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-   -   Star Trek : Quadrants of Conflict 2 (http://forum.shrapnelgames.com/showthread.php?t=22773)

Intimidator February 19th, 2005 10:11 AM

Re: Star Trek : Quadrants of Conflict 2
 
Agree, with that Makinus. But only that requires an MOD change, and don't wanna do that (BTW. it's AT's mod so I think it's up to him to do that.)

But I could make a rule not to use WP openers/closer after turn 100 or 120 or so??

Makinus February 19th, 2005 11:06 AM

Re: Star Trek : Quadrants of Conflict 2
 
better make a rule that you can only use warp openers/closers if you have X level in the Stellar Manipulation tech... this way you donīt need to mod the change but it still is dependent in the investment the player do in the SM field...

I donīt remember well, the tech fields level appear in the races statistics when you meet other race?

Intimidator February 19th, 2005 12:02 PM

Re: Star Trek : Quadrants of Conflict 2
 
Agree with you , but it is hard (even impossible) for me to control that rule. I can't check people's degree of tech-development.

Inti,

Alneyan February 19th, 2005 12:04 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Makinus said:
I donīt remember well, the tech fields level appear in the races statistics when you meet other race?

Only tech levels you have seen appear in the race window. If you have seen them use a Warp Opener, it would say Stellar Manipulation 3 (in the vanilla game), but they could have Stellar Manipulation 8, or could even have "borrowed" their Warp Opener from someone else.

Tnarg February 20th, 2005 03:46 AM

Re: Star Trek : Quadrants of Conflict 2
 
As far as the Warp Point Open/Closers and Weapons of Mass Destruction, I say that a forum or Galactic Council makes those decisions as we play(you must have contact to belong to the council and maybe at least a trade treaty). If you want to deploy a WMD and you belong to the council that determines rules that say their bad and genocidal, well hey, a vote is taken and your either get thrown out of the council or everyone automatically must declare war on you, or something to that effect. Kind of like when I was severly reprimanded for using biological weapons on the Tholians in QoC I. I think I could have had significant offensive backing from the Feds and Klingons had not the Tholians went crying to the council that was set up between the Cards, Feds, Klings, Ferengi and a few other minors. Made for an intense 15 or so turns.

If you are not a member of a council, you have no say on rules established by them, of course you can break them though but suffer the consequences. Or you can form your own with the races in your own little corner of the galaxy and begin negotiation relations and rules as we play.

Also with treaties, I think those should be closely watched as well. Trade Treaties should be the highest casual treaty, and higher alliances should be kept to a minimal unless the council says you really deserve the extra help and benefit of a stronger treaty. Unless your race is specifically a natural negotiator I think Political scores should be kept to no higher than 100% and maybe cap the trade benefit at 10 to 15%.

Intimidator February 20th, 2005 05:17 PM

Re: Star Trek : Quadrants of Conflict 2
 
Is an very nice idea Tnarg, and I agree on you on the treaty part (QoCI learned us that matter).

So I want to make an rule that ALL Strategic developments (WMD's, Warp openers/closers, Genesis devices, Ringworld/Sphereworld) are allowed. BUT some greater organisations can ban/forbid such items.

So with this in mind the use of Strategic devices would be an increase of roleplaying (As we want)

----------------

I will create the game on PBW this week (probably tuesday)


Inti,

Sefter Aruna February 20th, 2005 10:27 PM

Re: Star Trek : Quadrants of Conflict 2
 
sounds kewl, anybody ready to bargan? ;-) I'm the Ferengi as you can tell, I will be ready to bargan at first contact!

DarkHorse February 21st, 2005 12:25 PM

Re: Star Trek : Quadrants of Conflict 2
 
Can I play? I'd like to play the Vulcans if possible.

Intimidator February 21st, 2005 12:52 PM

Re: Star Trek : Quadrants of Conflict 2
 
Welcome Darkhorse,

NullAshton February 21st, 2005 12:59 PM

Re: Star Trek : Quadrants of Conflict 2
 
No race that I want to play. I would like to play as the borg however http://forum.shrapnelgames.com/images/smilies/happy.gif

Intimidator February 21st, 2005 02:12 PM

Re: Star Trek : Quadrants of Conflict 2
 
Sorry, already taken.

