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-   -   calling all players is in motion... (http://forum.shrapnelgames.com/showthread.php?t=25684)

High_Priest_Naresh September 25th, 2005 08:17 AM

Re: calling all players
 
playing with endoperez one and only time I was allowed
any more questions?
fine 2v2
teams are
t1
1.me
2.shovah

t2
1.endo
2.folket

map:north west middle earth?
45% rich
5indy strength
norm magical

CuriousCat September 25th, 2005 05:29 PM

Re: calling all players
 
I guess that means I'm out then. You guys have fun.

High_Priest_Naresh September 26th, 2005 04:11 AM

Re: calling all players
 
hey CuriousCat
since endoperez is hosting maybe you should ask him if you could take his place but he still hosts?

Folket September 26th, 2005 04:13 AM

Re: calling all players
 
This is a TCP/IP game right?

Endoperez September 26th, 2005 12:25 PM

Re: calling all players
 
The Middle Earth map has 119 provinces. The province neighbour arrows ('8' in keyboard) can barely be seen, but the north/south mountain ridge can be crossed in two points, and there is an opening in the south. Interesting map, although it might be too simple for two teams.
If CuriousCat wants to play, I can change to neutral, or even leave myself out completely, if other participants aren't offended. Should there be AI players? I already wrote the whole message, and just thought of them, so I haven't considered how they might affect things.

What are your nations? Naresh will be playing Man, but I don't remember if any other nations have been mentioned. When would you all prefer to be able to start? Would few (4-10) turns on both Saturday and Sunday work with you? That would upstart the game nicely, and with 10+ turns in the game, things would get more interesting. What pace would you like the game to have? I would prefer 3 or 4 turns a week, which isn't as slow as it sounds. You get the turn, do some basic movements/recruiting, then ponder and think things through for a day, and then send your turn in about a day after your received it.

It will be a TCP/IP game if I can open a port in our hardware firewall. Or possibly use a port that defaults to open... I should research this.


Should I set the starting provinces, or let Fate decide? Would it be too boring to have the two allies both in east/west, with only having to worry about one direction? Or should the starting provinces be decided by nation, that is, Man or Marignon in Gondor, Ermor in Mordor, Caelum near some mountains, Pangaea or Ulm near Shire, etc.

Folket September 26th, 2005 01:32 PM

Re: calling all players
 
119 provinces are to many for 4-5 players. 80 provs is max.

shovah September 26th, 2005 02:26 PM

Re: calling all players
 
id say that 119 players is more of a 6 player thing but ive nevr had a multiplayer b4 so i dunno

High_Priest_Naresh September 26th, 2005 03:29 PM

Re: calling all players
 
1. change the starting provinces that would make it more fun and exiting as you could PROBABLY tell where you opponent is and there could be like a big fight over the pelennor fields OR a scould going form the shire to barad dur with a bane venom charm!
shovah is playing ulm... but that is all I know
could it be possible to PBEM I do not know TCP/IP
endo (if I may call you this)
if you want to play then you can if you really dont then dont simple eh?

Folket September 26th, 2005 06:04 PM

Re: calling all players
 
High_Priest_Naresh

Playing by TCP/IP is very simple, you can even make a shortcut for it, connecting to the server directly when taking your turn.

If we could find one more player we could do 3v3 on middle earth.

shovah September 26th, 2005 07:00 PM

Re: calling all players
 
who we team up with me and naresh, ( 3 vrs 3 sounds fun )

High_Priest_Naresh September 27th, 2005 03:59 AM

Re: calling all players
 
yeah fine by me! just got to get my dad to sort it out!
curious cat would you like to be with me and shovah?
then endoperez and folket all you have to do is find another player and we can begin
please people write who you are here and endo, chooose who you are now...

Endoperez September 27th, 2005 04:12 AM

Re: calling all players
 
TCP/IP means that after the address/port are given, the game automatically connects and gets the turn. It is possible to send the file in e-mail to those who can't connect because of, e.g., aggressive firewall, and let the others use TCP/IP.

Is 3vs3 fine with Naresh? It would be about 20 provinces/player. With six players, which places would be working starting sites? East/West might not work too well because everyone would have good defending positions. Maybe something like this:

<font class="small">Code:</font><hr /><pre>
...M.1...
.1.M.....
...M....2
.1....MM.
.MM...M..
.2....2..
</pre><hr />

Naresh, could you edit the title of the original post's title to
' Calling all players - 1 player needed for 3vs3 ', and edit the original post to include the latest information:

Map: North West Middle Earth, 119 provinces
6 players on two teams: 3 vs 3
players:
Naresh (Man) and Shovah (Ulm) in the same team,
Endoperez and Folket playing but still undecided about teams/nations, CuriousCat probably playing.
1 place open, any non-taken nation is available but Folket and CuriousCat can choose over any new player if the choice happens to be the same.

Game will be TCP/IP if hardware firewall manual is understandable. The initial 10+ turns will be played in a day or two, after that the rate of turns slows down to 3-4 per week.

