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Re: Accuracy values for the main guns - MBT\'s.
Please re-read my post above about the ammo issue.
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Re: Accuracy values for the main guns - MBT\'s.
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Well, all this said and done, it seems to me that the FC should play a much more important role in the model. That is possible, either by changing the game's code and leaving the OOBS settings alone; or by raising the FC settings on the OOBS dramatically. However, things being as they are right now, the main variable is the ACC (seems it doesn't have that name for nothing), and that is where all the tweaking should be done. So, until the so expected patch is released, or until Andy and/or Don clarify how the game actually works as far as tank main gun hit probability is concerned and prove that the ACC interaction with FC and RF really have a significant effect, the best (and most direct and effective) way we have is simply to up the ACC values until we achieve something that is coherent with the actual performance of those guns. Just my two cents... Fab |
Re: Accuracy values for the main guns - MBT\'s.
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If your targets were not moving, then you will not expect to notice much FC effect.. Andy |
Re: Accuracy values for the main guns - MBT\'s.
Some figures (range figures, so well above combat ones)
Source: Isby "Weapons And Tactics of the Soviet Army" (1981) T-62 static shooter vs M60A1 sized target, US Army Range Test results @ 500/1000/1500/2000/2500/3000 metres BR-5 APFSDS, Stadia RF, 1st shot 98/79/50/27/14/8 BR-5 APFSDS, Stadia RF, 1st shot 94/75/33/19/8/nil(moving target) BR-5 APFSDS, Stadia RF, 2nd shot 98/94/66/51/40/32 BR-5 APFSDS, laser RF, 1st shot 98/86/60/43/20/10 BK-4M HEAT, Stadia RF, 1st shot 89/69/33/11/3/3 BK-4M HEAT, Stadia RF, 1st shot 75/30/5/nil/nil/nil (moving target) BR-5 APFSDS penetration (mm at 0 degrees) 350/300/285/270/245/215 (71% kill probability om M60A1 if penetrated) BK-4M HEAT - 432mm at any range, Pk is 75% if penetrated (M60A1) T-72 unspecified APFSDS, Laser RF, 1st shot 98/94/70-80/50-60/40+/35+ Penetration figure - like the to-hit - is an estimate and is ignored. T-55 D-10 gun BR-412 APC 90/50/33/8/4/nil BK-5M HEAT 84/43/25/2/nil/nil Sight unspecified, as was target. I assume 1st shot both stationary with Stadia and reference target M60A1 as USA range test. Text notes "Soviet textbook estimates of the 100mm gun's accuracy are much higher. Theoretically, a gun using a BR412 APHE (the book changes classification on the shell here http://forum.shrapnelgames.com/images/smilies/happy.gif round against a halted enemy tank 2.7m high and 3.6m long should have a 77% chance of hitting its target at 1800m range. the text also notes "Actual accuracy would doubtless be much less in combat conditions" - which one can apply to all the above range test results as well. 100mm D-10 armour piercing values: (500/1000/1500/2000) BR-412 APC 155/135/117/100 BM-6 HEAT 380 (any range) BR-412B APC -/171/-/146 BR-412D APC -/175/-/156 Pk "The probability of killing an M60 tank with a 100mm shell is aboutr 50%, though this depends heavily on whee the target tank is hit" Pt-76 50/100/175/250/500/750/1000/1500/2000/2500 BR-354 APCR 97/89/89/89/86/83/68/39/17/0 HEAT 97/83/83/83/83/75/61/33/3/0 M60A1 equivalent figures against Soviet Tanks: AP values (500/1000/1500/2000/2500/3000) 105mm APDS 300/275/200/225/200/175 Pk 54% 105mm HEAT 425mm pk 75% TOW 500mm pk 90% Dragon 300mm Pk 80% LAW 325mm Pk 33% Ph (@ 50/250/500/1000/1500/2000/2500/2500/3000/3750), stationary vs stationary target, 1st round 105mm APDS 97/94/94/86/61/44/25/8/1-2 105mm HEAT 97/92/89/69/50/28/17/3/nil 105mm HEP (they mean HESH) 97/92/89/56/47/28/17/3/nil TOW nil/75/90/90/90/90/90/90/90 Dragon nil/73/90/90/nil.. M72A2 97/17/nil Also in the book: A Belgian M48 tank using different types of rangefinder with its 90mm gun: (Stationary tank vs stationary 2.3m square target) 500/1000/2000 Laser 98/86/34 Sterio Coincidence 97/70/14 Stadia reticle 98/34.5/4 |
Re: Accuracy values for the main guns - MBT\'s.
