.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Morrowind? (http://forum.shrapnelgames.com/showthread.php?t=23727)

deccan May 13th, 2005 04:43 AM

Re: OT: Morrowind?
 
This is great stuff! I wish someone would make an all-in-one Morrowind mod for lazy people like me...

David E. Gervais May 13th, 2005 07:15 AM

Re: OT: Morrowind?
 
This thread prompted me to install morrowind and give it another try... grrrrrrrr.. big mistake.

On my computer, for some reason whenever I confront the guy who killed the taxman and he attacks I'm a dead duck. What gets me is that no matter how much armor or how good a weapon I have I never score a hit and he basically punches me to death. (Yeah it's really funny, right) I even did a test and 'cheated' up my equipment and stats and guess what he still beat me to death, I cannot hit him. wtf? now I remember why I uninstalled this game.

1) Yes I installed the patch.
2) yes my video drivers are up to date. (but this has nothing to do with this 'quirk'
3) I know it's not a necessary 'quest' for the main plot. But I'm the kind of guy that likes to do every side quest he finds to help gain experience.
4) It also take me like 20 arrows to hit a darn mudcrab and my marksman skill is at 50 to start.
5) something is way wacky with the 'to-hit' ratio in my version of the game.

..the game has been uninstalled, thanks for inspiring me to be agrivated.

Cheers!

P.S. in case you think my 'Agility' is too low, it's at 45 which is as I understand it very good for a starting character.

PTF May 13th, 2005 10:16 AM

Re: OT: Morrowind?
 
Dave, you kick the game too easily. The issues you describe are kind of unusual. The guy who killed the taxman, ok ... he has a very high hand-to-hand fighting skill, I mostly do not kill him before my mage reaches a level with a "sudden death" fire or poison spell. Morrowind is just not this kind of hack and slay thing of the Diablo caliber, where you can beat everything with a low level character. You need to train a lot, you do not have to fight at the beginning, there are a lot of peaceful quests to do for a new character...

But like said, you have to love it or you hate it. Just a hint if you (unlikely but...) give it another try: there is a difficulty slider from -100 up to +100 at one of the option windows. "Minus" 100 seems to be your friend http://forum.shrapnelgames.com/image...es/biggrin.gif

David E. Gervais May 13th, 2005 02:00 PM

Re: OT: Morrowind?
 
I might reinstall it, but I'll read my manual end to end first and see if there are any strategy guids online. (not a walkthrough, a players guide) Since there seems to be a lack of good RPG games out there right now. Maybe I'll see if I can find Wizardry 8 or 9 (whichever is the last one they made) in the bargain bin.

Thanks for the tip about the 'difficulty slider' and '0' (zero) is probably more of a friend than -100. The latter being more like a cheat.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Puke May 13th, 2005 02:41 PM

Re: OT: Morrowind?
 
you can optimize a pretty strong fighting character from the start of the game. but unless you really twink out your character, you need to avoid combat at the beginning.

the problem with hand to hand (i think he might be the only hand to hand fighter in the game, unless you attack unarmed civilians) is that they do stun damage and they might ignore armor. stun damage harms your fatigue, which is also reduced each time you swing or move.

hence, you see the problem of being easy to KO. you can actually resolve that taxman quest peacefully without killing the guy (and still be able to solve the tangent quest with the taxman's girlfriend). the great thing about MW is that there are usually at least two ways to complete any given quest.. not counting the option of failure (why, i think i'll just keep this for myself!)

AgentZero May 13th, 2005 06:12 PM

Re: OT: Morrowind?
 
Quote:

deccan said:
Quote:

AgentZero said:
Well, as a great man once said, "Resistance is futile!" Never played a true MMORPG, so I figure if I don't have to pay a thing, I may as well give it a go to see if I even like it. deccan, expect a request for funding soon. http://forum.shrapnelgames.com/image...es/biggrin.gif

No problem, but since AO doesn't have an in-game mailing system like WOW, we'd have to meet up sometime. Also, my main is neutral so I can go anywhere, but if you choose a sided faction, there will be places you can't go too.

You'll start in Newbie Isle anyway, and once you leave you can't go back.

Currently milling around Newbie Isle blowing up cargo droids... Playing a neutral adventurer to start out with (loosely based on a character from my latest story, which I haven't had time to work on, but hasn't been forgotten), but don't really have a lot of free time lately, so I probably won't get off Noob Isle for another week. If we do manage to swing a rendez-vous, just try not to look shocked. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM May 13th, 2005 07:57 PM

Re: OT: Morrowind?
 
I killed the tax-man killer without to much trouble. And mudcrabs are easy. Don't know why you guys are having such trouble.

deccan May 13th, 2005 08:32 PM

Re: OT: Morrowind?
 
Quote:

David E. Gervais said:
4) It also take me like 20 arrows to hit a darn mudcrab and my marksman skill is at 50 to start.


