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-   -   3D modelling - HELP! (http://forum.shrapnelgames.com/showthread.php?t=22296)

Timstone January 12th, 2005 06:08 AM

Re: 3D modelling
 
Turin:
Way to go dude! Like AT said, wait till you install more parts and stuff, then you'll get more an more into the program. Then the fun really begins.

Toxic:
Cool ships. I like the organic feel they have.

Atrocities January 12th, 2005 07:26 PM

Re: 3D modelling
 
Please Check your Private Messages TurinTurambar, and how do you pronounce your name?

TurinTurambar January 13th, 2005 01:40 PM

Re: 3D modelling
 
Quote:

Atrocities said:
Please Check your Private Messages TurinTurambar, and how do you pronounce your name?

Right back at ya, big fella.

---------------------------------

/jess-key/ or /jhesh-keh/ depending on where youre from.

Turin

kerensky January 13th, 2005 05:49 PM

Re: 3D modelling
 
Question about DoGA. Is there a way to get more parts/textures for the program???

Atrocities January 13th, 2005 06:29 PM

Re: 3D modelling
 
Yes, Todd Z has posted links to download more parts on the Doga English forum. Just scroll through the message until you find it.

ToxicSlurpee January 13th, 2005 10:21 PM

Re: 3D modelling
 
Oh my. More parts to play with?

*sigh* I'll never sleep again!

Atrocities January 14th, 2005 02:33 AM

Re: 3D modelling
 
And they are good parts too. http://forum.shrapnelgames.com/images/smilies/happy.gif

I am normally on MSN or Trillan by 1pm PST each day.

If you see me here posting, send me a PM.

kerensky January 17th, 2005 11:04 PM

Re: 3D modelling
 
Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?

kerensky January 18th, 2005 06:53 PM

Re: 3D modelling
 
Quote:

When I use DOGA L3 I have the images rendered with a black back ground at 1000 x 1000. I then use Windows Tools to resize them to 128 x 128 and 36 x 36 and the use PAINT to ensure that the black back ground is indeed black by chaging it to a white back ground the back to black. I save my work and I am done.

Is Windows Tools a program that comes default with windows or do you have to buy it seperatly? Also, waht are the advantages/disadvantages of doing it this way instead of just rendering them in 128 x 128 and 32 x 32?

TurinTurambar January 19th, 2005 04:24 AM

Re: 3D modelling
 
By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.

Rendering larger and then shrinking, in effect, gives you a higher resolution.

Turin

Ed Kolis January 19th, 2005 11:26 AM

Re: 3D modelling
 
But it also causes a moire effect on renders which require heavy antialiasing (see my Annihilatorbeam which I recently submitted to the imagemod - the white and black rings on the mini don't really look like rings because I shrunk the image from the original portrait image http://forum.shrapnelgames.com/images/smilies/frown.gif)

TurinTurambar January 19th, 2005 12:15 PM

Re: 3D modelling
 
Yeah, that's true.
But what can we do?
If Aaron says 36x36
Our options are few.

Hey, that's like, a poem er somethin.

Turin

Ed Kolis January 19th, 2005 07:58 PM

Re: 3D modelling
 
Render at 36x36 so that the renderer's antialiasing will fix the moire effect... you might get a gray blob, but it beats The Japanese Anime Spastic Blinking Seizure Robots Color Show (TM) http://forum.shrapnelgames.com/images/smilies/laugh.gif :p

Fyron January 19th, 2005 08:30 PM

Re: 3D modelling
 
Quote:

TurinTurambar said:
By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.

Rendering larger and then shrinking, in effect, gives you a higher resolution.

Turin

I believe he was refering to one of the XP Power Toys programs that can resize images decently well. Far better than MS Paint at any rate. Still better to use an actual graphics program if you have one though.

ToxicSlurpee January 20th, 2005 01:32 AM

Re: 3D modelling
 
Quote:

kerensky said:
Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?

I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.