I found those:
1000/1500/2000 105mm M68 with M735 98/87/74 (M60A3 in 1980) 105mm M68 with M111 95/81/67 (Merkava mk1 during Lebanon fighting) 120mm M256 with M827 98/84/70 (M1A1 during tests in 1985) 125mm 2A46 with APFSDS 87/66/46 (T-72 with laser rangefinder in 1980) 115mm 2A20 with BR5 86/60/43 (T-62 with laser RF 1980) 120mm M256 with M829A1 80% at 2500m stacionary,75% at 2000m moving I posted some data from Slovak military buletin where T-72 had accuracy 57% at 2000m with 2A46 firing BM-15 round |
Re: Accuracy values for the main guns - MBT\'s.
M827 was new round with accuracy problems, Merkava 1 stats are fighting results, so they cant be compared with one from training ground.
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Re: Accuracy values for the main guns - MBT\'s.
Hi Fabio,
i sent you a mail with my OOB set. |
Re: Accuracy values for the main guns - MBT\'s.
Hi, Alpha!
I've just got it. Going to take a look at it and will post it ASAP. Thank you so much! Best, Fab |
Re: Accuracy values for the main guns - MBT\'s.
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Already posted: The Armosite's WinSPMBT page! Fab |
Re: Accuracy values for the main guns - MBT\'s.
1 Attachment(s)
Don,
Let me be the first to appologise for my remarks in earlier post. I did not mean to disrespect you or WinSPMBT. I also did not expect to be belittled by you for expressing my opinion. Quote:
I have had a chance to replay the senario that was giving me my problems. I was able to get thte same problems but I have gotten them in a different situation. I am attaching a save of where I am now. I would appreciate anyones analysis of what is happening. The first is of course the earthen bunker that is in question. I have over a platoon of M1A1+ around it at various ranges. I have reduced all suppression and moved to the next turn. I can kill now within 50 meters. If I try any further out, say 100 meters or more, the ACC % drops to nothing. Even TOW missile aren't able to get a hit, not a kill but a hit. I have Brads in close to another bunker but they don't seem to be able to do much either. Another question I have is the M1s in the upper area engaged with a 23mm AA emplacement. I am thinking they should at least be able to suppress it if not hit it. I never meant to disrespect you or SPMBT. I have enjoyed everything you guys have done. I mentioned WAW before in a bad attempt to explain that to have to close within 50 meters AND stop until the next turn to hit a bunker seemed more along the lines of WW2 technology or tactics. I think before I had engaged further out (About 300 to 400 meters). By time I had gotten to within 50 meters I was frustrated in I thought an M1 should have atleast hit this thing by now. Am I wrong in thinking this? With this senario there are no shortages of 120mm, 25mm and TOW missiles, so someone should be able to hit the thing and if lucky kill it. As I said before I apologise to you Don. |
Re: Accuracy values for the main guns - MBT\'s.
