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Re: New Mosehansen Game, Paradise Lost
Hmm... I see.
New turn is up!! |
Re: New Mosehansen Game, Paradise Lost
Next Turn - Pythium's false pretender slept this month. |
Re: New Mosehansen Game, Paradise Lost
I just have to ask: are there any Battles running?
Next turn i will vanish Ulm! *har-har* Giftzahn aka Griffin ^^ |
Re: New Mosehansen Game, Paradise Lost
Well, the next turn has hosted, and we've all played except Pythium now (which was very quick, surprisingly). Maybe we'll get in one more turn this evening, who knows.
No battles here, I'm off in my own world (or so it seems). My astrologers and mystics are contemplating the cosmos and thinking up grand schemes. My warriors are milling around, waiting for a direction. My god is looking at the surrounding indies in disgust, deciding which next to conquer. Decisions decisions. No enemies on the horizon at all. Ulm? What's an Ulm? Haven't seen one of those in my neck of the woods. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: New Mosehansen Game, Paradise Lost
And, woot! A second turn today http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New Mosehansen Game, Paradise Lost
And I think we just got two turns in today as well http://forum.shrapnelgames.com/image.../beerglass.gif http://forum.shrapnelgames.com/image.../beerglass.gif http://forum.shrapnelgames.com/image.../beerglass.gif |
Re: New Mosehansen Game, Paradise Lost
Yep, it sure looks like it.
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Re: New Mosehansen Game, Paradise Lost
And the game is still going like crazy! Another new turn! |
Re: New Mosehansen Game, Paradise Lost
Next turn. If anyone think the game's hosting should be slowed down, just yell. |
Re: New Mosehansen Game, Paradise Lost
No,this game is complet gunboat stile ;*)
That map is supercool, i never played it before! *juhu* I think it will be very interresting expecial to Manuk and me. Legionär battles! Death on you all! *shackernlaugh* |
Re: New Mosehansen Game, Paradise Lost
Given how many requests there've been on other game threads, I'm going to set things to 72 or 96 hour after the turn cycles today. If all the players are still active and taking their turns, great, but we won't have people staling just because they forgot they'd be out of town or whatnot. |
Re: New Mosehansen Game, Paradise Lost
Oh, flooding joy. Let's everyone kill Ermor, and Illwinter as well for including a spell like Burden of Time. |
Re: New Mosehansen Game, Paradise Lost
Wasn't me.
Hmm... always heard about this spell, but never been in a game with it. Can't wait to see what happens now. |
Re: New Mosehansen Game, Paradise Lost
Your armies start picking up afflictions as though diseased. Your commanders and mages start getting afflictions, sometimes even dying right away. And you don't get a useful report that would allow you to see who get the afflictions and whatnot, so every turn you basically need to check every single one of your mages and commanders to make sure they're not diseased or otherwise about to die.
And of course if they die while carrying magic items, the magic items are lost. It's a wonderful spell that causes some players to simply go AI when it's cast because of the sheer aggravation factor the spell produces. Dominion doesn't help against it. There's nothing you can do to protect your mages or troops - if they're not undead or lifeless, they start dropping like carrion flies. |
Re: New Mosehansen Game, Paradise Lost
So the only able option is to dispel it, that still works I hope.
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Re: New Mosehansen Game, Paradise Lost
Sure - if anyone has boatloads of astral gems to spend on it. Killing the caster (presuming it's not an immortal caster) would get rid of it, as will (sometimes) killing off the nation. |
Re: New Mosehansen Game, Paradise Lost
Why boatloads? I've never used Dispel... since it looks like it cost at least 70 gems to cast, does that mean one would need at least 70 to cancel it (even though the Dispel spell only costs 30 to cast)?
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Re: New Mosehansen Game, Paradise Lost
Well - look at Ermor's gem income, the highest in the game. Lots of that are going to be death gems, making it unlikely that he cast it with the minimum amount (which I thought was 80). |
Re: New Mosehansen Game, Paradise Lost
It was 70.
:-) |
Next turn: Paradise Lost
Next turn is up, sorry i took so long http://forum.shrapnelgames.com/images/smilies/happy.gif
But while Burden of time, time is relativ. I get a message every turn, how many units has been "strucked" Have anyone an idea how much the percantance chance is for every unit to get afflictons? |
Re: Next turn: Paradise Lost
Next turn is up.
