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-   -   Patch 2.13 available now (http://forum.shrapnelgames.com/showthread.php?t=20643)

Boron September 1st, 2004 08:29 AM

Re: Patch 2.13 available now
 
Quote:

deccan said:
Quote:

Boron said:
where is the cd - key stored ?


I believe that the cd key is stored in a simple text file in your dom2 directory called "key".

correct .
good news thnxs http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi September 1st, 2004 09:38 AM

Re: Patch 2.13 available now
 
Some issues that have not been fixed, at least according to the list of what has and has not been repaired:

Units:
Demonbred (121): Unit is Demonbred (87) turned into prophet. 87 has base undead ldr 25; 121 has base undead ldr 0

Captain (293): Unit should be mounted, not infantry (graphic is mounted, but the unit is not, has feet slot for items)

Holy Deep One (1009): Unit should have Magic leadership or Mad Deep Ones will self-destruct, rendering underwater Imprint Souls useless.

Johan K September 1st, 2004 10:40 AM

Re: Patch 2.13 available now
 
A new working Linux patch for 2.13 can be downloaded now (same place and filename as old non working one).

Esben Mose Hansen September 1st, 2004 01:09 PM

Artifact bug status?
 
What is the status of the Artifact bug mentioned above?

Johan K September 1st, 2004 02:07 PM

Re: Artifact bug status?
 
Esben, the host will crash if anyone tries to summon a mummy or djinn when the cheat detection is on.

geo981010 September 1st, 2004 02:11 PM

Re: Artifact bug status?
 
EMH-
Far as I can tell, you at least cannot use the following artifacts free spells with cheat detection on:
Amon Hotep
Magic Lamp

If you have cheat detection on, they fail when the turn is processed. Even if you don't (haven't checked this but this is what I gather from JK's post) and definitely if you do have it on, you get an error if you try to edit a commander's orders who is casting those spells. The edit error happens immediately, so you will lose all orders for the current turn (argh). Since JK confirmed the bug and more or less stated this, I guess this will be an issue until the next patch http://forum.shrapnelgames.com/images/smilies/frown.gif

The good news is that JK confirmed that this is because of the cheat detection code. So the cheat protection was changed, though that isn't in the patch notes so it's a free bonus. Since the turn won't process, I guess this means that the server is doing at least some checks for valid orders but it doesn't like the unique item spells? How much did the cheat detection change, and do we have a dabbler in the black arts who can try some of the posted (but then deleted) 2h hacks and see if they are caught?

Next - any way known to turn detection off for an existing game? For MP this might be a bitter pill unless everyone is very trusted, but for SP the cheat detection for existing games is a real PITA now.

Esben Mose Hansen September 1st, 2004 02:16 PM

Re: Artifact bug status?
 
Thanks, Johan. I'll ask in the server thread if the public opinion says upgrade or don't upgrade http://forum.shrapnelgames.com/images/smilies/happy.gif (That was an advertisement http://forum.shrapnelgames.com/images/smilies/happy.gif )

Endoperez September 1st, 2004 03:13 PM

Re: Patch 2.13 available now
 
Quote:

Edi said:
Some issues that have not been fixed, at least according to the list of what has and has not been repaired:

Units:
Demonbred (121): Unit is Demonbred (87) turned into prophet. 87 has base undead ldr 25; 121 has base undead ldr 0


#selectmonster 121
#poormagicleader
#end

Quote:


Captain (293): Unit should be mounted, not infantry (graphic is mounted, but the unit is not, has feet slot for items)


#selectmonster 293
#mounted
#end

Quote:


Holy Deep One (1009): Unit should have Magic leadership or Mad Deep Ones will self-destruct, rendering underwater Imprint Souls useless.

#selectmonster 121
#poormagicleader
#end



Does anyone else remember Saber Cherry pre-
(or was it post-?) patch-fix that changed things like these, but in a larger scale? Official quick-fix mod would be a nice thing, but someone should do it and we can't just put it for the developers. And as Zen and SC have both left the field it might not be the best idea to give it someone like Gandalf who are too important to risk leaving... I were going to make one, few months ago. It didn't come to be. http://forum.shrapnelgames.com/images/smilies/frown.gif

Arryn September 2nd, 2004 03:03 AM

Re: Patch 2.13 available now
 
The fix that prevents one-armed troops from using two-handed weapons is great! It's amusing to see one of my 3-star Caelumite archers go charging on foot after the routing enemy. I can picture him shouting and shaking his (sole remaining) fist, in fine Monty Python fashion, "Come back ye heathen swine! Cowards!" http://forum.shrapnelgames.com/image...es/Injured.gif

Absolutely priceless! [img]/threads/images/Graemlins/icon09.gif[/img]

Now what I can't figure out is why he just didn't fly over to the beggars to try to pummel them with his (not-so-)mighty fist?

