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Re: Any interest in an Eclipse Mod game at PBW?
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Re: Any interest in an Eclipse Mod game at PBW?
I saw that one, but I'm in the same boat as the others who posted earlier. I'm using a dial up modem. 80 mb for a 4 hr download way too long.
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Re: Any interest in an Eclipse Mod game at PBW?
You could always get the 3MB data-only version, or let it run overnight...
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Re: Any interest in an Eclipse Mod game at PBW?
There is an image-free version available, but playing with it might be very painful... You would get an error viewing any system wiht a custom background, would never be able to view the details of any component or facility (due to missing portraits), would have errors when viewing ships on the map and ship details, and so on.
I could set up a multi-part archive of the mod with parts at 10 MB or so if that would be helpful. Or a torrent on my tracker, which would also make it easier to download it in parts. No worries about the download stopping halfway through, as it is designed from the ground up to transfer files in small pieces and allows resuming from any point. In fact, I think I will do that. It is now available on http://kazharii.no-ip.com:6969. Check the stickied SE4 Files Tracker thread for info on how to use Bit Torrent. |
Re: Any interest in an Eclipse Mod game at PBW?
That is a great idea Fyron. Setting up a torrent should solve the large file problems many have. Thanks!
I also decided to join in on the game. I dont have any PBW games going and I think can squeeze one into my schedule. Not to mention I will have a first hand view on what needs to be fixed or changed. Let the games begin! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Any interest in an Eclipse Mod game at PBW?
If you want to help seed it, rename your 1.01 archive to "Eclipse Mod 1.01 Full.exe", open the torrent file and point it to the location of that file.
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Re: Any interest in an Eclipse Mod game at PBW?
Well I got the mod downlaoded, but now I'm having problaems accessing PBW to sign up to play. http://forum.shrapnelgames.com/images/smilies/frown.gif Oh well, I'll sign up in the morning when I get home from work.
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Re: Any interest in an Eclipse Mod game at PBW?
I'd like to know exactly what it means when a component says "Primary systems are repaired by engineering", does this mean that component is automatically repaired, or you need an engineering component to fix it? Also what is a gravitic stabilizer ofr?, is it used to keep a base in place when you build it over a blackhole?.
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Re: Any interest in an Eclipse Mod game at PBW?
All primary systems have a regeneration rate of 1 damage per second. The engineering component has a higher regeneration rate depending on it's level. The gravitic stabilizer will only be needed if you find either the sphere or ring world ancient technology. It is just an ingredient for planet construction. It would be cool if it could be used to protect you from black holes but sadly it cant.
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Re: Any interest in an Eclipse Mod game at PBW?
What exactly is the Eclips Mod? What is differant about it compared to stock?
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Re: Any interest in an Eclipse Mod game at PBW?
I'm with Atrocities on this. I'm looking at it now, and it's going to take a bit to sort through all of the changes.
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Re: Any interest in an Eclipse Mod game at PBW?
So far as I know he changed the UI, also there are a ton of new technologies and facilities and finally planets seem much more important. You can't colonise 400 planets and have them all be roughly equal. YOu get a few major planets with 80 or so facilities and the rest of your empire are small colonies, ie finding planets that are exactly right for you is the most important thing. The ships also seem to have be massive at high level with tons of components.
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Re: Any interest in an Eclipse Mod game at PBW?
Why an I getting picture errors on a few celestial items?
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Re: Any interest in an Eclipse Mod game at PBW?
You must be missing pictures.
Since this mod isn't using the imagemod, you'll have to get the picture(s) from the author. You will need to take note of which picture number(s) it is complaining about, and post which ones you need. |
Re: Any interest in an Eclipse Mod game at PBW?
I seem to be missing a portion of the planet pictures. If someone can send me that whole file, it'd be greatly appreciated. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Any interest in an Eclipse Mod game at PBW?
I have it ready to send - but it's over 6 megabytes zipped. Do you want me to email it or did someone already get it to you? (Don't wanna overload your mailbox! http://forum.shrapnelgames.com/images/smilies/wink.gif)
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Re: Any interest in an Eclipse Mod game at PBW?
