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Re: XP Sound Problems - Try this out
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Read through the entire "Games crashes and flashes" thread. There is info in there on sound problems. Integrated sound IS a problem with some computers and this game but we've found that some third party sound CODEC will give the game trouble as well. One thing that has caused trouble for some people is mmswitch.ax . if you have it you could try unregistering the mmswitch.ax file by typing the following in Start > Run: regsvr32 /u mmswitch.ax. FYI I don't have it in my system Don |
Re: XP Sound Problems - Try this out
Thank you, and sorry for not reading through the threads properly. I'll try that fix. Seems like that file has caused lots of problems not only for winSPMBT.
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Re: XP Sound Problems - Try this out
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No problem. There are a lot of threads to wade through try reading this thread it has some info on the problems caused by third parety codecs |
Re: XP Sound Problems - Try this out
ok. Tried the wav-thing and the mmswitch thing. Wav thing did nothing, unregistering did dot work, as no mmswitch could be found to unregister. Do I have to resort to the two not so nice options to play silent vs. delete all codecs to root out the bad one or are there still alternatives left?
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Re: XP Sound Problems - Try this out
Did you check the CODEC's? This was one of the original little problems discovered when the game was released. Some people have third party codec's installed in their machines that the game simply does not like and for the most part these codec aren't being used by anything particulary worthwhile
Look for this thread and message # Codec files arrested charged with screwing up game #362073 - 06/26/05 08:34 PM Don |
Re: XP Sound Problems - Try this out
Haven't "checked" the codecs yet, as the only way to do so, to my knowledge, would be to delete them. I'm sure I could, since the caution of that approach would match that of their introduction to the comp... The thread you are reffering to mentions this cheerful strategy. Nah, I think I'll just sit back, relax and let the other guy find his culprit(s) first. Who knows? Sooner or later you might have a whole list of bad codecs. At least one of them is bound to be found on my comp. Thanks for listening, though!
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Re: XP Sound Problems - Try this out
Zaphod,
Here's something you could try; a way of out finding what codecs are used when playing audio files like mp3 are using a free tool like GSpot: http://www.headbands.com/gspot/download.html It's a bit technical but here's a quick walkthrough; In GSpot, go to the File menu, then Open -> Select an mp3 file (any will do I think), click Render (bottom), then look at Audio Path there and you should get the name of the codec windows uses to play the file. Also, click on the 'Status' line and then the name of the filter for info on where the offending file is located on your system. Then go the the windows Start menu -> Run, type 'regsvr32 /u path to codec file' and the codec should be uninstalled. Hopefully the game will then use your the default, MS-supplied codec for mp3 playback. Hope this helps you to finally enjoy the game! http://forum.shrapnelgames.com/images/smilies/happy.gif Stian |
Re: XP Sound Problems - Try this out
Sounds like a better approach than deleting at random. I'll try that tonight. I've heard that codecs per definition are a source of grief, but have never had problems before. An enlightening experience...
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Re: XP Sound Problems - Try this out
Oki. The "culprit" seems to be quartz.dll in that case. (I did the wav-thing, so I used one of the game-wavs). Since quartz.dll seems to be a microsoftfile associated to DirectX. Removing it is not an option. The only thing I can imagine is that it has become corrupted some way or another. Ill try to replace it with a brand new one and see if that helps.
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Re: XP Sound Problems - Try this out
Replaced the quartz.dll with a nice new one, but... Nope. Didn't help. Obviously there is something else that is messed up. ...Or at least I thought i changed it. As it turns out, the file was again the original after restart. Exactly what codec should windows use to play wav, or mp3 for that matter?
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Re: XP Sound Problems - Try this out
If quartz.dll is used then the playback of mp3 files should work, are you sure this crash is related to sound playback and not some gfx driver issue?