Kristoffer O September 2nd, 2004 03:54 AM

Re: Patch 2.13 available now
 
Quote:

Arryn said:
The fix that prevents one-armed troops from using two-handed weapons is great! It's amusing to see one of my 3-star Caelumite archers go charging on foot after the routing enemy. I can picture him shouting and shaking his (sole remaining) fist, in fine Monty Python fashion, "Come back ye heathen swine! Cowards!" http://forum.shrapnelgames.com/image...es/Injured.gif

Absolutely priceless! [img]/threads/images/Graemlins/icon09.gif[/img]

Now what I can't figure out is why he just didn't fly over to the beggars to try to pummel them with his (not-so-)mighty fist?

http://forum.shrapnelgames.com/image...es/biggrin.gif
If he had flown, he would come uncomfortably close to the enemies. There is a minimum range to taunts and boasts of courage http://forum.shrapnelgames.com/images/smilies/happy.gif

geo981010 September 2nd, 2004 10:40 AM

Re: Patch 2.13 available now
 
All of this talk on flying taunts from the disabled reminds me - there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.

fahdiz September 2nd, 2004 11:14 AM

Re: Patch 2.13 available now
 
Thank you, Illwinter.

Arryn September 2nd, 2004 11:36 AM

Re: Patch 2.13 available now
 
Quote:

geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.

AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.

von_Schmidt September 2nd, 2004 11:45 AM

Re: Patch 2.13 available now
 
"AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please. "

Crippled.

Arryn September 2nd, 2004 11:51 AM

Re: Patch 2.13 available now
 
Quote:

von_Schmidt said:
Crippled.

Is this one of the new afflictions that were introduced a patch or two ago? I've yet to see it.

Thufir September 2nd, 2004 11:59 AM

Re: Patch 2.13 available now
 
Quote:

Arryn said:
Quote:

geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.

AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.

How about "Limp", that's -4AP. At least on most infantry troops, that's a pretty severe AP reduction.

von_Schmidt September 2nd, 2004 12:32 PM

Re: Patch 2.13 available now
 
'Limp' is the one I meant - not 'crippled'. My bad.

Don't know if it affects stratmove though.

archaeolept September 2nd, 2004 12:39 PM

Re: Patch 2.13 available now
 
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs

:p


Gandalf Parker September 2nd, 2004 12:43 PM

Re: Patch 2.13 available now
 
Quote:

fahdiz said:
Thank you, Illwinter.

I love to see Posts that show that some people still remember how to "pay" for free things. Please and ThankYou go a long way in everything that is beyond the initial purchase disc (patches, mods, maps, 3rd party programs)

Boron September 2nd, 2004 02:55 PM

Re: Artifact bug status?
 
Quote:

geo981010 said:

The good news is that JK confirmed that this is because of the cheat detection code. So the cheat protection was changed, though that isn't in the patch notes so it's a free bonus. Since the turn won't process, I guess this means that the server is doing at least some checks for valid orders but it doesn't like the unique item spells? How much did the cheat detection change, and do we have a dabbler in the black arts who can try some of the posted (but then deleted) 2h hacks and see if they are caught?


could you perhaps update the patch description and include improvements in cheat detection and other changes too ?

i personally love always to know all changes http://forum.shrapnelgames.com/images/smilies/happy.gif
with paradoxgames this is sometimes a 10 pages long list but this way i just feel better informed http://forum.shrapnelgames.com/images/smilies/happy.gif


finally 1 small question related to this :
got the cheatdetection fixed with using an alchemist stone and then removing it to the lab for taking another item again e.g. still result in triggering cheat detection ?


since you changed better stacking of different 50% resist items do you plan to further improve the system on the following ?
if an archangel e.g. with 50% lightning resistence wants 100% lightning resistence he can't take a ring of lightning resistence or a copper plate .

so i suggest that 50% + 100% just result in 100% resistence .
because the 50% lightning resistence of the arch angel e.g. was surely not intended as a curse but atm it is .
the only nonunique item is the Scutata Volturnus if zens miqr is still correct .