Sorry about the late response. I've been away all day.
A basic summary of Eclipse Mod is that it is a complete rewrite of just about everything SE4. Components, facilities, ship sizes, research, intelligence, etc. Individual planets are very important. Missiles are powerful and use size mounts but can be hindered by most fighter weaponry. Ships get very large. However the larger the ship the less accuracy and evasion it has. Therefore smaller ships with good tech used in squads are effective at countering larger vessels. Research is divided up into very specific areas to allow more control and precision in your chosen studies. I'm sure there is more I can say but I can't think of anything else right now. Eclipse was designed with solo and hotseat tactical combat in mind. This is the PBW simultaneous turns strategic combat trial run. In regards to missing pictures the only problem I can think of is if you used the data only files to patch an older version. It may be missing some new warp and star images or something. I'll see if I can isolate those images and set them up for download by tomorrow. Oh yes, Eclipse uses lots of stuff from the SoundMod so get that if you want to hear new sound stuffs. |
Re: Any interest in an Eclipse Mod game at PBW?
for some reason i cant see facilities images i have full patched version. Any ideas what is the problem?
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Re: Any interest in an Eclipse Mod game at PBW?
I didn't patch. I downloaded the full version. It has the small pictures for everything, seems to be missing some of the large planet category pictures. Maybe it had to do with my using Dial-up internet, and taking 4 hours to download.
EK, if you'd e-mail it to me that'd be great. No one has yet. I had another issue to ask as well, but didn't get it in before I had to leave for work. I tried running a simultaneous game, and for some reason I saw every combat that happened every turn, whether I was involved or not, while the turn was processed. Although after I only got to replay my own combats. |
Re: Any interest in an Eclipse Mod game at PBW?
RazorSharp, you need to get the imagemod pack. The Eclipsemod didn't come with the pictures. You can get the imagemod pack on SpaceEmpires.net whenever the site is back up. It seems to be down right now for some reason. There maybe be somewhere else you can get it, but I'm not sure. Maybe some one else knows....hint....hint...anybody?
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Re: Any interest in an Eclipse Mod game at PBW?
OK, RCCCL, what's your email? It doesn't seem to be in your profile...
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Re: Any interest in an Eclipse Mod game at PBW?
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Re: Any interest in an Eclipse Mod game at PBW?
Which images are you missing? Eclipse (full) comes with a bunch of planet images.
You can get the Image Mod from the Space Empires Tracker here: Image Mod Archive You can also get the packs from the Image Mod homepage here: http://imagemodserver.mine.nu/other/MM/SE4/imagemod/ |
Re: Any interest in an Eclipse Mod game at PBW?
Pictures sent!
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Re: Any interest in an Eclipse Mod game at PBW?
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Re: Any interest in an Eclipse Mod game at PBW?
i fixed seems my facility.bmp file got corupted somehow.Works fine now.
Im ready to go:) |
Re: Any interest in an Eclipse Mod game at PBW?
Ok, I signed up...a version of the mod should be uploaded to PBW, so that it can easily be downloaded by players and whoever...
Kana |
Re: Any interest in an Eclipse Mod game at PBW?
After sending off my emp file I tried to play a test game. when I try to generate the next turn it says "file not found" and freezes. I thought perhaps it needed to be a simultaneous game but it gets to 83% and then says "file not found" again and freezes. I think I played a test game before the patch.
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Re: Any interest in an Eclipse Mod game at PBW?
I think I tried and run a test game as well...it seemed to work ok...reinstall?
Kana |
Re: Any interest in an Eclipse Mod game at PBW?
Well I just reinstalled everything and same problem. I then reinstalled mod and patch...AND not AI patch, and there's no problem so although I can't be certain I think it was the patch. It might also have been the new sounds. I didn't like them replacing the old ones in every mod so i removed them except this time, so maybe the file not found was a sound file. Who knows?.
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Re: Any interest in an Eclipse Mod game at PBW?
