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Re: Pre-Christmas Chat with Aaron
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Re: Pre-Christmas Chat with Aaron
Maybe someone can post a Sticky message with the 'exact time/date' of the chat, and all particulars like where and how and such....
Kana |
Re: Pre-Christmas Chat with Aaron
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And if your ringworld hasn't been approved for SE 5 then what stops you from releasing it? http://forum.shrapnelgames.com/images/smilies/happy.gif Has he got you under contract for ALL of your work? |
Re: Pre-Christmas Chat with Aaron
I did some 'Artist's concept' renders of some monsters of my own design, I'll see if I can release those. Also, fyi, throughout the dev of se5 I often send Aaron ideas and artistic samples of what I think might be good. Until they get 100% rejected there still rests a posibility that they will make it into the game. so unless I get 100% confirmation of certain artwork not making the grade or not fitting into the game, it remains Copyright Malfador Machinations.
Also, if I were to release some of MY ideas as se5 artwork, people might feel missled if the good stuff never gets into the game. This way, once the game is released, I'll be able to make much of my unpublished work available to modders. Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Pre-Christmas Chat with Aaron
And how, if someone would refresh my memory, does one get to the #spaceempires chat?
Turin |
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Re: Pre-Christmas Chat with Aaron
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Make the ring a bunch of stories thick. Throw in a bunch of elevators, skyscraper-style in a pattern across the landscape. Open air up top. Shops and stuff one floor down. Sleeping quarters below that. Services and cargo in the lower-middle. Armor on the very bottom. |
Re: Pre-Christmas Chat with Aaron
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Just build a small (R ~ 2Rsun) circumsolar inner ring, with a transparent "hemiring".
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Re: Pre-Christmas Chat with Aaron
If you are talking about orbital rings (instead of ringworlds around suns) then anyone who has read Walter Jon Williams "Dread Empires Fall" series knows what can happen to them in a war. I'd post a description but can't figure out how to cover a spoiler.
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If they do, wouldn't it be easier to put shades on the inner surface of your main ring? Easier to maintain by simply having workers climb up, plus the solar intensity is much less and you're not going to burn them up. How about making the shades out of solar panels. Tilt them up to let light through, then lay them back down to block it. Amusingly, you'd make most of your solar power at night http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Pre-Christmas Chat with Aaron
In Larry Niven's original design they did indeed use large panels rotating in a smaller ring to simulate day & night for the surface. The panels were connected by gigantic 'cables' of whatever the Ringworld itself was made out of, and the whole thing was timed according to their size and the size of the gaps to come out to a reasonable approximation of a day/night cycle on a terrestrial planet. It would be quite interesting to see that feature included in a Starfury model of a Ringworld. http://forum.shrapnelgames.com/images/smilies/happy.gif Or an SE V model if we will be able to visit our simulated systems. I wonder if we'll have a 'tour' mode where we can drop in on our held systems in SE V and view them as if playing a Starfury game. Or will the 'combat' space for SE V always be a much smaller space than an entire system?
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Re: Pre-Christmas Chat with Aaron
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<div style="background-color: #000000; color=#000000;">This is invisible unless you highlight it.</div> When making your post, you must select to make it "Using UBB and HTML." You can not use the Quick Reply form to do this, you must hit the Reply button on some post. The following code will get black text with black background. You could use any color you want, really, but black is just a nice, easy standard. http://forum.shrapnelgames.com/images/smilies/wink.gif Since UBB doesn't interpret divs in code or pre tags properly, I have been forced to attach an image to show the HTML code... http://www.shrapnelcommunity.com/thr...4-ubbsucks.gif |
Re: Pre-Christmas Chat with Aaron
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Re: Pre-Christmas Chat with Aaron
oops sorry, totally forgot why I needed to know how to add a spoiler.
