July 20th, 2004 11:29 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
There's a bug too:

When you capture a BF Ulm capitol you can recruit:
Ghoul Guardian
Fortune Teller
Wolfherd


Usually you cannot recuit any unit belonging to another nation if you capture their capitol , except the hidra hatchling of Pythyum because you can find the site elsewhere too.

Endoperez July 20th, 2004 12:12 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Cohen, that would go to the bug thread. I noticed it too, but don't think that I remembered to report it.

tinkthank July 20th, 2004 02:45 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
forgot this too darn it:
22a. A group of Brigands should not be causing unrest in the sea.

Cainehill July 20th, 2004 04:11 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
It'd be real nice if the menus for selecting a game and choosing a map were sorted in some sane manner.

Right now, they aren't sorted by date of creation or Last use; they aren't sorted alphabetically (which would be easy and good).

Instead, if I have a game named 'asdf' it may be at the bottom of the list, while 'asdf2' is at the top, and 'asdf3' in the middle.

Boron July 20th, 2004 04:24 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
if you reanimate troops at least as soul gate ermor you don't get free spawns anymore .

<font size="2" face="sans-serif, arial, verdana">I'm certain that you do.

Quote:

+ sometimes you don't get the number you should get according to the manual .
<font size="2" face="sans-serif, arial, verdana">You don't get the exact amount because there's a random factor involved.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">you get not no but extremely reduced free spawns when reanimating . especially when you have at least 2 better 3 highlevel priests reanimating in one province you don't get any free spawns anymore with sg ermor or maybe from turn to turn 1 freespawn .
if you wouldn't reanimate you would get much more freespawns .

since you can't reanimate the etheral legionaires anyway and don't get them in provinces you reanimate heavy as free spawns anymore this is really not very pleasant http://forum.shrapnelgames.com/images/icons/icon9.gif

another small "bug" that needs clarification if it is true :
cainehill posted in another thread where i asked about cw that a carrion lord should reanimate 1 more carrion beast / turn than a carrion lady but for the carrion lord it gets rounded down and he reanimates the same number than a carrion lady although he has a 1 higher unholy priest level .
if it is true it should be fixed too http://forum.shrapnelgames.com/images/icons/icon7.gif

Kristoffer O July 20th, 2004 04:54 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.

Kristoffer O July 20th, 2004 05:04 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Boron:

What's wrong with SG reanimation?

When you reanimate you use unburied corpses/population/nothing depending on what you reanimate.

Freespawning (newer heard the term before http://forum.shrapnelgames.com/images/icons/icon7.gif ) of dispossessed spirits uses unburied corpses, an is the only freespawning that doesn't need a temple. Apparitions uses pop and other ar free.

Thus your reanimation might reduce the effects of your freespawning. When all pop and corpses are gone you will have to reanimate shadows or shades (cant remember which). A temple is also needed to get anythinng at all as there are no corpses to become disposesses spirits.

Graeme Dice July 20th, 2004 05:52 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by tinkthank:
forgot this too darn it:
22a. A group of Brigands should not be causing unrest in the sea.

<font size="2" face="sans-serif, arial, verdana">They aren't triton or Icthyid brigands?

Boron July 20th, 2004 06:33 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Kristoffer O:
Boron:

What's wrong with SG reanimation?

When you reanimate you use unburied corpses/population/nothing depending on what you reanimate.

Freespawning (newer heard the term before http://forum.shrapnelgames.com/images/icons/icon7.gif ) of dispossessed spirits uses unburied corpses, an is the only freespawning that doesn't need a temple. Apparitions uses pop and other ar free.

Thus your reanimation might reduce the effects of your freespawning. When all pop and corpses are gone you will have to reanimate shadows or shades (cant remember which). A temple is also needed to get anythinng at all as there are no corpses to become disposesses spirits.

