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Re: Turn 8
Thank you.
I like this map! |
Re: Turn 9
Turn 9 is out!
Deadline is Thursday, 9/29 at 9pm EST Pasha |
Turn 10
Turn 10 is out.
Deadline is Sunday, Oct. 2 at 9:00 pm EST. Pasha |
Re: Turn 11
Turn 11 is out.
Deadline is Tuesday, Oct. 4 at 9pm EST. pasha |
Re: Turn 12
Turn 12 is out.
Deadline is Thursday, Oct. 6, 2005 at 9:00 pm. EST. Pasha |
Re: Turn 13
Turn 13 is out.
Deadline is Sunday, Oct. 9, at 9pm EST |
Re: Turn 14
Turn 14 is out!
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Re: Turn 15
Turn 15 is out.
Deadline is Thursday. |
Re: Turn 16
Turn 16 is out.
Deadline is Sunday. Pasha |
Re: Turn 17
Turn 17 is out.
Deadline is Tuesday, October 18, 9:00 pm EST. |
Re: Turn 17
How are you doing, guys? This thread is awfully quiet!
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Re: Turn 17
As far as I can tell... no one has clashed with another player yet. We're all biding our time.
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Re: Turn 18
Turn 18 is out.
Deadline is Thursday, October 20, 2005 at 9:00 p.m. EST. |
Re: Turn 19
Turn 19 is out.
Deadline is Sunday, October 23 at 9:00 p.m. EST. |
Re: Turn 20
Turn 20 is out.
Deadline is Tuesday, October 25 at 9:00 p.m. EST. |
Re: Turn 20
Someone attack Pasha. He's too quite.
-yc |
Re: Turn 20
Shush!
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Re: Turn 20
its common knowledge that he has huge stockpiles of nerve agents, and kicks kittens.
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Rumors
There is no credible evidence to support the nerve agent rumors.
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Turn 21
Turn 21 is out.
Deadline is Thursday, Oct. 27, 2005 at 9:00 pm EST. |
Death To Ermor!!!
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]
[img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] News Flash!!! The evil empire of Ermor has violated the sovereignty of the great peace-loving dominion of Ulm. As I type this, the undead armies are marching through our southern countryside. They shall not get away with this. Soon they shall regret their misguided aggressions. Ulm’s inhabitants belong to the Lord Pasha and his Noble Vampire Lords. We shall not allow the Ermorian Boneheads waste our subjects’ blood!! http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif Reparations are hereby demanded. http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif Reparations shall be forcibly seized!!!! http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] |
Re: Death To Ermor!!!
Oh you are Ulm http://forum.shrapnelgames.com/images/smilies/eek.gif
I didn't bother to check who is Ulm because i set the simple maxime for this game: The first player i encounter gets attacked. So far i followed my great master plan. Ok if it is great will be proven soon but at least i followed my plan http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Death To Ermor!!!
It's been doing you so much good in the long term game. http://forum.shrapnelgames.com/images/smilies/happy.gif Oh, wait! You attacked the second player you encountered - if you'd attacked the first one (Truper?) maybe your moloch wouldn't have spent 20 turns sitting impotently on a single enemy capitol province http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Death To Ermor!!!
Quote:
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Re: Death To Ermor!!!
i can send you a large shipment of prime mictlan guavas, canteloupe, and mangoes in exchange...
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Re: Death To Ermor!!!
http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif
INSULTS!! All your silly "fruits" from all your fetid forests and fallow fields would never compensate for ONE DROP of Ulmish Blood! Lord Pasha takes absolute offense, MICTLAN SMUDGE! http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif |
Turn 22
Turn 22 is out.
Deadline is Sunday. |
Re: Turn 23
Turn 23 is out.
Deadline is Tuesday |
Re: Turn 24
Turn 24 is out.
Deadline is Thursday, November 3, 2005 at 9:00 pm. EST. |
Re: Turn 25
Turn 25 is out.
Deadline is Sunday, November 6, 2005 at 9:00 pm. |
Re: Turn 26
Turn 26 is out.
Deadline is Tuesday, Nov. 8, 2005 at 9:00 pm. EST. |
Re: Turn 26
Turn 27 is out.
Deadline is Thursday. Pasha |
Re: Turn 28
Turn 28 is out.