Endoperez September 2nd, 2004 03:14 PM

Re: Artifact bug status?
 
I thought that 50% + 100% is 150%, and that would work just as well as 100%. How does this 'curse' you mention come to play? Don't the the protections stack at all?

Arryn September 2nd, 2004 11:56 PM

Re: Patch 2.13 available now
 
Quote:

archaeolept said:
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs

You are no doubt correct about it being old and having slipped my mind. It also doesn't help my memory that I typically put up GoH as soon as I can, which tends to fix such things before I might take notice of them. It's only when I play nations who aren't strong in Nature that things like afflictions and supply impinge on my consciousness.

Thanks for the reply ... and the useful hint. http://forum.shrapnelgames.com/image...es/redface.gif

Zapmeister September 3rd, 2004 12:43 AM

Re: Patch 2.13 available now
 
Heck, there's a heap of cool afflictions that haven't been implemented. Insulted, married, quadraplegic and believing that professional wrestling is real, all spring to mind. But you've got to draw the line somewhere. http://forum.shrapnelgames.com/images/smilies/wink.gif

Thufir September 3rd, 2004 12:46 AM

Re: Patch 2.13 available now
 
Quote:

Zapmeister said:
...
believing that professional wrestling is real, all spring to mind.
...


whadya mean, guy, professional wrestling is real! they wouldn't fake that! (right?)

Arryn September 3rd, 2004 02:09 AM

Re: Patch 2.13 available now
 
Quote:

Zapmeister said:
Heck, there's a heap of cool afflictions that haven't been implemented.

You left out "alcoholic" (-2 to all attributes), "gambler" (costs double upkeep), and "apostate" (inability to receive blessings of any sort). And let's not forget the phobias. "Acrophobia" (cannot be given items of flying), and "arachnophobia" (suffers +10 fear vs. spiders) come easily to mind. There's a veritable cornucopia of amusing afflictions one can create from phobias. [img]/threads/images/Graemlins/Poison.gif[/img]

Leif_- September 3rd, 2004 09:26 AM

Re: Patch 2.13 available now
 
Quote:

Zapmeister said:
Heck, there's a heap of cool afflictions that haven't been implemented. Insulted, married, quadraplegic and believing that professional wrestling is real, all spring to mind. But you've got to draw the line somewhere. http://forum.shrapnelgames.com/images/smilies/wink.gif

Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi? http://forum.shrapnelgames.com/image...ies/tongue.gif

Thufir September 3rd, 2004 09:30 AM

Re: Patch 2.13 available now
 
Quote:

Leif_- said:
Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi? http://forum.shrapnelgames.com/image...ies/tongue.gif

Ya know, there's a point where excess realism in games makes me kinda queasy...

Leif_- September 3rd, 2004 10:30 AM

Re: Patch 2.13 available now
 
Quote:

Thufir said:
Ya know, there's a point where excess realism in games makes me kinda queasy...

And you call yourself a mentat. For shame! Here, have some Saphu juice.

NTJedi September 3rd, 2004 10:41 AM

Re: Patch 2.13 available now
 
Quote:

Leif_- said:
Maybe an "impotent" or "castrated" afflictino that gives penalties to morale; but on the other hand makes the unit immune to succubi? http://forum.shrapnelgames.com/image...ies/tongue.gif

I've noticed dark vines (blood summoning spell) can get blinded... odd since plants shouldn't have eyes.

Thufir September 3rd, 2004 10:50 AM

Re: Patch 2.13 available now
 
Quote:

Leif_- said:
Quote:

Thufir said:
Ya know, there's a point where excess realism in games makes me kinda queasy...

And you call yourself a mentat. For shame! Here, have some Saphu juice.

lol - slipped out of character, for a moment. ok, i'm back http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez September 3rd, 2004 07:25 PM

Re: Patch 2.13 available now
 
Thank you! I haven't had time to d'load this before, but I ahve been drooling for the changes... They are great, once again!

All Hail Illwinter!

Endoperez September 3rd, 2004 07:25 PM

Re: Patch 2.13 available now
 
Thank you! I haven't had time to d'load this before, but I ahve been drooling for the changes... They are great, once again!

All Hail Illwinter!


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