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Re: Next turn: Paradise Lost
And another turn. |
Re: Next turn: Paradise Lost
So if a global was cast for the minimum amount for that spell + X additional gems, to cancel it with Dispel, one just needs at least X gems above the minimum cost, right?
So even though Burden of time costs 70, and let's say 10 extra was used for 80, to cancel it one wouldn't need 50 extra pearls to cancel it (since Dispel only costs 30), right? You would only need 40 (30+X). It doesn't really make it clear in the manual. And if there are multiple globals up, you can't choose which one to Dispel, it just randomly picks one, right? |
Re: Next turn: Paradise Lost
Pretty sure you get asked which spell you want to target - it's only when one is being over-ridden by a new global that one is picked at random.
And while I have a cruddy astral income, I could put 10 astral in towards dispelling it, if someone's going to try. Hopefully others will do the same. |
Re: Next turn: Paradise Lost
Back to 48 hour hosting. |
Re: Next turn: Paradise Lost
I will be attempting it next turn (needed to research the darn spell first, will have it after this current turn). Any donations of pearls are appreciated, and necessary to ensure dispel works.
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Re: Next turn: Paradise Lost
Sending what I can - 15 pearls, as I've a pitiful astral income. |
Re: Next turn: Paradise Lost
I'll send 15 pearls as well.
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Re: Next turn: Paradise Lost
I sent a letter bomb!
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Re: Next turn: Paradise Lost
Ok, but are there astral pearls in it (because I might try and disarm it if there are).
Otherwise, Return To Sender. |
Re: Next turn: Paradise Lost
Does anybody have an answer for my dispel question - would I need to use at least as many gems as the global I want to cancel, or only that many more gems (X gems) over the Dispel spell's cost of 30 gems that was probably used to cast the global?
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Re: Next turn: Paradise Lost
I'd send some astral gems, but im astral broke
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Re: Next turn: Paradise Lost
Hey Bill, how do you do http://forum.shrapnelgames.com/images/smilies/wink.gif
I understand dispell that way: I make burden of time for 70 Gems and put 10 Gems futher in it you will have to dispell it for 30 Astral + 10 + x Gems, so you would need at least 41 Astral gems total! @Vanheim: gogogo! |
Re: Next turn: Paradise Lost
http://www.shrapnelcommunity.com/thr...t=1#Post364772
For Dispel details, i did not know until i read that! |
Re: Next turn: Paradise Lost
Hmm... now I wonder if the extra 100 gems I put into the spell was enough. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Next turn: Paradise Lost
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Re: Next turn: Paradise Lost
Well, first attempt was a no-go in Dispelling the evil enchantment. I put in 21 extra gems, must not have been enough. I received some more astral from someone else, I will save up some more myself and attempt again in another turn.
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Re: Next turn: Paradise Lost
Tata, i am the evil incarnate.
*wait* |
Re: Next turn: Paradise Lost
Can it be that Vanheim idled last turn?
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Re: Next turn: Paradise Lost
Believe so, and looks like they might be going to again. |
Re: Next turn: Paradise Lost
Looking for a sub for a week, any takers?
There was a death in the family (my grandmother died), and I will be out of town for a week. I'm Arco, and doing okay, currently trying to Dispel that darn Burden of Time spell. If somebody is willing to sub a few turns, that would be great. Asking for a hold of 5 days is too much, and that's okay. So if no sub, I'd rather stale a few turns then go AI, if that's okay. |
Re: Next turn: Paradise Lost
Ok,
so i would say we change the name of the threat so that we find a sub within 24 hours(or so)? |
Re: Next turn: Paradise Lost
Can't find a sub unless the guy contacts us - he goes AI if he continues to stale.
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Re: Next turn: Paradise Lost
Cainehill, you're talking about Vanheim that is currently staling, correct? Not me looking for a sub.
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Re: Next turn: Paradise Lost
Right - I've asked Quantum to see if he can sub for you in some of your games. |
Re: Next turn: Paradise Lost
I am willing to take over this and Shmonk's other games for a while.
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Re: Next turn: Paradise Lost
Thanks Quantum, I sent a PM with the info for this and other games. And thanks Cainehill for helping find a sub.
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Re: Next turn: Paradise Lost
*mpf*
I hate waiting for the next turn so long, is there any chance to make a sub for someone who will not come online again? |
Re: Next turn: Paradise Lost
Sure, I could give the prospective subsititute the master password, meaning that player could go through everyone's turns. In other words, no : after this stale, I'll set him to AI when it's waiting on him again. |
Re: Next turn: Paradise Lost
Okidoki!
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