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Mikado V 1.2
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Hi:
Now I figured out how to put landed planes. Unfortunately the closest thing to a MBDA Super Etendard are 5 x MiG 17's on the "utility vehicle" OOB of the red player. This version also have waypoints for the British, in case you want to play on the Argentinean side a more challenging game. I'd like to have feedback / suggestions. Thanks Pat |
Re: Mikado V 1.2
Will try this out when i get home tonight, Did you set a high point value for these parked aircraft so destroying them becomes a priority?
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Re: SCENARIOS!
Good point, I must relocate the flags so they'll coincide with the aircraft- Two of them hve them already but I have no means now to verify how many points are worth. (I'm writing from my office, I'll check that later.)
saludos Pat |
Re: SCENARIOS!
This is a sceanrio you are making .......correct ?
Buy the same number of anything cheap and useless you want to represent the Etendards and put it on the map where you want the grounded aircraft. Save Find a nation with an Etendard graphic you like. Note the graphic number Open the scenario with SCENHack and change the cheap and useless things to the graphic number for the Etendard and change the name while you're at it Save with SCENHack. Deal with any speed issues in the game editor Don |
Re: SCENARIOS!
btw, you can add 1 armor all round(but not top) to make it harder to destroy, so you'll need to get close to assault, or to grenade it from 50m, instead of shooting from 600m.
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Re: SCENARIOS!
Thanks for the tips guys.
If I try doing these changes, will my OOB change preventing me of playing PBEM? thanks again Pat |
Re: SCENARIOS!
don't change the oobs /facepalm
you need to change the scenario ONLY |
Re: SCENARIOS!
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Re: SCENARIOS!
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Hi all!
A new scenario done in, at least when it comes to my making scenarios, record time. A word of warning regarding the description which will follow though, it has got some cursing in it. 01 Beginnings Date: May 5, 1972 Battle Location: Rural Area, Northern Ireland Battle Type: Provisional IRA sabotage vs R.U.C./British Army defend Description: How and when you and your brother joined the Provos is a story best told at another time. It doesn't really matter at the moment, what does matter is that you both have been sent to a rural area just across the border to meet up with and help organize a few volunteers. You drove across the border at night with only a few weapons in the car: A pistol, a shotgun and newly arrived from our friends in the States, an m79 "Thumper" grenade launcher. Driving with your headlights switched off along the narrow country roads it was a miracle that you didn't crash earlier, on the upside you both got off easy with a few superficial scratches and Lockie, your older brother, who was driving the car, also suffered a bloody nose. Keeping away from the roads you make your way towards your destination, a couple of tiny villages and a few farms strewn across the countryside. You mutter to yourself as you make your way through some trees on the edge of a freshly tilled field. "What's that you said, Tom?" Your brothers voice cut's through your thoughts. Your brother is 24 years old, only a year older than you, but still treats you as he did when you were living at home with your parents "Nottin, Lockie."you sigh "That's roight, Tom. You just remember why we're here." You think about answering back, but just as you're about to, a man armed with a Bren gun steps into view and with a rough voice says: "Enjoying the night air are we, boys?" The man looks at you both and and nods towards the m79. "That's a strange walking stick, boy. How did you come by it?" The man seems to ponder something for a brief moment and then asks: "Are you boys Oglaigh na hEireann?" Lockie answers him quickly: "Are you Pete O'Leary?" "No I'm not, but I'm a friend of his. My name is Dan McGee." He lowers his gun. "And I'm guessing you're the lads from the Republic we were expecting." He grins and sticks out his hand. "We've been havin a roight trouble with the huns lately, lads, but now you boys are here we can get ourselves sorted." You suddenly hear the sound of a car coming closer and both you and Lockie ready your weapons. "Ah, not to worry, boys." The man says. "That'll be ar Siobhan. She worries about her 45 year old dad as if he was 5." "She's a good daugther, he adds. "AND she'll take us to see Old Man O'Leary." He blinks. "He's already been training some of the young lads, Michael, he's 19 and Diarmuid who's 18. They might be young, but they're dependable lads. We'll get him to call them on the phone when we get there. And his own son Dara might be home if he's not out hunting. You see the headlights of the approaching car bobbing about on the bumpy farm road. "What we need to do roight now, boys, is act." McGee continues. "We'll hit the R.U.C. station tonight. I know for a fact that the back-door of their weapons depot, at the back of