David, never mind if you already know this, but when using bow and arrow in Morrowind, it isn't click to fire, it's click, hold to draw back bow to max, aim, then fire. I'm just saying this because it took me forever to figure this out but when I did, gosh, are bows ever powerful...

deccan May 13th, 2005 08:53 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
Currently milling around Newbie Isle blowing up cargo droids... Playing a neutral adventurer to start out with (loosely based on a character from my latest story, which I haven't had time to work on, but hasn't been forgotten), but don't really have a lot of free time lately, so I probably won't get off Noob Isle for another week. If we do manage to swing a rendez-vous, just try not to look shocked. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cool, for myself, I've moved from the "must play AO every day" to "let's log in for an hour occasionally to muck around a bit" phase. This is mainly because I have no real in game friends now.

Earlier, I had a bunch of people I regularly grouped with, but most free newbies (froobs in AO parlance) seem to lose interest around level 50 or so. Currently, I'm at level 75. There are a lot of sub 50s, and a lot of established post 150 players, but not too many mid-level players it seems.

Maybe next week when I have more time I'll go scouting for a good org to join, which should open up more of the game to me.

Hugh Manatee May 13th, 2005 11:11 PM

Re: OT: Morrowind?
 
Quote:

David E. Gervais said:
This thread prompted me to install morrowind and give it another try... grrrrrrrr.. big mistake.

On my computer, for some reason whenever I confront the guy who killed the taxman and he attacks I'm a dead duck. What gets me is that no matter how much armor or how good a weapon I have I never score a hit and he basically punches me to death. (Yeah it's really funny, right) I even did a test and 'cheated' up my equipment and stats and guess what he still beat me to death, I cannot hit him. wtf? now I remember why I uninstalled this game.

1) Yes I installed the patch.
2) yes my video drivers are up to date. (but this has nothing to do with this 'quirk'
3) I know it's not a necessary 'quest' for the main plot. But I'm the kind of guy that likes to do every side quest he finds to help gain experience.
4) It also take me like 20 arrows to hit a darn mudcrab and my marksman skill is at 50 to start.
5) something is way wacky with the 'to-hit' ratio in my version of the game.

..the game has been uninstalled, thanks for inspiring me to be agrivated.

Cheers!

P.S. in case you think my 'Agility' is too low, it's at 45 which is as I understand it very good for a starting character.

Question, what are you trying to hit him with? Do you have restore fatuige potions? In the beginning of the game all your skills are about 30-45(not stats, skils, like short blade, long blade, hand to hand), this is somewhat weak. It's notthe actual pourpose of the stat, but I think the number is about the percentage of a chance your attacks will land, in addition to being the damage modifier. A skill around 60 or so is when your really ready to start kicking obscene amounts of ***. Also the lower your fatuige the more tired yuo are, the less of a chance your attacks and spells will work, and since this guy damages fatuige first you have even less of a chance of taking him down as a newbie character. I was like that too.

Small Spoilers and some early quest advice.

My advice for a new morrowind character... Role play an Avon Door to Door Sales Lady. No I'm not kidding, I've done this before and she was a rich *** whupping beeyotch.

Set up a character, preferable breton, wood elf, imperial or kajit with alchemy, speechcraft, merchantile, and a weapon, like marksman, blunt or long blade and conjuration and mysticism in the major skills, other magics like illusion, alteration, an armor type or unarmored, and some skills like sneak, security, illusion and whatnot. As your primary traits take luck and intelligence and magic or stealth as your specialty. Then take the atronach as your birth sign, ALWAYS take the atronach it's the best most useful sign, you get insane amounts of MP and you can absorb more magic from enemies.

The reason you take alchemy, speachcraft and merchantile is because it is very easy to get good alchemy equipment, and you can literaly buy dozens of 1 gold ingrediants at a discount and use the alchemy to turn them into a potion worth 50-100 gold(do the math dude). Alchemy is also one of the more powerful skills in the game, you can give your level 1 character stats in the 500s easily. The reason you take conjuration and a weapon type is with your high atronach boosted MP you will be able to summon one of the most powerful weapons in the game for about 30 seconds, that's all it takes. The reason you take luck as a primary stat is because it's a hard skill to boost and it helps prevent "wiffing". The reason you take mysticism is because it's the most powerful offensive magic in the game. Absorb Health and Absorb Fatuige are very strong spells that heal you while hurting your enemy. A spell with absorb health 5-15 for 3 seconds will kill most early enemies(including the dark brotherhood) with 2-3 aplications.

Now for Hugh Manatee's Ill cheapo powergaming morrowind Avon Lady early game pyramid scheme walk through....

Step 1: don't do any quest other then the fargoth ring thing, and don't turn over the cash, keep it, you can pay the stooge back later. Then run up north a bit to find the "falling mage", take his stuff because it's stylish and he has a nice sword. Then go to balmora, join the mages guild.

Step 2: Use the "guild guide" to get to caldera. In the caldera mages guild there is a door downstaris that leads to a tower, up there is a full set of masters alchemy equipment(3rd best quality, second without cheating). Borrow it, noone is looking and you are an official guild member...

