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-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

Soapyfrog September 18th, 2004 12:58 PM

Re: Fools Lament II - Newbies Welcome
 
So let us say we will do 24 hour quickhost until turn 20 and then 48 hour quickhost thereafter. Any objections?

Nappa September 18th, 2004 02:05 PM

Re: Fools Lament II - Newbies Welcome
 
that sounds good to me.

Soapyfrog September 18th, 2004 02:20 PM

Re: Fools Lament II - Newbies Welcome
 
I am going to kick off the server Sunday evening just in case any stragglers want to join, so get your pretenders uploaded if you haven't already!

Soapyfrog September 18th, 2004 06:48 PM

Re: Fools Lament II - Newbies Welcome
 
Nasty Edition research is set to standard research by default.

Are people ok with this, if not does anyone know how to mod the scenario so that research is set to hard?

Huzurdaddi September 18th, 2004 06:52 PM

Re: Fools Lament II - Newbies Welcome
 
It's actually ok. Considering the number of gems that are getting pumped into everyone's economies I'm sure that they are going to want to spend them.

baboune September 18th, 2004 06:53 PM

Re: Fools Lament II - Newbies Welcome
 
I am just afraid of research being so fast that I wont be able to adjust, and as a newby get crushed...

archaeolept September 18th, 2004 07:00 PM

Re: Fools Lament II - Newbies Welcome
 
you need to know the appropriate command and put it under the scenario specialties.

something like

#research 2 or #magicresearch 2

also you'll need to edit the .map to change the #features to 75

knowing the commands for setting HoF to 15 and commander renaming on would also be very nice...

perhaps

#renaming 1

just mod the file and see if it works in a test http://forum.shrapnelgames.com/images/smilies/happy.gif

edit: nope those renaming and research commands weren't the right ones

Ahh - just delete the #scenario from the .map

http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan September 18th, 2004 07:01 PM

Re: Fools Lament II - Newbies Welcome
 
You can change both the HoF and renaming in-game. I have yet to see a command about the research setting in the mapmodding file however; hopefully it has been forgotten in the documation, and does exist, but I am not positive about this.

Actually, just removing the #scenario flag seems to work fine. It allows you to set up all standard settings as usual, without removing the special commanders/starting sites. Make sure not to disable "Special starting locations" however, and it *should* work out. I was also beaten to it in this contest of cross-edits. *Waves at the poster below*

Nappa September 18th, 2004 07:49 PM

Re: Fools Lament II - Newbies Welcome
 
I'm about to take off to visit my GF. I won't be back until late Sunday night. Don't start without me http://forum.shrapnelgames.com/images/smilies/happy.gif

deccan September 18th, 2004 08:59 PM

Re: Fools Lament II - Newbies Welcome
 
Please let me know if it's going to be standard or difficult research. Makes all the difference.

Soapyfrog September 18th, 2004 09:19 PM

Re: Fools Lament II - Newbies Welcome
 
Well I am going to make it hard research as stated in the first post. Is that bad?

deccan September 18th, 2004 10:55 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Soapyfrog said:
Well I am going to make it hard research as stated in the first post. Is that bad?

No, this was what I was expecting and what I planned for. If you were to suddenly change back to normal research, I would have wanted to take Pythium back or something.

Yossar September 18th, 2004 11:01 PM

Re: Fools Lament II - Newbies Welcome
 
Ok, I'll try as Mictlan.

deccan September 19th, 2004 12:34 AM

Re: Fools Lament II - Newbies Welcome
 
Question: Sea Troll kings produce water gems each turn. Are these allowed?

Yossar September 19th, 2004 12:39 AM

Re: Fools Lament II - Newbies Welcome
 
They better be allowed or these house rules are getting really silly.

The no blood stone thing is already pushing it. Has anyone ever mass produced blood stones for the earth gem? It's by far the most expensive free gem out there.

archaeolept September 19th, 2004 12:46 AM

Re: Fools Lament II - Newbies Welcome
 
i've mass produced blood stones but only w/ the forge up

otherwise, yeah, they are expensive and difficult to exploit, and provide a fairly important +1 earth bonus for mictlan and aybsia especially.