the station, has a vulnerable spot. Old Man O'Leary knows his way around gelignite and has a steady hand eventhough he's 65, so that part shouldn't be any trouble. And if we can knock out the Hun's radio antenna on the hill north of the Old Mansion, that'll be grand. And it will get us more volunteers." "But first we need to gather up the boys. I'll tell Siobhan to drive us to the west village and when O'Leary's woken the lads up we'll go and get them at the Center Village. But we need to hurry, it's not long 'till dawn." Notes: This scenario is only playable as the Green side. Be very careful with your volunteers, losses this early in a recruitment drive would be catastrophic. Your task is, in short: 1: Get to Pete "Old Man" O'Leary in West Village and pick him and, if he shows up, his son up. 2: Pick up the other volunteers in Center Village 3: Attack either or both of your targets (R.U.C.-station and Radio Antenna) 4: Keep losses at a minimum as your units has a high cost 5: Celebrate with a Guinness or a glass of Connemara whiskey Sources: Ficticious Scenario. Design by: Daniel Toftemar Hope you enjoy it! |
Re: SCENARIOS!
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That conflict has been described and analysed in many a book as there were some ... interesting aspects of it... Rather I would say it is hard to make the AI model COIN or rebellions. |
Re: SCENARIOS!
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The Thunder Dragon Summer 2014, border disputes with several of Chinas neighbours raise the tension in Asia. Flexing its military muscles with confidence the leaders in Beijing embark upon a course that will lead to major confrontation with several states surrounding China. The first move is against Bhutan, a small landlocked nation on Chinas southern border allied with the rival India. Fully knowing that India will rally to the aid of its ally the Chinese aim at drawing in the Indian army into the restricted terrain of Bhutan where a major defeat on the Indian forces can be inflicted. A limited, non-nuclear war, against India demonstrating the superiority of the People’s Liberation Army would secure Chinas southern border for the main goals elsewhere. The operation against Bhutan is called Thunder Dragon. A PLA Paratroop detachement is tasked with knocking out an Indian Mountain Brigade HQ located near the Punakha Dzong palace in north western Bhutan. Success in this mission would disorganize the forward deployed regular Indian army units in all of north western Bhutan. |
Re: SCENARIOS!
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Swath of Destruction Vietnamese political support and indirect military aid to some of the enemies of China leads to a punitive Chinese invasion of northern Vietnam. Simliar to the 1979 invasion this time around the battle quickly ignites the age old hostility between the two nations. A brutal battle develops, a massive grudge match. At the small vietnamses town of Tien Yen, Vietnamse regulars and militia forces make a stand. The PLA force assaulting the town is ordered to grind the defenders into the ground. |
Re: SCENARIOS!
Great Scenario Ulf
As Chinese I could conquer all the objectives but at a cost. Lost 395 men, 20 tanks, and 30some APC´s trucks and small vehicles. At some time I started to become paranoid that the Vietnamese will counterattack from the south, crossing through the bridges. I´ll give it a try from the viet side. Saludos P |
Re: SCENARIOS!
Operation Protea - Attack airport of Ongiva*
* Date: August 26, 1981* * Battle location: Southern Angola - Province Kunene* * Battle Type: South Africa assault vs. Angola defend* * Design by: Epoletov [SPR] & Volodia* * Description: Operation Protea was launched on 23 August 1981. Its objectives were to destroy the South-West Africa People's Organisations (SWAPO) command and training center at Xangongo as well as to destroy its logistic bases at Xangongo and Ongiva. The South African forces reached Ongiva on 26 August 1981 and attacked the combined SWAPO/FAPLA forces dug in around the town. While the South Africans did not again have the element of surprise due to their earlier attack on Xangongo, they nevertheless attacked this complex from the rear as well and after two days of fighting, Ongiva also fell to them. The first attack was to secure the airport just outside the town of Ongiva.* * Notes: If played against the AI, this scenario should be played with the human player as the South African side.* * Source: Dick Lord, "From Fledgling To Eagle: The South African Air Force During the Border War." ================================================== ================================================== ======== The request to commanders to learn as computer armies of Angola counterattack grasped human armies South Africa VH? There is an opinion that the computer doesn't do counterattack. P.S.: I know that rear line made it is overturned for side. I hope it won't be a problem. P.P.S.: It is difficult battle, I hope to you it will be pleasant. :) http://i454.photobucket.com/albums/q...Ongiva1981.jpg |
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Can´t wait to play it, where is the attached scen file?
thanks P |
Re: SCENARIOS!
