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Re: Map troubles
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Edit : Bah! My first modification before posting stripped the attachment, and now I'm told I can't edit my own post to add the attachment. Look at the next post for the files. |
Re: Map troubles
Here's the map image (.tga) and map information (.map) files. Feh. Bite me. The new Shrapnel Boards apparently won't allow attachments submitted via the Opera browser - I keep getting "We cannot Proceed." "All of the required fields are not filled in", which is bogus since all fields are filled in. So : copy your faerun_large files to a temporary directory. In the temp directory, rename them from "faerun_large.tga" and "faerun_large.map" to "faerun.tga" and "faerun.map" respectively. Copy the files back to the map directory, and you should be good to go. |
Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
Thanks Cainehill, that worked. I hope i'm not playing on a slightly differnt map though. Is this because of a recent revision in the map files?
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Re: MP Game - Faerun Pirates
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Then he made a faerun_small map, with the same background, but fewer provinces and thus a different speckling of diamonds to represent them. |
Re: MP Game - Faerun Pirates
I didnt mean a second game , I undertsand that part , meant why 2 forums!
frosted flake |
Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
Looks like we're going to have a turn 1 stale.
Who's playing R'lyeh? Don't see anyone taking it in this thread (and yes, I know it wasn't required, but it still would've been polite). |
Re: MP Game - Faerun Pirates
I'm fairly sure R'lyeh just staled.
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Re: MP Game - Faerun Pirates
The Pretender that is in the R'lyeh slot is not mine, but I had been in the first game as R'lyeh. I would be happy to continue on in the position, but didn't want to step on anyone's toes.
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Re: MP Game - Faerun Pirates
The cheat detection just went off for Mictlan, is it a legitimate alert, or caused by some known issue?
Edi |
Re: MP Game - Faerun Pirates
I dont know what happened but i can send my password to Catquiet so he can control my turn.
There is a problem with my slaves. ...edit.... I sent a mail to ilwinter and just got the info that it will be fixed in the next patch 1.15, it was a know issue about sacrifices. I'll destroy the "bonus" virgins as soon as possible without take any profit from 'em. Please Cat control my turns so players can feel more sure about it. If you want more info pm me. |
Re: MP Game - Faerun Pirates
Pwd sent to Catquiet in pm
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Re: MP Game - Faerun Pirates
Never mind if it's a known issue. I really don't care. Only my second MP game, so I don't know what stuff sets the cheat detect off (never paid much attention), but I do know there are several unresolved issues on that score and figured it's probably one of them causing the alarm.
And looks like whoever said the Vanheim start location isn't all that good to begin with was right... We'll see how soon I'm eliminated. http://forum.shrapnelgames.com/images/smilies/happy.gif Edi |
Re: MP Game - Faerun Pirates
I'll keep an eye on Mictlan's turns until he gets rid of the blood slaves.
Whenever this happens just send a few blood slaves to each nation. |
Re: MP Game - Faerun Pirates
Done, I have Airmailed some virgins to each player, next trn you should get them.
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Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
<---- a pimp in a pirates game http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: MP Game - Faerun Pirates
Is someone playing Marignon? They are still anon.
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Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.
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Re: MP Game - Faerun Pirates
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about
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Re: MP Game - Faerun Pirates
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1) register on mosehansen at: https://www.mosehansen.dk/cgi-bin/dom2.pl 2) Then go to: https://www.mosehansen.dk/cgi-bin/do...erun_Pirates_2 3) You'll see your nation listed as Anonymous, check the "That's me" box. |
Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
Don't worry about it, if theres no problem I was just curious.
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Re: MP Game - Faerun Pirates
Umm. Is it just me, or does the C'tis placement on this map really bite? I've got a Son of the Sun with a huge army and a fortress right next to me. Just south of me Orion and his knights hold a province with a few hundred troops, and I can't even go to sea since there is another SC out there. I can defend myself, so don't go wailing on me because of this post, but my capitol production bites because of this. Is it the same for all the other nations?
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Re: MP Game - Faerun Pirates
Linglich, the problem here is that the game was by the looks of it started on an older Version of the map, which had several problems.
The C'tis starting location is one of those, when I made the map I just slapped them in Mulhorand (thematically most appropriate) without checking the number of neighbors. One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income. If the game was started with the revised map file, there is no castle and you're out of luck. If this is indeed the first map file Version, Abysia is another nation that suffers from a sucky start location (Calimshan), if therevised, they're in Thay. I'm playing Vanheim, and no kidding about the comment that the start location is not good! I noticed that all the neighbor assignments in my start location are screwed up and hence my start sucks worm-infested donkey balls, but them's the lumps and I'm glad it's me getting them. There are also numerous other problems, mostly just incorrect or missing neighbor assignments all over the map. In any case, next week there will be a complete update of both Faerun maps, the targe files have had province borders added, and consequently movement options will be much clearer. Adding them has also allowed me to eliminate the incorrect and/or illogical neighbor assignments that are rife throughout the map. C'tis start location has also changed one province southward, so that they will have some resources available and don't have to contend with Horus-Ra right off the bat. Other changes include removal of most ready castles from indie provinces to prevent the kind of abuse that was possible for e.g. C'tis (taking income control of a pop 50000 province with a scout right off the bat, for example). Edi |
Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
I haven't done it myself - seems cheesy to do, at least / especially with a scout. Sending in a proper army is imo different. |
Re: MP Game - Faerun Pirates
I think it's cheesy to do, which is why I've removed most of the castles from the map in the revisions. I'm actually rather surprised that we're using the old map file, since there has already been one revision which did just that and addressed a few other problems as well.