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newbie and I've had this "discussion" before regarding bunkers and such and I suggested you need more experience playing the game because when I test these complaints I invariably end up scratching my head wondering how I could get results diametrically opposed to what other people do. That was confirmed when I built the my test sceanrio based on the information you gave me. MG's pits, + Abrams all around them in adjacent hexes and unable to even hit the bunker. I get one shot, one kill three times in a row in the test scenario . However, it is almost impossible to test things like this properly in a "test scenario" I have to build just guessing at the conditions in the actual game. I need the save game and I need to see what you see to judge the problem. Now that I have that I can look more closely at the issue and , in this case what I discovered was we have already made changes that change the results. I first loaded this save game into my working game and killed the AA emplacement in one shot with Abrams so I start thinking..." oh yes..... here we go again" but then I realized the EXE I'm using in my working game is about 35 versions beyond the one you are using so I dug out a version of the EXE that was in the DL release and tried this and yes indeed, things can be very difficult to hit. Not impossible, but difficult. Lot's of misses I then loaded this test scenario in the most up-to-date EXE This one has had tweaks to the code to enhance Fire Control, Range finder and vision ( like TI ) plus the OOB's I', using have the M256 gun increased from 11 accuracy to 14. That increase in accuracy may sound like a lot but it is a minor change in the big scheme of things. However, each small change accumulates and we had to be very careful not to go too far with this but here is what would happen now if we issued the patch today ( you can refer to your game while reading this. It's a nice benefit of running in Windowed mode I never run full screen simple because this allows me to do multiple things at once ) Abrams B0 targets AA emplacement 800m 44% to-hit chance. In three attempts two missed one kill Abrams D0 firing at the bunker in 150,164 ( the one with the Bradley's and M113's around it ) 500m 61% to-hit report. In three shots there were two kills and one miss Bradley L0 firing at the bunker in 150,164 ( again... I reloaded the game ) 450m 61% to-hit report. Three attempts, three kills I then ran Abrams F0 up the road until I had a clear shot of the AA emplacement ( I ended up in hex 144,150 ) 900m 17 % to-hit. Four attempts resulted in three shots missed and one kill So, it appears the changes we made to the code have eliminated the issues you raised so when the patch is released you should see a noticeable change. We have not turned them into omnipotent wonder weapons but they do hit and kill more in line with existing battle reports Glad you like the game otherwise Don |
Re: Accuracy values for the main guns - MBT\'s.
Don,
Thank you for taking the time to look into this. I know I came off wrong. I have experienced the same in my time as a systems administrator. I know it is hard to hold back when someone is telling you that what you know to be true is wrong. In the world of computers and programing many people have no clue as to what is really going on. Quote:
Hey, even I am not perfect, just right most the time, LOL. http://forum.shrapnelgames.com/images/smilies/happy.gif I like to say this to users (Luser, in the IT world for newbies)when they find something I didn't. I have learned that they are not as much wrong as they are not informed enough to give the correct answers. I am glad that I was not totally incorrect though, just not up to date. I don't think any of us want uberweapons, just fair representation. Even in real combat in Iraq what seems like a unbeatable weapon (Galiath) can be defeated by the so called Davids. Several M1's and Bradley's have been taken out. Even with the current debate of WP weapons and Nato weapons, it has always been my understanding that we may have had better weapons and training but, the shear mass of what was going to be comming through Germany would balance everything out. The pre attack artillary and air strikes would have been more devastating than we could ever have known. Nobody seems to put that in their senarios. I'm talking about 2 or three turns worth of raining Hell. I myself have been working on the infantry side of things since version 1. I have worked on making infantry weapons and troops a little more unique. The old standards of ACC and HE kill just didn't seem to fit the different weapons. I would like to understand more of how ACC, FC and RC influence a weapon. Well, everybody keep up the good work and DON, take a breathe and think LUSER... |
Re: Accuracy values for the main guns - MBT\'s.
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More like 10 or 20 "game" turns minimum. 2 or three game turns is only 6 - 9 minutes or so. Any serious WP opening barrage would have been much more than just 9 or 10 minutes Don |
Re: Accuracy values for the main guns - MBT\'s.
@ gooseman: so you´ll will get some arty barage for shure soon...hehe
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Re: Accuracy values for the main guns - MBT\'s.
