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-   -   Conceptual Balance Mods - Version 3.0 (http://forum.shrapnelgames.com/showthread.php?t=25427)

Chazar September 27th, 2005 04:29 PM

Re: Conceptual Balance Mods - Version 3.0
 
Quote:

quantum_mechani said:
The reason I have not changed the first post to complete 4.0 is that I am about to release the next major version, possibly even some time today.


Today?! http://forum.shrapnelgames.com/images/smilies/happy.gif TODAY?! http://forum.shrapnelgames.com/images/smilies/laugh.gif :greedy: Great!

Quote:


EDIT: Oh, and I'm intimately familiar with the 'resistance against modding' phenomenon. A couple mods have issues or are hard to find the right version and suddenly all of modding is terrible mistake. I find the best remedy is a quick game or two whacking them over the head with base game imbalances. http://forum.shrapnelgames.com/images/smilies/wink.gif

Yeah, and then they abandon the game because they cant keep up anyway with such an unbalanced game... http://forum.shrapnelgames.com/image...s/rolleyes.gif ...this is sort of futile. Either I get it smoothly done or not at all! Humans are always so impatient, a pity!

Edi September 28th, 2005 06:21 AM

Re: Conceptual Balance Mods - Version 3.0
 
Well, I'd have released a full compilation, except I was seriously pressed for time with all sorts of school work and other stuff deadlining around then. Sorry about that. But it seemed the natural thing to do, to put out the halfversion along with the readme, because it did fix some pretty obscure problems that were not the easiest to find.

I'm looking forward to the next version. http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi

Reverend Zombie September 28th, 2005 06:18 PM

Re: Conceptual Balance Mods - Version 3.0
 
Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).

I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.

quantum_mechani September 28th, 2005 06:49 PM

Re: Conceptual Balance Mods - Version 3.0
 
Quote:

Reverend Zombie said:
Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).

I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.

Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.

Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.

Reverend Zombie September 28th, 2005 11:57 PM

Re: Conceptual Balance Mods - Version 3.0
 
Quote:

quantum_mechani said:
Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.

Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.

Right you are! I did not realize which mods I had enabled, I guess.


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