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Excuse, here the file.
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Re: SCENARIOS!
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Update scenario.
Now units computer player can counterattack. Computer player now is even more dangerous. I only learned about possibilities editing "reaction turn" in command menu. :angel http://i454.photobucket.com/albums/q...giva-mapSP.jpg |
Re: SCENARIOS!
Thanks for your tweaks Epoletov, but the original version is already suicidal.
Factor 3 minefields, a defensive force equal to the attacking one with multiple fortifications, multiple recoiless rifles each with its own ammo containers defending against an SADF assault in plain daylight don´t make a balanced scenario, it´s an Angolan shooting club... |
Gardi, Georgia, USA 5/2015
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Uses the premise from the SPI Invasion America game and simulates an European Socialist Coalition (In this scenario Russian) mechanized force vs. a Georgia ARNG hasty defense of Gardi, Georgia.
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Re: Gardi, Georgia, USA 5/2015
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Re: SCENARIOS!
Yeah I had similar results in play testing, but I've also played from the ESC/Russian side and the dang Apaches tore me up while my MI-24s retreated and barely got in a good shot. I couldn't make any headway until the Tunguska's came on the board.
Also don't underestimate what the M-777s can do to the ESC/Russians when a barrage is concentrated at a chokepoint. Overall in all of my playtests neither side escaped with much left in the end. |
Re: SCENARIOS!
yeah, those M-777 kills everything without cover. They made a high toll freeway.
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Re: SCENARIOS!
The Arena ADS seems somewhat over-effective in this game (which can also be seen in the "Confronting the Angry Bear" Scenario).
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2/11 ACR November 1976
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From the readme:
2/11 ACR November 1976 This scenario is another of the "what if" variety and based on my recollections as to serving in the 2/11/ACR along the East German border(1974-1976). Only the actual combat units in this Cav Squadron are included with all squadron level logistical support eliminated,but bearing that in mind, the actual remaining TO&E of the 2nd Squadron is represented here. Off map artillery is courtesy of our M109A1 "How" Battery,and the 41st Artillery Battalion,based 2 blocks away from our garrison HQ in Bad Kissigen,Nord Bayern. The East German forces are only a guestimate but we were definately outnumbered. Our Sheridan platoons actually had 9 vehicles but the Mobhack formations only have 10 slots so I couldn't include the second platoon M113A1 in the obat012. Both scout teams are included in one APC. The generic map was made by Epoletov(thanks!) This scenario is based upon the modified and included obat012. Make sure you have a backup installation of SPMBT before you try this one. Despite this being a fantasy scenario,please feel free to modify this scenario any way one see's fit as to improving it,especially from the East German perspective as to accuracy. Our G-2 didn't exactly share with the line troops all they knew as to the disposition of the enemy forces across that 1500 mile long double fenced minefield. Morale in the U.S. Army was rather low at that junction of history,and it's my guess they didn't want to frighten us any more than we already were. BTW,in 1976,I was in the 1st platoon of Fox Troop,my vehicle was Fox16. I was the gunner for the Platoon leader. When I arrived in the sping of 1974,I served briefly in Fox troop to qualify vehicle Fox 33 for annual tank gunnery,then was tranferred to the HQ Troop to be a member and eventual team leader in the Redeye section for the next 18 months. In January 1976,I asked for and received a transfer back to Fox Troop. My ETS was in early December,1976. Our organization was: Headquarters Troop Echo Troop-18 M551A1 Sheridans Fox Troop-as above Golf Troop-as above H Company-17 M60A1 Tanks "How" Battery-6 M109A1 155mm Howitzers Redeye Section-6,2 man Redeye missle teams. 6 M551A2 Jeeps with trailers carring 6 missles per team. KWB,6 Aug/12 |
Re: SCENARIOS!
