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Re: Slynky\'s Demise
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For myself, I don't recall ever using a pearl harbor attack. You will always get a warning. For instance, "For our empire's security, we require you to vacate the Freduk system by 2409.4 to make room for our new colonies and military bases." Not much reading between the lines required there. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Slynky\'s Demise
This back and forth gets to what my point was, albeit I obviously didn;t make it clearly.
I come at this game from the perspective of a student of political science. Let me use an analogy from international relations to get at why these two views (Geoschmo & Chane's) are not actually contradictory from a game-play POV. There are a wide variety of different theories that explain how nations interact with each other in an anarchic environment (ie: an environment without an overarhcing authority to enforce laws and order). These theories range from the various realisms to things like various institutionalist, constructivist, and other approaches. Goeschmo is espousing an essentially realist POV: it's a harsh world out there and you do what you have to do to survive. Chane seems to be espousing more of a institutionalist/neo-liberal view wherein cooperation can lead to greater benefit to all parties. So, in the exact same way that nations act different in reality, so do our Empires in SE4. And (this is the key here) the real challenge comes when one "mode of behaviour" has to deal with another: a nation/space empire that works for cooperation and non-zero sum outcomes MUST always be cognizant and prepared for that nation/space empire that does not. Until just recently, the US has been at the forefront of a instutionalist power, in which it played a key role in creating, supporting, and legitimizing the postwar system of alliances and interlocking economies - and this was a non-zero sum effort. HOWEVER, that does NOT mean that they could afford to ignore those nations that act in a zero-sum manner (north korea, etc...). And that is why players with very different approaches can still interact in the same game, and it makes it even more interesting when they do. I generally play the same type of empire, one that practices a neo-liberal non-zero sum approach. But, my empires, alas, almost always live in a universe where there are aggressive empires that thrive on conflict and practice realpolitik. The greatest pleasure is the politics involved in dealing with these empires. So, when Geo and Chane are in the same game, they really are practicing two different value systems that must interact in a anarchic (hobbesian) universe - the trick is doing that in ways that remain within their approaches. It's a study in philosophical interaction. Off my rant. Alarik |
Re: Slynky\'s Demise
hi away on vacation still at a computer near a lake ... not mine...
but anyways... I like the story along the way. Playing both styles of players. WHat i do not like is players who forget what is the game and what is not. That to me is rather strange and a little disturbing. |
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Tell me what the litmus test is for determining what portion of a player's in-game behavior is his/her game personna and which part is their true character shining through? If a player is so driven to win that they'd screw over an ally to achieve that, then how can another player know they're just "playing the game" and that they wouldn't behave the same way in real life? The motivation for backstabbing an ally is a desire to win. I've yet to see a single statement saying that the backstab was done to remain "in character". If a player has such a strong desire to win that they'd betray an ally in a game, then why wouldn't they do the same thing in the real world? Does the desire to win end when the game ends? It's tough for me to believe it does, and it wouldn't seem very logical either. In the game a player has little to gain, whereas in the real world there are all sorts of tangible benefits to be derived from screwing over an ally. Promotions, prestige, money, power, sex, etc. On the one hand we have plenty of motivations for backstabbing, while in the other we have the simple desire of winning a game. Yet I should apparently believe that the in-game behavior is all just role playing and that in reality the player's personality bears no resemblance to what I'm seeing. I think that defies human nature and it absolutely defies my experiences. Now, please don't forget that I'm talking strictly about regular SEIV games, not games specifically billed as role-playing. In a role-playing game I expect a player to be in character. Treachery and backstabbing included. You find it "strange and a little disturbing" that some players don't separate everything that takes place in the game from the real world. In contrast, I find it curious that some players see everything that takes place in the game as merely game behavior. Does nothing of our true personalities, experiences, preferences, etc., show through in our game play? If the answer is "yes, they do", then as I said said in my opening sentence, please tell me what the definitive test is for determining which behavior is "just the game" so I can separate it from the player's real personality showing through. |
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Lord Chane, how would a game of Space Empires ever end if your black/white morals of "once ally - forever ally" would be applied by everyone?
Even if you do not seem to be able to separate it, it is a game and not reality. I do not like having to agree to Tesco, but I too think it is important to separate game and life. And yes, kill me for it, I am playing games to win, even if I also have fun if I do not win in the end. That's the nature of a game. I would never directly lie and deceive, but if it becomes obvious that the game is nearing a point where it is you or me, I will choose me and even attack first instead of waiting for your attack - or waiting for the game to end by the natural death of all players, as you seem to prefer? This is of course different if team victory is possible, there just is no reason to become a sole winner then and attack an ally if he is not directly keeping you from winning. I'm refering to "Last man standing" games, and these include "all others down" when they finally end, and someone has to bring them down for the game to end. |
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Looks like definitions have tripped us up once again, Lord Chane. I agree making use of another's skills and assets is acceptable while abuse is unacceptable. On that basis, I concede your point.