The Sounds folder is one of those problem spots with SEIV where only one location will be used, either the stock folder or the mod folder. SEIV will not look for missing sounds in the stock folder if there is one in the mod folder. You could copy the stock sounds folder into the Eclipse Mod folder, then place the Eclipse sounds in there. This should alleviate any sound related problems without affecting other mods.
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Re: Any interest in an Eclipse Mod game at PBW?
If you installed the Sound Mod you should have all the sounds you need. The sound files included with the Eclipse install are completely optional except for Eclipse_repair2.wav. If you left out this file it is probably the source of your problem. The rest only modify a few UI sounds.
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Re: Any interest in an Eclipse Mod game at PBW?
When you say sound Mod do you eman there is a sound mod I should get, cause I don't have one, or the sounds that come with eclipse. It stopped working again, though I swear I didn't do anything, but I reinstalled it all again http://forum.shrapnelgames.com/images/smilies/frown.gif. When enemy ships fire gauss cannons it uses a default windows noise.
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Re: Any interest in an Eclipse Mod game at PBW?
Do you have a bittorrent client? Then go here:
http://kazharii.no-ip.com:6969/ and download it. If not, either find a bittorrent client (http://azureus.sourceforge.net/ Azureus is good) or find someone around here who knows where a direct download is, because I don't. http://forum.shrapnelgames.com/image...ies/tongue.gif BTW, your email seems to be broken - I replied to your message but I got an error back... |
Re: Any interest in an Eclipse Mod game at PBW?
never mind. I'm happy with it now. If I mess with it any further it might stop working again. I do have the latest image mods and stuff, just not any Sound Mod. As for my email not working, it does infact work fine and I got your message. The bad address is someone else. I in fact got an unable to send message when I sent the original message to all the players. according to my response it is Razor that is unavailable.
Edit: actually this is important. He is the other player that hadn't uploaded his empire. He wouldn't have got the original message telling him to. |
Re: Any interest in an Eclipse Mod game at PBW?
Well he's uploaded it now so let's start! http://forum.shrapnelgames.com/images/smilies/laugh.gif
edit: ack, we've got a duplicate shipset... want to fix that or continue anyway? |
Re: Any interest in an Eclipse Mod game at PBW?
<font color="red"> </font> LAST CHANCE TO JOIN THIS ECLIPSE GAME ONE AND ALL !!!!!
As for the duplicate shipset...I think the first to join gets to choose to keep or get a new shipset. They should be different to avoid confusion. I assume that it is a stock or mod included shipset...same for Randall as well... My 2 cents, Kana |
Re: Any interest in an Eclipse Mod game at PBW?
The three that did not upload a shipset, could you please post what shipsets you are using? We definitly do not want any duplicates.
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Re: Any interest in an Eclipse Mod game at PBW?
Eh, it's me and Razorsharp. I'll just change mine and send it in here right now.
There, I've sent EK my new emp file. Hopefully we can start now. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Any interest in an Eclipse Mod game at PBW?
Yep, game's started! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Any interest in an Eclipse Mod game at PBW?
On the subject of shipsets, you might want to download my new Oxidran set to replace the one currently uploaded. They look much nicer. Completely optional of course. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Any interest in an Eclipse Mod game at PBW?
eh hope we play fast i cant wait for next turn ;p
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Re: Any interest in an Eclipse Mod game at PBW?
Small Typo bug...Personell training...has one to many l...it should be personnel...
per·son·nel ( P ) Pronunciation Key (pûrs-nl) n. The body of persons employed by or active in an organization, business, or service. (used with a pl. verb) Persons. An administrative division of an organization concerned with the body of persons employed by or active in it and often acting as a liaison between different departments. From: Dictonary.com-Online Dictionary/Thesarus Kana |
Re: Any interest in an Eclipse Mod game at PBW?
Hey Razor... your email seems to be broken and the turn will run in approximately 12 hours...
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Re: Any interest in an Eclipse Mod game at PBW?
I think I saw this asked else where, but I can't find the thread.
How do you use the Transition Gate? It can only be put on a base, but when you try to use it, it says the ship has no movement left. |
Re: Any interest in an Eclipse Mod game at PBW?
Transistion Gate is supposed to give 1 movement point. It is missing that so it doesnt work right now.
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