Anyhow - you could try installing for instance AC3 filter to play mp3 instead of the default - I'm using it now with no problems... http://www.inmatrix.com/zplayer/formats/ac3.shtml Also you could try FFDShow or a third-party mp3-filter: http://www.inmatrix.com/zplayer/formats/ffdshow.shtml http://www.inmatrix.com/zplayer/formats/mp3.shtml S. |
Re: XP Sound Problems - Try this out
Sorry for not replying for ages. Lots of work and other non-gaming bits for a while. About the causality of the misbehaviour of the game. It works splendid, albeit boringly silent, if i turn the sounds off. It crashes in a few turns if i turn sounds on. I do not use mp3, since I did the wav thing suggested as a first step of trouble-shooting. On my comp, wavs are played back by quartz.dll, mp3s are not. If I were to let the game play mp3:s again, I would have to delete all installed codec to end up with the quartz.dll that has already proved inept in the wav-scenario. In sum, it certainly seems that sound is an issue here, and it would seem unlikely that mp3 would work, when wav does not. I think I'll just play silent until I do my yearly reinstall of winXP. (If that helps)
Fortunately, the game runs smoothly on my laptop (normally used for work-related stuff) :-) |
Re: XP Sound Problems - Try this out
Well, sorry to hear you have not yet fixed it. But on the other hand, thankfully SP is one of the few games where sound is not 'really' necessary, at least not for me.
I usually listen to the radio or music when playing the game, the sound doesn't really give me anything useful anyhow http://forum.shrapnelgames.com/images/smilies/happy.gif Stian |
Re: XP Sound Problems - Try this out
Oki. Latest and hopefully last post in this thread on my behalf. Did my annual windows reinstall yesterday. Installed lastest realtek drivers for the ac97 (which, it said would be MS-signed, which of course was not the case, at least according to my win XP). Now, for the first time I can actually enjoy mayhem with sound for more than 2-3 rounds. The game has yet to crash, in fact! However, there appears to be something at least mildely wrong still, as sound volume would suddenly drop, only to reappear again a few moves later. Dunno what that's all about, but I really don't care at this point. All in all I'm quite happy with this level of enjoyment. Thanks all for helping out.
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Re: XP Sound Problems - Try this out
Used Goldwave to convert the .MP3s to .WAV and the game no longer crashes, but there's a delay everytime the game plays a sound. Particularly annoying with artillery barrages as it takes an eternity for them to complete!
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Re: XP Sound Problems - Try this out
Which version of the game? - have you applied the patches to the latest version?.
Fast artillery on or off?. Cheers Andy |
Re: XP Sound Problems - Try this out
Ehh... never mind! Messing with the animation delay values helped http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: XP Sound Problems - Try this out
OK ...now let me really throw in a monkey wrench. I have mbt installed on my WinXP drive, no worries, works fine. But WinXP is not my preferred OS. I dual boot Linux. Now I have WinSPMBT running on Linux with the help of Cedega...but the sound doesn't want to work. I've tried everything I can think of, different formats, sample rates, bit depths, tweeked Cedega config files. The whole shooting match. Any Linux heads out there running WinSPMBT on Linux ?? Any ideas ??
The more games I get running on Linux is one less reason to keep Windows anywhere near my machine. Regards, RedMike...out |
Re: XP Sound Problems - Try this out
does your UNIX emulator emulate DirectShow?
(do you get the splash screen intro?) DirectShow is used for videeo (the splash screen) and also for sound efects. If there is no DirectShow support, or there are no UNIX drivers for the sound - you will not get any. Are you running the game in DirectX mode or in Windows GDI mode (the GDI mode was intended for other O/S which may not support DirectX). Cheers Andy |
Re: XP Sound Problems - Try this out
I'm not sure if Cedega supports DirectShow or not. Have to look into that. But no splash screen intro so maybe not.
I can get sound by converting mp3s to wav but I have to reduce bit depth to 16 bit. However, it's not really useable sound. Intermittent at best, choppy, and haphazzard. In short...sucks. To get the game running I had to go Fullscreen 800x600 mode. That did the trick. Runs smooth with no lag. I haven't tried GDI mode. I'll give that a whirl. With exception of sound the game seems to be running perfectly. That is really cool!! SPWaW runs perfectly as does HttR. That's about it in the wargame department. And WinSPMBT is by far the best SP going...imho. I'd be happier than a pig in poop if I could get it working 100% on my Linux drive. I'll report back...thanks! RedMike...out |
Re: XP Sound Problems - Try this out
I just tried GDI mode and no progress but I think I need to go back and convert the mp3's to wav at 16 bit as I indicated before. I have a 24 bit batch I was exoerimenting with in the Sounds folder now. I did change snd.ini file too for the record.
