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Re: Problem with WinSPMBT vs of ShpEdit
Umm, Plasma, my bad...
The software is fine, the problem is what can called a "Fault in Operator". I did not complete the download sequence. I converted the BMP file into .shp format, but I did not press the button on the top left to overwrite the existing .shp image with my new imported image. Which is why there was no bignew file.... Cheers Luke of the Red Face. |
Re: wishlist
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I modeled it on a Type 23 frigate, and it contains three sections, bow, midships and stern. You'll need to fit weapons. |
Re: wishlist
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Only limit will be the carry class comparison between your landing crafts and main ships. Principle would be to tweak some of your LCs to play the LHA/LSD role, by giving them a higher carry capacity if possible, and possibly no or little move. Also, if you plan to drop your forces offshore (your landing force I mean), don't forget to give them both amphibious speed AND normal weight (as opposed to the LVTP's 99). Load your main ships full, stack the landing crafts on top of them, unload and load at once (else your units will tend to drown), land, repeat. Should be working! |
Re: wishlist
I think these may be easy:
Winter camo for M1 Abrams and M2 and M3 Bradleys. Also there is no real desert camo for M2A3 Bradleys. Desert and winter camo for M60A2. Winter camo for M60A1 and M60A3 (also reactive models) Winter camo for M109 series. Winter camo for M163 series. Winter and desert camo for Linebaker series. A blade on a M2A2 and A3 for the BEV. Desert and winter for M551 series. |
Re: wishlist
More UAV and UCAV's, like Crecherelle, NEURON and TUAV.
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Re: new icons: tusk
Great job PlasmaKrab,
Does anyone know how much this changes the armour ratings on th M1? Is it HEAT or Reactive? I want to add this as a CS vehicle using the new CS M1s. |
Re: new icons: tusk
I did find this link to the official upgrades.
http://www.paratrooper.net/commo/Top....aspx#bm163086 And it is definately Reactive Blocks, same as Bradley. |
Re: new icons: tusk
I confirm that the blocks are meant to be reactive armor. Which type? dunno yet.
AAMGs' weapon class also hase to be shifted as they get unsuppressable (no longer crew-operated or armored: I don't know about the loader's post though) BTW, about a CS Abrams, has anyone tried to model something like the "canister" buckshot shell, in some way or another? I guess that would exclude quite any other ammo type, range and WH size being so small... |
Re: new icons: tusk
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We tried it in SPWW2 for the USMC for the 37mm cannister round. Esentially what you need to do is remove all HE from the main gun and add this "cannister" as a weapon in the second slot. That's not an issue when it's an AT gun as in WW2 but if you do it this way with the Abrams the CMG needs to be removed from it's slot to accomodate this. The WW2 version was an experiment that worked ( sort of ) for that one weapon but anyone's free to try it with WINSPMBT Don |
Re: new icons: tusk
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Truly that is the smart solution, I was OTOH considering stripping down the range, accuracy and warhead size of the main gun, giving it a huge HEK to have a shotgun-like visual, etc. Quite what you did I guess, except I hadn't thought of the second slot. |
New icons: ASLAV
1 Attachment(s)
This is special for Luke, and the other Aussies around here:
Small quick pack with camoed ASLAV-PC, ASLAV-25 and ASLAV-25 with TOW tubes, if ever this one sees the light of day! Added along is a LAV-AT on the same basis, in USMC three-tone camo. No big deal, but well, I had said I would be doing it, so here it comes! Next up: MLRS! http://forum.shrapnelgames.com/images/smilies/cool.gif PlasmaKrab |
Re: New icons: ASLAV
Plasma,
Do you know what's hapening with Joe Rieger's work? I had in mind what he has already posted in the yahoo group. His T-54/55/62 icon series looked very promising... |
Re: New icons: ASLAV
Sorry, I have no news from him.
I tried to contact him once or twice in the past year IIRC, without reply. Maybe Don and Andy would know better, since Joe has already done some work directly for the project. |
Re: Problem with WinSPMBT vs of ShpEdit
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Has anyone done or found an icon for this vehicle? |
Re: Player icon mods: wants
Just curious why you'd want an ARV ?
Don |
Re: Player icon mods: wants
Hallo Plasma,
Wie geht's? Ich würde ein Marder 1A3 mit Wüstentarn begrüßen. Ein Gepard mit Wintertarn wäre auch gut. Machst Du auch LBMs? |
Re: Player icon mods: wants
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Re: Player icon mods: wants
That actually makes sense; you can then "drag" away a precious disabled tank from a poor position into a more secure position, to ensure that it isn't destroyed in an enemy counterattack.
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Re: Player icon mods: wants
Suppose another tank puts a 120mm round into the ARV ? lol
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Re: Player icon mods: wants
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Don |
Re: Player icon mods: wants
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Such a Bail Out might just be added . . . for those wanting more realism. ;) |
Re: Player icon mods: wants
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Re: Player icon mods: wants
A Marder 1A3 with Desert camo and a Gepard with winter and desert would go down a treat. Thanks.
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Re: Player icon mods: wants
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Wouldn't mind seeing one though, after all I got Marders in Turkey now. Anyone up for it? Got CV90, SEP and AIFV series in the meantime though, if anyone is interested. |
Re: Player icon mods: wants
A few requests for Future Combat Systems vehicles. While I am not horribly fond of the program I would like to include some of the vehicles into a future US Army OOB I am making.
XM1201 RSV XM1202 MCS XM1203 NLOS-C XM1204 NLOS-M XM1206 ICV XM1209 C2V All of these are based on the same chassis so I hope they won't be too hard to create. I would suggest some of the unmanned vehicles but there is no way to have 0 crewmen in a vehicle in WinSPMBT. Besides for the Army's FCS website this powerpoint I found has shows what the vehicles may look like. http://www.dtic.mil/ndia/2007combatv...D/DavidOgg.pdf |
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