That said, I used the scout tactic on the two indie castles in the Moonshaes (for a while, I've already conquered one and breaking down the gate of the other), but what with litle neighbors, atrocious movement possibilities (even with Vanheim) due to [censored] up neighboring and most provinces being <6000 pop, it's not as if there is going to be any impact on the game. Callidyrr and Corwell are hardly Waterdeep or The City of Shadows (which are both pop 50000), and I'm dead Last in almost all graphs. I can fend Atlantis off if they try anything now, but by the time I get off the islands, everyone else will probably be so far ahead of me that I'll get crushed like a bug despite taking advantage of the exploits on the Moonshaes. I wouldn't do the City of Shadows exploit, that's just so...cheating. I have some honor in games after all. Thufir, if you're talking about the Great Rift, I think that had a population of around 15000 or therebouts, so it could be considered cheating. it's not as if the place is overly tough to take over, except you'll need more men than usual to break the gates down (Guardians of Ulm in defense). It's no Hellgate Keep for sure. Edi |
Re: MP Game - Faerun Pirates
Additionally, while it might be cheesy to swipe the province income with a scout, Linglich is somewhat justified in using it, because I [censored] up the start location when making the map and he has no expansion options. Four neighbors to begin with, two of which are special SC provinces, are not exactly a recipe for a good starting position.
Edi |
Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
Thanks very much for the explanations. I may use the scout cheat, since everyone seems to think it justified in my case. My resources and money are very limited right now, and I have some big armies coming my way. If anyone does not want me to use it, please post here and I will refrain.
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Re: MP Game - Faerun Pirates
Sorry to be so green at this, but I am. Do I just send a scout into the City of Shadows? Do I need to attack after I send him in? I tried several single player games to try to practice this, but the Faerun map I have on my hard drive does not generate the fortresses.
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Re: MP Game - Faerun Pirates
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It doesn't need to be a scout - any cheap and handy unit will do. The essence of the trick is that when putting castles on maps, there's no way to setup the map so that the troops in the province either patrol, or break siege, the way a player would. So no matter how wimpy your attacking force, you can know that you'll be able to take the province, and its gold income, without fighting the indy force inside. |
Re: MP Game - Faerun Pirates
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I'll have the fixed maps available at the end of the week or the beginning of next week. Edi |
Re: MP Game - Faerun Pirates
I'm unable to log onto Mosehansen all of the sudden. Anyone else having a problem?
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Re: MP Game - Faerun Pirates
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Re: MP Game - Faerun Pirates
Any chance we could change to 48H hosting? I feel I have to rush my turns a bit to keep the pace...
Edit: Btw, I am playing Machaka (Wintermute on Moses). |
Re: MP Game - Faerun Pirates
I wouldn't mind 48 (or 48 QH) myself. |
Re: MP Game - Faerun Pirates
We are now on 48H quickhosting.
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Re: MP Game - Faerun Pirates
Thank you. By the look of the Ermor army strength graph you must have your hands full also http://forum.shrapnelgames.com/images/smilies/wink.gif.
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Re: MP Game - Faerun Pirates
48 hour QH? Heehee, it generally takes me all of three to five minutes to do my turns...
Yes, I'm pathetic, and probably the first one out of the game, even if I'm allowed to scratch along for a while yet. Indeed, the Vanheim starting position is, thanks to myself and my less than stellar border assignments, sodomized up the arse beyond belief, and I'll be uploading updated maps to my website (Whee, finally got one!) tomorrow after the Last minor tweaks. Still, it has been enjoyable, and I look forward to my inevitable trouncing... http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif Edi |
Re: MP Game - Faerun Pirates
I have to go away at short notice Early Wednesday until Friday afternoon - I am hoping you can hold the game until then.
Sorry, Thanks |
Re: MP Game - Faerun Pirates
168 hour quickhost is now in effect http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: MP Game - Faerun Pirates
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And we *are* going back to 48h QH tomorrow, right? |
Re: MP Game - Faerun Pirates
Wintermute? Are you alive? I believe it's been since sometime Tuesday (or earlier) since you took a turn...
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Re: MP Game - Faerun Pirates
Wintermute is CayseP here - feel free to send him a PM. |
Re: MP Game - Faerun Pirates
We are back to 48hr quickhost.
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Re: MP Game - Faerun Pirates
Nifty. Turin (Atlantis) didn't bother to post on _this_ game's thread that he was away for the weekend, so it looks like he'll stale. |
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