Makinus February 21st, 2005 05:38 PM

Re: Star Trek : Quadrants of Conflict 2
 
can I have the Gorn?

Intimidator February 21st, 2005 05:53 PM

Re: Star Trek : Quadrants of Conflict 2
 
Here a short update with rules and players sofar.


Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax
8472: Ralf
Orion: Iansidious
Breen: Tomecki

Minor Races :

Bajoran: Kiedryn
Vulcan: Darkhorse
Gorn: Makinus
Hirogen: Nodachi
Nausicaan:
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur:



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial

I still have doubts about the WP-openers and closers, So let me know what you ALL think of that.

But sorry AT, Events will be on...........


This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.

Intimidator February 21st, 2005 06:04 PM

Re: Star Trek : Quadrants of Conflict 2
 
Game is created..............
So to all of you : JOIN


(the order of joining doesn't matter, I will change the map positions as soon as everybody is in.)

Atrocities February 22nd, 2005 12:22 AM

Re: Star Trek : Quadrants of Conflict 2
 
I should point out that the minor races each now have their own uniuqe ship sets. I will zip them up for those who are playing them and post.

Atrocities February 22nd, 2005 12:27 AM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
The Federation (STNG) NO AI.

Atrocities February 22nd, 2005 12:28 AM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
The Ktarians (NO AI)

Atrocities February 22nd, 2005 12:29 AM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
The Nausicaan (NO AI)

Atrocities February 22nd, 2005 12:29 AM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
The Sheliak (No AI)

Atrocities February 22nd, 2005 12:30 AM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
The Tamarian (NO AI)

Atrocities February 22nd, 2005 12:46 AM

Re: Star Trek : Quadrants of Conflict 2
 
I would also ask that you disallow Weapons Of Mass Destruction for they will greatly destabalize the game.

You know what, I should amend the Warp Point creation tech to be Borg and 8472 only. Or limit the other races to small short range WP tech. That is a great idea Intimidator. Thanks for giving it to me.

Atrocities February 22nd, 2005 12:48 AM

Re: Star Trek : Quadrants of Conflict 2
 
One last thing. Events in 1.9.0.9 had an error in the file, thanks Intimidator, so when the next version comes out at the end of the month, we should upgrade the game.

EaX February 22nd, 2005 01:00 AM

Re: Star Trek : Quadrants of Conflict 2
 
i'm looking for the game right now, just a note to the player that created the game, my nick on PBW is Drakth.

EaX February 22nd, 2005 01:03 AM

Re: Star Trek : Quadrants of Conflict 2
 
i can't imagine the borgs on any kind of council, but it's funny http://forum.shrapnelgames.com/images/smilies/laugh.gif

Randallw February 22nd, 2005 01:16 AM

Re: Star Trek : Quadrants of Conflict 2
 
hooray, a shipset for the Nausicaans.

luke_slovakian February 22nd, 2005 01:21 AM

Re: Star Trek : Quadrants of Conflict 2
 
hey i will be nausican i finaly get se4 thursday latest friday so if i can join and miss out on too many things let me know and ja.

Atrocities February 22nd, 2005 01:26 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

luke_slovakian said:
hey i will be nausican i finaly get se4 thursday latest friday so if i can join and miss out on too many things let me know and ja.

You will need to update your copy of SEIV to 1.91
You will need to download and install the IMAGE MOD (Planets, Combat, Facilities, Components, and Events packs.) They go into your Space Empires IV / Pictures folder. They will add more images and should only replace 1 file in each folder.)
You will need to download the Full version of the STM 1.9.0.0 and update to 1.9.0.9. www.astmod.com

If you do not have your copy of SE IV by the time you expect, ask someone to make your race emp file up (with PW), that does have the full game and mod, email it to you, and then upload that.

You may not be able to play until you get your copy, but at least your empire will be uploaded and playable.

I don't know if the MOD works with the DEMO version of SEIV or not. If it does, you should be good to make up your EMP file.

