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Re: Underestimate the AI: Reap the consequences.
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Re: Underestimate the AI: Reap the consequences.
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i understand it that norfleet means : the ai can give orders to each unit the whole battle while you can only give indirect orders for the first 5 actions . under this viewpoint norfleets statement is quite true and even wisely http://forum.shrapnelgames.com/images/icons/icon10.gif so the ai has full control of every unit while you have only really little control for the first few turns if you give orders yourself . </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, I understand what Norfleet means very well Boron. It is he who is not able to grasp my explanations. Norfleet is simply confused by his own terminology. He thinks that because both tactical AI, which is more precisely just an automatic battlefield spell selection algoritm, and Strategic AI - who is your real computer opponent , are both programs and can be both roughly called "AI", that means that they are somehow part of the same evil "computer opponent", who is out there to get him. http://forum.shrapnelgames.com/images/icons/icon10.gif As a senior software engineer with background in AI programming, I can tell you that tactical AI and Strategic AI have absolutely nothing to do with each other. "Tactical AI" is just a simple tool, which works exactly the same for all human and computer players, and which can be used by both your and Strategic AI - who is your real opponent. Botton line is - the tactical battlefield AI do not give any unfair advantage to computer opponents. It works exactly the same for human and computer opponents, and humans have an option to using it from the begining, by switiching mages to "spells", if they choose to. Unlike computer-controlled players though, humans can also scrip first 5 spells manualy, if they choose to. Strategic AI obviosly lack this option, by being, duh, AI. http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 02, 2004, 23:37: Message edited by: Stormbinder ] |
Re: Underestimate the AI: Reap the consequences.
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You make it sound as if the AI tried to make you lose by giving your troops bad commands. That's wrong. The AI is not some kind of entity inside your PC that is out there to beat you. Your troops will be given those commands that the AI assumes is best suited for your success. She does this for both sites, so there is really no advantage for anyone. Lets say that both armies are equally skillfully lead. If you script your own command chain, you will propably make a script that is supperior compared to those the AI does, giving you an advantage. |
Re: Underestimate the AI: Reap the consequences.
don't want to quote again stormbinder this would fill the half page http://forum.shrapnelgames.com/images/icons/icon7.gif
hm i really thought that perhaps really the computer opponent tactical ai is another a bit cleverer than your own tactical ai if you either don't script or if 5 turns have passed . because i think that would be fair if the ai has a slightly better battlefield ai then the player battlefield ai so that there are 2 slightly different battlefield ais . so i thought perhaps norfleet has discovered this . in the starting of the post too the guess was made the computer ai may perhaps still use dominion 1 battle orders . so it was basically wish thinking by me http://forum.shrapnelgames.com/images/icons/icon7.gif ai's just need some advantages to be really competetive for expierienced players http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Underestimate the AI: Reap the consequences.
it wouldn't make sense to program two seperate combat algorythms for the human players and the AI controlled players. Dominions is all about role playing accuracy. And as far as I can see, there's no sense in one army behaving differently then another simply because it's controlled by the computer.
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Re: Underestimate the AI: Reap the consequences.
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Re: Underestimate the AI: Reap the consequences.
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[ August 03, 2004, 00:46: Message edited by: Norfleet ] |
Re: Underestimate the AI: Reap the consequences.
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Re: Underestimate the AI: Reap the consequences.
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[ August 03, 2004, 01:42: Message edited by: Norfleet ] |
Re: Underestimate the AI: Reap the consequences.
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Re: Underestimate the AI: Reap the consequences.
i've never seen an AI pretender cast more than 5 spells and then go on to attack. If the unit were berserk, of course that could happen, but otherwise no.
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Re: Underestimate the AI: Reap the consequences.
" Accursing developers of malicious intend to secretly screw the player by forcing him to use "bad" spell-selecting algoritm, while strategic AI got to use the differnt "uber" spell selecting algoritm is very... errr... strange."
ROFL well, never underestimate the mind of a programmer lol.. maybe the devs got tired of hearing all you veterans kicking the snot out of the AI (which I'm sure they worked very hard on) so they decided to curse all of you (or maybe just Norfleet) with bad algorythms, meanwhile all the newbies got copies of the game with the same combat algorythms as the AI. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Underestimate the AI: Reap the consequences.
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[ August 03, 2004, 02:57: Message edited by: Stormbinder ] |
Re: Underestimate the AI: Reap the consequences.
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[ August 03, 2004, 02:56: Message edited by: Stormbinder ] |
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Re: Underestimate the AI: Reap the consequences.
There we go, we have a witness. It happens.
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Re: Underestimate the AI: Reap the consequences.
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You can bet your *** that there are no two different algoritms for human mages and for computer mages. If it would be the case, than we all would witness it all the times, not a once-in-a-lifetime observation or anecdotical evidence. In any case your false logic in general about dinamic AI and strategic AI having "principle advantage" over human player because "computer is always in control of thier troops, unlike human who in control for only 5 turns" just clearly shows that you don't understand what you are talking about. You are just trying to change a topic. [ August 03, 2004, 05:17: Message edited by: Stormbinder ] |
Re: Underestimate the AI: Reap the consequences.
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JK doesn't like coding AI, why would he go through the pain of coding 2 different AI rutines when coding just one is a chore for him? Norfleet is just being paranoid. [ August 03, 2004, 07:26: Message edited by: Wendigo ] |
Re: Underestimate the AI: Reap the consequences.
Hmm, quoting myself...
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Re: Underestimate the AI: Reap the consequences.
you've gotta be pretty bored to get into these arguments.. (and by "you" I mean everyone in this thread except for the original poster&replies) but i'll admit its quite amusing
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Re: Underestimate the AI: Reap the consequences.
sorry.. i work with a college, and this thread reminded me of the committee meetings I have with them sometimes, where hours are spent discussing semantics or shifting the subject to try to come out on top as the "winner" of the argument.
its very academic. i've learnt to laugh at it rather then get frustrated by it. Besides, if it's engaging, then its time well spent (truth of any good form of entertainment, and why controversial topics are so popular). and this thread has been very engaging, despite its lack of educational value. |
Re: Underestimate the AI: Reap the consequences.
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Re: Underestimate the AI: Reap the consequences.
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although the trick to having a life and playing Dominions is the precious laptop! being a turn based game without a sense of urgency in the turns, you can take the addiction to a new level by squeezing in a few turns where you'd otherwise be sitting around doing nothing |
Re: Underestimate the AI: Reap the consequences.
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