Oddly enough the background sounds play perfectly, the weapons are the difficult buggers. Report more as I go... RedMike...out |
Re: XP Sound Problems - Try this out
Further testing shows I can get the same crappy sound with the stock mp3 files as with converted wav files.
I have things set to: No Intro GDI Fullscreen 800x600 Sound on in game preferences causes discernable lag, not bad but noticeable. Sound off in game preferences eliminates any lag, game hums along nicely in "stealth" mode. http://forum.shrapnelgames.com/images/smilies/happy.gif I've posted a support request on this one at TransGaming, developers of Cedega, which is not technically an emulator. It's more along the lines of crossover libraries and drivers. That sort of thing (winex). Hey Andy, just curious if you guys thought about using cross platform libraries when you planned developing the Windows version. Why not SDL/OGL for example instead of DirectX ? As a self-taught game programer wanna develope something someday kind of a guy, just wondering. Cheers! |
Re: XP Sound Problems - Try this out
there is not enough of a UNIX market to make the hassles of multi platform development worth the candle.
If you are getting sound - you have some emulation/handling of DirectShow. However the game uses up to 21 strams for concurrent play (overlay of sounds), your card/and or emulator/and or drivers may olny allow 1 simultaneous MP3 stream. Try background noises off, sound on. If it "chops" any overlapped/overlaid sounds (exchanges of fire, movement noise across multiple hexe moves etc) then something in your system is limiting you to only 1 sound channel. If it is doing it with WAV files as well, definately some part of unix/emulator/sound card/drivers is most likely limiting to 1 channel?. It may also be something to do with your O/S or emulation's handling of COM objects - each DirectShow channel is a COM object, which gets fed the next sound file, and then gets re-used later when finished if needed. 20 nax sounds at one as I recall (been a while) and the background music/noises channel, and 1 for the mouse click. Try turning mouse click off if you have it on, BTW. Cheers Andy |
Re: XP Sound Problems - Try this out
Thanks Andy, I'll do some more experimenting along the lines pointed out and report back. There is a sound issue I've read about regarding Linux and ESD and some programs that has to do with multiple sound channels. I'll read up on it.
For the record, my specs: Pentium 4 2.26 GHz cpu 512 mb ram GeForce 6800 GT 256 mb Sound Blaster Live! ubuntu Breezy Badger i686 Regards, RedMike...out |
Re: XP Sound Problems - Try this out
Andy,
Here's the latest from my ongoing Linux experiments. WinSPMBT runs perfectly well with exception of choppy sounds. Requires Cedega (v5.03 tested) fullscreen 800x600 mode for smooth play. SPMBT v3 runs exceptably well with DosBox v0.63. Perfectly playable sound and all. SPWW2 v7.01 runs exceptably well with DosBox v0.63. Perfectly playable sound and all. Will continue to try and get sound playback running 100% with WinSPMBT and report back if and when I make progress. RedMike...out |
Re: XP Sound Problems - Try this out
OK...I give up. After going through every conceivable sound system/driver combination (esd,alsa,oss etc.) I've come to the conclusion that there's nothing wrong with my hardware setup. I can play multiple sounds concurrently no sweat. I can even run xmms (a music player) whilst running Cedega/WinSPMBT and hear both the music, the game background sounds, friendly vehicle movement sounds, aircraft sounds, and chopped up broken intermittent weapons sounds.
