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-   -   MAPS! (http://forum.shrapnelgames.com/showthread.php?t=24609)

Jack_Dionne October 10th, 2009 12:29 PM

Re: MAPS!
 
1 Attachment(s)
I only PBEM and once in a while I will make up some maps. The following 3 maps are 160x200

Epoletov___SPR November 2nd, 2009 04:24 PM

Re: MAPS!
 
1 Attachment(s)
Wollbach, Germany 120x120

http://i454.photobucket.com/albums/q..._12__28_13.jpg

Epoletov___SPR November 18th, 2009 11:39 AM

Re: MAPS!
 
Lohrieth, Germany 120x120

Unsleben, Germany 120x120



http://i454.photobucket.com/albums/q..._12__30_13.jpg

http://i454.photobucket.com/albums/q...0_17_30_18.jpg

Epoletov___SPR November 19th, 2009 06:12 PM

Re: MAPS!
 
1 Attachment(s)
Map.

Epoletov___SPR December 27th, 2009 04:15 AM

Re: MAPS!
 
1 Attachment(s)
Wollbach-west, Germany 120x120

Wollbach-south, Germany 120x120

Heustreu, Germany 120x120



http://i454.photobucket.com/albums/q..._13__28_12.jpg


http://i454.photobucket.com/albums/q..._13__28_14.jpg


http://i454.photobucket.com/albums/q..._13__30_14.jpg

Wolf_Warrior February 5th, 2010 01:51 PM

Re: MAPS!
 
1 Attachment(s)
Mala Subotica & Palovec, Croatia 2010. 60x75

http://img40.imageshack.us/img40/8136/mapagotova.jpg

Oche February 6th, 2010 09:01 AM

Re: MAPS!
 
I have to say you have made an excellent map, congratulations, you are one fine map maker.

EJ February 6th, 2010 07:13 PM

Re: MAPS!
 
Map makers,
Thanks for the maps. Can any of you experienced map makers post a step by step "how to" guide on making maps?

Wolf_Warrior February 7th, 2010 02:23 AM

Re: MAPS!
 
Quote:

Originally Posted by EJ (Post 730272)
Map makers,
Thanks for the maps. Can any of you experienced map makers post a step by step "how to" guide on making maps?


Here is the thing...

First of all, you need to define an area of which you want to make amp... for example... i used Google Earth to give me detailed plans of the map i want to make.
when you define an area... like this:

http://img40.imageshack.us/img40/8136/mapagotova.jpg

You make your next move. I saved the image. (In Google Earth go to File > Save > Save Image

When you save your image of the map, you edit the map to get a hexagonal grid, like this (Remember, one hex = 50 meters, you can use the tools in Google Earth to mark 50 meters (Go to Tools > Ruler), but do this before you save your map as an image in google earth):

http://img189.imageshack.us/img189/6262/mapa2r.jpg

As you can see, i marked my 50 meters in the middle of that large field on the center. To get the hexagonal grid you can use the Paint.NET program, its free and easy to use, but to get the hexagonal grid, you need to get some plug-ins. here is the link for the program and the plug-ins:

Paint.NET program

Hexagonal grid plug-in

When you get the map with hexes, you just open the map editing program (WinSPMBT > CamoMapEdit.exe) and create your map by looking at the image. Sometimes, the hexes would not fit the image, so you need to improvise, but basically thats it... The rest is your imagination and sense for environment. This will get you started. If you need any more help, just contact me, or write here and i will gladly help.

Good luck with your map making, hope to play them soon :D

EpoletovSPR June 10th, 2010 07:08 AM

Re: MAPS!
 
1 Attachment(s)
It maps from Campaign " Hamburg - Ratzeburg 1985 " (winSPMBT + Modern campaigns: Danube Front 1985).

1 round campaigns = 8 battle.

