.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   Draconian Mod Under construction (http://forum.shrapnelgames.com/showthread.php?t=19686)

liga August 4th, 2004 09:28 AM

Re: Draconian Mod Under construction
 
Quote:

Originally posted by Boron:
ok thnx . so you chose this formula http://forum.shrapnelgames.com/images/icons/icon7.gif
but i am unsure if you may only chose this formula or if you have to include something else .
because for 5+ of 1 path i think there should be 12 possible solutions :

AAAAAW , AAAAAE , AAAAAF , WWWWWA , WWWWWE , WWWWWF , EEEEEW , EEEEEA , EEEEEF , FFFFFA , FFFFFW , FFFFFE .

so 12 not 6 possible permutations right ?

i am unsure which formula(s) to use to get this outcome .
for 5+ it is easy to find it out because you can do the 12 permutations manually .
but for 3+ etc. you need a formula .

i forgot the permutations but i think you may not use your formula because this way you miss 6 possible permutations for 5+ example .

but i don't find a formula for this now so please tell me if i made a fault again or when you found a new one http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">This formula is ofr the permutaion once you have fixed your results ...

so, if you decide that you want a 5 Air 1 Everythnig but air, you (as you post in your first message) have a probability of 1/4 ^ 5 * 3/4.

But that result is without permutation becouse you can have 6 ways to get a AAAAAAR and that are

AAAAAAR AAAARA AAARAA AARAAA ARAAAA RAAAAA

of course if yiu are interessed in a generic (not specific) 5 level mage you have to multilply that possibility by four

To prove that that is true ... if you want a 5 Air 1 something else you have 3 (R = E,F,W) possibility for each of the 6 permutaions so are 18 possibility for a total of 4 ^ 6

18 / 4096 = 0.00439453125

that is exactly the same number you got form

1/4 ^ 5 * 3/4 * 6

good play
Liga

Boron August 4th, 2004 02:05 PM

Re: Draconian Mod Under construction
 
thnx liga http://forum.shrapnelgames.com/images/icons/icon7.gif

do you study something with émphasis on statistics or is this perhaps your job ? http://forum.shrapnelgames.com/images/icons/icon7.gif

your post was really instructive for me http://forum.shrapnelgames.com/images/icons/icon7.gif
i always forget something hehe http://forum.shrapnelgames.com/image...s/rolleyes.gif

liga August 4th, 2004 03:37 PM

Re: Draconian Mod Under construction
 
Quote:

Originally posted by Boron:

do you study something with émphasis on statistics or is this perhaps your job ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I like stats ... and also in my works I often need stats ...

good play
Liga

BTW ... are you proceeding with the revise of my Manual ?

Thilock_Dominus August 4th, 2004 05:41 PM

Re: Draconian Mod Under construction
 
News:
The first beta release of LOTD comes on Sunday. Primary goal is to balance the units and the nation scales.
None of the new pretenders will be included in the beta mod
Few weapons and armor will be in the beta-mod
No unit description and nation description.
The first beta Version is only about how well the units works together and against the opponent(s).

Let me know if you are interested in beta test of LOTD so I can E-mail it.


best regards
Thilock

liga August 6th, 2004 04:10 PM

Re: Draconian Mod Under construction
 
I would like to try and test it ... I'm not a good tester becosue I'm not a veteran player, but I'll be happy to give my contribution ...

my email is liga(AT)treemme(DOT)org ...

also, if you need, I can host your beta Version on my web site

thank you
Liga

Boron August 6th, 2004 05:11 PM

Re: Draconian Mod Under construction
 
i would love to try too http://forum.shrapnelgames.com/images/icons/icon7.gif

Thilock_Dominus August 6th, 2004 07:18 PM

Re: Draconian Mod Under construction
 
Liga and Boron on the beta test http://forum.shrapnelgames.com/images/icons/icon7.gif


Anyone else? I don't bite http://forum.shrapnelgames.com/images/icons/icon12.gif ...unless I havn't got my coffee http://forum.shrapnelgames.com/images/icons/icon10.gif
The only requirement is you love playing Dom2 and give some feedback.


best regards
Thilock

Thilock_Dominus August 9th, 2004 07:22 AM

Re: Draconian Mod Under construction
 
I've run into some difficulties....It seems I made an error(s) but I can't simply find it :/....Aren't there a bug finder out there?