All in all I don't think any of us are totally black or totally white. Lord Chane, I think you will agree there are cases where an alliance must be ended. As a game evolves, needs change and often the allied parties cannot agree on how to satisfy these changes. The solution is often a change in treaty status. (Wouldn't it be nice to go from "partnership" to "trade alliance" without starting over?) By the same token I think Geo would agree that sometimes it is not just a good idea, but absolutely essential to hang on to a treaty. Your ally may be overbearing, threatening and unreliable, but without him you are nothing. Here, you hang on in a perpetual state of fear hoping and planning for a better future. Okay, I said a lot of nothing there and said it in a wishy-washy manner http://forum.shrapnelgames.com/image...ies/tongue.gif I just want to add, I have no real solution for the orignal problem that Slynky presented. I too, have had my feelings hurt at times plalying SEIV. I have managed to adjust my outlook so that I can get past these crises quickly. It helps immensely that the SEIV crowd is the most gentlemanly (or ladylike) crowd I've ever dealt with. They don't rub it in, they help you get over it. Slynky, I too advise you take some time off. A couple weeks or a month. When you come back, pick and choose your games carefully. Y'all come back now y'hear! http://forum.shrapnelgames.com/image...es/biggrin.gif |
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Lord Chane, while I still disagree with some points, I can agree to your list of "betrayals". I consider what you mentioned bad style too, I would not do it, but paranoid as I am I would not rely on my allies to feel the same - unless their past action in the game have given me a more safe feeling.
But you have left a huge grey area. There still is a difference between using an alliance to move fleets in the systems of the soon-to-be enemy, braking an alliance without notice, or declaring every action XXX turns earlier, for example. This attacking without notice is getting even greyer when there have been tensions before, and you see large fleets assembled, and even expect an assault by your ally. Another problem is the term "ally". In most games, you usually are "allied" via a TR treaty with everyone you are not at war with, just because of the mutual benefits of such a treaty. I do not consider such a mere formality a real alliance, for example. I also think it takes a bit the tension, and thereby the fun, out of the game if you can rely 100% on everyone else in the game. Political maneuvering is nice http://forum.shrapnelgames.com/images/smilies/wink.gif. But downright lying, and what else you described as "betrayal" is something different. Still, there is not only black or white, I think we agreee which is which, but what about the grey areas, which are the biggest? I do not think there are general, "right" rules of behaviour for any situation in the game. And no one has the right to impose his personal, subjective view of these grey areas on every other player. This is a matter of personal style. |
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My biggest weakness in competitive PBW games is that I like to role-play my empire all the time, even in games where role-play is not a declared part of the game! Unfortunately I always tend to play that peaceful push-over race that often neglects the chance to take advantage of expansion opportunities through force. [img]/threads/images/Graemlins/Cold.gif[/img]
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Roleplaying is nice, regardless in what type of game. http://forum.shrapnelgames.com/images/smilies/smile.gif
It is just not a very good choice to roleplay a mackerel when entering in a piranha basin http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Slynky\'s Demise
He said, as the Aether lords begged and scraped at his table for whatever scraps he chose to send their way...in the hopes of preserving their existence...(NGC4)
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Ok, after reading your list of specfic examples I'd have to say maybe our differences here are more ones of semantics. I don't think I've even flat out lied to someone as in telling them that we have a rock solid treaty for X number of turns and then pulling a sneak attack three turns before it ends. I have occasionally allowed them to feel like we are allies, while being intentionally vague about how long it is to Last. People will very often hear what they want, regardless of what you actually say. My sins would be more of ommision in that case.