Soapyfrog September 19th, 2004 11:43 AM

Re: Fools Lament II - Newbies Welcome
 
Sea troll kings and troll kings are fine. They are expensive, and require upkeep, so they do not yield the kind of growth curve that fetishes/stones/clams do.

Blood stones may be the most expensive free gem producer out there but its still cheap. I have mass produced them without too much trouble as Abysia. Granted they are not as good as clams and fetishes...

As for being an important +E boost, you should be able to do fine with earth boots and staff of elemental mastery... how many +E items do you need?? http://forum.shrapnelgames.com/images/smilies/wink.gif

Also eliminating fetishes/stones/clams makes the forge a little less of a game winning global. Still very good! But not grotesquely awesome http://forum.shrapnelgames.com/images/smilies/wink.gif

baboune September 19th, 2004 12:09 PM

Re: Fools Lament II - Newbies Welcome
 
Are all pretenders uploaded?
If so can we start?

Soapyfrog September 19th, 2004 12:17 PM

Re: Fools Lament II - Newbies Welcome
 
Missing Pangea and Ctis... Also I must edit the mapfile.

Cainehill September 19th, 2004 12:29 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

archaeolept said:
i've mass produced blood stones but only w/ the forge up

otherwise, yeah, they are expensive and difficult to exploit, and provide a fairly important +1 earth bonus for mictlan and aybsia especially.

Also for races whose mages don't have any feet and can't wear earth boots. Several of the races that are left open are affected by this.

Soapyfrog September 19th, 2004 12:45 PM

Re: Fools Lament II - Newbies Welcome
 
Those poor legless bastards!

At least they can still use the staff of elemental mastery so they ought to pull through.

Ok new .map file uploaded to the webpage. You can download the zip directly at:

http://www.soapyfrog.net/dom2/oraniane_1_1.zip

daesthai September 19th, 2004 07:00 PM

Re: Fools Lament II - Newbies Welcome
 
c'tis is uploaded now...i think I did it right, anyway. =)

Soapyfrog September 19th, 2004 07:09 PM

Re: Fools Lament II - Newbies Welcome
 
Yep! Only Pangea to go...

Don't forget to download the updated map file.

Soapyfrog September 19th, 2004 07:44 PM

Re: Fools Lament II - Newbies Welcome
 
Whoops did someone hit "start game"?

Soapyfrog September 19th, 2004 07:46 PM

Re: Fools Lament II - Newbies Welcome
 
Someone hit start game but Pangea is not yet uploaded. Anyone know if its possible to back up a step?

Cainehill September 19th, 2004 08:18 PM

Re: Fools Lament II - Newbies Welcome
 

Yep. You back up to starting the game all over and everyone re-uploading their pretenders.

And this time, you set the game so that people can't start it.

Soapyfrog September 19th, 2004 08:42 PM

Re: Fools Lament II - Newbies Welcome
 
Huzzah! And how does one do that...

Soapyfrog September 19th, 2004 08:45 PM

Re: Fools Lament II - Newbies Welcome
 
Ha, no need to re-upload.

You simply restart Dom2 and set up a network game with the same name/port and all is well.

Good to know!! So the moment Pangea uploads their pretender, we can kick it off.

Nappa September 20th, 2004 04:07 AM

Re: Fools Lament II - Newbies Welcome
 
I'm done. I noticed that in this thread you said v2.13 but the site says 2.14. Does it matter?

Yossar September 20th, 2004 04:40 AM

Re: Fools Lament II - Newbies Welcome
 
You can play with either Version on your computer. You might have problems viewing battle replays with the wrong Version, though. 2.14 seems to be a fixed 2.13 so I don't see a reason for the server not to run it.

And since everyone seems to be uploaded, I guess I'll start the game.

Peter Ebbesen September 20th, 2004 09:09 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

archaeolept said:
Ahh - just delete the #scenario from the .map

http://forum.shrapnelgames.com/images/smilies/happy.gif

Just be damn careful, if you do that, that you do not override some of the more important settings. E.g. if you remove the #scenario, you can set the number of starting provinces, and this number does not take the number of provinces granted in the scenario file into account.