Step 3: Guld guide over to wolverine's hall in sardith mora. Talk to the High elf and buy up all his ingredients that can make "restore fatuige", this is the easiest porion in the game to make. If yuo exit the barter menu and bater again he will have all his inventory back, so keep buying till you have about 30-40 each of crab meat and hound meat. Exit the guild and go downstairs to the imperial hall, there is a man there who sells Bloat and ash yams, buy as many as you can afford and carry, about 20-30 of each. Now it's time to start baking....

Step 4: First off, to use alchemy, equip a piece of alchemy gear like it's armor or a weapon and a menu pops up. It should show 4 boxes on top with all your best gear and 4 boxes below where your ingredients will go, and a list on the right that tell the effects and the name of the potion on top. Click the boxes and select the bloat and ash yams, click the button to creat potions, and keep going till it's successful, it may take a few tries. When you have a successful fortify INT potion stop brewing and drink it, exit the inventory menu so it takes effect, then get back tothe alchemy menu, brew some more till you have another success, drink it, let it take effect, proceed like this till you are out of ash yams and bloat. Alchemy runs off of INT, the higher INT the stronger and more expensive the potions, which means with each INT potion make and drink the stronger your spells will be. When you have attained sufficient enlightenment(IE are good and **** faced, liquered up, stoned on Fortify INT potion), it's time to use the restore fatuige ingredients you have been hoarding. You should get about 20 potions from 40 each of crab meat and hound meat, worth 80-120 apiece, make as many as you can afford to and can carry. Your alchemy stat should go up a few notches too. Now it's time for the Pyramid Scheme....

Step 5: save enough gold for a trip back to Caldera. Go to the mansion with all the orcs in it, find the scamp named "Creeper". Sell all the Fatuige potions you've made(I like to give them clever names, Diet Spizz, Extract of Mud Crab, Vita-Crabba-Hounda-Meata-Min...) a few at a time, and be sure to sell for a few gold above what the creeper asks for. Do this till he's tapped out(he has 5000) and hit "t" to wait in the house for 24 hours, the next day he will have went to all the villages and sold your potions and gotten another 5000 gold, sell him more of your potions till you are satisfied with the amount of gold you have, save a few of the restore fatuige potions. Now that you're loaded with G, and your merchantile is boosted slightly time to go SHOPPING!!!! weeeeeeeee.....

Step 6: Ok there are a few essential spells you need to find consult a FAQ or a find it site, first find someone with an Absorb Health and Absorb Fatuige spells. Then find someone with the bound weapon of your choice. Get a jump spell and a levitate spell, mark, recall, divine intervention, and almawhatever intervention. Go buy a few Quality Restore magica potions or the ingredients to make them(cromberry, frost salts). Head for the crab shell mall in Ald Ruhn, and get some exquisite duds, a belt, 2 rings, amulet, pants, shirt, gloves, skirt, shoes and robe. Get a good weapon, silver or better, preferable ebony or daederic. Get some good armor of your type, or skip it if you are unarmored. Find a trainer to boost your prefered weapon, armor(or lack of), and magic skills too. And be sure to train the lesser skills to get bonus stats when you level up. After you get an Absorb health spell, head to a spellmaker who likes you and make 3 spells, one that can be cast on target for about 10-20 and last about 2 -3 seconds, a cast on touch that is cheap, last 1 second and does about 5-10, and a strong on touch spell(5-30) that last 3 seconds. Use the weaker 1 second on touch to deal with rats, crabs and such, the ranged one on the big lizards and lesser daedera from far off while you run away, and the strong on touch for NPCs and stronger dadera. if you run out of cash, go back to the pyramid scheme. Now that girl got her groove back....

Final step: Your character should have high INT, good alchemy stats, oodles of Magicka, be able to afford most anything you want, and with those things be able to really whup on your enemies(including tax dodgig murderous n'wa), or buy the skils that will allow you to. You should be able to bribe at will, and later on you can get good soul gems, trap monsters like golden saints and ascended sleepers and make constant effect spells on your exquiste stuff, like a healing ring or belt that constantly restores health and fatuige, pants that let you float around, or a complete outfit that reflects or absorbs magic %100. Once you get an ebony or daderic weapon and a good soul in a gem you can make weapons that suck health from enemies, doing well over 100 damage a hit.

As a rule, In the beginning of the game Magic is more powerful then physical attacks and in late game magic loses it's potencey, and it's all about the enchanted ebony staff.

David E. Gervais May 13th, 2005 11:12 PM

Re: OT: Morrowind?
 
What is AO? (America Online has a rpg game now?)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

deccan May 13th, 2005 11:20 PM

Re: OT: Morrowind?
 
Quote:

David E. Gervais said:
What is AO? (America Online has a rpg game now?)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Er no, Anarchy Online http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM May 14th, 2005 01:00 AM

Re: OT: Morrowind?
 
Also, for Morrowind combat, don't just click, click and hold for about a second (Someone already posted this for bows, but it applies to *Everything*). Your damage will be 3-5 times higher, if I remember correctly.

Narf's guide to getting rich: (It isn't as fast, but it'll give you plenty of enchantment stuff).