Sol_Invictus February 22nd, 2005 10:51 AM

Re: Star Trek : Quadrants of Conflict 2
 
If the Vaadwaur aren't taken, I'd be happy to give em a go! That's one of my favorite episodes in Voyager, actually, and I like the whole concept of rebuilding a civ from the ashes - though granted, everyone is doing that this time around with the "Cleansing" backstory http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm new to PBW, but I've played A LOT of SE4, also quite a bit of ASTMod. I'm like the poster above though, in that I don't have my game yet. I had to delete it and throw it away about a year ago cause it was interfering with my studies! Ordered a new copy yesterday though, and I'm pretty sure it'll be here wednesday/thursday. It's too bad it's not in stores around here, this game is an all-time classic...

Anyways, please let me know if it's not too late to join - when are you planning on starting the first turn? I think I'll be able to do my turns pretty consistently. I've still got a year and a half left of my college stoner lifestyle http://forum.shrapnelgames.com/images/smilies/cool.gif

Intimidator February 22nd, 2005 12:36 PM

Re: Star Trek : Quadrants of Conflict 2
 
Here a short update with rules and players sofar.


Major races:

Federation: Aerosol
Klingon: Atrocities
Romulan: Tnarg
Ferengi: Sefter
Cardassian: Intimidator
Dominion: Randallw
Tholian: Enigma
Borg: Eax (Drakth)
8472: Ralf
Orion: Iansidious
Breen: Tomecki

Minor Races :

Bajoran: Kiedryn
Vulcan: Darkhorse
Gorn: Makinus
Hirogen: Nodachi
Nausicaan: Luke_Slovakian
Kazon: Ragnarok-X
Andorian: Lord Axel
Vaadwaur: Sol Invictus

Still one slot open, So pick one of the races below.
Tamarian:
Ktarian:
Sheliak:



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial

I still have doubts about the WP-openers and closers, So let me know what you ALL think of that.

But sorry AT, Events will be on...........


This will be it sofar, nothing is set yet but I think this will be our game for the most part.
If there are questions or remarks let me know.

Intimidator February 22nd, 2005 04:29 PM

Re: Star Trek : Quadrants of Conflict 2
 
Rules


- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Will be uploaded to everybody this weekend.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- No Pirate Colony tech is allowed
- Tech level is low.
- Tech cost is high.
- No PBW Advanced Research trait.
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- Pirate race is allowed
- Events will be medium , So you can use un-lucky / very un-lucky but be warned.
- 5000 racial

----Strategic Developments.
- All Stellar Manipulation is allowed.
- WMD's are allowed.
- Ring/sphere worlds are allowed.

I want to allow everything, just to keep all options open.
The game will be heavy on roleplay and tech cost will be high, so for the first 100/150 turns I don't expect any of these items to pop-up in the game.

- Victory conditions : None, I find playing an perfect Trek role more important than terminate all others.
Therefor eliminating an empire is not recommended (leave him a few planets to give him the possibility to come back in the game) and roleplay is a MUST !!!!!


FORUM or GALACTIC COUNCIL :

I will not rule this option, but will leave it open for ingame creation. There isn't an council, but if people (Tnarg) want one. Creat it yourself !!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif

tyrrian February 22nd, 2005 08:04 PM

Re: Star Trek : Quadrants of Conflict 2
 
Heya... I'm game for playing as the Tamarians... wish I would have seen this post/the game earlier, as I would have loved to be Bajoran or Federation... but ah well. Count me in!

I mean,
Darmok at Jalad. His eyes upon the enemy!

or something like that...

DarkHorse February 22nd, 2005 08:35 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Intimidator said:
FORUM or GALACTIC COUNCIL :

I will not rule this option, but will leave it open for ingame creation. There isn't an council, but if people (Tnarg) want one. Creat it yourself !!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif

A galactic council, led by a race of great wisdom, would be ... logical

DarkHorse, of Vulcan

Nodachi February 22nd, 2005 09:00 PM

Re: Star Trek : Quadrants of Conflict 2
 
council

n 1: a group of prey gathered for the benefit of mutual protection, should be encouraged behavior in order to cull weakness from the herd.

tyrrian February 22nd, 2005 09:14 PM

Re: Star Trek : Quadrants of Conflict 2
 
A gathering of the Children of Tama. Indeed Tembar looks to the stars!

count us in!

Atrocities February 22nd, 2005 09:28 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

tyrrian said:
Heya... I'm game for playing as the Tamarians... wish I would have seen this post/the game earlier, as I would have loved to be Bajoran or Federation... but ah well. Count me in!