Deadline is Sunday, Nov. 13. |
Re: Turn 29
Turn 29 is out.
Deadline is Tuesday, Nov. 15 at 9:00 pm EST. Pasha |
Re: Turn 31
Turn 31 is out.
The deadline is Sunday, Nov. 19 at 9:00 pm EST. However, the hosting schedule is out of wack. So, if players need more time, we can certainly extend the hosting to Tuesday, Nov. 22 to get us back on track. |
Bah!
1 Attachment(s)
See attached file.
While I did win the battle (barely), it was not a good thing for the war, for I lost way too many troops winning the thing. Boron was using his secondary army against me anyway. While the battle result was indeed costly for him, it does not matter for the final result in the war against me and Pasha. I have decided that I will never again play an MP game in which an Ermor death theme is allowed. It unbalances the game far too severly. Not that Ermor is unbalanced late game, but it ruins the early/middle game. Mictlan has this SOL game won mainly because he started the farthest spot away from Ermor. When AE/SG Ermor is in the game and you get unlucky to start adjacent to him, you have two ways to lose: 1. You can have selected a good anti-undead nation, such as Pythium or Marignon or Arco. You could even make a pretender specifically for killing undead. You could even attack Ermor early and get a couple of other players to help. You could even mostly kill Ermor right off the bat. But the excessive losses required to do this means that your neighbors on the other side can invade and kill you easily. 2. You could have not done anything specific to make a pretender to fight undead and you could be a very weak race early on against the undead (like Jontunheim, for instance). You could even put together a nice anti-undead coalition (like I did). You could then weaken the undead enough in a suicide mission to ensure that Ermor does not win (like I did). But you will still die (like I will). There is really only one way to win in a game with a death Ermor theme: 1. You could get really lucky and start on the other side of the map. This allows you to get the necessary research needed to kill 5-10 times as many troops as you lose. I can't think of anything else that could be done against an expert undead player such as Boron. Boron made the utmost rush pretender. By using -3 on all scales, he is basically making a mockery of the game. I doubt the game was designed to be played like that at all, but Boron is quick to take advantage of the many loopholes in the game. Fundamentally, the presence of AE Ermor takes ALL the fun away from the game. The three commanders I lost in the attached battle? They were the 50 gold indy priests. It is very sad that the most cost effective troop I can buy in my castles is an independent priest... So, what will happen to me next in SOL? Boron will just put together another stack of his endless rush troops and attack yet again. I will surely lose the war of attrition in the long run. Meanwhile, Mictlan will mop up on C'tis, next kill whomever wins the Arco - TC war, and then eliminate Ermor in the resulting 1 on 1 for an easy victory. BAH! HUMBUG! |
Re: Bah!
You forgot that there is always the option to peacefully coexist. I asked you for a Nap but you declined and attacked me.
In the other Invisible Swarm, the one hosted by Chris, Invisible Swarm 4, i tried Ermor SG for comparation purposes. Though my S.O.L. Ermor is more inflexible i like it more than the IS 4 Ermor. In IS 4 i am neighboring Turin (Tien Chi) and we peacefully coexisted until Turn 57. Now Turin got too mighty though and for the game's sake i have now canceled our Nap. I like the undead themes not because they are powerful but because they are fun to play http://forum.shrapnelgames.com/images/smilies/happy.gif. Ermor is a really good partner nation normally. They will happily give you their other gems for deathgems and sometimes even for gold. Also their god is normally flexible so they can probably forge you special stuff like uniques. Ermors Dominion normally can be kept out too, so there is really no need to attack them. |
Re: Bah!
True, you did offer a NaP. Of course, you would have cancelled it and attacked me after you eliminated Ulm, for I was the next logical nation for you to attack. Though you might have killed Machaka first before attacking me.
