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-   -   MP Game - Faerun Pirates (http://forum.shrapnelgames.com/showthread.php?t=20978)

Cainehill September 25th, 2004 04:51 AM

Re: Map troubles
 
Quote:

Tyrant said:
I got Faerun large and Faerun small but no just plain Faerun. Where can i get the map?

Sorry to be lame, but i've looked in the usual spots and googled for it and i cannot find it.

You could simply rename (or better, copy and rename) the Faerun_large files to Faerun.map and Faerun.tga). Or, use the files I attach in a zip file - the new faerun_large map is better (but compatible with_ the original faerun map, but is easier to use with the Dominions overlays, so I include the original text ".map" file, but the improved ".tga" image file.

Edit : Bah! My first modification before posting stripped the attachment, and now I'm told I can't edit my own post to add the attachment. Look at the next post for the files.

Cainehill September 25th, 2004 04:58 AM

Re: Map troubles
 

Here's the map image (.tga) and map information (.map) files.

Feh. Bite me. The new Shrapnel Boards apparently won't allow attachments submitted via the Opera browser - I keep getting "We cannot Proceed." "All of the required fields are not filled in", which is bogus since all fields are filled in.

So : copy your faerun_large files to a temporary directory. In the temp directory, rename them from "faerun_large.tga" and "faerun_large.map" to "faerun.tga" and "faerun.map" respectively. Copy the files back to the map directory, and you should be good to go.

Catquiet September 25th, 2004 06:49 AM

Re: MP Game - Faerun Pirates
 
Quote:

Frosted Flake said:
Clever me just noticed new form ...why for the love of God do we need 2?

frosted flake

A couple of people got stuck with the wrong pretender. We restarted to let them upload new ones. The original Faerun Pirates has been stopped and disowned.

Tyrant September 25th, 2004 03:02 PM

Re: MP Game - Faerun Pirates
 
Thanks Cainehill, that worked. I hope i'm not playing on a slightly differnt map though. Is this because of a recent revision in the map files?

Cainehill September 25th, 2004 03:35 PM

Re: MP Game - Faerun Pirates
 
Quote:

Tyrant said:
Thanks Cainehill, that worked. I hope i'm not playing on a slightly differnt map though. Is this because of a recent revision in the map files?

It's the same map, but he (Edi) tweaked the colors to be a little darker (so that the neighbors overlay was more visible) and added the little diamonds to represent the center of each province, thus making flying and sailing movement move easier, as previously you couldn't tell where the provinces are, what with no borders and all.

Then he made a faerun_small map, with the same background, but fewer provinces and thus a different speckling of diamonds to represent them.

Frosted Flake September 25th, 2004 07:42 PM

Re: MP Game - Faerun Pirates
 
I didnt mean a second game , I undertsand that part , meant why 2 forums!

frosted flake

Catquiet September 25th, 2004 10:55 PM

Re: MP Game - Faerun Pirates
 
Quote:

Frosted Flake said:
I didnt mean a second game , I undertsand that part , meant why 2 forums!

frosted flake

Oh, that's a Feng Shui thing. Having two forums allows for better Chi flow.

Thufir September 26th, 2004 01:28 AM

Re: MP Game - Faerun Pirates
 
Looks like we're going to have a turn 1 stale.

Who's playing R'lyeh? Don't see anyone taking it in this thread (and yes, I know it wasn't required, but it still would've been polite).

Thufir September 26th, 2004 02:11 AM

Re: MP Game - Faerun Pirates
 
I'm fairly sure R'lyeh just staled.

Regen September 26th, 2004 06:33 AM

Re: MP Game - Faerun Pirates
 
The Pretender that is in the R'lyeh slot is not mine, but I had been in the first game as R'lyeh. I would be happy to continue on in the position, but didn't want to step on anyone's toes.

Edi September 28th, 2004 04:02 AM

Re: MP Game - Faerun Pirates
 
The cheat detection just went off for Mictlan, is it a legitimate alert, or caused by some known issue?

Edi

Navar September 28th, 2004 04:52 AM

Re: MP Game - Faerun Pirates
 
I dont know what happened but i can send my password to Catquiet so he can control my turn.
There is a problem with my slaves.


...edit....


I sent a mail to ilwinter and just got the info that it will be fixed in the next patch 1.15, it was a know issue about sacrifices.
I'll destroy the "bonus" virgins as soon as possible without take any profit from 'em.
Please Cat control my turns so players can feel more sure about it.
If you want more info pm me.