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Re: Accuracy values for the main guns - MBT\'s.
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The HECK caused by trying to avoid or ride in out would be nerve racking, then out of the smoke at about 1000 meters or less are the Soviets, well within thier effective range. Will Western technology be good enough then?? I think I will play test that myself. |
Re: Accuracy values for the main guns - MBT\'s.
@ gooseman: but you cannot generalize what you said, for severall reasons:
1. is was assumed that nato get´s air suppority, so many arty tubes would fall prey to aircraft 2. the nato developed some "smart" weapons special against arty and tanks ( russians also but later ! ) 3. okay the first attacks from the pact on nato lines would probably such with th emassive arty fire, but i think if the run a bit and on their way get harrassed by nato air and small counter attacks very soon their arty will get seperated and unorganized in later stages of the ww3 so, that these battles would perhaps see pact units without much arty support at all.... just a few thoughts.... |
Re: Accuracy values for the main guns - MBT\'s.
Alpha,
I agree completely with you on that point. I was mainly thinking of the first assault. The whole WP goal was to hopefully pound what defensive units they could so they could get deep in to allied territory before NATO could mobilize enough support. I believe NATO would be able to wear down the RED TIDE, but the first 48 hours would determine the whole thing. This also depended on a slow build up of forces on both sides. If they were able to attack without a strong NATO response it wouldn't be as big an impact. Also as you said, it is assumed NATO air superiority would balance things out. Soviet doctorine relied on masses of anti air systems also. Not to mention NATO aircraft may get tied up with WP fighters. It may take a day or two to get air superiority. |
Re: Accuracy values for the main guns - MBT\'s.
well as long the SU27 and MIG 29 were not invented in soviet arsenal we had the better fighters. ( f16, f15, f18 also some french like mirage f1 or 2000, tornado )....
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Re: Accuracy values for the main guns - MBT\'s.
M256,
The info on Russian auto loader equiped tanks ROF is optomistic at best. In the early 1990's it took the auto loader 10 seconds to re-load and put the gun back on target. In a real battle any Western tank could out shoot it by at least 3 to 2 rounds. And who reloaded the ammo carrosel when it was empty in a Soviet built tank? The commander. If the gunner and commander are doing it, that just leaves the driver to pray that they get it done soon so he does'nt have to die for his country. Now if he is doing that, who spotted for new targets? In the game durring the first few turns a Soviet/Russian tank gets to fire 2 rounds per impulse. One a gun round and one a ATGM. This is bull. All are in the auto loader. If not the ROF drops. They all go through the same tube. They are still working on the accuracy of their sabot rounds, and their auto loader is still a mess. My question is, why do Soviet/Russian tanks in many cases have ROF of 7, while they have the ATGM advantage (weapons slots 1 and 2 ) and an unbeliveable ROF of 7 for all T-80s, some T-70s, and maybe some I have not found. ALL WESTERN TANKS with a 90mm or better armament have a ROF of only 6. Despite the FACT that a 120mm loader in an ABRAMS could out load the AUTO-LOADER 3 to 2 in ANY situation reguardless of training. One other thing, how do you un-load the tube of a 125mm gun with the auto-loader if you have the wrong ammo in the tube? You clear the weapon just like a naval weapon, fire the round off, make another selection for type of ammo, and wait 10 seconds to die. |
Re: Accuracy values for the main guns - MBT\'s.
I find the best wayto deal with bunkers is with an airstrike/bombardment followed by an assault with engineers or flamethrowers (preferably from the flanks or rear of the emplacement) with armoured support to supress any infantry tanks near the bunker.
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Re: Accuracy values for the main guns - MBT\'s.
If you have no air support, popping smoke infront ofthe bunker (the tanks should have smoke) normally puts the enemy out of action for a while until you can zap them.
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Re: Accuracy values for the main guns - MBT\'s.
I agree with you guys when you say the Russians are definately over gunned, I looked at the figures in Mobhack for Germany and the USA and you are all absolutely right, The Ruskies really do have a very high ROF, a bit too high.