There is a trader attached to a telvani tower, the one owned by a man-hating telvani. That's ok, the trader is with the merchants faction and doesn't hate you. I can't remember the exact name, but it's on one of the islands. Help, someone? This trader re-stocks 5th, 4th and 3rd level soul gems every time you trade.

A 5th-level soul gem costs 10gp. A cliff-racer soul gets you 200gp. Soul gems for scamps cost 20-40gp, I think. A scamp soul nets you 2000gp.

Get stinking rich and have enchanted anything you want.

Plus, get revenge on the cliff racers and make them usefull at the same time.

PTF May 14th, 2005 02:29 AM

Re: OT: Morrowind?
 
Tel Branora, Fadase Selvayn, I presume. Yes, this is one of my first teleport marks also. But now I have got Balmora expansion, there is a so called "magic shoppe" with an enchanter who re-stocks 5 of the 3rd level (common) soul gems.

PTF May 14th, 2005 02:41 AM

Re: OT: Morrowind?
 
Quote:

Hugh Manatee said:
...
Set up a character, preferable breton, wood elf, imperial or kajit with alchemy, speechcraft, merchantile, ...

Be careful with mercantile. A high mercantile skill also reduces your sales prices down to almost nothing!

But there are some new plugins which address this problem, I know of two economy "adjusters". I prefer the no. 1, because no. 2 still has some issues with dialog driven script starts...

1) http://www.pirates.retreat.btinternet.co.uk/METF.htm

2) http://www.elricm.com/nuke/html/modu...ils&lid=92

Gandalf Parker May 14th, 2005 01:19 PM

Re: OT: Morrowind?
 
Quote:

David E. Gervais said:
What is AO? (America Online has a rpg game now?)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Actually they do, and have had for a long time. In fact, Neverwinter Nights was an RPG on AOL like 14 years ago. It was old 2d like early SSI games. Kindof like Bards Tale.
Gandalf Parker

Phoenix-D May 14th, 2005 02:16 PM

Re: OT: Morrowind?
 
Quote:

narf poit chez BOOM said:
Also, for Morrowind combat, don't just click, click and hold for about a second (Someone already posted this for bows, but it applies to *Everything*). Your damage will be 3-5 times higher, if I remember correctly.


Almost everything. Daggers you can stab quickly with, big weapons you have to hold longer, and IIRC crossbows are press and release as well.

The bigger the damage range on the weapon the longer you have to hold for full damage.

AgentZero May 15th, 2005 01:49 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
Quote:

deccan said:
Quote:

AgentZero said:
Well, as a great man once said, "Resistance is futile!" Never played a true MMORPG, so I figure if I don't have to pay a thing, I may as well give it a go to see if I even like it. deccan, expect a request for funding soon. http://forum.shrapnelgames.com/image...es/biggrin.gif

No problem, but since AO doesn't have an in-game mailing system like WOW, we'd have to meet up sometime. Also, my main is neutral so I can go anywhere, but if you choose a sided faction, there will be places you can't go too.

You'll start in Newbie Isle anyway, and once you leave you can't go back.

Currently milling around Newbie Isle blowing up cargo droids... Playing a neutral adventurer to start out with (loosely based on a character from my latest story, which I haven't had time to work on, but hasn't been forgotten), but don't really have a lot of free time lately, so I probably won't get off Noob Isle for another week. If we do manage to swing a rendez-vous, just try not to look shocked. http://forum.shrapnelgames.com/images/smilies/wink.gif

Hey, I'm quoting myself. How wierd is that? Anyway, just got off Noob Isle, and I freely admit to be completely lost. I'm not really sure what I'm supposed to be doing because all the equipment is really expensive and all the missions I get give you piddling amounts of credits and XP. How am I gonna afford that 50,000 credit gun (which seems to be the only one my character could use right now), when each mission only nets me about 200 creds?

deccan May 15th, 2005 07:42 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
Hey, I'm quoting myself. How wierd is that? Anyway, just got off Noob Isle, and I freely admit to be completely lost. I'm not really sure what I'm supposed to be doing because all the equipment is really expensive and all the missions I get give you piddling amounts of credits and XP. How am I gonna afford that 50,000 credit gun (which seems to be the only one my character could use right now), when each mission only nets me about 200 creds?

Note: I'm posting the AO advice here because it might e interesting to other people. But if it bugs people, then I'll remove it.

An essential part of AO is using the Clicksaver external program. Basically, in AO, you can generate random missions to do. The missions will give you a random item as a reward for completing the mission. Clicksaver gives you the exact name of the reward item and can automate the random mission generation process so that you can type in the item you want and it will request missions from AO until one turns up with the item you want as a reward. In my case, I never spend any money on armor pieces (weapons don't apply to me since I'm a martial artist), I simply clicksave my way to a new set of armor every 5 to 10 levels. Note that you can clicksave for nanos as well.