Thank you for posting it, I'll give it a try later.
Saludos P |
Update for 11th ACR 298 spscn
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Here's an update to this scenario with the preferences correctly set and a cleaned up map for quicker action. Just overwrite the old dat file.
I had a typo in the original readme. Our jeeps were the M151A2 models. Top speed of 72 mph on the hardball. KWB,10/Aug/10 |
Re: SCENARIOS!
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2/11TH ACR Nov 1976 Version 2
East Germany/Soviet assault versus U.S. defend This is another modification of the original fictional 298 scenario. The map and the exact composition of the Warsaw Pact forces remain fictional as well but this scenario is a lot more realistic if the "balloon" ever did go up. This time the East Germans will have to breach the very double fence and minefield they constructed to keep their people from escaping into the Federal Republic of Germany. They will also have to do it under barrage of the 41st Artillery Battalion M110 Howitzers. This fence was about 1500 miles in length. The U.S. order of battle remains the same but the Warsaw Pact has an additional 2 companies of engineer tanks and 2 companies of mechanised engineers. Once again,this scenario is based on the modified 012 obat. Be sure to not use with the regular installation of SPMBT. KWB,13Aug12 |
Re: SCENARIOS!
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Here is an updated and the last version of the 11th ACR Nov 76,version 2b. Modified Obat012 included.
KWB,14Aug12:D |
Re: Swath of Destruction
Only played half a dozen turns or so so far but big :up: Wulfir this one is great fun. Nicely pitched need to think a bit & get those light tanks in the right places.
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Re: SCENARIOS! Lightening Shield Operation Upgrade
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Lightening Shield Operation OPORD 2012-291 Full Battle Scenario
Attached files replace scenario 274 of the latest patch release. “That’s all folks!” Bugs Bunny, The Looney Tunes cartoon show. |
Re: SCENARIOS! - AW A01 Hwy Ambush upgrade
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To upgrade the A01 HWY Ambush scenario, unzip and copy files to your scenario folder. The attached files will replace the scenario in slot 265.
Enjoy. |
Re: SCENARIOS!
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AW A01 HWY Ambush Released for Version 8 Patch A01 HWY Ambush scenario released due to new USMC oob files in version 8, unzip and copy files to your scenario folder. The attached files will replace the scenario in slot 265. This release will only work with version 8 patch. Enjoy. |
Re: SCENARIOS!
shahadi,
Tough scenario. I had to restart before finishing it about 4 times. The bushwhackers were kicking my butt! Finally on my 4th try I was able to cover my area in smoke & rally my troops. Then I began eliminating the insurgents...they fought to the bitter end. I lost 3 of my 5 vehicles. Two destroyed by mine and mortar fire. One immobilized. I lost about 4 men. |
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Two final scenario versions:
- Ukrainian Blues 10/2014 (UA assault vs DPR separatist defend) - The River Flows Frozen 3/1969 (USSR assault vs PCR defend) |
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- Zhalanashkol Incident 8/69 (USSR assault vs PCR defend)
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- The Tank Experts - August 1985 - WWIII has broken out in Europe, in turn it also comes to Cuba. Caught up in it are a handful of Russian tank corps advisors to the Cuban army. Fuel up and load up - the Americans are coming... |
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Thank you Wulfir,:up: i'm sure it is excellent for a PBEM battle as same as most (if not all) of your scenarios. :fire:
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I recommend including it in next patch. :) |
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Yeah,IDK why but a number of Ulfs scenarios were missed over the years and I want to get as many as I can into the game for everyone to enjoy and the new additions Andy added to scenHack let me search easily to find if one had been missed or I'd just forgotten the name
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Nineveh Plains, Iraq May 2, 2016 A sudden ISIS attack against Kurdish Peshmerga forces holding the town of Tel Askuf provokes the deployment of a US Navy SEAL Quick Reaction Force to protect US Advisors in the area. At the same time US air is also directed towards Tel Askuf. A bad day for ISIS is approaching.... |
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This should be interesting.