<font size="2" face="sans-serif, arial, verdana">how do you get the spectral legionaires ?
i thought they are one of sg's "freespawns" too since you can't get them via reanimation .
once i reanimated heavy in my capitol though i noticed that i get fewer to none of them anymore .
i remember i read in a thread that the freespawns of ermor don't work correctly . i think norfleet said this or zen so one of the expierienced veterans . i had the same feeling when playing sg ermor .
unfortunately i don't find the thread at the moment http://forum.shrapnelgames.com/images/icons/icon9.gif

Kristoffer O July 20th, 2004 06:56 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Spectral Legionaires are free, if you have a temple and a fortress. Without the fortress you get shades, ghosts, dispossessed spirits etc (depending on dominion). With a strong dominion you get better spirits and with a fortress you get mainly legionaires.

I'll see what I can find on the matter of disfunctional freespawns. If you find it bump the thread or send me a personal message with a link.

Arryn July 20th, 2004 06:57 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Kristoffer O:
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.

<font size="2" face="sans-serif, arial, verdana">Which is why we need Zen to create a locked sticky thread, in the manner of the AAR and links threads, to track this stuff, with a seperate (open) thread for posters to submit ideas for him to add to the locked stickied thread.

Graeme Dice July 20th, 2004 07:04 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Boron:
how do you get the spectral legionaires ?
<font size="2" face="sans-serif, arial, verdana">The data is from this thread:
Soul Gate Reanimation

Quote:

Originally posted by Kristoffer O:
They only show up in Reanimmation:
Apparition - pop
Shade - nothing
Disp. Spirit - unburied corpses

Auto recruit without temple:
Disp Spirit

Autorecruit with temple:
Shadow Tribune (2 up)
Ghost
Apparition
Shade
Shadow
Disp Spirit

Auto recruit in fortress:
Spectral Legionaire
Spectral Velite
Others

Summon Spells
Wailing Ladies (sacred)
Spectator (2d)
Duskelder (3 d, 1?)
Wraith Centurion
Wraith Senator (3 up)
Wraith Consul (4 up)

<font size="2" face="sans-serif, arial, verdana">
Quote:

i thought they are one of sg's "freespawns" too since you can't get them via reanimation .
<font size="2" face="sans-serif, arial, verdana">The spectral legionaries and velites only show up in provinces with a castle.

Quote:

once i reanimated heavy in my capitol though i noticed that i get fewer to none of them anymore .
<font size="2" face="sans-serif, arial, verdana">I think it's probably more likely that you are simply removing the troops from your capital more quickly than before. Or you could have hit the limit of around 32000 troops, which means that you won't get anymore until some of them die.

[ July 20, 2004, 18:05: Message edited by: Graeme Dice ]

Thilock_Dominus July 20th, 2004 07:08 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
I Would like modding codes:

- Give weapons and armor magic abilities
- Shapechanging

tinkthank July 21st, 2004 12:51 PM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
Quote:

Originally posted by Kristoffer O:
Hmm, lots of wishes. I'm quite confident many of these will get lost unless they are summarized.

I've heard several of these before, but it's a lot easier to decide what to do when suggestions are summed up in the nice fashion of the first post of this thread.

<font size="2" face="sans-serif, arial, verdana">I think that wish lists such as these should somehow provide some form of constructive help for you. Thanks for replying.

Is there any chance of you commenting on the way that the wishes are prioritized? Do you feel this is meaningful? Is it helpful to you? Am I and are we sort of correct in judging which things will take more work than other things?
I ask not primarily because I am greedy to get the changes done which I wish (that too of course!), but primarily because I would like to make as meaningful and as helpful a list as possible.
Thanks much!

Cainehill July 26th, 2004 06:27 AM

Re: A prioritized and hopefully realistic Wish List for 2.13
 
I'd really like to see the recruitment queue bugs fixed. Where, if you recruit units whose production runs over into the next turn, that next turn the available resources display is totally incorrect.

For instance - recruiting a Niefel Jarl which costs 60 resources when you only have 56. The next turn, Resources is displayed as -4. This makes it rather difficult to tell what you can recruit that next turn.

A proper battle report after storming a fort would be nice also, and as someone mentioned in another thread - reporting "X heavy infantry, Y militia, and Z longdead were killed" would be much more useful than "P normal units and Q undead were killed."


All times are GMT -4. The time now is 10:39 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.