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-   -   Slugfest 3 Finished - Turms wins (playing Arco) (http://forum.shrapnelgames.com/showthread.php?t=23180)

PashaDawg March 27th, 2005 06:48 PM

Re: Slugfest 3 (open)
 
So, are we ready to get started?

Oversway March 28th, 2005 11:07 AM

Re: Slugfest 3 (open)
 

Havn't gotten a pretender file yet...

The Panther March 28th, 2005 11:09 AM

Re: Slugfest 3 (open)
 
from me????
I sent it Saturday night..

The Panther March 28th, 2005 11:32 AM

Re: Slugfest 3 (open)
 
I went ahead and sent it again. Let me know if it was received this time.

Panther

Oversway March 28th, 2005 12:56 PM

Re: Slugfest 3 (open)
 
No, nothing yet http://forum.shrapnelgames.com/images/smilies/frown.gif What address are you sending it to?

Should be ... dom2pbemATgmail.com (replace AT with @).


Oversway March 28th, 2005 05:04 PM

Re: Slugfest 3 (closed)
 
Turn 1 is sent out. Let me know if there are any problems.

Oversway March 29th, 2005 04:12 PM

Re: Slugfest 3 (closed)
 
Turn 2 is out. I won't normally post all of them but just one note: On most of the emails, I sent an incorrect date of friday, 3/31 as the deadline. It should 4/1. Sorry about that. Anyways I doubt the deadline will matter for the 2nd turn.

PashaDawg March 29th, 2005 09:19 PM

Re: Slugfest 3 (closed)
 
OOOOOOOOOOO!!!! I can FEEL it! I'm gonna win BIG TIME... yup BIG TIME... yeeeeehawww!! Time to quit the day job!
http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/cool.gif [img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon41.gif[/img] [img]/threads/images/Graemlins/icon28.gif[/img] [img]/threads/images/Graemlins/Unlocked.gif[/img] http://forum.shrapnelgames.com/image...es/biggrin.gif

The Panther March 30th, 2005 07:56 PM

Re: Slugfest 3 (closed)
 
The ol' Panther is already in deep doo doo on Turn 1. Not only are there just 3 provinces next to my capitol, but they are all wastelands with zip-de-doo-da income and basically no resources. So much for plowing 80 design points into a 40-admin castle...

Methinks somebody will be wresting the slugfest champion's crown from the big cat himself when all is said and done! Me also thinks the map could use some additional #nostart lines of code.

At least I will get to test out T'ien Ch'i as I get roughed up. I have been wanting to truly see if TC is as bad as they say. I hope to put up a decent fight at least.

Oversway March 31st, 2005 01:12 PM

Re: Slugfest 3 (closed)
 

You'll sure be rolling in gems with tien chi, wastelands, and sites 75. Maybe you'll get lucky and find some mines for gold or resources.

PashaDawg March 31st, 2005 11:43 PM

Re: Slugfest 3 (closed)
 
I have no doubt that the whining cat will show us what great deeds TC can perform. Onward! [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] (Just don't get too close to the Great Spider Lord's jungle. http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif)

Boron? Panny panny Boron?? Sniff... sniff... where are you... come out... come out... wherever you are... sniff sniff... The Great Spider Lord's got a nice scary doom weapon of revenge for you... http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

The_Tauren13 March 31st, 2005 11:54 PM

Re: Slugfest 3 (closed)
 
Just stay off my mountaintops if you even want to get the chance for revenge on anyone http://forum.shrapnelgames.com/image.../firedevil.gif

PashaDawg April 1st, 2005 08:50 AM

Re: Slugfest 3 (closed)
 
OH YEAH?????? Just because you spanked me in THREE TURNS a few games back???? BAH!! I laugh at you and your little, tiny victories. HA HA HA!!! (That's right! Laughing... HA HA HA!!) Beware, Panther-Spawn.

Boron April 1st, 2005 06:52 PM

Re: Slugfest 3 (closed)
 
Quote:

PashaDawg said:
Boron? Panny panny Boron?? Sniff... sniff... where are you... come out... come out... wherever you are... sniff sniff... The Great Spider Lord's got a nice scary doom weapon of revenge for you... http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

I don't want to run into your dualblessed spiders http://forum.shrapnelgames.com/image...es/biggrin.gif .
So the poor innocent Pangeneans rather hide atm from your evil minions http://forum.shrapnelgames.com/image...ies/tongue.gif .

