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-   -   Lab Secrets (http://forum.shrapnelgames.com/showthread.php?t=19739)

Boron July 28th, 2004 03:46 PM

Re: Lab Secrets
 
Quote:

Originally posted by Cainehill:

Take a look here :
Dice Roll Statistics

<font size="2" face="sans-serif, arial, verdana">wow thnx cainehill .
exactly what i looked for http://forum.shrapnelgames.com/images/icons/icon10.gif

Stormbinder July 28th, 2004 08:06 PM

Re: Lab Secrets
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "

Earth 6 bless too
Pickles

<font size="2" face="sans-serif, arial, verdana">An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't remeber the exact stats from top of my head, but don't Jarl get about 2 points total of additional encum from thier armor and thier shield? That means if they are to be replaced by something with zero encub, you would not need so many reinvig items. Nevertheless the statement about skeletons is correct, you can easely kill "standart" equiped jarl with swarms of skeleton soldiers. Better give your jarl charcoal shield and some high defense and long weapon instead of wraithsword, if you are facing undeads.


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