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-   -   Balck Holes too soft (http://forum.shrapnelgames.com/showthread.php?t=2553)

Suicide Junkie October 12th, 2001 01:39 AM

Re: Balck Holes too soft
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>No ship should be able to survive a black hole no matter what the size!!!<HR></BLOCKQUOTE>Yeah, but then again, black holes shouldn't drag ships in. Captains antomatically go into orbit of planets & stars, and its no harder to do the same with a black hole.

But if you remove the movement towards center in the BH system, ships would never go near.

I would prefer a rotational movement ability for the system, so that ships left in there would circle around, but not fall in. Going with the flow would save you time and fuel.

Puke October 12th, 2001 05:06 AM

Re: Balck Holes too soft
 
would you rotate slower further from the center?

SPACEWAR (argueably, the first arcade game) had gravity effects, why the heck dont we?

edit: it also had a real starfield that panned across the night sky between i-forgot and i-cant-remember latitudes. i bet our starfield is just a bunch of random dots, and i sure dont see it panning either. considering that the stars are the same in every system, i am left with the destinct impression that each system is in about the same place, and any since of scale is lost upon me while playing. if its going to be a random starfield, at least have the decency to randomize it for each system.

edit: yes, im trying vainly to be funny.

[This message has been edited by Puke (edited 12 October 2001).]

dmm October 12th, 2001 08:22 PM

Re: Balck Holes too soft
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tileus:
... I would say that Black Wholes should neither ... <HR></BLOCKQUOTE>
"Black Wholes" ??? LOL! Looks like the title of a gangsta-rap album! One more typo, and you would've been locked out!


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