In my opinion, the early levels are the worst money-wise, but things get better very quickly, which is why some starting capital of 100k credits or so from a friend works very nicely. Over the long term, the only money sinks are:

1) Yalms
2) Player cities

Other than that, you should be able to make much, much more money than you can spend on NPC shops so long as you clicksave for most stuff. I prefer clicksaving anyway. It's actually far less tedious and more fun than trekking to every city and checking out all the shops in all the cities for the stuff I want.

The real need for money comes when you need to buy stuff from other players, either services or goods. But you shouldn't have to worry about that until post level 50.

At the early levels, I would recommend clicksaving for a decent set of weapons and armor, then enter the abandoned subway dungeon, preferably with a good group, and the levels will literally go by faster than you can spend the IPs. When you're about level 25 or so, you can start hanging out at the Temple of Three Winds. That dungeon is something of a money maker since the mobs there tend to drop okay amounts of cash.

Currently at my level, the only real expense I have are:

1) Implants.
2) Medical equipment.

I'm rapidly outgrowing the store buyable implants though, which is another reason why I'm thinking of joining a good org with engineers who can build custom implants for me.

AgentZero May 16th, 2005 02:08 PM

Re: OT: Morrowind?
 
Quote:

deccan said:

Note: I'm posting the AO advice here because it might e interesting to other people. But if it bugs people, then I'll remove it.


I don't mind at all. In fact, I really appreciate it since there seems to be a dearth of useful information for new players. There's scads of info on how to build super-duper guns once you have 500 skill points in weapon smithing, but very little on where to get an effective low-level weapon. So if you want to provide more newbie hints, or have any good links, please do share.

deccan May 16th, 2005 08:34 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
So if you want to provide more newbie hints, or have any good links, please do share.

Hmm, here are a couple more tips then, though you might have seen them elsewhere before:

1)

Some items that low level characters can get are especially valuable to higher level players. These are generally low QL items that buff specific stats or skills, e.g. Concrete Pillows which buff stamina and strength, Old English Trading Co. Pistols that buff intelligence etc.

The stat buffs are very helpful when you need to meet the "to wield" requirements of higher-than-your-level equipment. This is one way how those super level 50 agents can run around with quality level 100+ sniper rifles and do uber damage.

This is especially relevant to low level characters because they can mission for low QL versions of these buffing items. Higher level characters can mission for them as well, but they can only mission for their higher QL equivalents. However, the buffing stats on the items never change with QL, only their damage and wielding requirements, and since no one wants these items for their damage dealing abilities anyway, only for the stat buffs, the best items are the lowest QL versions with the lowest wielding requirements. This is why low level characters can sell such items to high level characters for good amounts of money.

2)

You should know by now how to buy and use your profession specific nanos, but you should also be aware that you can use general nanos that are open to all professions. The mostly useful ones are the expertise / proficiency line of nanos that boost specific skills. For example, my martial artist uses the Martial Arts Expertise nano, which is a general nano. This is also helpful when you need to buff your skills up high to meet the wielding requirements of bigger weapons.

3)

Be aware of what professions can cast which buffs. If you walk around Borealis a bit, you should notice people asking for mochams or wrangles.

Mocham's Gift is a Metaphysicist only buff that boosts all nano skills. This is immensely useful for engineers who want to cast a bot much higher level than themself.

The various wrangles are trader only buffs that boost all weapon skills. This is, as above, useful to help players to meet the higher wielding requirements of bigger weapons. However, be aware that wrangles also drain the skills of the trader casting them, so it is sometimes customary to give the trader a tip for casting a wrangle on you.

4)

I chose to stay neutral for the ability to go everywhere and explore, but be aware that you're giving up a lot for this. Omnis and clanners have xp bonuses of about 10%, which really adds up. Omnis also generally have better equipment and they get more money when they sell loot to Omni NPC stores. And of course, neutrals don't get the token boards that Omnis and Clanners get. When upgraded, the token boards can give very significant bonuses.

One advantage of being neutral though is that you get to listen to all chat channels while the OTs and Clans only get their sided ones. This is especially useful when you want to buy / sell a lot with other players as you get much more market information from the various shopping channels on who wants what and what items go for what prices.

BTW, what is the name of your character anyway? I assume you are now RK2 as well?

AgentZero May 17th, 2005 02:02 PM

Re: OT: Morrowind?
 
Quote:

deccan said:
BTW, what is the name of your character anyway? I assume you are now RK2 as well?

Well, I started as a male a soldier character, but I got hassled so much on Noob Isle to join people's team that I started up as a new character who's a short, slender build female named Saraea and nobody bothers me at all.

narf poit chez BOOM May 17th, 2005 04:31 PM

Re: OT: Morrowind?
 
Morrowind: Does anyone know of a mod that adds an adamantium helmet to the set? (I can't remember if there's a shield in the official mod; but if not, that would be nice too.)

narf poit chez BOOM May 17th, 2005 11:38 PM

Re: OT: Morrowind?
 
In that redoran quest to get back the founder's helmet, what does it take to get the guy to attack you?

Phoenix-D May 17th, 2005 11:44 PM

Re: OT: Morrowind?
 
Quote:

narf poit chez BOOM said:
In that redoran quest to get back the founder's helmet, what does it take to get the guy to attack you?