Oversway April 6th, 2005 10:33 AM

Re: Slugfest 3 (closed)
 

The name of Machaka's prophet is scary enough http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg April 6th, 2005 04:46 PM

Re: Slugfest 3 (closed)
 
That's right, PAL!! Get nervous. Danger is coming down the pike, and the profit... um, I mean, PROPHET of PASHA is just the beginning.
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] <Thunder Clap> [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]

PashaDawg April 20th, 2005 09:15 AM

Re: Slugfest 3 (closed)
 
How's everyone doing?

Oversway April 20th, 2005 10:56 AM

Re: Slugfest 3 (closed)
 

You killed my scout! I miss him already.

PashaDawg April 21st, 2005 11:20 PM

Re: Slugfest 3 (closed)
 
That will learn you, Slime-Lips.

Turms April 22nd, 2005 07:19 AM

Re: Slugfest 3 (closed)
 
Hello all,

I wonder, are we using the 2.16 patch? I have the old version, and the game seems to be working fine. Any plans on upgrading?

This game has been going pretty fast, which is very nice.

What do people think of the Ringworld?
I guess everybody has only two neighbours. I do at least.

Turms - Arcoscephale

Oversway April 22nd, 2005 11:18 AM

Re: Slugfest 3 (closed)
 
We are not using the 2.16 patch. I was waiting awhile to see if there was any problems before upgrading.

I think everyone has two neighbors and then more slightly indirect neighbors via the spoke provinces. It sounds like some people got some not-so-great starting positions (surrounded by waste, etc.), although mine seems decent.

Pasha - This Slime Lips will never learn. I might just go and park 10 scouts there, what are you gonna do about it?

The Panther April 23rd, 2005 08:20 PM

Re: Slugfest 3 (closed)
 
1 Attachment(s)
Actually, I have 3 neighbors in my wastelands. But all is not lost. Take a look at the attached battle report and you will see!

Side note - Pythium and I crashed on a neutral. His army was well over half mercenaries. This battle was yet another prime example of why I almost never buy mercs anymore. They are hardly ever worth the cost, for they run much too easily and are then simply dead dead dead. Plus, you don't ever get a refund from chicken mercenaries!

Anyway, this is not a balanced map in the slightest, but who cares? it is a good layout for a slugfest.

PashaDawg April 24th, 2005 12:29 AM

Re: Slugfest 3 (closed)
 
Eeek, Panther! Looks like you spanked those communing Pythium weenies. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif Just stay away from the Machakan jungle. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif The Great Spider Lord doesn't quite yet need a taste of what you're doling out. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Bug.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/Dagger.gif[/img]http://forum.shrapnelgames.com/images/smilies/mad.gif

Oversway April 25th, 2005 12:11 PM

Re: Slugfest 3 (closed)
 

I find mercs can be decent fodder to protect your other troops. They route less than say militia http://forum.shrapnelgames.com/images/smilies/happy.gif

En Forcer April 28th, 2005 12:54 PM

Re: Slugfest 3 (closed)
 
Well, geez, Panther, you weren't supposed to actually be there when my troops showed up... Those mercs woulda' done just fine against a couple of blood druids and blood vines.

http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg April 28th, 2005 11:43 PM

Re: Slugfest 3 (closed)
 
That frickin' Panther always gettin' in the frickin' way!

En Forcer April 29th, 2005 12:09 PM

Re: Slugfest 3 (closed)
 
Touch nice the kitty....

http://forum.shrapnelgames.com/images/smilies/happy.gif

Oversway May 6th, 2005 12:50 PM

Re: Slugfest 3 (closed)
 

Looks like the action is heating up! My informants caught sight of a few interesting battles last turn http://forum.shrapnelgames.com/images/smilies/happy.gif

En Forcer May 6th, 2005 01:11 PM

Re: Slugfest 3 (closed)
 
I just got STOMPED by some indies... this sucks...

Turms May 6th, 2005 06:06 PM

Re: Slugfest 3 (closed)
 
Very nice fight last turn. I got to watch it too.

I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

Turms - Arcoscephale

PashaDawg May 6th, 2005 06:53 PM

Re: Slugfest 3 (closed)
 
Life is peaceful and easy under the rule of the Great Spider Lord. May you all soon learn the joy of such truth.