#Modname "Dracacia - Land Of The Dragonkin"
#Description "beta test"
#Icon "./Dracasia/banner/Dracasia Icon.tga"
#Version 0.50
#DomVersion 2.12


#newweapon 898
#name "Lightning Breath"
#dmg 21
#range 40
#ammo 10
#armorpiercing
#bonus
#sound 24
#flyspr 210 4
#end

#Newweapon 899
#Name "Fire Flare Breath"
#Dmg 19
#Range 30
#Ammo 10
#Armorpiercing
#Bonus
#Sound 16
#Flyspr 133 4
#End

#newweapon 900
#Name "Ritual Dagger"
#dmg 3
#att 0
#def 0
#len 1
#sound 7
#end

#newweapon 901
#name "Wooden Dragon Staff"
#dmg 5
#att 3
#def 5
#len 3
#magic
#sound 10
#end

#newweapon 902
#name "Draconic Falchion"
#dmg 7
#att 1
#def 1
#len 2
#sound 8
#end

#newweapon 903
#name "Draconic Spear"
#dmg 3
#att 1
#def 0
#len 4
#sound 12
#end

#newweapon 904
#name "Draconic Halberd"
#dmg 8
#att 1
#def -1
#len 5
#sound 12
#end






#newarmor 300
#Name "Draconic Scale Mail"
#Type 5
#def 0
#Prot 7
#enc 1
#end

#newarmor 301
#name "Draconic Ring Mail"
#type 5
#def 0
#Prot 5
#enc 1
#end

#newarmor 302
#name "Draconic Silver Scale Mail"
#type 5
#def 1
#Prot 8
#enc 1
#end




#Newmonster 2000
#Name "Temple Servant"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 10
#Prot 5
#Size 3
#STR 10
#Enc 5
#Att 9
#Def 8
#Prec 12
#Mr 13
#Mor 12

#Weapon 900
#Weapon 20
#Weapon 899

#Gcost 240
#Rcost 5

#Mountainsurvival
#Flying
#Fireres 50
#Holy
#Heal
#Female
#Nametype 120
#Poorleader
#Nomagicleader
#Noundeadleader
#Itemslots 15622
#Magicpath 1 2
#Magicpath 8 2
#End



#Newmonster 2001
#Name "Temple Priest"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 15
#Prot 5
#Size 3
#STR 12
#Enc 5
#Att 10
#Def 14
#Prec 12
#Mr 15
#Mor 16

#Weapon 901
#Weapon 20
#Weapon 899

#Gcost 400
#Rcost 12

#Mountainsurvival
#Flying
#Fireres 50
#Holy
#Heal
#Nametype 113
#Oakleader
#Nomagicleader
#Noundeadleader
#Itemslots 15622
#Magicpath 1 2
#Magicpath 4 2
#Magicpath 8 3
#End



#Newmonster 2002
#Name "Temple Lord"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 11
#Mapmove 1
#Hp 22
#Prot 10
#Size 3
#STR 16
#Enc 6
#Att 14
#Def 16
#Prec 12
#Mr 14
#Mor 16

#Weapon 902
#Weapon 902
#Weapon 20
#Weapon 899
#Armor "Draconic Silver Scale Mail"

#Gcost 380
#Rcost 35

#Mountainsurvival
#Fireres 50
#Holy
#Heal
#Ambidextrous 3
#Nametype 113
#Expertleader
#Nomagicleader
#Noundeadleader
#Itemslots 19718
#End



#Newmonster 2003
#Name "Temple Guard"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 1
#Hp 16
#Prot 7
#Size 3
#STR 14
#Enc 4
#Att 12
#Def 12
#Prec 9
#Mr 12
#Mor 14

#Weapon 902
#Weapon 20
#Armor "Draconic Silver Scale Mail"
#Armor "Buckler"