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Re: Accuracy values for the main guns - MBT\'s.
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There are also a lot of people commenting on how fast a Russian tank can fire who really have no idea how fast a Russian tank can fire. Here's a quote from a Finn who was trained on it... " I was a mech in the Finnish army half a decade ago. My training was especially for the weapons systems: gun, sights, hydraulics, electronics, autoloader. I've used the loader a number of times, and when I clocked it, loading usually took 7-9 seconds, 10 if the cassette required was furthest away " 7 - 9 seconds is hardly slow is it and I don't hold this quote as the holy grail but it is representative of other's I have read and it's also fair and honest There are WAY too many people trying to judge how the game works by focusing in on one number in the OOB's. There are 12 numbers that make up a weapon then there are another half dozen in the unit section that determines how well it works. THEN you toss in how good the crew is at their jobs. Looking at ROF then judging that this makes the Russians "Over gunned" isn't even remotely accurate. If this were the case anyone playing as the Russian or with Russian equipment would run roughshod over any "western" opponent and that MOST DEFINITELY does not happen. Put tanks on a map and play the game to judge how it works Don |
Re: Accuracy values for the main guns - MBT\'s.
DGR,
When you approch the 9-10 second time range then you are talking about a 2 to 1 shot difference in favor of a western tank. |
Re: Accuracy values for the main guns - MBT\'s.
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Kevin....I'm not changing the OOB's to give western tanks more of an advantage than they already enjoy when all the other factors are put together. Generally they already enjoy a ROF advantage in many cases because the crew experience it higher. If you consider this some kind of affront to "reality".... that's fine, go ahead and believe that but the OOB's are not changing. The existing ROF of 3 and 4 shots on average isn't even CLOSE to what "theoretically" could be fired by either Russian OR Western tanks given the time and distance they can move on the map in one turn but those are the numbers we use because , when combined with all the other factors in the game it gives a reasonable representation of "reality" even if some things just don't add up. I can live with that. What you want changed is NOT going to change because I know that changing it will screw up the game play and in the end, it is a game. The topic has been flogged to death. You have not and will not convince me that this is something that needs to be done. Give it a rest. Don |
Re: Accuracy values for the main guns - MBT\'s.
"One other thing, how do you un-load the tube of a 125mm gun with the auto-loader if you have the wrong ammo in the tube?"
Exactly in the same way an Abrams would do.You fire it. Even if theoretically possible, you do not unload a "wrong" round in the middle of a battle in any other way.Too dangerous and time consuming.Even with an human loader the procedure is fire and reload, if I have undestood correctly. "The info on Russian auto loader equiped tanks ROF is optomistic at best." Do not underestimate Vasily, that would be a big mistake... Ten seconds is basically the worst case scenario for the slowest autoloader type, mounted on the T-72.The one mounted on the T-90 can cycle faster, the T-80 is faster still and the latest bustle autoloader is even faster. So it depends on what specific tank you are speaking about,the loading plan and the mode of operation.You can go from 10 seconds down to probably 3-4 depending on all the above variables. The issue is a bit more complicated than "ruskies SUCK!!!!!!".You should read more about it, it is rather interesting... |
Re: Accuracy values for the main guns - MBT\'s.
I may be wrong to a point about the ROF issue. But they did change the accuracy of the 120mm main gun in the US OOB. Maybe in some cases more than it should be. Especially the early 120mm guns. This is a hard nut to crack so I have to give them credit. (designers/modders)
The accuracy of the US 120mm smooth bore tank gun has more to do with the ammo than the gun. This is why I suggested that the accuracy rating evolve. They chose to make all 120mm US tank guns have the same accuracy. I would have started at an accuracy rating of 11 or 12 for the first 120mm and moved up to 15 by 2007. Now they are all rated at 14. This seems to me to be a shotgun approach. Said enough. I like the patch. Play the game, it's fun!!! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Accuracy values for the main guns - MBT\'s.