Anyhow, have fun spellslinging. I predict a weird game for you all, as some of the special sites can have a substantial influence on strategies if you let them. E.g. certain nations are rather more dangerous summoners than they are usually, and an Iron Faith Ulm going for massed Templars and a decent blessing might even be feasible.

...And don't play with a human Atlantis without R'lyeh and/or Ermor, or they will slay you all.

For those (if any) unaccustomed to special sites that let you enter them, they can be entered by one commander (usually a specific magic type commander) per turn only, by giving him the strategic "enter site" command. If you have a monster-generating site, it nearly always pays off to park mages there for permanent summoning over time. Some of the troops granted are not negligible.

deccan September 20th, 2004 09:39 AM

Re: Fools Lament II - Newbies Welcome
 
We have no water nations in this map, but this means that Ermor will have free rein of Atlantis' provinces since they're controlled by AI.

I think that some nations have better advantages that others. Conjuration and Construction bonuses rock. Alteration bonus (Pythium) is less cool because there are few early game Alteration rituals.

Soapyfrog September 20th, 2004 09:42 AM

Re: Fools Lament II - Newbies Welcome
 
Server is up and running.

We'll do 24h quickhost until turn 20 then go over to 48h quickhost (unless there are objections).

Server is running v2.14.

Quote:

Peter Ebbesen said:
Just be damn careful, if you do that, that you do not override some of the more important settings. E.g. if you remove the #scenario, you can set the number of starting provinces, and this number does not take the number of provinces granted in the scenario file into account.


Yeah I carefully tested it a few times to discover all the pitfalls. Tricky... it would be WAY easier if you could set all the game options in the .map file! Well maybe you can but I couldn't figure out how http://forum.shrapnelgames.com/images/smilies/wink.gif

Peter Ebbesen September 20th, 2004 12:35 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

deccan said:
We have no water nations in this map, but this means that Ermor will have free rein of Atlantis' provinces since they're controlled by AI.


Set the AIs to impossible as the map is intended for, then.

Quote:


I think that some nations have better advantages that others. Conjuration and Construction bonuses rock. Alteration bonus (Pythium) is less cool because there are few early game Alteration rituals.

First, it is damn sure that some nations have better advantages than others. While I have tried to achieve a modicrum of balance, the Nasty Edition has primarily been designed for SP use, and thus it is practically guaranteed to be unbalanced in some respects. So? The challenge is to do the best with the hand you are dealt rather than make everything equal or wishing you had somebody elses hand. (The real challenge, of course, is to steal their hand and make their advantages yours. http://forum.shrapnelgames.com/images/smilies/happy.gif) In fact, it is vitally important to inspect the map and your starting position before designing your Pretender, as some starting positions enhance strategies that are otherwise not common.

Some nations definitely have better long-term ritual advantages than others. Likewise, some nations have better short-term advantages, recruitment, or leaders that they should attempt to use to achieve advantage.

You mention Pythium. Instead of focusing on what they have not (Conjuration 50%), focus on what they have: Alteration 20% and Enchantment 20%, both of which can be valuable in the long run even if they are not suited for building the entire game strategy around, more astral gems than you can shake a stick at, access to cheap elemental research wizards from the Castle Arcanum that can complement the standard Theurgs very well and are not vulnerable to mind duels, and a starting leader, Peter Magus the FFAAEE Warrior Mage, who comes fully equipped with decent beginning items and neatly plugs the initial Fire/Earth lack of Pythium. (Strip and give the items to a decent SC pretender if that is your cup of tea, Peter Magus can always be used as a very versatile forger) Even better the Castle Arcanum should have decent recruitment of tough heavy cavalry as well.

Now, if you want to think of something more scary than Conjuration 50 in the long run... Think of the Jotun owned province of the Triple Peaks... Positively scary. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Soapyfrog September 20th, 2004 12:51 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Peter Ebbesen said:
Set the AIs to impossible as the map is intended for, then.