EaX January 20th, 2005 01:39 AM

Re: 3D modelling
 
hi!
i was about to download the program you mention here (doga i think it's name is), but the problem is that from what i see it's about 30 mb don't?, and with my modem it'll take about 3,4 hours with luck, so...., it's worth?, i've blender, but it seems a bit complicated but i've to read some tut i found, so what do you think, should i try to download doga?

Atrocities January 20th, 2005 01:47 AM

Re: 3D modelling
 
If you want to make ship sets and have fun, then yes, it is worth it. But be sure you download DOGA L3.

TerranC January 20th, 2005 02:28 AM

Re: 3D modelling
 
Quote:


I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.

Emition Low Preset = Emition tab at 0%
Emition High Preset = Emition tab at 400%

TurinTurambar January 24th, 2005 06:44 PM

Re: 3D modelling
 
Grrrr! My DoGA L3 seems to have "blown up;" I open a part in the assembler and as soon as I click any part to edit it, I get:

Quote:

Pame has caused an error in PICLIB.DLL. Pame will now close.

... and then it crashes. I assume PICLIB is the picture library?

On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Oh, and the uninstall process won't finish either, so I can't reinstall the darn thing.

LIL' HELP....!
Turin

TerranC January 24th, 2005 08:19 PM

Re: 3D modelling
 
Quote:

TurinTurambar said:
On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Turin

They can be in any resolution, and they can be in BMP, JPEG, PNG, or in TGA format.

As for your PICLIB.dll problem, I haven't a clue on how to fix it; try just reinstalling over everything and see if that works.

TurinTurambar January 24th, 2005 10:10 PM

Re: 3D modelling
 
Thanks TC. I'm tired and hungry right now so this isn't the time I guess. I'll try manually removing all the L3 crap and reinstalling after that. I tried just running the install again and it does the same thing.

Ugh. Computers. http://forum.shrapnelgames.com/images/smilies/Sick.gif

Turin[img]/threads/images/Graemlins/icon42.gif[/img]

ToxicSlurpee January 26th, 2005 03:10 AM

Re: 3D modelling
 
Quote:

TerranC said:
Quote:


I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.

Emition Low Preset = Emition tab at 0%
Emition High Preset = Emition tab at 400%

Now THAT is quite amusing. When it comes to Emmition, I don't use the presets at all. Funny how that worked out.

TurinTurambar January 26th, 2005 01:57 PM

Re: 3D modelling
 
1 Attachment(s)
OK. So the error occurs when I click an arrow in the bottom of the texture window and open a file browser. (Attached screenshot). If I click to set an external texture to that button, that's the error I get.

Now. The problem is, once you set that button to that texture it can never be changed, that's a function of the program that TodZ mentions even in his tutorial. And now that the texture is in there, anytime you try to edit any pallet, it sees that error in loading to PicLib and the whole thing crashes. The whole program is now completely defunct. The only solution is to manually remove all of DoGA (data/mecha backed up of course) and reinstall the whole thing.

That TOTALLY blows. Has anyone else had this problem? I have all my external textures in a folder on the Desktop... is that wrong? / should they be "installed" somehow? Where do you guys save your textures?

I know it's not a size problem, cuz I have several at the recommended 512x512 and those don't work either. I also know it's not a filetype problem; they're all jpeg's.

I'm at a loss and haven't worked on a model in a week and that's really buggin me...


I'll reinstall it tonight and try to get that funky error again. I've tried emailing TodZ, but he hasn't responded.

http://forum.shrapnelgames.com/images/smilies/mad.gifTurin

<edit: found the error screenshot>

zircher February 18th, 2005 05:52 PM

Re: 3D modelling
 
What's your current status on that PAME bug? I think I replied off list several weeks ago. One possiblity that has come to mind is that a progressive JPG image might freak out the image library code if it didn't know how to parse it. Also, I think you can just edit an INI file to remove files from your texture scratch pad without having to re-install L3.
--
TAZ

Specifically, you can edit dogal3.ini with any text editor and change/delete the UserTexture entries. That might save you some grief.


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