Highway A24, Germany 120x160
Duwenseerwall, Germany 120x160
Hornbek, Germany 120x160
Belau, Germany 120x160
Breitenfelde, Germany 120x160
Breitenfelde Sity,Germany 120x160
Walksfelde, Germany 120x160
Sandesneben, Germany 120x160



http://i454.photobucket.com/albums/q..._15__21_16.jpg


http://i454.photobucket.com/albums/q..._14__21_15.jpg


http://i454.photobucket.com/albums/q..._11__21_11.jpg


http://i454.photobucket.com/albums/q...0_9__21_10.jpg


http://i454.photobucket.com/albums/q...20_7__19_8.jpg


http://i454.photobucket.com/albums/q...20_3__21_3.jpg


http://i454.photobucket.com/albums/q..._11__20_10.jpg


http://i454.photobucket.com/albums/q...19_5__20_5.jpg

Mobhack June 10th, 2010 09:56 AM

Re: MAPS!
 
The one thing I really wish that Google earth (or any of these other mapping sites) had would be an option to display contour lines as an overlay.

Cheers
Andy

EpoletovSPR July 26th, 2010 08:02 AM

Re: MAPS!
 
1 Attachment(s)
Maps for campaign "Hamburg -- Ratzeburg 1985"
7:00 -- 8:00 5 july 1985 (2 turn campaign).

Size 120х160 - 10 map.

http://i454.photobucket.com/albums/q...2_movement.png

Battle # 1

http://i454.photobucket.com/albums/q...rn_1battle.jpg

Battle # 2

http://i454.photobucket.com/albums/q...rn_2battle.jpg

Battle # 3

http://i454.photobucket.com/albums/q...rn_3battle.jpg

Battle # 4

http://i454.photobucket.com/albums/q...rn_4battle.jpg

Battle # 7

http://i454.photobucket.com/albums/q...rn_7battle.jpg

Battle # 8

http://i454.photobucket.com/albums/q...rn_8battle.jpg

Battle # 9

http://i454.photobucket.com/albums/q...rn_9battle.jpg

Battle # 10

http://i454.photobucket.com/albums/q...n_10battle.jpg

Battle # 11

http://i454.photobucket.com/albums/q...n_11battle.jpg

RazGator July 26th, 2010 11:00 AM

Re: MAPS!
 
Quote:

Originally Posted by Mobhack (Post 748471)
The one thing I really wish that Google earth (or any of these other mapping sites) had would be an option to display contour lines as an overlay.

Cheers
Andy

Maplandia has a "terrain" button that shows contours.

Mobhack July 26th, 2010 11:42 AM

Re: MAPS!
 
Quote:

Originally Posted by RazGator (Post 752935)
Quote:

Originally Posted by Mobhack (Post 748471)
The one thing I really wish that Google earth (or any of these other mapping sites) had would be an option to display contour lines as an overlay.

Cheers
Andy

Maplandia has a "terrain" button that shows contours.

yes - a pseudo 3D showing of the bumpy bits. Useful for visualising terrain, but not proper contour lines unfortunately.

Andy

RazGator July 26th, 2010 01:31 PM

Re: MAPS!
 
The University of Texas Perry-Castañeda Library has a number of maps world wide, some military reference with contour lines.

http://lib.utexas.edu/maps/

EpoletovSPR April 15th, 2012 03:03 PM

Re: MAPS!
 
1 Attachment(s)
Map airport Onjiva, Angola (1981) 100x60
Operation "Protea"

File: spmap334

Koh May 27th, 2012 01:28 PM

Re: MAPS!
 
1 Attachment(s)
While toying around with some scenario designs, I created a 160x160 map of Keuruu, Finland. It turned out pretty OK so I decided to share it.

The map is a mix of dense uninhabited woods, a small town of roughly 10 000 inhabitants and large bodies of water. Best suited for scenario design or human vs human battles, as the computer tends to get confused with the large lakes restricting movement.

Occupies map slot 325.

- Koh

FASTBOAT TOUGH June 22nd, 2012 02:07 AM

Re: MAPS!
 
I've used this for my MRR, I thought it might be of some use here for you design types. It covers the U.S. but you might find other areas from this site.
http://forestry.about.com/od/forestr...Cover_Type.htm

Regards,
Pat

Imp June 24th, 2012 09:49 PM

Re: MAPS!
 