Have you tried the obvious? (hitting him, taunting him)

Puke May 19th, 2005 04:22 AM

Re: OT: Morrowind?
 
Quote:

narf poit chez BOOM said:
Morrowind: Does anyone know of a mod that adds an adamantium helmet to the set? (I can't remember if there's a shield in the official mod; but if not, that would be nice too.)

its a quest, part of the official releases from bethesda. it came out before the full suit, so if you have the patch with the full suit, you also have the helmet.

i dont remember where you learn of the quest, but i know the helmet is in a ruin on one of the north west islands.

its an above average helm, has nice magic properties. very cool, even without a high rank in medium armor.

narf poit chez BOOM May 19th, 2005 05:17 AM

Re: OT: Morrowind?
 
Thanks. 'The Adamantium Helm of Tohan'?

http://www.elderscrolls.com/download...es_plugins.htm

AgentZero May 19th, 2005 05:56 PM

Re: OT: Morrowind?
 
Few questions for those AO players out there who care to answer.
1) How does one go about crafting items. If I have say a Basic Right Hand Implant, and a Matter Creation Nano-Cluster, how do I go about sticking the two together to make an implant I can use?
2) Does your skill in things like Assault Rifle or Burst affect how well you use the weapons or how often/well you use the special attack?
3) Where the devil are the Whoompas in Borealis?
4) Where exactly is the Perks menu? Manual says click the Perks button in the left hand menu, but I have no such button on any menu. Was it moved? Also, what are good perks to take?
5) How does one increase their title level?

That's about it, really. And if any of you want a level 13 Adventurer pestering you, feel free to tell Saraea. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM May 19th, 2005 09:49 PM

Re: OT: Morrowind?
 
...Now I'm thinking about playing AO...

Evil people! EEEEEVIIIIILLLLLL!!!!

deccan May 19th, 2005 10:47 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
1) How does one go about crafting items. If I have say a Basic Right Hand Implant, and a Matter Creation Nano-Cluster, how do I go about sticking the two together to make an implant I can use?


Did you upgrade your starter weapons on noob isle? If so, you should be familiar with the Tradeskills button. It has two slots in which you enter the two items to be combined. However, making implants requires skills in nanoprogramming, and as an adventurer, you shouldn't be investing points in nanoprogramming.

Quote:

AgentZero said:
2) Does your skill in things like Assault Rifle or Burst affect how well you use the weapons or how often/well you use the special attack?


Yes, but each weapon has a listed max beneficial skill. If your skill is above that, then only the max applies. Examining a weapon will also tell you what skills contribute to making you effective at it. I'm not sure about the frequency of special attacks however. In my case, the cooldown for my MA special attacks are fixed, except for Dimach which apparantly drops in cooldown period gradually after reaching a specific skill plateau.

Edit: I hope you only mentioned "assault rifle" as an example. As an adventurer you shouldn't be using assault rifles. You should be using either dual-wielded 1 hand edged weapons, or dual-wielded pistols.

Yeah, this is something particular to AO as many professions are more or less locked to a particular weapon type in order to be at their max, intended effectiveness. Only professions that don't rely on weapons for their damage are free to wield anything they want, mainly picking what they think looks good on their avatar, e.g. pet professions like engineer, bureaucrat and metaphysicist; and nano-damage based professions like doctor and nanotechnician.

Quote:

AgentZero said:
3) Where the devil are the Whoompas in Borealis?


When you first exit noob isle, you should zone into Borealis next to an old man who can give you a start quest. From the man, if you go left and down the slope, you get to the abandoned subway entrance. If you go right, you go past the mission terminals and arrive at the whoompas. There are only two whoompa connections in Borealis, to Stret West Bank and Newland.

Quote:

AgentZero said:
4) Where exactly is the Perks menu? Manual says click the Perks button in the left hand menu, but I have no such button on any menu. Was it moved? Also, what are good perks to take?


Sorry, perks only apply if you have the Shadowlands expansion, i.e. must pay up. http://forum.shrapnelgames.com/images/smilies/wink.gif Froobs don't get perks.

Quote:

AgentZero said:
5) How does one increase their title level?


Your title level increases as your level increases. The title levels are IIRC:

Title Level 1: Level 1-14
Title Level 2: Level 15-50
Title Level 3: Level 51-99
Title Level 4: Level 100-149

And so forth.

Quote:

AgentZero said:
That's about it, really. And if any of you want a level 13 Adventurer pestering you, feel free to tell Saraea. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sorry I couldn't find the time to get online early in the morning like I said I might be able to. But if you're on Friday evening your time (Saturday morning my time), I'll be happy to show you around. I'll take you to Rome and the Omni Entertainment Arena. Rome is awesome the first time you get there. I could also use your help in transferring some stuff to my level 11 alt.

deccan May 19th, 2005 10:54 PM

Re: OT: Morrowind?
 
Quote:

narf poit chez BOOM said:
...Now I'm thinking about playing AO...

Evil people! EEEEEVIIIIILLLLLL!!!!