<div style="background-color: #000000; color=#000000;"> Ok, in the Latest "Dread Empires Fall" book the invading race (it's a civil war) captures the orbital ring but the loyalists bring down the cables connecting it to the planet. Since the Orbital ring has been in place for 12,000 years the invaders aren't prepared to be unable to land any other way. On another planet the enemy fire on the loyalist fleet despite being warned not to. The loyalists fire back and destroy the ring with a couple of hundred million people. The ring then falls into the atmosphere causing a nuclear winter and dooming a few billion people. So what would be interesting is if the opportunity to capture the ring but the not the planet is included as well as the risk that if the orbital ring is destroyed it falls into the atmosphere. So it isn't a stellar construction but an expanded base. </div> Edit: on a related note it might be interesting to have ships destroyed when attacking/defending a world possibly fall into the atmosphere. |
Re: Pre-Christmas Chat with Aaron
Whoa! That's a cool option. I doubt it will make it into the game. Privateer: Freelancer had that incorperated too. It was very uncomfi when you have a fight near a planet.
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Re: Pre-Christmas Chat with Aaron
A ring around your planet... falling into the atmosphere...
Ok. First question: Why are you using your cables to hold up the ring when it would be easier and safer to have the ring spinning in orbit and holding its own weight up? Just imagine the mechanical stresses on the sections between the cables. ----- Some free salvage of resources and technology from ships shot down near planets would be nice... If you're on the defensive, you need all the help you can get http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Re: Pre-Christmas Chat with Aaron
If you've got cables connecting to the surface, you can easily use them to nudge it in the right direction and keep it in the right spot.
The point being that with your ring spinning, and a small net inward pull by the cables, the pieces of the ring will drift to a slightly higher orbit and the rubble will diffuse from there. It will take a lot of energy to deorbit the ring parts. The enemy force might as well glass you with "conventional" weapons designed for the task instead http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Pre-Christmas Chat with Aaron
Instead of cables, if you had solid towers supporting the ring, then you won't have to worry about the ring moving around. http://forum.shrapnelgames.com/images/smilies/wink.gif
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So, simply hit the self destruct button, and chop it into blocks that orbit freely.
Or better, just unlock the pieces so you can put 'em back together when you have a chance to rebuild. |
Re: Pre-Christmas Chat with Aaron
If anybody has any questions they would like to see asked, but will be unable to attend the session, feel free to post them now, and they will probably be asked.
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Re: Pre-Christmas Chat with Aaron
Thanks Imperator Fyron,if you could ask the question;
(1)Will sev operate on low end systems,Like my P300mhz 64ram 16mb graphic card voodoo. (2)Will there be a addon AI Modder?.Like,david g se4 modder 1.74. |
Re: Pre-Christmas Chat with Aaron
The DavidG modder isn't an AI modder. It's a component modder.
Edit: I've send my questions to David E. Gervais already. I hope he can ask them for me. |
Re: Pre-Christmas Chat with Aaron
1. Any chance that Aaron can find someone he trusts to make somekind of modder program before the release of SEV, so that way we have a modding kit to make mods right from the box...?
2. When he means we can mod damage types what does he mean by that? Will there be a list to choose from? Will we be able to add/mod in new forms of damage types? Can you add multiple types to a weapon? Kana |
Re: Pre-Christmas Chat with Aaron
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Windows 95, 98, 2000, ME, XP 32 megabytes RAM or better 1024x768 or better screen resolution 16 bit color display or better DirectX 7.0 (or better) A video card with 3D acceleration 400 megs hard drive space A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible. You will most likely need at least those requirements if not a little bit more to run the game smoothly. |
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Heman:
Note that I was able to run Star Fury ok on a PII-300Mhz Celeron with 320Mb of RAM and 16MB Nvidia card with Win98, less ok on the same system with WinXP Pro. I'd suspect that SE:V will not run at that level, unless there is some sort of 2D graphics display. It might be time for an upgrade to at least a P3-1Ghz if money is an issue. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Pre-Christmas Chat with Aaron
Thanks players, for Quick reponses.Sad news about my computer,too slow .(Timestone Wrote: The DavidG modder isn't an AI modder,It's a component modder.) My error,i meant to that.Thanks all.