I mean,
Darmok at Jalad. His eyes upon the enemy!

or something like that...

Read through this thread, there is a new ship set for them that you might want to use.

tyrrian February 22nd, 2005 11:58 PM

Re: Star Trek : Quadrants of Conflict 2
 
oh i'll definitely be using the new shipset...

luke_slovakian February 23rd, 2005 12:34 AM

Re: Star Trek : Quadrants of Conflict 2
 
where do you get the new ships again:-d

Atrocities February 23rd, 2005 03:35 AM

Re: Star Trek : Quadrants of Conflict 2
 
They are posted on Page 5 of this thread.

Atrocities February 23rd, 2005 03:36 AM

Re: Star Trek : Quadrants of Conflict 2
 
They will also be in the next version of the mod, most likely as a secondary download to cut back on size. But you can down load the new minor race ship sets from this thread on page 5.

Intimidator February 23rd, 2005 11:26 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

tyrrian said:
A gathering of the Children of Tama. Indeed Tembar looks to the stars!




Great, I already regret it to enter the Tamarian in this game...... Now we have to solve those damned riddles the entire game : http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Intimidator February 23rd, 2005 11:30 AM

Re: Star Trek : Quadrants of Conflict 2
 
BTW. some of us must still sign up at PBW !!!!
Please do so?

Inti,

tyrrian February 23rd, 2005 11:29 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Intimidator said:
Great, I already regret it to enter the Tamarian in this game...... Now we have to solve those damned riddles the entire game : http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

lmao... I actually sincerely doubt I can keep up the whole metaphor-speak all game long. it would add an interesting dimension to the roleplay though.

anyways, the reason for my post is that for us minor players, things are somewhat more confusing in terms of empire setup. the default 5000k Tamarian .emp file included with the game gives them an atmosphere of methane. unless they live off White Castle, i'm pretty sure the Tamarians breathe oxygen. my other issue is that we really don't know what kind of culture the Tamarians possess, nor do we know for certain even the name of their homeworld. (if we do and i just couldn't find it, by all means, tell me...)

so unless any of you have a huge problem with it, i'm going to assume the Tamarians are Oxygen-Rock Friendly Explorers (being as, according to startrek.com, they've tried unsuccessfully to contact Starfleet seven times over the 100 years prior to the events of "Darmok" i'm guessing they're a bit of an optimistic explorer-type race, somewhat similar to humans, in fact.)

Randallw February 24th, 2005 01:42 AM

Re: Star Trek : Quadrants of Conflict 2
 
We had the same problem when we started Final Frontier, We started to post what atmosphere we breathed. Soon developed that everyone breathed the same. Pity Benzites aren't a race (or for that matter that there aren't benzine planets)

Atrocities February 24th, 2005 04:02 AM

Re: Star Trek : Quadrants of Conflict 2
 
The universal traslator has been updated to speak Tamarian.

Intimidator February 24th, 2005 12:47 PM

Re: Star Trek : Quadrants of Conflict 2
 
I agree with the Oxy/Rock for the Tamarian's , Tyrrian.
But I would be great play, if you could keep up the speech.......... http://forum.shrapnelgames.com/images/smilies/happy.gif

Inti,

Atrocities February 24th, 2005 07:01 PM

Re: Star Trek : Quadrants of Conflict 2
 
1 Attachment(s)
New Nassican Main image. Makes them more identifyable color wise from other races.

Intimidator February 25th, 2005 01:04 PM

Re: Star Trek : Quadrants of Conflict 2
 
Hi,

Luke_Slovakian, Ragnarok-X and Aerosol, could you sign up at PBW........

Inti,

Ragnarok-X February 25th, 2005 01:25 PM

Re: Star Trek : Quadrants of Conflict 2
 
Immediatly, sorry !

Makinus February 25th, 2005 02:47 PM

Re: Star Trek : Quadrants of Conflict 2
 
uploaded the race.... i sent the stock one....

Atrocities February 25th, 2005 04:21 PM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

Makinus said:
uploaded the race.... i sent the stock one....

Oh man, oh man, oh man http://forum.shrapnelgames.com/images/smilies/frown.gif


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