I agree with the comments wrt the penetrator L/D's but to take only those into account would be a similar issue to taking only Barrel length... both are a factor as is manufacture
Rather than taking to account one factor perhaps a couple of multipliers or an weighted average of penetrator l/d Barrel length.. Just a thought. |
Re: Accuracy values for the main guns - MBT\'s.
Thats true, but there isnt a modifier for technological advancement. On paper, is soviet 125mm gun impressive (L48-50,1700-1800m/s muzzle speed...),but in reality it dont count. First gen soviet APFSDS were very unaccurate.Round of choice was HEAT,becouse it was more accurate and destructive. Western APDS rounds were more accurate than first and second gen. West APFSDS (M735,M111,M774...) I saw somewhere on Tanknet some data, where M60A3 in 1980 firing APDS was more accurate than M1A1 with M827 or Merkava Mk1 firing M111 (87% at 2000m M728, 84% M827 and 73% M111,but M111 accuracy is combat value from "1982 Peace for Galilee",accuracy during tests is always better) So for accurate accuracy :-) formula you need count with much more variables,but many of them are not public domain. (speed loss of projectile at distance,dispersion,quality of discarding sabot etc...)
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Re: Accuracy values for the main guns - MBT\'s.
Yeh, You are right but.... In the end we could be pedants one and all and take into account all sorts of variables from Barrel wear to what socks the gunner put on... Its a game and pretty good at that... Keeps e entertained thats what cousnts I suppose.
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Re: Accuracy values for the main guns - MBT\'s.
This is something that I pulled out: I says they have developed a 105mm smoothbore with simular stats as the early 120mm in Leopard 2 (L44).
And this was 4 years ago, so think about that... 10/23/2001 Mobile gun system: Rheinmetall 105mm smooth bore gun for the US Army's Brigade Combat Team In response to the US Army's requirement for a mobile gun system to equip its Brigade Combat Teams (BCT), Germany's Rheinmetall W&M GmbH is offering a 105mm smooth bore gun system whose performance is equivalent to larger caliber systems, but features a clear advantage for the LAV III class vehicle in terms of weight and size, thus resulting in greater flexibility and better mobility. Rheinmetall W&M is a subsidiary of Rheinmetall DeTec AG, one of Europe's leading defense systems suppliers of ground forces equipment. W&M is a world leader in large caliber weapons systems and ammunition. In cooperation and in close consultation with General Dynamics Land Systems (GDLS) and Alliant Techsystems (ATK), Rheinmetall W&M believes there is an excellent chance of supplying an improved 105mm armament for the mobile gun system under a pre-planned upgrade effort for the Brigade Combat Team. GDLS, teamed with GM of Canada, is now manufacturing the ten LAV III (Light Armored Vehicle) variants for the US Army and is directly responsible for the MGS. Rheinmetall set its sights on an anticipated block upgrade, called P3I for pre-planned product improvement, of the mobile gun system, which can be fielded in the 2004 time frame. Overall plans call for fielding over 2,000 LAV III of which about more than 200 will be MGS variants. The Army planning calls for the MGS to be primarily an infantry support vehicle with a limited anti-tank mission. One key performance requirement is to breach a reinforced concrete wall so that foot soldiers can have direct access through fortifications or to a building. The existing M68A1 rifled cannon, a derivative of the L7, will be on first production MGS vehicles. Follow on fielding to selected brigades are expected to require a tank-defeating role beyond the T-62 main battle tank. With a view to an army-sponsored pre-planned product improvement (P3I) project, Rheinmetall W&M is offering its 105mm smooth bore gun for the MGS. Currently such an upgrade package can be delivered starting in 2004. In terms of performance, the Rheinmetall high-pressure smooth bore gun offers the lethality equal to first generation 120mm smooth bore guns fielded in the Leopard 2 (L44) and M1A1 (M256) Abrams. It exceeds a desired goal of defeating the T-72 main battle tank. In terms of gas pressure, the Rheinmetall gun is capable of firing ammunition with pressures of about 1,000 bar higher