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Re: Pre-Christmas Chat with Aaron
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Re: Pre-Christmas Chat with Aaron
I have set up the countdown script for this chat session, so there is no confusion over time zones. http://forum.shrapnelgames.com/images/smilies/happy.gif
http://seirc.spaceempires.net/countdown.php |
Re: Pre-Christmas Chat with Aaron
Very cool Fyron. Thanks man. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Pre-Christmas Chat with Aaron
Thanks.
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Re: Pre-Christmas Chat with Aaron
Cool feature man!
Unfortunately I still can't join you guys with the chat. http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Pre-Christmas Chat with Aaron
How did this thread manage to fall to page 2? Why didn't it get stickied?
Anyway, I can't make it to the chat, but I have a few questions I'd like answered if someone would ask them for me. 1. How will the AI scripts be structured? 2. Will it be possible to give high-level orders to your ministers, such as "Military Advisor! I want a force prepared for attacking X system pronto! Assemble it one warp point away in Y system."? 3. Will it be possible in the scripts to dynamically create and change data specifically associated with particular ships, systems, and other objects, such as designating a ship as being assigned to the task of protecting a particular system with a specified priority? If so, will orders be available to do such things in game to help the ministers figure out what to do when you give them high-level orders? |
Re: Pre-Christmas Chat with Aaron
The chat is only going to be about an hour long right? I guess I may not attend this one, just catch the highlights later.
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Re: Pre-Christmas Chat with Aaron
Remember people, Aaron may only be there for an hour (probably more) we can still have fun and make this the official SE xmas party and hang out.
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Pre-Christmas Chat with Aaron
since i cannot make the chat i have a few questions if some could ask them.
1. Will there be a Map Maker for SEV and if so could you describe it. 2. Will we be able to generate/make systems and save them for use in later maps. 3. Will we be able to create senarios using some tool ? If so could you describe it. If not are you interested in this aspect of SEV. 4. Build Ques. Will we be able to add and remove many items on many planets ? Will we be able to set many planets to build 1 turns worth of units ( so the planets figure out how much that is instead of selecting 1 , 5 etc... ) 5. Build Ques. Will we be able to select for units build until all space is used up and on the Last turn it just builds what is needed to fill out the remaining space. 6. Build ques. Will we be able to select a planet and go there to some planet screen with all the info we need ? with the option to exit this screen to the system or back to the build que ? Perhaps this leads to the real question. What will the navagation be like in SEV ? |
Re: Pre-Christmas Chat with Aaron
Only one question from me (if it has not been answered yet): is there any hope for macros in the game?
For example, a macro could be: "Build 3 Mineral Facilities on every planet without a spaceyard, nothing in the queue, and at least 100% mineral value", or anything of the like. Something else that could fit in with macros would be the automation of retrofits. Would it be possible to make Empire-wide retrofits? For example, you could order all Gloriana vessels to be retrofitted to the Victoria class (assuming they are at a spaceyard). |
Re: Pre-Christmas Chat with Aaron
I very much doubt I can make the chat, so if I'm not there please tell Aaron I said "hi".
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Re: Pre-Christmas Chat with Aaron
Chat's about to start... so...
*BUMP* --edit: And it's started. |
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Re: Pre-Christmas Chat with Aaron
It went well if any one cares to know.
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Re: Pre-Christmas Chat with Aaron
Good times were had!
You can also find an updated feature list of SE:V at my website. Check it out here: Space Empires Depot SE:V Info |
Re: Pre-Christmas Chat with Aaron
It sure did.
'Heros' confirmed (as long as the artwork gets done) Distance sensitive sight rules confirmed Planetary gravity, temp, and radiation levels confirmed Choosing tech levels at startup like SE III confirmed Restrictions on racial traits finally to be implemented Space monsters still intended but not yet coded Good stuff. |
Re: Pre-Christmas Chat with Aaron
And I kept reminding myself to be there...
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