Reverend Zombie September 27th, 2005 10:18 AM

Re: calling all players
 
When's the initial blitz planned? I'll join if it works out with my schedule; I'm away this weekend unfortunately.

My nation prefs are C'tis, Marignon...then whatever.

Endoperez September 27th, 2005 11:47 AM

Re: calling all players
 
I think Naresh's team could use an Astral nation, to find more Astral sites and gems and so be more capable of dispelling bad globals.

I'm GMT+2 and Naresh probably GMT+0, and I think Reverend would be GMT -5. If Folket, shovah and CuriousCat are between these time zones, we might be able to play the "blitz". If not, it probably has to be a weekend so that everyone can play at the same time.

EDIT:
I think Reverend Z has at least some multiplayer experience, so he could go to Naresh's team. Both C'tis and Marignon can at least search for Astral sites, so that would fit, too. That would leave me, Folket and CuriousCat to "my" team. Does anyone have objections against this?

High_Priest_Naresh September 27th, 2005 12:41 PM

Re: calling all players
 
none what so ever I'll change the post now...

he he...
(this is why endoperez is hosting)

CuriousCat September 27th, 2005 11:02 PM

Re: calling all players
 
Ok, I guess I'm back in. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm out of town this weekend though.

Endoperez September 27th, 2005 11:25 PM

Re: calling all players
 
Okay. You are in "my" team, with me and Folket in. He's playing Arcoscephale, I'm considering Jotunheim but can take something else too.

Naresh's team has Man and Ulm, and Reverend Z prefers C'tis and Marignon.

EDIT: of course, as two players are out next weekend we can't start then. Any suggestions?

High_Priest_Naresh September 28th, 2005 04:04 AM

Re: calling all players
 
team 1
1.High priest Naresh Man
2.Shovah Ulm
3.Reverend Z either C'tis or Margnon

team2
1.Endoperez considering Jotunheim
2.Folket Arcscophale
3.Curious Cat not chosen

Endoperez September 28th, 2005 04:58 AM

Re: calling all players
 
Update the first post too. Looks fine, though. Anyone have any suggestions for the starting blitz? This weekend won't do, would next week's weekend be fine? If someone can't play even then, it might be better to just start playing few turns a week from the beginning, to get this started.

EDIT: it seems Naresh is out the next weekend. http://forum.shrapnelgames.com/images/smilies/frown.gif So, should we just start playing then? I'd need you to send me your pretenders when you are ready, and I'd still like to hear comments on e.g. starting provinces. No one commented on my ASCII map.
The pretenders can now be sent to janne.joensuu@oppivat.net; it could be automated by I haven't yet learned how to do it. Add a password at pretender creation, just something that will prevent accidental opening of wrong turn.

Endoperez September 28th, 2005 05:44 AM

Re: calling all players
 
I have learned something new from the workings of networks, but firewall still lies untouched. However, I checked the starting provinces. Would these be fine by you (press # and enter province number to center to a province).

Team 1: 94, 47, 75
Team 2: 18, 10, 37

I'll throw dice to see which player gets which starting province and which team which set after all players are ready. All provinces neighbour (and one is) a mountain or forest province, and I think all have either wastes or farmlands next to them, so each player should have a reasonable start regardless of their strategy (units/mages/pretender).

Folket September 28th, 2005 09:49 AM

Re: calling all players
 
I'm fine with any starting locations, but I have not downloaded the map yet. Do you know where I may get it?

High_Priest_Naresh September 28th, 2005 12:35 PM

Re: calling all players
 
yeah fine but I need to remake my pretender... (forgot password)
sorry ever one!

Reverend Zombie September 28th, 2005 01:43 PM

Re: calling all players
 
To confirm--no mods for this, correct?

High_Priest_Naresh September 28th, 2005 03:25 PM

Re: calling all players
 
correct except from version 2.16

Folket September 30th, 2005 09:19 AM

Re: calling all players
 
Anyone want to post who have yet to send thier pretenders?

Endoperez October 2nd, 2005 05:39 AM

Re: calling all players
 
I have received pretenders from Reverend Zombie and Folket, and of course have my own. Naresh has sent one pretender file, but it seems that is mising a password. So could shovah, CuriousCat and Naresh send me their pretenders? The needed file is in \newlords\ folder under your main Dominions II folder, and is named nation.2h, where nation is abysia, caelum, arcos, jotun etc. So shovah should send me ulm.2h and CuriousCat his caelum.2h from their \Dominions II\newlords folders.

Endoperez October 2nd, 2005 05:39 AM

Re: calling all players
 
douple

Endoperez October 2nd, 2005 06:40 AM

Re: calling all players
 
triple

shovah October 2nd, 2005 08:54 AM

Re: calling all players
 
ok, my gods sent and i hope you got it

GriffinOfBuerrig October 2nd, 2005 09:29 AM

Re: calling all players
 
Double, Trible, Mooooooonsterpost!

Endoperez October 2nd, 2005 01:52 PM

Re: calling all players
 
Sorry about that monsterpost, but my browser just hanged on it three times. It seems it tried to open the "your post was sent succesfully" instead of trying to send the post in the first place...

shovah October 2nd, 2005 02:41 PM

Re: calling all players
 
did you get my pretender??

