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-   -   new game: two versus two -- After Action Reports (http://forum.shrapnelgames.com/showthread.php?t=22447)

Zooko January 27th, 2005 12:40 PM

Re: new game: two versus two
 
:-(

The routing rules are kind of irritating. If all of your troops are killed our routed, then all of your commanders will also rout. Likewise, if all your commanders are killed or routed, then all of your troops will rout.

GriffinOfBuerrig January 27th, 2005 02:49 PM

Re: new game: two versus two
 
Thats why i stoped having my leaders in the middle of the horde.

Zooko January 31st, 2005 12:42 PM

about those Victory Points
 
When I started the server (from the unix command line) I didn't give it any switches concerning victory points. If you look at "options -> show game settings", you'll see that there are no options concerning victory points or other alternate victory conditions.

Yet on the map there are victory points visible in certain provinces.

I don't know what this means.

Since we are playing in teams of two, it seems unlikely that any game-ending victory condition will be achieved by any one nation. So I think we can pretty much ignore the victory points, except that you should be aware that provinces which contain a victory point spread dominion as if there were a temple in that province and as if you had a current maximum dominion level of 5. (But it doesn't increase the number of temples you own -- it just spreads dominion as if there were a temple there.)

Unless the buggy nature of these victory points means that they *don't* spread dominion, since victory points aren't supposed to be in the game at all.

Regards,

Bwughy the Great

Zooko January 31st, 2005 01:48 PM

Re: about those Victory Points
 
Here is a list of some of the changes in the spell mod. Go to this thread and scroll down to the end:

http://www.shrapnelcommunity.com/thr...t=all&vc=1

Zooko February 6th, 2005 01:33 PM

sharing trn files
 
Arc and I have gotten the "sharing trn files" trick working. I send my jotun.trn file to him in e-mail, and he watches my turns. Let me know if you guys want help to do that yourselves.

--Zooko the Administrator

Zooko February 18th, 2005 10:45 PM

game over?
 
Well, I think the Arcoscephale/Jotunheim team is certain to win over the Pythium/Marignon team at this point. Marignon has only four provinces left, one of which is his home province which is under siege. Even if he manages to break the siege, I don't think he will last long with both of his enemies attacking him at once.

Meanwhile Arcoscephale has around twice as many provinces as any other single nation.

Do you guys want to concede?

Regards,

Zooko

Zooko February 18th, 2005 10:49 PM

After Action Reports
 
A critical event in the war between Marignon and Jotunheim was when Marignon attacked, lost the battle, and lost three Grand Masters plus a handful of Initiates. The same army had earlier conquered a province from Jotunheim, but the difference was that this time Jotunheim had a Niefel Jarl there who cast Rain first thing. Rain doubles the fatigue of all non-underwater-casteable Fire spells, and so each of the three Grandmasters cast Flare twice, after which they each had 184 fatigue, and never moved again. Oh, I forgot to mention that the province was cold, which also increases spellcasting fatigue.

I wonder if the Rain added-fatigue effect multiplies the cold added-fatigue effect? Because 97 or so fatigue per casting of Flare is a lot!

Regards,

Zooko

Legacyspy February 19th, 2005 12:53 AM

Re: After Action Reports
 
The rain was killer. I should have thought of it though.

Zooko February 23rd, 2005 12:46 PM

Re: After Action Reports
 
It is a nice tradition to discuss the strategy of a game after it is over so that others may learn from it.

My strategy was simple: recruit Niefelheim giants which have high number of hit points and are sacred, and use the Green Dragon Pretender with 9 Nature magic to give those units regeneration and berserk. By attacking fearlessly with those sacred units, my starting Jotunheim army, a Niefel Jarl, and the Green Dragon Pretender, I had the highest number of provinces every turn until turn 15 (with the exception that one turn my partner Arcoscephale had a higher number of provinces).

Then our strategy went into phase 2 when Jotunheim came into contact with Marignon. In phase 2, I focussed almost all of my resources on damaging Marignon's armies and depriving him of provinces, even though this was risky and expensive for me. I lost a lot of units in two separate losing battles, including my Pretender, but more reinforcements from my home castles arrived, I recalled my Pretender, and I was able to prevent Marignon from retaking his provinces by committing almost all of my armies, including my Pretender, plus a huge provincial defense (20, 26, and 32 provincial defense in three of the contested provinces), and a Niefel Jarl casting Rain, as discussed earlier.

The point of this strategy was that even if I lost, my reckless attack would probably have weakened Marignon enough that my partner Arcoscephale could finish him off.

This strategy pretty much worked. Pythium apparently tried to help his partner Marignon, since a couple of assassins from Pythium attacked my commanders at various points, but basically it seemed to me that Marignon was overwhelmed by facing two enemies.

My partner Arcoscephale and I traded gold, gems, intelligence, and magic items quite vigorously throughout the game.

So one lesson that I draw is that if you play a two-vs-two game, you have to have good scouting or other kinds of intelligence and watch out for both of your enemies coming at you at once. If you see them coming then -- I don't know what to do -- get into a defensive posture and encourage your partner to attack their rears?