#Gcost 58
#Rcost 25

#Mountainsurvival
#Fireres 50
#Holy
#Heal
#End



#Newmonster 2004
#Name "Draconian Lord"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 16
#Prot 10
#Size 3
#STR 14
#Enc 7
#Att 10
#Def 11
#Prec 10
#Mr 12
#Mor 13

#Weapon 903
#Weapon 20
#Weapon 899
#Armor "Draconic Ring Mail"

#Gcost 150
#Rcost 18

#Mountainsurvival
#Fireres 50
#Flying
#Nametype 113
#Oakleader
#Nomagicleader
#Noundeadleader
#Itemslots 15622
#End



#Newmonster 2005
#Name "Draconian City Guard"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 14
#Prot 7
#Size 3
#STR 14
#Enc 5
#Att 10
#Def 10
#Prec 9
#Mr 12
#Mor 12

#Weapon 904
#Weapon 20
#Armor "Draconic Ring Mail"

#Gcost 22
#Rcost 10

#Mountainsurvival
#Fireres 50
#Flying
#End



#newmonster 2006
#name "Draconian Pyro Lord"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 19
#Prot 10
#Size 3
#STR 14
#Enc 6
#Att 12
#Def 12
#Prec 10
#Mr 13
#Mor 14

#weapon 902
#weapon 20
#weapon 899

#armor "Draconic Scale Mail"
#armor "Round Shield"

#Gcost 260
#Rcost 25

#Mountainsurvival
#Fireres 100
#Flying
#nametype 113
#expertleader
#itemslots 15622
#end



#newmonster 2007
#name "Draconian Storm Lord"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 19
#Prot 10
#Size 3
#STR 14
#Enc 6
#Att 12
#Def 12
#Prec 10
#Mr 13
#Mor 14

#weapon 902
#weapon 20
#weapon 898

#armor "Draconic Scale Mail"
#armor "Round Shield"

#Gcost 260
#Rcost 25

#Mountainsurvival
#Shockres 100
#Flying
#nametype 113
#expertleader
#itemslots 15622
#end


#newmonster 2008
#name "Pyro Draconian"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 14
#Prot 7
#Size 3
#STR 14
#Enc 5
#Att 12
#Def 12
#Prec 10
#Mr 12
#Mor 12

#weapon 903
#weapon 20

#armor "Draconic Scale Mail"

#Gcost 35
#Rcost 22

#Mountainsurvival
#Fireres 100
#Flying
#end


#newmonster 2009
#name "Storm Draconian"
#Descr "Beta test"
#Spr1 "./Dracasia/units/DracoPriest1.tga"
#Spr2 "./Dracasia/units/DracoPriest1.tga"

#Ap 10
#Mapmove 2
#Hp 14
#Prot 7
#Size 3
#STR 14
#Enc 5
#Att 12
#Def 12
#Prec 10
#Mr 12
#Mor 12

#weapon 903
#weapon 20

#armor "Draconic Scale Mail"

#Gcost 35
#Rcost 22

#Mountainsurvival
#Shockres 100
#Flying
#end



#Selectnation 1
#Name "Dracasia"
#Brief "Beta test"
#Summary "beta test"
#flag "Dracasia Flag.tga"

#Clearrec
#addrecunit 2005
#addrecunit 2003
#addrecunit 2008
#addrecunit 2009

#addreccom 2000
#addreccom 2001
#addreccom 2002
#addreccom 2004
#addreccom 2006
#addreccom 2007

#Idealcold -2
#Nothemes
#Clear heroes

#defcom1 2004
#defcom2 2000
#defunit1 2005
#defunit2 2003
#defmult1 20
#defmult2 20

#startcom 2004
#startunittype 2005
#Startunitnbrs 20

#poppergold 180
#resourcemult 100
#Supplymult 100

#unresthalfinc 60
#unresthalfres 100
#eventisrare 15
#turmoilincome 2
#tormoilevents 5
#deathincome 2
#deathsupply 20
#deathdeath 2
#slothincome 2
#slothresources 10
#coldincome 3
#coldsupply 8
#misfortune 10
#luckevents 5
#end

Agrajag August 9th, 2004 11:30 AM

Re: Draconian Mod Under construction
 
You didn't tell me at what stage the error shows up, so Im just going to guess:
"#Icon "./Dracasia/banner/Dracasia Icon.tga""
Im pretty sure filenames aren't allowed spaces in between.
I'll look into the text more carefuly in a bit and see if anything else is disfunctional.
Some more what-is-the-error-and-when-is-it-showing-up description would be nice =P

EDIT II: Ive noticed some units have the "#Oakleader" attribute, it should be "#Okleader" (lose one of the 'A''s).