Oversway May 9th, 2005 10:11 AM

Re: Slugfest 3 (closed)
 
I'm not sure how to balance the boredom of not having a turn for two more days vs the boredom of going to war with someone who can't make the turn this time around.

Edit: well I guess it just a turn. I'm bored http://forum.shrapnelgames.com/images/smilies/wink.gif

The Panther May 10th, 2005 01:19 AM

Re: Slugfest 3 (closed)
 
Quote:

Turms said:
I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

Turms - Arcoscephale

I would suggest attacking Pangaea. He and I had a massive fight and we both lost a huge pile of stuff. I did manage to kill 90% of a big army of his on the turn before I staled. Pangaea will be very easy pickings right now, especially since I am now causing major unrest in much of his territories! http://forum.shrapnelgames.com/images/smilies/wink.gif

It is amazing just how poor was the starting spot for me, Pangaea, and Caelum as compared to Arco. In fact, the three of us are killing each other just to get out of the game at this point.

This map still needs a bit of work to be playable.


Panther

Oversway May 10th, 2005 12:02 PM

Re: Slugfest 3 (closed)
 

Yeah, I think there too many of the same land type in next to each other.

En Forcer May 10th, 2005 12:14 PM

Re: Slugfest 3 (closed)
 
Yeah, a lot of the lands are wasteland or the equivalent. At least around me. If it weren't for so many magic sights I wouldn't want to leave my capitol!

En Forcer May 17th, 2005 07:54 PM

Re: Slugfest 3 (open)
 
I just wanted to add that I am getting a real kick out of this map. It is really cool.

PashaDawg May 17th, 2005 08:09 PM

Re: Slugfest 3 (open)
 
I like the map, too, but I am sorry to hear that some people don't get a balanced start.

PashaDawg June 7th, 2005 06:39 PM

Re: Slugfest 3 (open)
 
So, what's the news?

I need some dirt! I hear that the Jotun Giants and C'Tis are at war. And of course, the C'Tis PIG attacked the meek inhabitants of the Machakan Jungle. The C'Tis PIG shall soon learn the wrath of the Great Spider Lord!!! <Drums beating> http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img]

En Forcer June 7th, 2005 06:54 PM

Re: Slugfest 3 (open)
 
It would be interesting to hear what's going on on the other side of the wheel...

The Panther June 7th, 2005 08:05 PM

Re: Slugfest 3 (open)
 
Well, I slaughtered a big pile some carrion wimps and was then utterly slaughtered in turn by a nearly unbeatable Vampire Queen. I am afraid T'ien Ch'i does not have the proper mages to kill a VQ without a lot of research and artifacts that I likely will never achieve with my drain scale. Maybe Arco can kill the VQ a few times with his astral mages and take the Pangaea capitol. I earlier had a serious blow to my fortune when I lost a key national hero (the stealthy guy with [img]/threads/images/Graemlins/icon45.gif[/img]) because of a turn stale. http://forum.shrapnelgames.com/images/smilies/Sick.gif

I also killed a bunch of Caelum wimps and caused some unrest http://forum.shrapnelgames.com/image...es/Injured.gif before he begged me for a peace treaty.

Just to let everybody know, I intend to go [img]/threads/images/Graemlins/icon13.gif[/img] when I leave for France on June 17 and let my three neighbors take my sorry wastelands [img]/threads/images/Graemlins/Poison.gif[/img] for their own nefarious purposes. Getting a sub is pointless since I have no chance at all with a weak nation in a horrid starting spot.

Nothing has gone my way in this game and I will soon have to relinquish my title of Slugfest Champion [img]/threads/images/Graemlins/icon09.gif[/img] to some other Pretender. http://forum.shrapnelgames.com/images/smilies/skull.gif

Oversway June 7th, 2005 10:12 PM

Re: Slugfest 3 (open)
 

I saw that battle... that VQ is worth its high price! I'd agree that mind duel is probably the best way to go, with only 3S

Turms June 8th, 2005 12:28 AM

Re: Slugfest 3 (open)
 
I saw that battle too and I really feel sorry for Panther. That was an impressive army.

I have battled the VQ once. She killed some troops, but ultimately got banished by Solar Rays and Dust to Dust casters (actually the last blow was a lowly mind burn). She hasn't attacked again - busy against Tien chi I guess.

Turms - Arcoscephale

PashaDawg June 8th, 2005 08:19 AM

Re: Slugfest 3 (open)
 
Who has this wicked VQ?