Navar September 28th, 2004 04:54 AM

Re: MP Game - Faerun Pirates
 
Pwd sent to Catquiet in pm

Edi September 28th, 2004 09:22 AM

Re: MP Game - Faerun Pirates
 
Never mind if it's a known issue. I really don't care. Only my second MP game, so I don't know what stuff sets the cheat detect off (never paid much attention), but I do know there are several unresolved issues on that score and figured it's probably one of them causing the alarm.

And looks like whoever said the Vanheim start location isn't all that good to begin with was right... We'll see how soon I'm eliminated. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi

Catquiet September 28th, 2004 11:24 PM

Re: MP Game - Faerun Pirates
 
I'll keep an eye on Mictlan's turns until he gets rid of the blood slaves.

Whenever this happens just send a few blood slaves to each nation.

Navar September 29th, 2004 04:44 AM

Re: MP Game - Faerun Pirates
 
Done, I have Airmailed some virgins to each player, next trn you should get them.

deccan September 29th, 2004 05:26 AM

Re: MP Game - Faerun Pirates
 
Quote:

Navar said:
Done, I have Airmailed some virgins to each player, next trn you should get them.

Wow, can I have some too? http://forum.shrapnelgames.com/image...es/biggrin.gif

Navar September 29th, 2004 09:34 AM

Re: MP Game - Faerun Pirates
 
<---- a pimp in a pirates game http://forum.shrapnelgames.com/images/smilies/happy.gif

Tyrant October 3rd, 2004 03:48 PM

Re: MP Game - Faerun Pirates
 
Is someone playing Marignon? They are still anon.

Thufir October 3rd, 2004 05:03 PM

Re: MP Game - Faerun Pirates
 
Quote:

Tyrant said:
Is someone playing Marignon? They are still anon.

Bale_Blackmoon claimed it here in the thread and I have seen the position played (occasionally, at least http://forum.shrapnelgames.com/images/smilies/wink.gif)

Krootish October 4th, 2004 01:18 AM

Re: MP Game - Faerun Pirates
 
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.

Bale_Blackmoon October 4th, 2004 01:35 AM

Re: MP Game - Faerun Pirates
 
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about

Thufir October 4th, 2004 01:56 AM

Re: MP Game - Faerun Pirates
 
Quote:

Bale_Blackmoon said:
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about

This game is being hosted by a server provided by Esben Mosehansen, which includes a nifty web front end that Esben wrote to specifically support Dom2 PBW. On that front end, when you look at our game, your position shows up as "anonymous". Here's what you do to claim the position on the mosehansen server:

1) register on mosehansen at: https://www.mosehansen.dk/cgi-bin/dom2.pl
2) Then go to: https://www.mosehansen.dk/cgi-bin/do...erun_Pirates_2
3) You'll see your nation listed as Anonymous, check the "That's me" box.

Thufir October 4th, 2004 01:58 AM

Re: MP Game - Faerun Pirates
 
Quote:

Krootish said:
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.

Probably no harm is being done, but that can likely be changed manually, if Catquiet asks Esben to do so.

Krootish October 4th, 2004 07:52 AM

Re: MP Game - Faerun Pirates
 
Don't worry about it, if theres no problem I was just curious.

Lingchih October 13th, 2004 01:19 AM

Re: MP Game - Faerun Pirates
 
Umm. Is it just me, or does the C'tis placement on this map really bite? I've got a Son of the Sun with a huge army and a fortress right next to me. Just south of me Orion and his knights hold a province with a few hundred troops, and I can't even go to sea since there is another SC out there. I can defend myself, so don't go wailing on me because of this post, but my capitol production bites because of this. Is it the same for all the other nations?

Edi October 13th, 2004 03:37 AM

Re: MP Game - Faerun Pirates
 
Linglich, the problem here is that the game was by the looks of it started on an older Version of the map, which had several problems.

The C'tis starting location is one of those, when I made the map I just slapped them in Mulhorand (thematically most appropriate) without checking the number of neighbors. One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income. If the game was started with the revised map file, there is no castle and you're out of luck.

If this is indeed the first map file Version, Abysia is another nation that suffers from a sucky start location (Calimshan), if therevised, they're in Thay. I'm playing Vanheim, and no kidding about the comment that the start location is not good! I noticed that all the neighbor assignments in my start location are screwed up and hence my start sucks worm-infested donkey balls, but them's the lumps and I'm glad it's me getting them.

There are also numerous other problems, mostly just incorrect or missing neighbor assignments all over the map.