EDIT: Just noticed another thing, while not very important, it is wise to add #att to your ranged weapons as it represents precision, Im pretty sure it isn't obligatory, but it sure doesnt do any damage.

Thilock_Dominus August 9th, 2004 01:49 PM

Re: Draconian Mod Under construction
 
Thanks, Agrajag for pointing out some? of the errors http://forum.shrapnelgames.com/images/smilies/happy.gif I will look into it and correct the errors when I get home from work.

The errors appear when I try to start Dom2 up. The screen went black and then jump back to the desktop.

Sometimes when I look at something to find specific things I can't find it because I stare myself blind on the subject [img]/threads/images/Graemlins/crazy.gif[/img] ....oh well
Thanks again http://forum.shrapnelgames.com/images/smilies/happy.gif

best regards
Thilock

Johan K August 9th, 2004 02:30 PM

Re: Draconian Mod Under construction
 
Dominions is case sensitive so you have to change #Modname to #modname and so forth.

Thilock_Dominus August 9th, 2004 05:09 PM

Re: Draconian Mod Under construction
 
Aaaaah it works!!! Thanks Johan and Agrajag http://forum.shrapnelgames.com/images/smilies/happy.gif

http://thilockdominus.freehomepage.c...screenshot.jpg

liga August 10th, 2004 07:14 AM

Re: Draconian Mod Under construction
 
So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga

Thilock_Dominus August 10th, 2004 11:37 AM

Re: Draconian Mod Under construction
 
Quote:

So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga

I'm really trying to get the beta Version up, but it's harder than I thought http://forum.shrapnelgames.com/images/icons/icon9.gif ...I'll do my best to get it up running, I just run into to some complication that I need to look into in the mod.
Sometimes it been so frustrating that I pulled hair out of my head LOL http://forum.shrapnelgames.com/images/smilies/wink.gif...The good thing is that I'm learning all the time http://forum.shrapnelgames.com/images/smilies/happy.gif

I can't promised anything at the moment but you will be one of the first to know when the beta is ready http://forum.shrapnelgames.com/images/smilies/happy.gif


with best regards
Thilock

Agrajag August 10th, 2004 05:13 PM

Re: Draconian Mod Under construction
 
Quote:

Quote:

So, if you post me the mod to try before my left (thursday) I could try it during my holidays!

good play!
Liga

I'm really trying to get the beta Version up, but it's harder than I thought http://forum.shrapnelgames.com/images/icons/icon9.gif ...I'll do my best to get it up running, I just run into to some complication that I need to look into in the mod.
Sometimes it been so frustrating that I pulled hair out of my head LOL http://forum.shrapnelgames.com/images/smilies/wink.gif...The good thing is that I'm learning all the time http://forum.shrapnelgames.com/images/smilies/happy.gif

I can't promised anything at the moment but you will be one of the first to know when the beta is ready http://forum.shrapnelgames.com/images/smilies/happy.gif


with best regards
Thilock

Well, youve got us all to help you.
Or atleast me.
As you can see Ive published one mod (mainly just to practice mod making), so Im "very" expirieneced.
But Im useful =P

BTW, you just gotta download the second mod in my sig, its so cool and all it does is add a new pretender that I'd really like everyone to see.

Thilock_Dominus August 10th, 2004 05:40 PM

Re: Draconian Mod Under construction
 
Hehehe http://forum.shrapnelgames.com/images/smilies/happy.gif...I've just tried your 2. mod, I guess it's a real picture of your dog?

My problem is the priest spells don't show up. Though I have written it into each priest unit.