Perhaps the map was too big. I never had any contact with Pythium, and I think the contact between Pythium and Arcoscephale was limited. So perhaps it wasn't fair to Marignon that he happened to start in a location where, in 40 turns or so, both of his enemies could reach him, but his partner Pythium couldn't reach either of them.

This was the Inland map with 150 ? provinces. That's 37.5 provinces per player, which seems way too much to me.

Too bad there isn't a wraparound map with only 100 provinces.

GriffinOfBuerrig February 23rd, 2005 01:50 PM

Re: After Action Reports
 
Gratulations!

I really really had bad misfortune in the game: My Strategie was to build many nation units(rich world) and to get as many Provinces as possible quite fast, meanwhile my Archlich should
serach the newly conquered provs for magic sites(75% magic sites in the map), then i would later(after round 10 or so) cast ashraic record(with my Archteutorgs to get as many sites as possible and to cast all my hording spells.

The problem was that in the north where 2 Provinces with 25 Heavy Cavaleries(and som infantrie) and in the south 60 Babarians... so much about my strong nationforce...

My temple was destroyed in turn 3 by a random event and i FOUND SO DAMM FEW SITES!!!!

But it was fun, i would be interrested in playing again with you, maybe on the Sundering, the map was really to big http://forum.shrapnelgames.com/images/smilies/happy.gif

Griffin

Legacyspy February 23rd, 2005 03:54 PM

Re: After Action Reports
 
My plan since we were on high magic sites was to do lots of searching, use assassins and mass of xbowmen to expand. Pyth and I were also tradeing lots of gold/gems/info. I also planed on supporting my xbow with fire spells, which were slaughtered by rain, lamais which I had a site for, druids and pike men.

At the start of the war between me and jotuy I was doing well, but then lost a huge army to rain+insane province defence. While I was occupied in the south of my territory around my base arco came from he north and captured a bunch of my provinces including a sage site and a castle.

Pythuim was right below my capital, and so could never really help me unless he snuck units through(which he did, assasins)or went around the world.

Zooko February 23rd, 2005 05:08 PM

Re: After Action Reports
 
Ah, that's where Pythium was. Yes, I think this map wasn't a good choice for 2-vs-2 because of things like that.

My Jotun scouts had reported to Arcoscephale that he could profitably attack Marignon's northern provinces.

Ah, you had a sage site! That's why you had such high research. What did you research? I was always afraid that you would have some killer spell and destroy my whole army, but nothing came of it.

Also, how did you and/or Pythium assassinate a Heavy Cavalry Commander and a Troglodyte Commander? Lots of Pythium assassins attacking at once?

Legacyspy February 23rd, 2005 07:20 PM

Re: After Action Reports
 
No, I research construct for my assasins and evo for my mages. I did not get that sage site untill later in the game. But I had magc +3 I think as well as druids I also had order 3 and possibly some growth( I can't remeber exactly what i had). So i recruited druids and marignon mages every turn. I also had a huge gold income and alot of that went to pyth.

Zooko February 23rd, 2005 11:44 PM

Re: After Action Reports
 
What items did your assassins use to kill the heavy cavalry commander and the troglodyte commander? Why didn't you ever try to assassinate my commanders with the same items?

Legacyspy February 24th, 2005 01:23 AM

Re: After Action Reports
 
I kept trying to but ur commanders kept moving. I also tried to kill arcos commanders before he sieged me but he sieged me too soon.
Items?
Ill try to remeber
Pendadnt of luck
wing shoes
etheral robe
the bronze colored bracer
2 swords of things that give fire resist and do fire damage i think.
I was also lattering planning on casting ether gate then taking the ether lord and making an SC. I was killed before i could.

GriffinOfBuerrig February 24th, 2005 08:25 AM

Re: After Action Reports
 
Ohoh, my last 2h file was corrupt so i idled a turn, would you both also idle a turn?

Zooko February 24th, 2005 09:27 AM

Re: After Action Reports
 
Actually, Arcoscephale already idled the last turn. I didn't do anything but move one Niefel Jarl from besieging Marignon's capitol to a nearby lab. He is my first ever Super-Combatant! I think. Not entirely sure if he qualifies, but I'm planning to send him to singlehandedly attack an independent province as a test.

Zooko February 27th, 2005 11:15 AM

Re: After Action Reports
 
Well, I'm sorry but the game is corrupted due to an out-of-disk space exception on my server. I'm taking it down permanently. Thank you for playing!

Zooko February 27th, 2005 11:16 AM

Re: After Action Reports
 
Oh wait! I tried it again, and now it works!

Zooko February 27th, 2005 11:28 AM

Re: After Action Reports
 
Heh heh heh. This is kind of fun having all this powerful stuff now that I've conquered Marignon. Maybe I'll go attack Pythium now!

GriffinOfBuerrig February 28th, 2005 11:49 AM

Re: After Action Reports
 
^^

Zooko March 1st, 2005 09:57 AM

Re: After Action Reports
 
Whoa -- Dementius the Ether Lord shall hereby be known as the prophet of Em Yals. Hm.


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