Haha, another one succumbs to the dark side...

Seriously though, it's a fun little game, with lots of places to explore and a very large diversity of skills and equipment loadouts possible, but like in all mmorpgs it'll only hold your attention for long if you have friends online, so that you can go do stuff together. Otherwise, it's just a pointless, boring grind.

But it's free! Can't beat that.

Also, be aware that sometimes the chat channels can be very vulgar. It appears that chat is unmoderated at all (unlike WOW which censors pretty much everything). The other night a couple of guys were making explicitly racist and sexual comments on public chat. A number of people, including me, protested, but no moderators intervened.

narf poit chez BOOM May 20th, 2005 01:08 AM

Re: OT: Morrowind?
 
Wouldn't like it, then.

deccan May 20th, 2005 05:53 AM

Re: OT: Morrowind?
 
Quote:

narf poit chez BOOM said:
Wouldn't like it, then.

Well, there's always the /ignore command.

Like anywhere else on the internet, there are all sorts of types, except in AO, the chat channel seems to be a free for all. My general impression is that high level players ignore the public chat channels entirely and communicate via private organization channels.

narf poit chez BOOM May 20th, 2005 02:12 PM

Re: OT: Morrowind?
 
There is, yep.

I guess it depends on how often I'd have to use it?

AgentZero May 20th, 2005 03:47 PM

Re: OT: Morrowind?
 
Quote:

deccan said:

Did you upgrade your starter weapons on noob isle? If so, you should be familiar with the Tradeskills button. It has two slots in which you enter the two items to be combined. However, making implants requires skills in nanoprogramming, and as an adventurer, you shouldn't be investing points in nanoprogramming.

Blast. I was rather hoping to get ahold of a bunch of implants to boost my skills in things I shouldn't be investing points in. What should an adventuerer invest in, anyway?

Quote:


Edit: I hope you only mentioned "assault rifle" as an example. As an adventurer you shouldn't be using assault rifles. You should be using either dual-wielded 1 hand edged weapons, or dual-wielded pistols.


Erm, blast. I've already invested a good few points in assault rifle, since the one I upgraded on noob isle does considerably more damage than my (also upgraded) pistols & I can't seem to get ahold of a useable pistol set. My pistol skill is currently about 70 & all the pistols I find either do less damage than the ones I've got, or require a much higher skill then I have.

Quote:


Sorry, perks only apply if you have the Shadowlands expansion, i.e. must pay up. http://forum.shrapnelgames.com/images/smilies/wink.gif Froobs don't get perks.

Blast again. Are they worth it, in your opinion? What do they do, exactly?

Quote:


Your title level increases as your level increases. The title levels are IIRC:

Title Level 1: Level 1-14
Title Level 2: Level 15-50
Title Level 3: Level 51-99
Title Level 4: Level 100-149

And so forth.

Sweet. Almost there.

Quote:


Sorry I couldn't find the time to get online early in the morning like I said I might be able to. But if you're on Friday evening your time (Saturday morning my time), I'll be happy to show you around. I'll take you to Rome and the Omni Entertainment Arena. Rome is awesome the first time you get there. I could also use your help in transferring some stuff to my level 11 alt.

Wow. I've never even heard of Rome. Are you sure froobs are allowed?

Suicide Junkie May 20th, 2005 04:23 PM

Re: OT: Morrowind?
 
Hey, if you guys are looking for an RPG without all the tedious bits, check out:
http://www.progressquest.com/
http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM May 20th, 2005 05:18 PM

Re: OT: Morrowind?
 
Most embarresing moment in Morrowind: One of my first, first-level characters, un-optimized and very weak, got killed by a scrib. It just kept paralizing him and he got nibbled to death, without being able to take a shot. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Hugh Manatee May 20th, 2005 05:54 PM

Re: OT: Morrowind?
 
Since there is AO pushing in a morrowind topic, why not push Guild Wars.It seriously kicks ***, it's like morrowind with a team. There is less class customization, so no more building up every skill in the game to 100 through trainers, but that's more a balancing thing so you have each party member truly diverse, you need a tank warrior, a healer, a caster, and a maverick for special tactics.

Some people on these forums might call it a "clickfest" because it's real time, and sometimes quick decisions and reflexes are required, but I think it adds a nice action element to keep things from getting boring and dull. Careful planning before you head out eliminates the "clickfestines".

If anyone wants to get together in guild wars, look up Thora Von Clemson, or Etna Krichevskoy.

Gandalf Parker May 20th, 2005 06:06 PM

Re: OT: Morrowind?
 
GW is too competitive for me altho I do understand that some of the developers have blamed it lately for the slowdown in beta updates http://forum.shrapnelgames.com/images/smilies/happy.gif

deccan May 20th, 2005 06:49 PM

Re: OT: Morrowind?
 
Quote:

Hugh Manatee said:
Since there is AO pushing in a morrowind topic, why not push Guild Wars.