In any case, next week there will be a complete update of both Faerun maps, the targe files have had province borders added, and consequently movement options will be much clearer. Adding them has also allowed me to eliminate the incorrect and/or illogical neighbor assignments that are rife throughout the map. C'tis start location has also changed one province southward, so that they will have some resources available and don't have to contend with Horus-Ra right off the bat. Other changes include removal of most ready castles from indie provinces to prevent the kind of abuse that was possible for e.g. C'tis (taking income control of a pop 50000 province with a scout right off the bat, for example).

Edi

Thufir October 13th, 2004 03:48 AM

Re: MP Game - Faerun Pirates
 
Quote:

Edi said:
One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income.


Actually, I would call that an exploit, and I was intending to ask about that. I've not done that on the location near me - do other players think that's a reasonable tactic to employ?

Cainehill October 13th, 2004 04:19 AM

Re: MP Game - Faerun Pirates
 

I haven't done it myself - seems cheesy to do, at least / especially with a scout.

Sending in a proper army is imo different.

Edi October 13th, 2004 05:51 AM

Re: MP Game - Faerun Pirates
 
I think it's cheesy to do, which is why I've removed most of the castles from the map in the revisions. I'm actually rather surprised that we're using the old map file, since there has already been one revision which did just that and addressed a few other problems as well.

That said, I used the scout tactic on the two indie castles in the Moonshaes (for a while, I've already conquered one and breaking down the gate of the other), but what with litle neighbors, atrocious movement possibilities (even with Vanheim) due to [censored] up neighboring and most provinces being <6000 pop, it's not as if there is going to be any impact on the game. Callidyrr and Corwell are hardly Waterdeep or The City of Shadows (which are both pop 50000), and I'm dead Last in almost all graphs. I can fend Atlantis off if they try anything now, but by the time I get off the islands, everyone else will probably be so far ahead of me that I'll get crushed like a bug despite taking advantage of the exploits on the Moonshaes.

I wouldn't do the City of Shadows exploit, that's just so...cheating. I have some honor in games after all.

Thufir, if you're talking about the Great Rift, I think that had a population of around 15000 or therebouts, so it could be considered cheating. it's not as if the place is overly tough to take over, except you'll need more men than usual to break the gates down (Guardians of Ulm in defense). It's no Hellgate Keep for sure.

Edi

Edi October 13th, 2004 05:54 AM

Re: MP Game - Faerun Pirates
 
Additionally, while it might be cheesy to swipe the province income with a scout, Linglich is somewhat justified in using it, because I [censored] up the start location when making the map and he has no expansion options. Four neighbors to begin with, two of which are special SC provinces, are not exactly a recipe for a good starting position.

Edi

Thufir October 13th, 2004 11:26 AM

Re: MP Game - Faerun Pirates
 
Quote:

Edi said:
Additionally, while it might be cheesy to swipe the province income with a scout, Linglich is somewhat justified in using it, because I [censored] up the start location when making the map and he has no expansion options. Four neighbors to begin with, two of which are special SC provinces, are not exactly a recipe for a good starting position.

Edi

I understand Lingchih is in a difficult position here, so making an exception in his case seems quite reasonable. Lingchih, if it's any consolation, at least you get the consolation that the map creator himself chose a weak position himself to play (weak in the sense of having a lousy map position, not the nation itself). And that even after I warned him!

Lingchih October 13th, 2004 01:56 PM

Re: MP Game - Faerun Pirates
 
Thanks very much for the explanations. I may use the scout cheat, since everyone seems to think it justified in my case. My resources and money are very limited right now, and I have some big armies coming my way. If anyone does not want me to use it, please post here and I will refrain.

Lingchih October 14th, 2004 03:17 AM

Re: MP Game - Faerun Pirates
 
Sorry to be so green at this, but I am. Do I just send a scout into the City of Shadows? Do I need to attack after I send him in? I tried several single player games to try to practice this, but the Faerun map I have on my hard drive does not generate the fortresses.

Thufir October 14th, 2004 03:36 AM

Re: MP Game - Faerun Pirates
 
Quote:

Lingchih said:
Sorry to be so green at this, but I am. Do I just send a scout into the City of Shadows? Do I need to attack after I send him in? I tried several single player games to try to practice this, but the Faerun map I have on my hard drive does not generate the fortresses.

The quickest way is to just move the scout in, rather than sneak into the province (you can ctrl-left click on the province when you move to override the default of sneaking).