Google maps does show contours just not that clearly, select map then terrain. Dead hard to see though unless you zoom in.

Mobhack June 25th, 2012 08:50 AM

Re: MAPS!
 
What I really wish there was in Google maps, is a tool to overlay a 1KM grid over the map, starting at some arbitrary point chosen by the user.

(It had some sort of lat and long grid as I recall last time I checked, but that is useless for scenario design)

Andy

Imp June 25th, 2012 09:11 AM

Re: MAPS!
 
If you take a screenshot & load it into a paint editor you can do that, Paint.NET for instance allows you to do it.
Its free & you have to fiddle a bit to get it the right size using the scale on google maps as a guide. Once done though can save it as an overlay to use at that zoom level for the future.
You can set it to overlay hexagons to though if I remember correctly thats a plug in, also free.
Doing at same scale as WinSP I find to fidly but setting up a hexagon the size of 7 hexes or larger works fairly well.
Can have multiple overlays if you wish in diffrent colours, say a KM one & a smaller scale one

Mobhack June 25th, 2012 10:31 AM

Re: MAPS!
 
I know - but that is fiddly. Just wish there was the facility in the base Google programme, so e.g. it scaled as you zoomed.

Andy

Artaud July 23rd, 2012 08:45 PM

Re: MAPS!
 
This past weekend I began working on a map of downtown Damascus, but it occurred to me that perhaps someone has already done one.

Any Damascus maps out there?

EpoletovSPR October 21st, 2012 12:37 PM

Re: MAPS!
 
1 Attachment(s)
Cyprus Island 2012 - no original size.

http://i454.photobucket.com/albums/q...sIslandmap.jpg

SaS TrooP December 21st, 2012 02:48 PM

Re: MAPS!
 
1 Attachment(s)
4 maps, huge scale from Showdown: America series:
Esterella, Uruguay, 200x160
Isoqui, N Argentina, 200x160
Guazuvira, Uruguay, 200x160
Ciudad Outskirts, Paraguay

Kurt Montandon January 28th, 2013 06:55 PM

Re: MAPS!
 
Is there a Gibraltar map, by any chance? Or someone willing to make one?

Mustang January 28th, 2013 07:32 PM

Re: MAPS!
 
What happened to Canada?

Warhero May 25th, 2016 12:34 PM

Re: MAPS!
 
Any Ukraine maps exist? How about Debaltseve, Ilovaisk, Donetsk, Horlivka, Avdeevka? Now as we have separatist OOB too, it could be nice at least 1 Eastern Ukrainia map...

Warhero June 7th, 2016 09:29 AM

Re: MAPS!
 
Bump;). Ukraine maps anyone? Even one, please?

Tomas June 9th, 2016 11:21 AM

Re: MAPS!
 
There is Donetsk airport map included in http://forum.shrapnelgames.com/showthread.php?t=50487

Warhero June 10th, 2016 08:46 AM

Re: MAPS!
 
Sorry but I already have that scenario/map. It's bit too small for my "taste"... I will appreciate more rural/suburbian area map (size 100x100 or something like that for example) which could be more suitable for tank/mech inf warfare (if any way possible).

Warhero

OpArt222 June 20th, 2016 12:36 AM

MAP: Beirut, Lebanon 1958
 
2 Attachment(s)
MAP: BEIRUT, LEBANON 1958
SLOT NUMBER: 550
HEX SIZE: 200 X 160
MAP DESIGNER: OPART222

This map includes the following features and neighborhoods of Beirut, Lebanon (Circa 1958).