Endoperez October 2nd, 2005 03:02 PM

Re: calling all players
 
Yes, I did.

shovah October 2nd, 2005 04:44 PM

Re: calling all players
 
kk, im just a bit worried as it hasnt been tested as extensively as i would have liked

Endoperez October 2nd, 2005 05:16 PM

Re: calling all players
 
Well, if you send a newer version in before we start, you can use that. We still haven't decided on the start date, but it seems that as the next weekend won't do either (Naresh is away from computer) we'll have to start doing it at a slower rate than I would like.

shovah October 2nd, 2005 08:11 PM

Re: calling all players
 
ok, thanks. i will experiment a bit with my current god and see if i want any changes (see if he fits in with my current strategy)

High_Priest_Naresh October 3rd, 2005 03:56 AM

Re: calling all players
 
sorry I havent sent my pretender lately or even replied to anything,
pretender will come someting around: 3pm-7pm BST

High_Priest_Naresh October 4th, 2005 03:12 AM

Re: calling all players
 
sent my Pretender
wicked description on the games behalf! love it!
hurry up everyone can we start?

Endoperez October 4th, 2005 07:40 AM

Re: calling all players
 
Still waiting for CuriousCat's pretender. Although I haven't been able to check my mail here at school, so it might have come in today.

EDIT: Also, the firewall problem is yet to be resolved. I'll probably call to a helpline, the manual is in english and really poor IMO.

CuriousCat October 4th, 2005 11:28 PM

Re: calling all players
 
I sent my pretender last night. Let me know if something went wrong and I'll send it again.

Endoperez October 5th, 2005 02:01 AM

Re: calling all players
 
I got it. Now, if only Shovah has gotten his pretender updated, we could start. That brings up the next question...

As it is, we can just with a blitz if everyone can get time together (next Friday-Sunday won't work, so that's not very propable), or we can start doing turns the old way. I'll try to make my computer to work as a TCP/IP host, but it'll take some trial and error. I'll try to do it as soon as possible, but if it just doesn't go right and I'll have to experiment it might take until Monday. http://forum.shrapnelgames.com/images/smilies/frown.gif

shovah October 5th, 2005 10:32 AM

Re: calling all players
 
just leave my pretender as is ( i'll live with my mistakes)

Folket October 5th, 2005 10:48 AM

Re: calling all players
 
Just try to get it up as soon as possible, and when you get it working we might try to plan a blitz.

High_Priest_Naresh October 5th, 2005 01:06 PM

Re: calling all players
 
for TCP/IP
what do we do???

Endoperez October 5th, 2005 02:13 PM

Re: calling all players
 
Okay. I found a Finnish manual online. I'm not sure how I'm going to test how it works, as I don't know any local Dominions players, but I think I have found out what settings and rules I have to change.

High_Priest_Naresh October 5th, 2005 04:05 PM

Re: calling all players
 
we ready to start???

Endoperez October 5th, 2005 06:35 PM

Re: calling all players
 
We have the pretenders, and we could start the game through PBEM any time. Hopefully I'll get the TCP/IP working in a couple of days, the biggest problem is testing it from outside our LAN (that is, would it work for others).

Reverend Zombie October 5th, 2005 10:04 PM

Re: calling all players
 
Quote:

High_Priest_Naresh said:
we ready to start???

Endo will probably start when he is finnish reading the manual and gets the TCP/IP working...

High_Priest_Naresh October 6th, 2005 03:38 AM

Re: calling all players
 
ok
just asking

Endoperez October 8th, 2005 03:26 PM

Re: calling all players
 
TCP/IP works!

I went to visit a friend today, and took my USB 512 Mb memory stick with me. That thing is all-around useful, and can run Dominions. I tested it, and it worked. I could connect to the test game I had my computer hosting. We can start.

Almost. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Is everyone comfortable with the settings? I think we agreed on not having Rich, as that would go overboard with 6 players on a map where 6 is minimum amount. Independents 6, renaming allowed, others at default. Picture of the settings is attached for easy viewing. And we will also need a master password, just in case someone forgets theirs. Hopefully everyone still remembers their password. http://forum.shrapnelgames.com/images/smilies/wink.gif

Did we ever decide on a name? And when shall we start?

I can leave my computer on from 5.00 to 20.00 GMT at least on weekdays, but as I can't sleep with my computer humming it will be off the other time. This also means the hosting won't happen at midnight, but probably at about 18.00 GMT. This means that you have until 18.00 GMT to edit your turns. The hosting days will probably be Monday, Wednesday and Friday when we get longer into the game. Of course, if everyone has played their turn, my computer will host the new turn and, if you were the last one, you will see your next turn just as soon as my computer finishes.

If you don't have any earlier MP experience, READ THIS:
My computer will 'host' when all players have played their turns. Checking your turn and leaving will be counted as "playing one's turn"! To see your turn without the turn registering as "played" press Esc and choose "exit without saving". This means that your orders of nothing will NOT register as having played your turn! If you just want to see your turn and not play it, choose Esc - Exit without saving!


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