Perhaps I could have built up a bit more and attacked you later. But I thought my single best chance was to hit you while you were weak from attacking Pasha. Plus, Pasha and I already had a previous treaty when you attacked him. I also made a peace treaty with both TC and Arco for the sole purpose of eliminating the nasty AE Ermor before you destroyed too many provinces. Pretty much everybody has a basic goal of undead containment in any game where AE Ermor exists. Little did I know that you lost very little taking out Pasha... Still, I will never again play a game with an Ermor death theme, for it simply takes all the fun out of the game to start next to it. In 4 of my last 5 games, I started adjacent to AE or SG Ermor. In one of those, the Ermor nation quit and went AI so I am doing very well. In the other 3, I am nearly dead due to the starting proximity to Ermor. And for the fifth of those last 5 game? I was Ermor (default) and took a joint victory in that one. It was surprising just how much fun the Broken Empire theme was while playing in that game! Finally, I am still a bit mad at myself for allying with an AE Ermor adjacent nation and allowing him to win in a game (I was Mictlan) about a year ago. I spent basically the whole of that game sacrificing endless slaves to try to keep a bit of my own dominion alive in the face of 20+ Ermor level 10 temples. My pop was dying far too fast from the Ermor dominion spread and all the blood hunting I was doing. I even had all 6 IDs and 2 of the ADs in that game (that was before the life drain nerf), but they were useless against a swarming, lifeless Ermor which is why I never did cancel my peace treaty with him. After that game, I vowed never to make that mistake again. Like I said - BAH HUMBUG! |
Turn 33
Turn 33 is out.
Deadline is Tuesday, Nov. 29, 2005 at 9:00 pm. Pasha |
Booooo Ermor - - BOOOOOOOOOO!!!!!
http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif
Boooooo! Ermor sucks the big one! Booooooo! Even more so because it's Boron... Boooooo! How many times will you squish me, Boron, before I finally lose patience und schmack die Deutsche Schmerke off your face? http://forum.shrapnelgames.com/images/smilies/wink.gif (Actually, Panther is right about how Ermor can cause balance problems, but what really burns my twinkie is that Boron attacked innocent me before I could carry out my grand plan of doom for y'all.) Pasha http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/rant.gif |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Heh. Yeah - IMO, starting right next to Boron is what ought to be outlawed. http://forum.shrapnelgames.com/image...es/biggrin.gif Sure, most of the time I manage to whack him severely (or at least to hang on for 30 or 40 turns while he sits on my capitol http://forum.shrapnelgames.com/images/smilies/wink.gif ) when he rushes at me, but in the meantime the casualties I take remove me from possibility of being a contender. Not to mention that nowadays, whenever I start next to him I have to prepare myself for his onslaught, slowing down my general expansion. |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
And more seriously, I think that the way Dominions2 "randomly" places nations is actually one of the big problems with MP games : when you have a map with 200 or so provinces, and someone still starts with another capitol just one province away ( ie, only 1 independent separating them ), essentially one of those players, or both, are going to be screwed. Sure - some of the time the two can work something out diplomatically. But only some of the time, and if one of the nations is isolated on a peninsula and the other at the entrance to the peninsula, there's really very little chance of coexistence : the one needs to get off the peninsula in order to expand, the other is not going to give up a province next to their capitol. Heads roll. In general, if one player starts with a greater distance between him and other nations than the others, that player has a pretty big edge - more room for expanding only against independents, more time to build up. And yes - I've had games where someone else's capitol was just one away from mine, on a medium-large map. Others where I had half the map to expand in all by myself while 5 other players all started in the other half of the world, very close together. Scenarios, fixed starting positions, are imo opinion the key to balanced MP games. |
Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Not to mention that you had the absolute WORST possible starting spot on this map, Cainehill. You were screwed before the first turn was even done.
I recall in my tests on this map that starting in the frozen tundra was something to be totally avoided at all costs. Only Ermor could have prospered there! |
Turn 35
Turn 35 is out.
Deadline is Sunday, December 4. Pasha |
Re: Turn 37
Turn 37 is out.
Deadline is Thursday, Dec. 8 at 9:00 pm EST. Pasha |
Re: Turn 37
Ermor announces a new national anthem to resurrect the fighting spirit: Warriors from Freedom Call http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Turn 38
Turn 38 is out.
Deadline is Sunday. "Warriors from Freedom Call" ??? Does that refer to something I should know? A movie perhaps? |
Re: Turn 38
Quote:
Band: Freedom Call. I found the text especially "fitting" for ermor http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Turn 39
Turn 39 is out.
The deadline is Tuesday, Dec. 12 at 9:00 pm. Pasha |
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