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-   -   Faerun Test Mod - 17 player modded game STARTED (http://forum.shrapnelgames.com/showthread.php?t=21559)

Soapyfrog November 9th, 2004 06:03 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Mictlan is still in, I havent heard otherwise...

Edit:
Ohh somehow I missed Thufir's post. Alright, Mictlan is open again!

Huzurdaddi November 9th, 2004 06:55 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Quote:


I feel confident predicting a massive c'tisian empire.


Thanks for the vote of confidence archaeolept!

But I know in my heart of hearts how it will go down. Every multiplayer game of dominions2 has gone the same way for me. There will be a dogpile and it will happen pretty early. On the plus side it will be pretty early and I will not get too invested in the game.

But the 1st 15 turns will be fun. They always are.

And what's the 2nd nation that we are missing? Ah you are counting legacyspy out for the count. Well we'll give him a little bit of time to try and iron it out. Although if you can't fix these kind of problems in an hour or so they are probably not going to get fixed.

The Panther November 9th, 2004 11:31 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
It would be nearly impossible to dogpile ANYBODY within 15 turns on such a gigantic map. You and I are light years apart....

archaeolept November 10th, 2004 12:07 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
this is what lingchih did to get mods working on his mac:
Quote:

t's simple, but not very well documented. Most of the Dom2 files (maps, etc.) reside inside the Dom2 Package on OSX. But the mods directory lives in the Dominions2 game saves directory, at the root of the hard drive. Just drop your mod in there, and it will work just fine.


so if legacyspy checks back in, he could try this...

Saeter November 10th, 2004 05:37 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
I'll take Mictlan if it's still open. Can upload my pretender in about 12 hours from now.

Soapyfrog November 10th, 2004 12:11 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Archaeolept: Thanks for the info!

Saeter: Ok cool! Thanks for joining.

Soapyfrog November 10th, 2004 03:17 PM

Re: Faerun Test Mod - 17 player modded game recrui
 
Any news from Legacyspy? I think he might be the only one left to upload after Saeter uploads.

Soapyfrog November 11th, 2004 12:41 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Ok in the interests of getting this game going I have offered the Caelum slot to someone else. We will start when he uploads.

Soapyfrog November 11th, 2004 01:31 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Game is STARTED!

Hosting is 24H Fixed. Turn will host at 11:30PM EST daily.

I can adjust this if people want.

The Panther November 11th, 2004 01:41 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Your Caelum friend did not use the correct mod.

I believe that this means he will have an Arch mage with zero magic.

Very bad indeed.

Soapyfrog November 11th, 2004 01:48 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
oh well perhaps I shall back it out then...

Soapyfrog November 11th, 2004 01:52 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Ok I have backed out to the pretender upload screen. Unfortunately those of us who have taken a turn will have to reupload pretenders, thats pretty much just you and me Panther.

The Panther November 11th, 2004 01:56 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Done.

Soapyfrog November 11th, 2004 02:06 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
Game started once more.

Game is set to host at MIDNIGHT EST every day.

Saeter November 17th, 2004 05:54 AM

Re: Faerun Test Mod - 17 player modded game recrui
 
I couldn't log in to the game about two hours ago. My other MP game worked fine though. Anyone else having problems?

Unfortunatley I might miss the next turn because of this depending on when I get home, but it's not too big a deal at this stage in the game I guess.

Soapyfrog November 17th, 2004 10:23 AM

Re: Server Problems
 
There was a problem when the turn hosted and the game Nagot Gick Fel'd.

I set the server back up but it was wigging on turn 7, so I rolled back to turn 6 and rehosted.

So it is turn 7: please check to make sure all is sane with your nation.

Turin November 19th, 2004 02:51 PM

Re: Server Problems
 
Hi
Can you turn the forcehost off for the weekend? I will be away for two days.