than in comparable rifled barrels. This results in a significantly higher velocity, range and enhancement to penetration power or lethality. The smooth bore gun encompasses a growth potential well beyond the 105mm conventional powder/ rifled gun limits. By increasing the volume of the chamber, for example, the maximum range and lethality can be dramatically extended. Along this projected growth path, designers anticipated that next generation propulsion means, such as electro-thermal chemical (ETC), could be inexpensively retrofitted to lightweight platforms. Thus viewed in an evolutionary sense, the 105mm smooth bore gun is seen as fulfilling a vital role for the MGS and a firepower "bridge" to the combat system of the future. The US Army's chief of Staff, GEN. Eric Shinseki, experienced the power and accuracy of the 105mm smooth bore gun first-hand when he visited the Rheinmetall proving grounds at Unterlüß last December. He was impressed when the gun caught his attention while on display at AUSA 2000. Rheinmetall is encouraged by the continued US Army interest in the potential of the 105mm smooth bore gun to enhance the mobile gun system in the future. Rheinmetall's long-established experience in large caliber weapon systems, especially smooth bore technology, enables it to draw upon an existing design when maturing the 105mm. Flowing into the design are state-of-the-art enhancements derived from the company's L44 and L55 120mm and the L52 155mm cannons - representing the latest in tactical, technical and manufacturing knowledge. The decisive performance of the Nato standard 120mm L44 tank cannon on the Leopard 2 is acknowledged worldwide. With a longer barreled 120mm L55 tank gun and accompanying advanced ammunition, Rheinmetall W&M is again on the way to establishing a new higher standard in main battle tank direct fire performance. Likewise, it is Rheinmetall's 155mm L52 cannon that advances the PzH 2000 self-propelled howitzer to the forefront as the most powerful artillery system ever fielded. The large caliber cannon leadership role enjoyed by Rheinmetall W&M, together with a century of experience, enables the company to attain the high level of direct fire lethality encompassed in the 105mm direct fire regime. A buildup of technical know-how assembled, especially over the last 15 years in Nato advanced tank armament programs, makes possible a flow down from 120mm and 140mm smooth bore guns to generate a performance not achieved before in a 105mm tank cannon. The application of advanced ultra-hard gun steel employed in the L55 gun on Leopard 2 enables the 105mm smooth bore to withstand the stresses accompanying use of superior performance and high-pressure fourth generation kinetic energy ammunition. Ultra modern technologies are employed in the manufacture of critical elements, such as the lightweight aluminum cradle and a new advanced method of chrome plating and laser hardening of the barrel, both of which are critical to attain gun tube straightness and aid in wear reduction. A special feature of the modern Rheinmetall 105mm smooth bore gun is its ability to fire existing Nato stockpiled fin-stabilized rifled ammunition by a modification to the driving band. This feature was shown to the US Army chief of staff in the live fire demonstration firing the DM128 CSDS-T originally type classified and used in the L7 and acquired for US forces in Germany using the M68A1 gun on the M1 Abrams. The Rheinmetall tradition of excellence in large caliber weapons dates back to 1898 when the company produced their first barrels for artillery pieces. Today, building on a strong foundation of technical excellence, Rheinmetall W&M is first among the world's most innovative and efficient suppliers of ground force equipment. Apart from outstanding competence as a supplier of defense systems, the company is a highly experienced leader in international cooperation, typified by its long standing successful partnership with Alliant Techsystems (ATK). Innovative ammunition solutions such as the MTLS modular propelling charge system and the SMArt 155 sensor fuzed munition are a few examples of Rheinmetall leading the way to the future in land combat products. For further information, please contact: Rheinmetall DeTec AG Press and Information Oliver Hoffmann Phone: +49 211 473-4748 Fax: +49 211 473-4157 |
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