I have on occasion enterered into negotiations for a treaty with absolutly no intention of joining an alliance. Just to buy time so that I can attack. Is it bad faith negotiations? Perhaps. But it's negotiations. It wasn't an actual alliance. I might have a person I am in alliance with, and give "aid and comfort" to their enemy. Not that I would neccesarily tell them what my allies plans were, but I might also "forget" to mention to my ally that there might be a build up of this third parties forces in an undefended sector. http://forum.shrapnelgames.com/images/smilies/happy.gif The main thing that is an irritant to me is when you join an alliance with someone and they assume you are joined at the hip. If you don't give them every piece of technology you have they feel like you are not being a good ally. Mainly because I think that style of play is simply boring, but also because I don't want to help them that much. And you always have to attack everyone they are at war with? Even when it's not in my interests? That's no fun. Your real life examples are most definetly apples to oranges. Honestly I am strugling not to be personally offended at some of your comments here. If you think just because I'd break some of your own personal unwritten rules in an SE4 game that I would be the kind of unethical person that would injure another human being, you really are way off base. Puposly hurting someone in a sporting event is wrong. It is most definetly against the rules in every organized sport I know of. Any player that would do it, or coach that would encourage it has no business being in teh sport. Whether or not you could do it and get away with it is possible, but doesn't change the fact that it's wrong. That's the point I'm trying to make to you here. I'm not talking about doing stuff in SE4 games that is wrong, but being able to get away with it. I'm talking about doing stuff that is perfectly acceptable, but that you somehow have decided is wrong. And your guy that left Clevland and went to Salt Lake, I don't know anything about pro basketball, but that's not ethics guy. That's business. Pro sports is millionaire players negotiating with millionaire owners. If you were no longer happy at your job and got a better offer wouldn't you go? Quote:
As far as competing in real life for a girl, or a job. In that case, yes, someone's going to get the girl or the job and someone isn't. But it doesn't mean you have carte blanche to do anything you want to the other person. You still have to follow the rules of soceity. You do the best to sell yourself, and hope they pick you. But even there it's not a zero-sum game. There are always more jobs, and more girls out there. As you gain life experience and perspective you will learn that. |
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Also, remote mining income does not get added to trade treaty production. With the increased power of remote mining in Adamant, you can easily get away without many treaties... Also, it makes income from treaties have even less of a doubling/tripling effect, due to part of your income not participating in trade treaties. |
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Well, I had a good time at Dragon*Con (and was even able to forget "the game" and recent events/discussions for, I'd say, 98% of the time).
But here I am, catching up on the Boards, and getting the same "dreary" feeling again. Noticed by my wife, she said, "Baby, don't get upset again and quit just about the only game you've played for over 3 years.". Yes, I DO enjoy the game. Only MOO (and MOO2) has ever "kept" me for so long. I'm sorry I started a controversy. I intended this thread as a commentary as to my reactions of late and withdrawels from games (as well as my explanation for never playing multi-player games again). I've read, with interest, all the comments made since I left for Dragon*Con. I'll admit, before my comments, that I am prejudiced toward Lord Chane's comments not only because he's my best friend but because he's lived his life just exactly as he has commented in his Posts. There were times when he was my supervisor and ANYTHING that I did that merited noting, he made absolutely sure that everyone important knew I was the one who did it. And he has done the same for other staff NOT as close as we are. That's just the way he is and the reason why I'd work for him anywhere, anytime. And play a game of SE4 with him anywhere, anytime as a partner...whether we started the game as designated partners (or met in a game and decided to make a treaty). I trust Geo quite a bit, too. As he alluded to in Posts, he is very explicit about his treaties and how long they Last. If he says "We will be in a treaty till turn 30", I know he might attack on turn 31. If he says "I won't attack you without 3 turns notice", I believe him. Now, during a treaty with Lord Chane or Geo, let's talk about "secondary" pieces of trust. WIll Lord Chane tell another person (not treatied with me) I'm building up an attack fleet? Nope. No doubt at all. Will Geo? Not sure. But, Geo never discussed those parameters and I understand his game to be of such that he considers that honoring his treaty. No need to go into whether that is right or wrong. I'm just pointing out what I think to be a difference in both their points of view. I would also submit that I would expect most every player to prefer the kind of treaty Lord Chane would offer. I also think it's a waste of time to debate who is right or wrong (and I think Lord Chane stated that). More directly to the point, and as an additional explanation of why I quit the "Tourney", I think it's natural for people to not want to play as an ally to a person they cannot trust. I also think that people who will use any method possible to win a game are more likely to do the same in life. Said another way, a person you can trust in a game where a mere win is bragging rights is also a person you are probably better posting your faith in in real life. (not saying they wouldn't backstab you but that it's less likely) Adding to my list of thoughts--I'll try to explain it without insulting anyone--I believe that people who cheating, backstabbing, spinning white lies, and bending the truth (etc.), are the kind of people who will never understand those people who don't share those kinds of beliefs/tactics. Said in another way, people who believe the (questionable) tactics I listed above will