Oversway June 8th, 2005 10:18 AM

Re: Slugfest 3 (open)
 

Pan. Boron is using the carrion woods theme. I'm glad I'm not too near him http://forum.shrapnelgames.com/images/smilies/happy.gif I just have deal with this Jotun Machaka alliance. http://forum.shrapnelgames.com/images/smilies/frown.gif Personally I think machaka lusts for the cold embrace of those hags.

The Panther June 8th, 2005 11:35 AM

Re: Slugfest 3 (open)
 
Yeah, I wanted to smash Boron and punish him for using the cheesy Vampire Queen. It seems I got punished instead, though I did hurt him enough with my war plus the help from Arco such that Boron probably cannot win the game. Especially with his horrible starting spot, which rivaled mine for patheticness. Tauren's starting spot (Caelum) was equally lousy with Boron and I. The three of us have been fighting pointless battles to at least make the game sort of interesting.

I do expect that the VQ will be 'fixed' in Dominions 3.

Boron June 8th, 2005 03:35 PM

Re: Slugfest 3 (open)
 
Quote:

The Panther said:
Yeah, I wanted to smash Boron and punish him for using the cheesy Vampire Queen. It seems I got punished instead, though I did hurt him enough with my war plus the help from Arco such that Boron probably cannot win the game. Especially with his horrible starting spot, which rivaled mine for patheticness. Tauren's starting spot (Caelum) was equally lousy with Boron and I. The three of us have been fighting pointless battles to at least make the game sort of interesting.

I do expect that the VQ will be 'fixed' in Dominions 3.

I just took the VQ out of sentimentality.
Pangenea has much stronger SC gods like the Great Mother, the Monolith and the Medusa.

My luck was just that you took base Tien Chi. Some S&A masters of death just doing dust to dust would be most likely enough to kill my VQ easily.

I wonder if i can beat back Arco in the next turns or not, his main army is quite potent.

The Panther June 8th, 2005 04:11 PM

Re: Slugfest 3 (open)
 
Quote:

Boron said:
I just took the VQ out of sentimentality.


Yeah, I know what you mean. With the VQ at 150 points and using Zen's Pretender mods, you don't see that b*tch near as often as in the old days.

I recall when the VQ was chosen for half (or more!) of the Pretenders in every MP game, but those olden times have been patched away and Zen'd to death!

I was considering trying to research up to mind duel and sacking a bunch of CMs and the occasional S1 MoW trying to kill the VQ, but that just ain't gonna happen with my drain scale.

Therefore, after losing so much in that battle there, I am out of the war for now and will let Arco sink or swim on his own. Maybe by next week when I go AI, TC will be at peace with everybody and my neighbors can do what they want with my territory.

By turn 20 or so in this game, it was obvious to me that I don't have the slightest idea how to play TC with all its mages having so many schools but too low of levels.

Oversway June 8th, 2005 04:59 PM

Re: Slugfest 3 (open)
 
Blast, I forgot to script one of my assassins so he just retreated during the attempt http://forum.shrapnelgames.com/images/smilies/frown.gif Maybe I'll rethink upgrading this game to 2.16 now...

Although really this assassination stuff is just so-so. They are rather expensive units considering their (in)effectiveness. Even when I manage to script them correctly http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg June 8th, 2005 05:54 PM

Vampire Slut = Spider Feed
 
BORON'S PLAYING PAN CARRION WOODS????? THAT WAS WHAT HE WAS PLAYING THE FIRST TIME HE ENCOUNTERED THE GREAT SPIDER LORD!!

[img]/threads/images/Graemlins/Envy.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif THE GREAT SPIDER LORD HAS BEEN LUSTING FOR REVENGE EVER SINCE. [img]/threads/images/Graemlins/Envy.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif BLOOD BLOOD BLOOD.... LET ME AT HIM.... GRRRRRR LET ME AT THAT FETID SMEAR.... OUT OF MY WAY, C'TIS PIG... I'M GOING TO FEED THAT VAMPIRE **** TO MY JUNGLE SPIDER PETS <froth, froth> [img]/threads/images/Graemlins/Envy.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif
[img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]

Oversway June 8th, 2005 06:00 PM

Re: Vampire Slut = Spider Feed
 
Just head your army south to the ring station and jump past arco... I'm sure he'll be waiting for you http://forum.shrapnelgames.com/images/smilies/happy.gif


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