American University
Ancien Basin
Army Barracks
Army Hospital
Army HQ
Avenue Of Paris
Bashoura (District)
Bay Of Saint Andre
Beirut International Airport
Beirut Railroad Station
Beirut River Dam
Customs House
East Beirut (District)
Eden Roc Hotel
Fedral Hotel
Four-Ech Chebbak
German Embassy
Grand Serad
Harbor Police
Hippodrome
Iraqi Embassy
Lebanese University
Mazar (District)
Military Depots
Ministry Of Finance
Moussaitbeh (District)
Nahr Rhadir
Naval Base
Palm Beach Hotel
Parliament
Pigeon Rocks
Police HQ's
Port (District)
Port Authority
Presidential Residence
Protestant College
Rail Classification Yard
Ras Beirut (District)
Red Beach (Landing Zone
Safi (District)
Signal Tower
Sports Arena
St. George Hotel
U.S Embassy
U.S Navy's - Sixth Fleet, Phibron 6
West Beirut (District)
Yacht Club

SOURCES:
"Operation Blue Bat 1958" Globalsecurity.Org
http://www.globalsecurity.org/military/ops/blue_bat.htm

"1958 Lebanon Crisis" - Wikipedia.Org
https://en.wikipedia.org/wiki/1958_Lebanon_crisis

"Marines In Lebanon 1958" By Jack Shulimson - The Air University
http://www.au.af.mil/au/awc/awcgate/...st/lebanon.txt

Perry-Castañeda Library Map Collection - UT Library Online
http://www.lib.utexas.edu/maps/

DRG February 5th, 2017 05:53 PM

Re: MAPS!
 
3 Attachment(s)
Saw this ( the terrain the A-10's flying over )

http://forum.shrapnelgames.com/attac...1&d=1486331374

After some experimentation I used these settings
http://forum.shrapnelgames.com/attac...1&d=1486331469

and got this
http://forum.shrapnelgames.com/attac...1&d=1486331533

after 19 years at this the game still surprises me

RecruitMonty February 8th, 2017 01:24 PM

Re: MAPS!
 
1 Attachment(s)
Here is a map I've been working on since January. It is a map of the Engadin valley in the Canton Graubünden (Switzerland). It covers the area roughly between Silvaplana (southwest) to southwestern Samedan (northeast). It is a winter map created with the help of the excellent topographic tool. It is the maximum size, which I believe is 255 x 255.

RecruitMonty February 9th, 2017 10:43 AM

Re: MAPS!
 
Here is a preview of the map:

<a href="https://ibb.co/ge1KMF"><img src="https://preview.ibb.co/mZyc8v/Preview.png" alt="Preview" border="0"></a><br /><a target='_blank' href='https://imgbb.com/'>bbcode image</a><br />

DRG February 9th, 2017 12:26 PM

Re: MAPS!
 
Very, very nice

RecruitMonty February 9th, 2017 03:03 PM

Re: MAPS!
 
Thanks! :)

SaS TrooP January 28th, 2018 02:58 PM

Re: MAPS!
 
1 Attachment(s)
And here come SPMBT maps from my scenarios.

DRG January 28th, 2018 03:53 PM

Re: MAPS!
 
That's weird....... I thought there was a WW2 MAPS ! sticky thread......there is now

shahadi March 10th, 2018 03:01 PM

Re: MAPS!
 
My struggles with maps has led me to request an enhancement to the Editor permitting the user to enable Hex numbers displayed on the map.

I propose that by pressing the Visible Hex Sides button (in the Editor) the user can cycle through three states: Turn Hex Off, Turn Hex Numbers On, and Turn Hex off.

It is my contention this option will significantly improve map making and scenario design. Certainly, showing the hex numbers on the map is more efficient than using two computers.

<br>

Beeg December 26th, 2018 07:37 AM

Re: MAPS!
 
1 Attachment(s)
Hi all. I have a map that I've wanted to make for years. I've tried a few times but I just don't have the time, skill, or patience. I'm wondering if there are SP gamers who design maps for other gamers? I would want to offer some compensation, it's a large, detailed map. I've attached an overhead view. Thanks!

wulfir December 26th, 2018 06:58 PM

Re: MAPS!
 
Quote:

Originally Posted by Beeg (Post 844146)
...it's a large, detailed map. I've attached an overhead view.

Here's a suggestion using the Venhola program - the black border being the edges of the map (max size).

https://66.media.tumblr.com/2b46a387...xigto1_640.png

The terrain is fairly hilly - the Donau will be about 10-12 hexes wide.