never understand the viewpoint of those who don't share those approaches. They can debate till their fingers have grown tired of typing...and still not agree. And that's fine. I think all anyone needs to understand is that the "honest" (to encompass a concept in a single word) players will learn who are like them and who are not. And given no new players to PBW, games will (generally) polarize to the point that those of one ilk will gravitate toward games comprised those of similar feelings. Which means there will be games of people who know they can trust the other players and games of people who will always look over their back. And, that's fine, too. It will also result in people like me who will never play another game of multiplayer. Call me a baby. Call me a sore loser. Call me anything you want. But I'm in the game for entertainment. EVERY game I have ever won has been done so within the limits of what I feel to be honorable. Though I am not the most succesful player around, I feel good that I didn't find some way to screw over someone that I had a treaty with in a game in order to put another notch on my win column. So, in a world of "cutthroats" and "doormats", I may not be at the top of the pyramid of game-playing or making as much money as I could if I had screwed coworkers over. But I get much more sleep. I remember someone who posted a message over a month about about "Nice guys finishing Last". It was a good thread and some people believed that nice people DO finish Last. Working in reverse (life to games direction), I also believe those to be people who feel same way in games. (my way of trying to prove what Lord Chane was saying...that people who think it's OK to lie in a game are more likely to believe it's OK to lie in RL...and vice-versa). I believe what I have written. I also believe those who "live by a different" code will believe I just don't understand. That is also the reason why I'll not waste any more time trying to "convert" those who differ in opinon. I have better things to do with my like than "typing at a wall". And the reason why this is my Last post. |
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I love that this post ends with your sig:
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce) http://forum.shrapnelgames.com/images/smilies/wink.gif |
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A man sees a beautiful woman in a bar. He walks up to her and strikes up a conversation. After chatting a bit he asks her if she'd be willing to sleep with him for a million dollars. "Sure!", she says. "How about for five dollars?", the man asks. The woman is outraged! "Of course not!", she replies, "What sort of girl do you think I am?" Smiling, the man answers, "We've already determined that. Now we're just haggling over the price." Quote:
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As you said, I suspect we really aren't that far apart on what behaviors we do and don't find acceptable in the game. More a matter of definitions and semantics I think. I don't think you and I have been in that many games together. You've never done anything I found objectionable and I've never heard anything negative about you. In fact, I was surprised when I read your post, the one that got me writing these Posts, because from what I know about you it seemed out of character. I've never met you and only know you from the limited dealings we've had in SEIV and here on the forum. That aside, you strike me as a nice guy. I don't have any problem with you and the bad traits and examples I've used in this thread were to describe win at all cost personalities, not you. Despite your post, I don't think that you are truly a win at all costs player. I can't express my opinion though without making reference to your post. Please remember though that it's the issue I'm attacking, not you as a person. |
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Lord Chance. What I mean about determining the difference between in game and out of game.
Example. Looking at what I post at shrapnel and using ingame to proove to other players that I cannot be trusted and should be taken out. Getting threating emails because of ingame stuff , Getting slandered because of ingame stuff. To me it is a clean slate with every player every game. I read an empires descriptions. If they state they are a filthy backstabbing race... I heed the warning. Early in the game. If it is a peaceful race.... and they do not play it or there is no rp from that race... I watch out... Some players i like to play with due to their rping... some because I know I will have good fights with. That is a fortunate side product of getting to know players. But I still clean the slate with them. But unfortantly not everyone plays to win. I know I do not play to win. I play for enjoyment. Which is created due to ingame experiences. Trechery , Alliances, Backstabbing, Role Playing, Harsh decissions, political victories and defeats. They are all what makes a game. The final outcome is some one has to mop the map. But getting it dirty is where the fun is at. I find if you play a game not caring if you win or lose really allows you to enjoy the game as a game. I do not understand this idea that if a player plays one way then they must be like this in real life. People act differently with each social society that they are a member of. Take Geo as an example playing a game of SEIV on PBW , posting on shrapnel and (making up the rest ) going to work and then coming home to his family and then going out to play a game of ball. You have many social socities that Geo is a member of here. What Geo choses to do in the one game of SEIV such as playing a game to win via game routes to win is 100% socially acceptable within a seiv game between the players who are playing the game. In the other socities that Geo is involved in these activites are unacceptable or not goals that one strives to achieve in those social socities. ( typing bad as usual ) Perhaps the closest thing would be his ball game. But that may just be a league of lob ball that he has decided to join for exercise and as a way to keep in touch with old friends. Then the goal would be to be competitive and enjoy an evening out that is healthy. Winning is a bonus and is only important for a few games during the playoffs. Guess what I am trying to say here is that in a game of SEIV Geo can be a SOB and this does not mean that