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Re: 3D modelling
Turin:
Way to go dude! Like AT said, wait till you install more parts and stuff, then you'll get more an more into the program. Then the fun really begins. Toxic: Cool ships. I like the organic feel they have. |
Re: 3D modelling
Please Check your Private Messages TurinTurambar, and how do you pronounce your name?
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--------------------------------- /jess-key/ or /jhesh-keh/ depending on where youre from. Turin |
Re: 3D modelling
Question about DoGA. Is there a way to get more parts/textures for the program???
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Yes, Todd Z has posted links to download more parts on the Doga English forum. Just scroll through the message until you find it.
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Oh my. More parts to play with?
*sigh* I'll never sleep again! |
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And they are good parts too. http://forum.shrapnelgames.com/images/smilies/happy.gif
I am normally on MSN or Trillan by 1pm PST each day. If you see me here posting, send me a PM. |
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Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?
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By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.
Rendering larger and then shrinking, in effect, gives you a higher resolution. Turin |
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But it also causes a moire effect on renders which require heavy antialiasing (see my Annihilatorbeam which I recently submitted to the imagemod - the white and black rings on the mini don't really look like rings because I shrunk the image from the original portrait image http://forum.shrapnelgames.com/images/smilies/frown.gif)
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Yeah, that's true.
But what can we do? If Aaron says 36x36 Our options are few. Hey, that's like, a poem er somethin. Turin |
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Render at 36x36 so that the renderer's antialiasing will fix the moire effect... you might get a gray blob, but it beats The Japanese Anime Spastic Blinking Seizure Robots Color Show (TM) http://forum.shrapnelgames.com/images/smilies/laugh.gif :p
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hi!
i was about to download the program you mention here (doga i think it's name is), but the problem is that from what i see it's about 30 mb don't?, and with my modem it'll take about 3,4 hours with luck, so...., it's worth?, i've blender, but it seems a bit complicated but i've to read some tut i found, so what do you think, should i try to download doga? |
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If you want to make ship sets and have fun, then yes, it is worth it. But be sure you download DOGA L3.
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Emition High Preset = Emition tab at 400% |
Re: 3D modelling
Grrrr! My DoGA L3 seems to have "blown up;" I open a part in the assembler and as soon as I click any part to edit it, I get:
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On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.) Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF? Oh, and the uninstall process won't finish either, so I can't reinstall the darn thing. LIL' HELP....! Turin |
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As for your PICLIB.dll problem, I haven't a clue on how to fix it; try just reinstalling over everything and see if that works. |
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Thanks TC. I'm tired and hungry right now so this isn't the time I guess. I'll try manually removing all the L3 crap and reinstalling after that. I tried just running the install again and it does the same thing.
Ugh. Computers. http://forum.shrapnelgames.com/images/smilies/Sick.gif Turin[img]/threads/images/Graemlins/icon42.gif[/img] |
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OK. So the error occurs when I click an arrow in the bottom of the texture window and open a file browser. (Attached screenshot). If I click to set an external texture to that button, that's the error I get.
Now. The problem is, once you set that button to that texture it can never be changed, that's a function of the program that TodZ mentions even in his tutorial. And now that the texture is in there, anytime you try to edit any pallet, it sees that error in loading to PicLib and the whole thing crashes. The whole program is now completely defunct. The only solution is to manually remove all of DoGA (data/mecha backed up of course) and reinstall the whole thing. That TOTALLY blows. Has anyone else had this problem? I have all my external textures in a folder on the Desktop... is that wrong? / should they be "installed" somehow? Where do you guys save your textures? I know it's not a size problem, cuz I have several at the recommended 512x512 and those don't work either. I also know it's not a filetype problem; they're all jpeg's. I'm at a loss and haven't worked on a model in a week and that's really buggin me... I'll reinstall it tonight and try to get that funky error again. I've tried emailing TodZ, but he hasn't responded. http://forum.shrapnelgames.com/images/smilies/mad.gifTurin <edit: found the error screenshot> |
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What's your current status on that PAME bug? I think I replied off list several weeks ago. One possiblity that has come to mind is that a progressive JPG image might freak out the image library code if it didn't know how to parse it. Also, I think you can just edit an INI file to remove files from your texture scratch pad without having to re-install L3.
-- TAZ Specifically, you can edit dogal3.ini with any text editor and change/delete the UserTexture entries. That might save you some grief. |
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