Yeah, I realized also that AgentZero started this thread to ask for opinions on Morrowind and I sort of distracted him with AO. Heh. Morrowind is a good enough game that I wonder if what I did wasn't a crime of some kind. http://forum.shrapnelgames.com/images/smilies/wink.gif

Personally, the big reason why I'm playing AO instead of some other MMO is because it has a downloadable client. For many newer MMOs, even if the client is sold online and downloadable, there's still a "Not Valid for Customers Outside USA" condition. http://forum.shrapnelgames.com/images/smilies/frown.gif

AgentZero May 21st, 2005 11:27 AM

Re: OT: Morrowind?
 
Distracted, yes, but happily distracted! I know Hugh Manatee is a fan of Guild Wars, how about anyone else. I figure between GW & AO, and SEV of course, my gaming needs will be thorougly satified.

deccan May 21st, 2005 07:55 PM

Re: OT: Morrowind?
 
Quote:

AgentZero said:
Blast. I was rather hoping to get ahold of a bunch of implants to boost my skills in things I shouldn't be investing points in. What should an adventuerer invest in, anyway?


Hmm, didn't notice this post earlier.

Best place to get this kind of advice would be to read the official AO adventurer forums here. This thread in particular looks like a complete guide:

http://forums.anarchy-online.com/sho...d.php?t=112446

Quote:

AgentZero said:
Blast again. Are they worth it, in your opinion? What do they do, exactly?


I've upgraded myself, so to answer:

Perks don't do much at low levels, but since multiple levels of perks all stack, they become very powerful at high levels.

But the big advantage of upgrading is access to Shadowlands itself and all the Shadowlands only equipment. I think SL is much prettier than Rubi-Ka, but one point that grates on some players is that SL makes AO look more like a fantasy game than an SF game.

Also, SL players can go heckling. Basically, in each SL playfield, there is an area called the Brink, which supposedly represents where the forces of Chaos are enroaching and trying to corrupt the SL.

In the Brink are special mobs called Hecklers. In the starter SL playfield, Nascence, meant for levels 5-50 players for example, the hecklers there are level 80. So they're tough, but they are incredibly rewarding in terms of xp and money. The first time I went heckling with a team, I jumped from level 46 to level 58 in less than an hour of play. Each heckler killed gave me about 15k xp. I only stopped because I wanted to finish exploring the Temple of Three Winds, which won't let you enter if you're level 60 or above.

Apparently, there are people who do nothing but powerlevel on heckles until they reach the high-end content, which is frowned upon by many people on the forums, because they end up being very high level but know little about the rest of the game.

Personally, I avoid heckling too much with my main. My main character gains xp mostly by exploring the SL (generally SL mobs give more xp on average than RK mobs, but never drop cash) and doing quests (essential for gaining access to fast travel methods in SL). Occasional I will heckle to hit specific target levels, as when I wanted to go from level 78 to level 80. Now I'm back in RK, soloing level 88 missions in order to get level 88-90 equipment for free. http://forum.shrapnelgames.com/images/smilies/cool.gif

Quote:

AgentZero said:
Wow. I've never even heard of Rome. Are you sure froobs are allowed?

Well, you've seen Rome now. One thing I forgot to mention during my tour guide session was that the live events team in AO has an e-mail address to allow players to opt in or opt out of live events. During live events, AO employees or volunteers role-play key NPCs who give out new plot development information.

Also, I forgot to take you to Reet Retreat. If you pay attention to the news channels, the live events team sometimes organizes parties at Reet Retreat. About a month back, there was a Pirates vs. Ninjas party during which they gave out free pirate / ninja costumes and drinks at the club.

deccan May 22nd, 2005 05:55 AM

Re: OT: Morrowind?
 
I just had an amazing experience today in AO. I was exploring between Varmint Woods and Tir County when I noticed this huge starship in the sky. Another guy went on chat about it. As it turned out he was near the front of the ship and I was near its rear end, and we worked out that its length was at least a quarter the length of the Varmint Woods playfield.

We tried to work out where it was heading and I arrived first at the player city it was heading to attack. It launched a bunch of scout ships that beamed down aliens. I only caught the tail end of the battle though, and arrived just in time to see two level 220 city defenders take on the giant alien general.

There was no chance of me actually fighting anything, since even the general's honor guard was way too high for me, so I just hung back and watched the pyrotechnics. Fun!

AgentZero May 23rd, 2005 04:02 PM

Re: OT: Morrowind?
 
Coool... Here's a little question for all you more-experienced-than-me AO players. When you're given a mission to retrieve something, and bring it back somewhere, what the devil do you DO? I've retrieved whatever it was I was supposed to, and got a new mission waypoint. I went there, and it's just a mission area with nothing in it. Am I supposed to drop the item and leave or what?

deccan May 23rd, 2005 06:14 PM

Re: OT: Morrowind?
 
No, you return the retrieved item to the mission terminal you got the mission from. Use the retrieved item on the terminal.

AgentZero May 23rd, 2005 09:37 PM

Re: OT: Morrowind?
 
Cool, thanks. Probably never would have figured that out on my own, daft as it may seem.


All times are GMT -4. The time now is 11:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.