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Al-Hawl, Syria November 13, 2011... The Kurdish YPG with allied Arab Al Sanadid militia moves forward against the ISIS held Syrian town of Al-Hawl - located on the main road running beteen Raqqa and Mosul, the two major cities under ISIS control. The Kurds have momentum and confidence but are lightly armed, the ISIS forces on the other hand have been able to stock up on some equipment from former Syrian army camps nearby yet they suffer from the ever present US air strikes... |
Re: SCENARIOS!
At first glance (only on turn 12) at scenario #391 I foresee trouble for my defenders vs the apx. 10-15 HMGs on (lightly) armored ISIS vehicles. They just stand off out of range of anything I have that can effect them and pummel my positions.
Guess I need to fall back actually inside the villages and make it a close quarters fight. |
Re: SCENARIOS!
When the numerous HMG armed vehicles operated by ISIS first appeared the situation looked bleak indeed. But by dropping smoke just in front of my own positions I lured the armored HMG vehicles into range of what AT weapons I had and concentrated the fire of all (6) of the MMGs I had on the unarmored but heavily armed technicals.
The real surprise ... no not surprise ... shocked amazement was when not one but both B-52's managed to drop their loads exactly where they'd do the most good. They easily caused 20%+ of the ISIS casualties between them and broke the main attack up so badly that as the units rallied and trickled into my defensive positions it was a classic turkey shoot. As much as I hate to do so I have to give credit where it's due. Hats off to the US Air Force! The arrival of a UH-60 Blackhawk allowed a couple SEAL Teams to go mortar hunting. In short order ISIS indirect fire ceased to be an issue. After the loss (with VERY little gain) of one platoon of locals at a roadblock to the southwest ISIS charged up the road to the town ... and right into a militia/SEAL ambush. I could almost feel sorry for them. #################### Having sorta finished scenario #391, I quit on turn 27 because the the last 5 or so turns all I had been doing was chasing down survivors. I never even got the turn 30 B-52, not that I had any use for it, and in fact I never used the A-10s as there was nothing for them to shoot at (given that the AI prefers blue-on-blue at close engagement ranges). My incredible stroke of luck with the B-52s not withstanding I think 45 turns for the scenario is much to long, maybe 30. I don't have an end of scenario report but ISIS losses were close to 100% whereas mine were maybe 50 max, probably closer to 40. |
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However, it WAS fun to hear you give credit to the USAF ( and if you play it again the AF might not be so accomodating......it is the randomness we've built in that keeps the game interesting ) Don |
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Re: SCENARIOS!
It has no "preference" for blue troops, in fact they are less likely than reds to be chosen, it is just that when yours and theirs are both mixed into the target zone, which is a 500-199m circle round where the plane decides to attack, then there is a chance that the sky jockey will select a friendly instead of an enemy. The more blues than reds in the pick'n mix selection, the more chance it will target the friendlies.
Air strikes should be de-conflicted from friends, by at least a kilometre, and it also helps if the ingress route does not pass over friends either. Planes start to look along their flight path, and if that drops short into the friendlies, then they may select them instead. |
Re: SCENARIOS!
I suspect it has to do with unit visibility. You can always see your own units, enemy ones need to be spotted (even if by some other unit). So given that aircraft apparently attack the first unit they see it only makes sense they'd select a friendly unit.
I'm NOT claiming the code in any way prefers friendly units, only that they get selected more frequently, perhaps due to the fact that more of them are usually visible, if they see 15 friendly units and 4 enemy ones in their target area ... well ... what do you expect. |
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Got some saves to commemorate the action. Thought I'd write another AAR but in order to win a DV had to do some gamey stuff with helos (like landing on rough terrain or slopes, sometimes adjacent to neutralized bad guys, and picking up non-formation infantry willy-nilly to insert near ground-inaccessible objectives while flying carelessly over enemy-held sectors). Plus--SPOILER ALERT!!--it's a bit one-sided since the Nokors have no thermal MBTs or ATGMs until near the end. Still pretty hairy though; needed deep penetration by M1A1s firing long-range to beat off armored counterattacks against mostly light infantry out on the proverbial limb. |
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