Another problem: How do I make a unit restricted only to the capitol or a temple? I guess it's done by making a site which where you can recruit the speciel units? That leads to another problem: I looked at the modding codes manual and it seems it's not yet possible to make your own sites?


best regards
Thilock

Agrajag August 10th, 2004 07:38 PM

Re: Draconian Mod Under construction
 
Quote:

Hehehe http://forum.shrapnelgames.com/images/smilies/happy.gif...I've just tried your 2. mod, I guess it's a real picture of your dog?

My problem is the priest spells don't show up. Though I have written it into each priest unit.

Another problem: How do I make a unit restricted only to the capitol or a temple? I guess it's done by making a site which where you can recruit the speciel units? That leads to another problem: I looked at the modding codes manual and it seems it's not yet possible to make your own sites?


best regards
Thilock

Concerning the capital only units - The only way of doing this (and this is according to official information) is to pick a nation that has a built in site with units specific to it (or using a different unit recruiting site, such as a library) and modify the unit that building permits.
And as regards to your priest - I'll edit after checking the code you posted (unless you updated it =O)
EDIT: obviously you didnt update the .dm Version thats posted here with the priest spell coding, all I can say is try #magicskill 8 4 (for lvl 4 in holyness)
EDIT II: yep, its a real picture of my dog, she's cute http://forum.shrapnelgames.com/image...ies/tongue.gif (too bad you are ruining everyone elses surprise http://forum.shrapnelgames.com/images/smilies/wink.gif )
I used a digital camera (a waste of 3MegaPixels when its shrunk to 128X64).

Taqwus August 10th, 2004 08:24 PM

Re: Draconian Mod Under construction
 
Noooooo, not a library!

Well, it has one good feature (no gem income) from a modding perspective, but you wouldn't want the sage replacement to be available that easily to everybody else. If you're not going to use a site which never appears randomly (such as the current national sites like the House of Just Fires or the Cathedral of the Spheres), pick something very, very rare and that gives a very very rare unit type.

Something like "The Grey Tower" comes to mind -- the tower that gives you some astral income, and normally lets you recruit inherently ethereal knights and mages which cannot be recruited, summoned, or encountered in any other way, I believe. "The Hidden Kingdom of Elludia" may be similarly rare. IIRC, both give astral income which might be out of theme, however.

Agrajag August 11th, 2004 04:33 AM

Re: Draconian Mod Under construction
 
The library was just an example.
Obviously it appears too much to be used as a site for your nation's unit recruiting (and a shame about those sages =P).
I'd suggest using a site that comes naturaly to the nation you are modding, only I don't remember which nation you are modding out =P

Thilock_Dominus August 13th, 2004 02:43 AM

Re: Draconian Mod Under construction
 
I ran into another problem that you guys can help me with.
It seems whenever I put one of my own sprites into dom2 it make the sprite smaller Though when I'm editing in the paint program the sprite have the same size as the C'tis.(body size without the wings)

Draconian screenshot:
http://thilockdominus.freehomepage.com/images/dpic1.jpg

C'tis screenshot:

http://thilockdominus.freehomepage.com/images/dpic2.jpg

Azhur August 13th, 2004 07:31 AM

Re: Draconian Mod Under construction
 
Yep same problem at the moment with my muspel-mod. I tried resizing to 150%, but sprites were too blurry after that.

Kristoffer O August 13th, 2004 08:30 AM

Re: Draconian Mod Under construction
 
Do you use 64x64 or 128x128 image sizes?

Azhur August 13th, 2004 08:48 AM

Re: Draconian Mod Under construction
 
Quote:

Do you use 64x64 or 128x128 image sizes?

At least I used gandalf's 64x64 all units gif's. Where can I find 128x128 ones?

Boron August 13th, 2004 10:09 AM

Re: Draconian Mod Under construction
 
Quote:

Quote:

Do you use 64x64 or 128x128 image sizes?

At least I used gandalf's 64x64 all units gif's. Where can I find 128x128 ones?

hm perhaps liga knows . on his site he has screenshots of all units and a link to a thread here on the board from where he has the images . unfortunately the link doesn't work anymore with the new forum so only liga or another longtime dominion player like zen or gandalf or kristoffer and johan will be able to help you further http://forum.shrapnelgames.com/images/icons/icon9.gif

expect size your screenshots look great so far http://forum.shrapnelgames.com/images/smilies/happy.gif

Azhur August 13th, 2004 10:31 AM

Re: Draconian Mod Under construction
 
Quote:

Quote:

Quote:

Do you use 64x64 or 128x128 image sizes?