Huzurdaddi November 19th, 2004 03:37 PM

Re: Server Problems
 
Turin,

there are 17 people in the game. If we stop every time someone is not around I think we're cooked.

I have no problem stopping the game when a good number of people are away ( maybe around Christmas vacation time, or maybe if enough people vote for it during Thanksgiving ) but if we stop every time someone is away we will be stopping a lot.

Would it be possible to get someone to do your turn? Anyone? Heck you could give your turn ( and key file ) to someone who you think would be impartial ( T'ien Ch'i is always a good bet he's on the other side of the world from everyone ). You could ask archaeolept to do it for you he's a good player and expressed some level of interest in the game and he seems like a reliable chap. Or you could pop into the dominions IRC channel and ask someone to do a turn or two.

archaeolept November 19th, 2004 05:12 PM

Re: Server Problems
 
send me info by pm or at archaelept AT hotmail.com and i'll do the turn, as per any instructions you care to give, if you wish.

Legacyspy November 19th, 2004 10:41 PM

Re: Server Problems
 
Sry guys, I just found lingchih post today. Tobad I did not find earlier, hope u guys enjoy ur game.

Soapyfrog November 20th, 2004 04:25 AM

Re: Server Problems
 
We'll keep a spot open for you in the next one.

Legacyspy November 21st, 2004 12:44 PM

Re: Server Problems
 
Cool ty.

Turin November 21st, 2004 07:33 PM

Re: Server Problems
 
oh well, seems i have missed only one turn, not a big deal.

Turin November 25th, 2004 04:38 PM

Re: Server Problems
 
Hmm this turn was strange. When I wanted to look at my assasins battles I get a "bad vcr header" error. another thing that bugged me was that half my orders were apparently forgotten, so my armies were sitting aruond idly. Any ideas why this happens?

Soapyfrog November 25th, 2004 05:14 PM

Re: Server Problems
 
I'll check the health of the server when I get home. Bad vcr header bug I have gotten when hidden units suffer assassination attempts (normally this doesnt happen; I have seen it only in conjunction with horror attacks on hidden, horror-marked units).

Soapyfrog November 25th, 2004 06:38 PM

Re: Server Problems
 
Server looks ok... I dont see any weirdness. Anybody else seeing bad stuff?

Soapyfrog November 25th, 2004 06:47 PM

Re: Server Problems
 
Hmmm on second glance, my army didnt move either. No idea why.

Soapyfrog November 25th, 2004 09:14 PM

Re: Server Problems
 
I am considering rolling back to the Last turn.

Soapyfrog November 25th, 2004 09:30 PM

Re: Server Problems
 
I rolled back and rehosted turn 14, this time my movement orders went through ok. Everyone please check on your turn since it is bound to be different and report any weirdnesses.

I will leave it at turn 15 until tomorrow night midnight EST, since everyone who issued oreders for turn 15 will have to redo them. I will probably set the game to host at 12:30am EST instead of midnight just in case the host process is running afoul of some other scheduled event.

Turin November 25th, 2004 10:09 PM

Re: Server Problems
 
hmm my turn hosted the same. So most movement orders were forgotten and i still canīt see my assasins fight. Itīs not a big deal though.

The Panther November 25th, 2004 11:10 PM

Re: Server Problems
 
My movement orders did not go through either on Turn 14. Everything else happened other than commander movements. Looks like it was likely messed up for many people. No big deal to me, I can live with it.

Turin November 26th, 2004 09:37 AM

Re: Server Problems
 
ok after deleting the folder where the game is in, the turn hosted normally.

Soapyfrog November 26th, 2004 10:13 AM

Re: Server Problems
 
Yeah sorry, you must delete your old game files, since obviously they contain bogus info http://forum.shrapnelgames.com/images/smilies/wink.gif

Once they are deleted you should see everything correctly.

Sorry for the confusion!

The Panther November 26th, 2004 10:51 AM

Re: Server Problems
 
Thanks for the tip, soapy & turin. Turn 14 hosted correctly after I deleted the folder. Everything is fine now.