I set them to medium as some of the newer players had concerns about competing vs AI opponents http://forum.shrapnelgames.com/images/smilies/wink.gif

If that gives Ermor a big advantage we'll just have to GANG UP HIM!! GET HIM GUYS!!! *sounds of repeated boots-to-the-head, followed by groaning*

http://forum.shrapnelgames.com/images/smilies/laugh.gif

deccan September 20th, 2004 10:05 PM

Re: Fools Lament II - Newbies Welcome
 
A favor if possible: I'd like to ask that a note be posted here whenever a new turn is up, because starting up Dom2 just to connect to see if there's a new turn is a real drag for me. Thanks.

Soapyfrog September 21st, 2004 09:34 AM

Re: Fools Lament II - Newbies Welcome
 
Ok. We are on Turn 2.

archaeolept September 21st, 2004 02:04 PM

Re: Fools Lament II - Newbies Welcome
 
deccan - its far easier to create a desktop shortcut specifically to the game. then its just a quick click/doubleclick to check the status.

Soapyfrog September 21st, 2004 02:29 PM

Re: Fools Lament II - Newbies Welcome
 
It's true: I won't remember to updated this thread every time we play a turn.

daesthai September 21st, 2004 06:53 PM

Re: Fools Lament II - Newbies Welcome
 
How do I make a shortcut point specifically to the game?

Alneyan September 21st, 2004 07:12 PM

Re: Fools Lament II - Newbies Welcome
 
There is a file called command_line_switches.txt in your doc repertory. In order to make a shortcut for a game, create a shortcut of your Dominions exe, go to Properties => Shortcut, and select the Target field.

You should add the commands --ipadr [IP] --port [XXXX] after dom2.exe, with the IP of the server and the port of the game. For example, it could give the following for a Mosehansen game (Yarnspinners in my example):
C:\dominions2\dom2.exe --ipadr mosehansen.dk --port 2292

Hope it helps!

Yossar September 21st, 2004 08:37 PM

Re: Fools Lament II - Newbies Welcome
 
Make a copy of the Dom 2 shortcut, click on properties and change target to:

C:\games\dominions2\dom2.exe --tcpclient --ipadr soapyfrog.no-ip.info --port 2345 --nonationsel

That's in windows and your dom2.exe directory might be different.

daesthai September 21st, 2004 08:55 PM

Re: Fools Lament II - Newbies Welcome
 
Thanks folks!

archaeolept September 21st, 2004 09:45 PM

Re: Fools Lament II - Newbies Welcome
 
here's one of mine, for instance:
two other useful switches are, i find:

--res 1065 806
(creates the game in a window of whatever size you specify)

--clickvol 0
(gets rid of that annoying click noise. hell, maybe later patches already got rid of it - I just need to be sure ;-) )

baboune September 23rd, 2004 07:24 PM

Re: Fools Lament II - Newbies Welcome
 
Humm.. C'Tis you are around?

You did not play your turn yesterday, and it seems that you have not played today...

Soapyfrog September 23rd, 2004 07:48 PM

Re: Fools Lament II - Newbies Welcome
 
Yes, wo ist Daesthai?

Also: any mod which wants to move this thread to the MP forum please feel free!

baboune September 24th, 2004 05:30 PM

Re: Fools Lament II - Newbies Welcome
 
I guess he disapears... He must have had no believer left...

Not joking: what do we do? Replace him with an I?

Soapyfrog September 24th, 2004 06:26 PM

Re: Fools Lament II - Newbies Welcome
 
I sent him a PM. Hopefully we'll get some news...

Yossar September 24th, 2004 09:02 PM

Re: Fools Lament II - Newbies Welcome
 
Why would someone join a new game and then disappear without going AI before turn 5? Maybe his computer exploded.

Soapyfrog September 24th, 2004 09:19 PM

Re: Fools Lament II - Newbies Welcome
 
Hey guys the server is going down for a little bit, sorry for any inconvenience.

It should be back up by 1:00am EST.


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