At least I used gandalf's 64x64 all units gif's. Where can I find 128x128 ones?

hm perhaps liga knows . on his site he has screenshots of all units and a link to a thread here on the board from where he has the images . unfortunately the link doesn't work anymore with the new forum so only liga or another longtime dominion player like zen or gandalf or kristoffer and johan will be able to help you further http://forum.shrapnelgames.com/images/icons/icon9.gif

expect size your screenshots look great so far http://forum.shrapnelgames.com/images/smilies/happy.gif

I visited liga's site, but according to psp8, his pics' size are 203x251 pixels. Tested and sprites looked.. well way too big.

Johan K August 13th, 2004 11:03 AM

Re: Draconian Mod Under construction
 
A human being is supposed to be 32 pixels high. There should be a 2 pixels high space between his feet and the bottom of the image. The image itself should be 32x32, 32x64, 64x64, 128x64 or something similar pixels large.

Agrajag August 13th, 2004 11:42 AM

Re: Draconian Mod Under construction
 
Just wanted to throw in that from my expirience the game doesnt really care what size you put in, I have some abnormal sizes in my .tga's and the game doesnt mind, things like 40X32 or 45X37 are completely acceptable, just check my Umbarthium mod ^^
Even though I tried sticking with the rules...

Thilock_Dominus August 13th, 2004 01:11 PM

Re: Draconian Mod Under construction
 
Quote:

Do you use 64x64 or 128x128 image sizes?

64x64 pix 24 bit uncompressed tga.

Thilock_Dominus August 13th, 2004 01:14 PM

Re: Draconian Mod Under construction
 
Quote:

A human being is supposed to be 32 pixels high. There should be a 2 pixels high space between his feet and the bottom of the image. The image itself should be 32x32, 32x64, 64x64, 128x64 or something similar pixels large.

ummm...could be the problem. I used the ones from Gandalf website to modify, I think all the images there is 64x64 in size.

Johan K August 13th, 2004 06:04 PM

Re: Draconian Mod Under construction
 
Quote:

I have some abnormal sizes in my .tga's and the game doesnt mind, things like 40X32 or 45X37 are completely acceptable,

It works because they get stretched to something like 64x64 when they are loaded into Dominions. The brawback is that they will look quite fuzzy. Avoid this by putting them in a properly sized image.

Agrajag August 13th, 2004 06:11 PM

Re: Draconian Mod Under construction
 
Quote:

Quote:

I have some abnormal sizes in my .tga's and the game doesnt mind, things like 40X32 or 45X37 are completely acceptable,

It works because they get stretched to something like 64x64 when they are loaded into Dominions. The brawback is that they will look quite fuzzy. Avoid this by putting them in a properly sized image.

Actually, atleast to my untrained eye, they look like they just get an extra blank area added to fit the bigger size (so it still looks the same)

Thilock_Dominus September 24th, 2004 02:16 PM

Re: Draconian Mod Under construction
 
I'll just dropped by to tell that my mod project aren't forgotten or anything. I've been busy learning Linux, installing compiling, etc. etc.
When I feel I'm ready and feel home at Linux I'll continue my project.

By the way I did some commercial stuff over at MandrakeUsers.org a link in my sig goes right to illwinter homepage http://forum.shrapnelgames.com/images/smilies/laugh.gif


Off-topic:
My linux system

Mandrake 10.1 Powerpack. Kernel 2.6.8.1-8, Nvidia driver 6111. Xorg 6.8.1 Kde 3.2.3
Firefox 1.0 Thunderbird 0.8
Linux Games: Dominions 2 v.1.13, Falcon's Eye v.1.9.3

and M$ is history on my computer, I'm totally falled in love with the linux system http://forum.shrapnelgames.com/images/smilies/happy.gif


All times are GMT -4. The time now is 04:28 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.