Crash December 10th, 2004 03:41 AM

Re: Server Problems
 
Good game Rollory.

Believe it or not, that invasion was prompted out of fear. I had scouted your territory and saw temples everywhere.

I 'thought' that you were part of an alliance that included the powers currently enjoying a tour of Ermor http://forum.shrapnelgames.com/images/smilies/happy.gif.

I hope to see you in a game again soon.

Crash.

Soapyfrog December 10th, 2004 05:00 AM

Re: Server Problems
 
He may or may not read these forums, since he was recruited off the quarter to three forums... actually in a thread over there he was lamenting at having chosen Iron Faith Ulm, and finding himself completely unable to deal with the Ermorian hordes.

The Panther December 10th, 2004 09:32 PM

Re: Server Problems
 
Server is down.

Crash December 10th, 2004 10:03 PM

Re: Server Problems
 
Hey Soapy,

I can't register on those Boards for some reason. I emailed the administrator so that might get fixed. Pass on my congratulations to him though on a game well played please.

I think he was doing the right thing. Mass priests is a hard strat for Ermor to counter on the VH research I think (though I'm fairly noob so could be wrong). I think his problem was that I attacked while they were still massing, unfortunately, I didn't have the resources/foresite to do that on one of my other borders.....


Thanks,
Crash

Soapyfrog December 11th, 2004 01:38 PM

Re: Server Problems
 
Hey crash, you just need to email the board administrator to request your account be enabled. Its there in one of the stickied info threads:

http://www.quartertothree.com/phpBB2...ic.php?t=13830

Soapyfrog December 11th, 2004 01:39 PM

Re: Server Problems
 
Server should be up. Sorry for the confusion, dynamic dns was down. We can roll back if there is great demand, but I think everyone was equally affected.

Turin December 11th, 2004 01:40 PM

Re: Server Problems
 
I still canīt connect. it tells me the server might be down and I should check the ip.

Soapyfrog December 11th, 2004 01:42 PM

Re: Server Problems
 
If there is some great demand for a rollback, we will do so.

Soapyfrog December 11th, 2004 01:43 PM

Re: Server Problems
 
Turin: It really should be working now!!

Turin December 11th, 2004 02:01 PM

Re: Server Problems
 
yeah it was working the second time. No need for a rollback here.

Soapyfrog December 16th, 2004 12:20 PM

Re: Server Problems
 
I propose we go to 72-hour quickhost starting Saturday. I figure most people will be able to scrounge and internet connection at least once every three days between now and the new year? And if they cant well they wont stale very many turns...

How does that sound?

Saeter December 16th, 2004 01:29 PM

Re: Server Problems
 
Quote:

Soapyfrog said:
I propose we go to 72-hour quickhost starting Saturday. I figure most people will be able to scrounge and internet connection at least once every three days between now and the new year? And if they cant well they wont stale very many turns...

How does that sound?

Sounds perfect to me. I'm also moving to a new town this weekend so before my new dsl line is up I have to play by modem or at a friends place. Would kill me to play the turns that way every day.

The Panther December 16th, 2004 04:05 PM

Re: Server Problems
 
This is an excellent idea for me. It means that I would have at worst one stale.

Soapyfrog December 16th, 2004 06:52 PM

Re: Server Problems
 
Anybody object to me applying the 2.15 patch to the server?

Saeter December 16th, 2004 08:54 PM

Re: Server Problems
 
Quote:

Soapyfrog said:
Anybody object to me applying the 2.15 patch to the server?

Well I object unless I can get the other MP game I'm playing upgraded also. Or is there a good way to manage Version switches in a Windows installation of the game?

Another matter: I get an error message that the game file is corrupted. Anyone else having problems?

Saeter December 16th, 2004 09:27 PM

Re: Server Problems
 
My other MP game works just fine but this one still says "Turn file corrupted".


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