I think the trouble is definitely with Cedega and WinSPMBT. Have to wait on TransGaming to fix it...maybe. RedMike...out |
Re: XP Sound Problems - Try this out
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"Direct Show claims to be able to play the file. The following combination of filters were used: C/:Program Files/Shrapnel Games/WinSPMBT/Game Data/Sounds/2.mp3 (Audio Source) MPEG-I Steam Splitter (Audio Pre-Processor) MPEG Layer-3 Decoder (Audio Decoder) Default DirectSound Device (Audio Renderer)" Also there is some more large info (which I can print to a file if someone tells me how)when I click on any of the above mentioned fields. Anyway, the "main" driver appears to be quartz.dll I just want to know if those audio hicups Iīm experiencing are due to a problematic codec or not and want to know if these could be fixed without converting to WAV. Any help with this will be appreciated, thanks in advance. |
Re: XP Sound Problems - Try this out
Heres another one, my version of Winspmbt kept crashing but would play if the sound was turned off, I tracked the culprit to a 'Mpeg4system.dll' file that came with the software for my new samsung phone. I have renamed the file 'copyMpeg4system.dll' and the game runs perfect now, if I need to use the phone software I just have to remember to rename that file, lol
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Re: XP Sound Problems - Try this out
On a similar problem guys. i've noticed that when firing ATGM's at tanks equipped with VIRSS (what does that stand for btw?) the missile hit sound is replaced by the sound of the smoke dischargers (that pop noise)
Does anyone know whether that's part of the same XP/onboard sound problem here? Thanks |
Re: XP Sound Problems - Try this out
See the Mobhack help (where the technical nuts and bolts tend to be discussed) - Units tab page, EW section, where ARENA and VIRSS is described.
Acronnyms Site useful WWW link, found within 1 minute of entering "virss" as a Google search term. Google is a very useful search site, if you need to find a term you aren't familiar with. As to the VIRSS smoke sounds replacing the missile hit sound - depends, if the missile was deflected, there will be no hit sound, as the VIRSS worked http://forum.shrapnelgames.com/images/smilies/happy.gif Cheers Andy |
Re: XP Sound Problems - Try this out
I used the recommended cure of using goldwave to change the MP3 sound files to .wav files for this problem as my new machine is XP pro with on board sound. It wouldn't work at first but I check a preexisting wav file in the folder and noted it was 16bit mono so used that and the problem was fixed. I then tried 16 bit stereo and it goes fine now. I donot note any difference between the stereo and mono quality.
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Re: XP Sound Problems - Try this out
You probably will not - I dont think any game sounds are stero (no panning etc). And mono format files should be smaller than stereo.
Cheers Andy |
Re: XP Sound Problems - Try this out
Been a while since this problem's been discussed, but even after working through the thread I'm not sure I've done the fix properly. I did use the goldwave conversion to .wav, left the files in the sound folder, and moved the .mp3s to another folder. Now I can play the game, but for some reason it's completely silent. I double checked the .WAVs and they do function properly.
What have I missed? |
Re: XP Sound Problems - Try this out
If you have upgraded the game with all the patches the WAV's should have all been added for you without having to convert.
What version of the game is reported when it loads the main screen?? The likely problem in your case is the Sounds.ini located in the Game Data/Sounds folder is still pointing at the MP3. I don't have all the previous patches loaded in this machine ATM but I seem to recall this was all switched over a patch or two ago because of all the problems people with older systems were having with the MP3's Don |
Re: XP Sound Problems - Try this out
I have also sound problems. I reinstalled the game but it didn't helped.
I only hear heavy caliber guns (except arty and air assaults), troopmovements and that's it. Greetings |
Re: XP Sound Problems - Try this out
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(If you have Vista then read through the threads on Vista below) 2) have you installed the game with all its patches, in order?. It is the later patches that replace the MP3 sound files with WAV. Check your \game data\sounds.ini file - all entries should be pointing to .WAV files after you have correctly patched. Andy |
Re: XP Sound Problems - Try this out
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My guess is you haven't changed the sounds.INI to point to the Wavs and not the MP3's . However, the problem I have with all of this is that the game was converted back to WAV with all the changes done to the sounds.INI with new WAV files quite a number of patches ago so all the manual converting of MP3's is a complete waste of time if all the patches have been installed in order Don |
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