It doesn't need to be a scout - any cheap and handy unit will do. The essence of the trick is that when putting castles on maps, there's no way to setup the map so that the troops in the province either patrol, or break siege, the way a player would. So no matter how wimpy your attacking force, you can know that you'll be able to take the province, and its gold income, without fighting the indy force inside.

Edi October 14th, 2004 04:26 AM

Re: MP Game - Faerun Pirates
 
Quote:

Thufir said:
Lingchih, if it's any consolation, at least you get the consolation that the map creator himself chose a weak position himself to play (weak in the sense of having a lousy map position, not the nation itself). And that even after I warned him!

Yeah, you warned me, but how well do you think I could have fixed the particular problems with Vanheim's start position if I hadn't ignored your warning? You see, one of the problems with the Faerun map (both Versions) is that I have not playtested it. I've fiddled around with a couple of nations, but done no real playtesting, which is required to find the kind of problems it had. Now that I've added the borders, a large number of them became visible, and have been settled.

I'll have the fixed maps available at the end of the week or the beginning of next week.

Edi

Tyrant October 15th, 2004 03:27 AM

Re: MP Game - Faerun Pirates
 
I'm unable to log onto Mosehansen all of the sudden. Anyone else having a problem?

Thufir October 15th, 2004 03:34 AM

Re: MP Game - Faerun Pirates
 
Quote:

Tyrant said:
I'm unable to log onto Mosehansen all of the sudden. Anyone else having a problem?

Yes, looks to me like the web front end for mosehansen has gone down. However, all the games (at least that I'm in), are still up an running as I can still connect w/ the Dom2 client.

CayseP October 18th, 2004 02:00 PM

Re: MP Game - Faerun Pirates
 
Any chance we could change to 48H hosting? I feel I have to rush my turns a bit to keep the pace...

Edit: Btw, I am playing Machaka (Wintermute on Moses).

Cainehill October 18th, 2004 02:35 PM

Re: MP Game - Faerun Pirates
 

I wouldn't mind 48 (or 48 QH) myself.

Catquiet October 18th, 2004 03:09 PM

Re: MP Game - Faerun Pirates
 
We are now on 48H quickhosting.

CayseP October 18th, 2004 03:30 PM

Re: MP Game - Faerun Pirates
 
Thank you. By the look of the Ermor army strength graph you must have your hands full also http://forum.shrapnelgames.com/images/smilies/wink.gif.

Edi October 18th, 2004 05:44 PM

Re: MP Game - Faerun Pirates
 
48 hour QH? Heehee, it generally takes me all of three to five minutes to do my turns...

Yes, I'm pathetic, and probably the first one out of the game, even if I'm allowed to scratch along for a while yet. Indeed, the Vanheim starting position is, thanks to myself and my less than stellar border assignments, sodomized up the arse beyond belief, and I'll be uploading updated maps to my website (Whee, finally got one!) tomorrow after the Last minor tweaks. Still, it has been enjoyable, and I look forward to my inevitable trouncing...

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Edi

anatoli11 October 19th, 2004 11:22 PM

Re: MP Game - Faerun Pirates
 
I have to go away at short notice Early Wednesday until Friday afternoon - I am hoping you can hold the game until then.

Sorry, Thanks

Catquiet October 20th, 2004 01:32 AM

Re: MP Game - Faerun Pirates
 
168 hour quickhost is now in effect http://forum.shrapnelgames.com/images/smilies/cool.gif

Thufir October 21st, 2004 06:06 PM

Re: MP Game - Faerun Pirates
 
Quote:

Catquiet said:
168 hour quickhost is now in effect http://forum.shrapnelgames.com/images/smilies/cool.gif

Any chance we could get a turn to host *before* Anatoli returns (his turn is in - so we're not waiting on him, anyhow). Right now we're just waiting on Wintermute, and Tyrant.

And we *are* going back to 48h QH tomorrow, right?

Thufir October 22nd, 2004 01:52 PM

Re: MP Game - Faerun Pirates
 
Wintermute? Are you alive? I believe it's been since sometime Tuesday (or earlier) since you took a turn...

Cainehill October 22nd, 2004 02:27 PM

Re: MP Game - Faerun Pirates
 

Wintermute is CayseP here - feel free to send him a PM.

Catquiet October 22nd, 2004 02:49 PM

Re: MP Game - Faerun Pirates
 
We are back to 48hr quickhost.

Cainehill October 24th, 2004 02:22 PM

Re: MP Game - Faerun Pirates
 

Nifty. Turin (Atlantis) didn't bother to post on _this_ game's thread that he was away for the weekend, so it looks like he'll stale.


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