in every other aspect of his life he must be a SOB. We are lucky that Geo is what he is in the PBW world and in the shrapnel world. He is opinionated. He is of a strong character who will post what his opinions are and will back them up. He will reach out and attempt to help people when he feels he can or if he feels there is a chance to make someone enjoy their day. Geo also devotes quite a bit of his time to the community and does this knowing that it can affect the other aspects of his life. This is the geo that i know ( as well as the in game one ) As for the other parts of his life. I do not know them. Nor do I need to know them unless we end up neighbours or work together. Then I would get to know those aspects as well in our relationship. But I am quite happy with shrapnel , PBW and gaming. And I am very glad that I have had the oppertuntity to get to know Geo in those parts of his world. Likewise I am sure he is happy to know me in those aspects of my life. I also know that I do not take one game of seiv and paint a picture of geo outside of the game. Due to the fact that it is a game. And nothing more. And one game at that. If you happen to see a pattern... You have the option to go on that in the next game and miss out on some aspects of that game's story because it is the way you play. Again I do not play that way. And treat each game differently depending on the race I play. The Last few games I have played the Nostro... Who seem to like politics far more than fighting and will do anything to keep the peace in the galaxy. I also play a race called the Augmentation who hate everyone but ingame story has caused the race to work with one of its enemies to defeat an even more powerful enemy. ( it occured while we were at war. A more powerful enemy came in and attacked... ) This relationship has streched to fighitng another powerful group of allied races... Due to the crazyiness of our partners young and inexperienced leader. but the augmentation know that the relationship could end depending on who is in charge ( 4 governments in 210 turns ) I aslo play a race called SRM-10 who would sell your empires planets for a few destroyers if they got the chance. They would then attempt to tie you down with years of paperwork to pay for the transaction. They are all different and I am glad that the people who play in games with me give me a chance every game to develop the empire and to develop the story that unfolds for that game. For it would not be fun to enter a game and go. Hmm.... Lets hope I end up beside the following players because they play like this everygame so I can work to get rid of that player who I do not like from six games ago. It is late and I was paged for work while on vacation. Geo... Sorry for using you as an example. And if I offened please forgive. Slynky I am sad and disappointed to see you leave. It was good knowing you here and at pbw. I will miss reading your Posts. Roanon.... you do not like having to agree with me http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
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No problem Tesco. You have actually done a better job of describing what I was trying to say myself.
Lord Chane, I know you didn't say that specifically I was a bad person. What you were doing was making a broad generalization. You were saying if a person would do A then therefore they would also do B. Since I admit freely that I do A, by your logic you must think I am capable of doing B. You don't owe me an appology. You didn't say I would do B. I was being overly sensitive. Sorry about that. |
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I believe it's an established fact that the anonymity the internet provides encourages people to speak more freely. Simply put, people feel freer to speak their mind in email and in forums when they don't have to confront the person they are talking to, the recipient may not be able to identify them at all, and there is a vastly reduced chance of incuring consequences for what they say or the way they say it. If we can accept that as valid, then I submit that a person who speaks very carefully on the internet is also more likely to speak very carefully in person. It would then seem to follow that a person who speaks with total disregard in person would be vastly more likely to "let it all hang out" on the internet. So doesn't it seem reasonable that a person who would behave badly in real life is more likely to do so in a game, where there are fewer ramifications for their actions? |
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No, of course if I encountered someone dressed like this in a public place I would have concerns. And it would be for good reason. People often dress in such a way to demonstrate their affinity for that particular set of beliefs. Not everyone that dresses that way believes that way, and I wouldn't support tossing people in jail based on the way they dress, but it would give me a preconceived notion about the person. But again, your example is flawed. We are talking about a game, while you are giving real-world analogies. If I was playing a strategy set in WWII era earth, and an opponent chose to play as a Nazi country, I would not take this as an indication that they were sypathetic to those political beliefs. |
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Take Geo as an example playing a game of SEIV on PBW , posting on shrapnel and (making up the rest ) going to work and then coming home to his family and then going out to play a game of ball. Quote:
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I would like to keep it simple and just say that for me the line is cheating. Of course that would require everyone to have the same definition of what is cheating, and then we start our debate all over again. I guess maybe that's the point you've been trying to make all along. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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In my experience, the vast majority of people that take the time to write a race description play by it... Quote:
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Alarik |
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There is also the much more peaceful Kazharii Imperium, which really isn't an imperium, I just like the name. http://forum.shrapnelgames.com/images/smilies/wink.gif
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