What season? Summer? 200x160?

Did you want it to be a river map (assault mission generates inflatable boats for infantry), or not?

Also - roughly what kind of battle is meant to be played on the map? Focus on the bridge, areas north of the river, or maybe south of the river?

Using Venhola you can also rotate the map if you need to, like this:

https://66.media.tumblr.com/b6463b54...xigto1_500.png

Beeg December 26th, 2018 07:41 PM

Re: MAPS!
 
1 Attachment(s)
Wow, great suggestions! Unfortunately, I'm not familiar with Venhola. I would like the map to be as big as is feasible, in summer, with river crossing (assault) as the mission.
I was raised in this area of Bavaria and it may have been a strategic location if the Soviets decided to continue into Bavaria from Austria after WW2. My hypothetical has Patton refusing to turn over White Cossacks and recruiting German army prisoners for defense. I envision the main Soviet thrust coming from the southeast, towards Vilshofen, with allied (Czech?) units securing the area north of the Danube. The town would be defended by a mixture of US personnel, Cossacks, and German civilians/soldiers. There would be a US relief column coming from the northwest as reinforcements.
The terrain is very hilly, as you said. The part of Vilshofen to the south and east of the Vils River, which splits the town, would not have been very developed at that time. That part of town is mostly new since the war. I've attached a map showing roughly what I have in mind for the force locations but I had to reduce it and it may not be legible.
Sorry to carry on like this but I'm excited about your ideas. If you have other suggestions, please let me know. Thanks much!

Mobhack December 26th, 2018 08:05 PM

Re: MAPS!
 
Looks like there are islands in the river - those can give the AI hiccups. It will cross to them and unload a barge, the dropped off troops are then marooned on the island, usually. (The same can hapen with sandbanks in say a beach assault map).

wulfir December 26th, 2018 08:09 PM

Re: MAPS!
 
Quote:

Originally Posted by Beeg (Post 844153)
I'm not familiar with Venhola.

It is an amazing tool for map making. Highly recommended.

So, the setup is meant to be 1945?

If the AI is to make the river crossing it will be able to send infantry across, but will struggle with non-Amphibious vehicles...

Beeg December 26th, 2018 08:14 PM

Re: MAPS!
 
Quote:

Originally Posted by Mobhack (Post 844155)
Looks like there are islands in the river - those can give the AI hiccups. It will cross to them and unload a barge, the dropped off troops are then marooned on the island, usually. (The same can hapen with sandbanks in say a beach assault map).

Thanks, great info. Probably best to do without those islands, they weren't part of the overall scenario anyway.

wulfir December 26th, 2018 08:17 PM

Re: MAPS!
 
Vilshofen map, 1950s, US Army Europe, appears to be based on German WW2 maps:

https://www.landkartenarchiv.de/tk25...Maps_2536_high

Beeg December 26th, 2018 08:27 PM

Re: MAPS!
 
Yea... 1945, 1946 possibly. I'm still debating whether to make it in SPWW2 or SPMBT.
I know the river crossing can be tricky. The game seems to work best when the troops are moving left-to-right and vice versa, as opposed to up & down, with a river crossing. That's why I was hoping to have the Vils running roughly north & south. That would be the major river crossing, with the main Soviet force attacking right-to-left. The forces on the north bank of the Donau can have a separate battle so that river doesn't need to be crossed. I'd like the scenario to be balanced, to be played as either side, but the AI works much better in defense so that may be an issue.
I found Venhola doing a search but there doesn't appear to be any information on how to use it. Any help there? Thanks again.

Beeg December 26th, 2018 08:35 PM

Re: MAPS!
 
OMG! That archive map is amazing! It appears that it's not downloadable though. I would love to get a full-size copy but I'd prefer not to buy a print.

Beeg December 26th, 2018 08:37 PM

Re: MAPS!
 
Quick story - my dad was part of the US occupation force in that area right after the war. That's how he met my mom. Good thing this is a hypothetical or I may not be here. lol


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