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Re: The Council of Wyrms
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Re: The Council of Wyrms
i thought they could, havnt tested it with latest patch though
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Re: The Council of Wyrms
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http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Council of Wyrms
Well... It looked like Panther was in doubt... http://forum.shrapnelgames.com/images/smilies/happy.gif
Btw, I'm reasonably certain that I've seen plenty of instances of critters without handslots participating in the deathmatch; not in the latest patch, undoubtedly, but has it been changed at any point, then? Wouldn't really make sense to me. Why shouldn't the wyrms be allowed in the deathmatch, if it's possible? I should suggest instead giving the reigning deathmatch champion a limited veto, or other diplomatical benefit: it's a unique event and as it is, no one is interested in it. Something could be done to make it more cool by house rules, just to make things more interesting. Then, I guess nothing stops the Council from passing a statement that everyone must pay 100g to the winner of the match, if that's whats desired, so it really needn't be enforced in the rules... Just thinking out loud, never mind me; I'm guessing this will be a highly interesting game! (And a terrible timesink, so not for me, but still.) |
Re: The Council of Wyrms
has anyone claimed man yet? if not i'll do so. also I ran a search in the mods forum for zen 4.0 but could not find it.
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Re: The Council of Wyrms
OK, I'll take Marignon. I knew it was inevitable when I realized I had named not only my pretender, but also each of his two heads.
If puffyn hosts another wiki for this game, I'll do my share in helping to get it organized. WfBS: I believe Zen 4.0 is what is called "Conceptual Balance" over in the mod forum (and is now at 5.0). |
Re: The Council of Wyrms
so are we doing 4.0 or 5.0?
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Re: The Council of Wyrms
Hehehe. After all the rule revisions I'm totally jealous of everyone who is playing now http://forum.shrapnelgames.com/images/smilies/happy.gif Sadly I just really wont have time.
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Re: The Council of Wyrms
Wyrms in deathmatch
- just tested: A Wyrm can enter deathmatch (o.c.). It gets 100Exp + x Exp (from hits). It does not get the trident, though. - Haven't tested if it's obliged to enter then next deathmatch, though - a bug: A blind Wyrm can hit his adversary regularly, at least in deathmatch Why not Why should a Wyrm attend a deathmatch? It's a WYRM. The ruler-of-all. It doesn't have to prove it can eat others for breakfeast, right? Besides, such activities are such common - how could any self-respecting Wyrm attend to them and go back to the council to meet his kin? Frankly, I searched for something -however small- that would speak for not playing a Wyrm in this game. |
Re: The Council of Wyrms
Dear Pasha,
I would recommend that you address me with all due respect, for otherwise I might be annoyed with you. Have you checked if you have the ability to participate in this game without creating a conflict of interests, given your other activities? Did you register your possession of special abilities (we shall label those abilities as being lawyerliness) in Council? Did you check the penalties for defamation against a Justice of the Council? I thought so. Therefore, it is the opinion of the court that the aforementioned Pasha should adopt a more fitting demeanour: failure to comply with this ruling shall result in the termination of the offending individual. |
Re: The Council of Wyrms
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Dear Alneyan: Do not forget that the Council is a separate and independent branch of government, and that you can be impeached by a vote of the Council. You serve as a matter of our legislative grace. Thusly, you shall cease directing threatening remarks at my person or reputation. However, in the interests of comity between our two independent branches of government, I shall agree to address you with all the pomp, respect and flourish that you rightly deserve! Pasha, Divine Pretender and Council Wyrm for the Great Dominion of Ulm [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] |
Re: The Council of Wyrms
The Right Honorable Wyrm from Ulm is surely exaggerating when he uses the words "legislative" and "grace" in immediate succession?
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Re: The Council of Wyrms
No exaggeration at all. While I love the phrase "legislative grace," I was not creative in my use of it. Google the phrase, and you will see that it is a term in American and probably British law (for example, tax deductions are matters of "legislative grace" and can be abolished by the legislature, opposed to the right to free expression which is protected by the 1st Amendment to the U.S. Constitution.)
Nonetheless, I can't help but smile whenever I say it... "legislative grace"... I think everyone would start their day a little happier if they said it as a short mantra three times after drinking their first cup of morning coffee. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Council of Wyrms
How dare you even think of impeaching me! I hold that position to life, and you cannot disturb the due process of law: the judiciary is not tied up to the executive and legastive powers of Council.
Just in case though, I will pass a ruling stating that "Council cannot interfere in any way whatsoever with the actions of the Chief Justice, and may not infringe on the prerogatives of the Chief Justice, etcetera...". The results of the vote are 6 to 3: voting is a lot easier when you are the only one involved. |
Re: The Council of Wyrms
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Re: The Council of Wyrms
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Dear Alneyan: There must be some checks and balances. If you abuse your exalted position, then you shall be removed therefrom forthwith! Unilateral rulings will get you nowhere. Comity, Alneyan... Comity! Lord Pasha, Divine Pretender and Council Wyrm of the Great Dominion of Ulm [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] |
Re: The Council of Wyrms
What is the point of exalted positions, if you cannot abuse your power? Nobody would want them otherwise!
There are already some checks and balances, and far too many of them: Council had to agree to my being Chief Justice, and was aware of the full extent of powers granted to the office. Council may not override any of the rulings of the Court, for we rely on the very Covenant that gave Council its powers and legitimity. Therefore, dismissing any duly nominated member of the Court without the assent of said Court is a direct violation of our prerogatives, and was ruled to be quite uncovenantionally in Pasha v. World, Maine v. France, Dawg v. State, and other similar cases. Still, if you insist on check and balances, I might be able to give you a hand: I will send you the check you deserve as part of your dismissal clause, and I will throw a few balances in your general direction. I live to serve. |
Re: The Council of Wyrms
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Dear Chief Justice Alneyan (May He Serve Wisely!): Quote:
Concerning the case law that you cite, Pasha v. World, Maine v. France, Dawg v. State, my reading of those cases is that the Court ruled in favor of the Plaintiff (i.e., Pasha, Maine and Dawg) in all of them. Therefore, I am not quite certain that they are on point or support your argument. Surely, the Court would agree that judicial restraint is the primary basis for allowing the judiciary to serve for life, but that if any particular judge disregards the necessity of such restraint, then he or she can be removed for abuse of office. Lord Pasha, Divine Pretender and Council Wyrm for the Magnificent Dominion of Ulm [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] [img]/threads/images/Graemlins/icon22.gif[/img] |
Re: The Council of Wyrms
as much as you guys ar enjoying this impromptu play you have presented for ll of us wyrms, what is the point on arguing about the chief justice when a vote was never taken for appointment to the possition?
your show is only confusing the matter at hand which is and will remain the forming of the 17 nations, until the 17 nations are all formed. and I am definately voting against the motion to make the chief justices matters untouchable Nimhe Sidhe Exalted Wyrm of the Empire of Man |
Re: The Council of Wyrms
It might be most amusing to join this game with a pretender designed specifically to *kill* Wyrms http://forum.shrapnelgames.com/images/smilies/evil.gif
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Re: The Council of Wyrms
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Nay, my position is the one of a glorified independent investigator, and hardly more than that. I will check, I will enquire as to what you were doing with that lovely lass yesterday in the evening, but that should be all. I have quite a good deal of restraint, dear colleague Pasha. I could show you, in case you doubt my word. |
Re: The Council of Wyrms
Esteemed Councillors,
I have set up a new wiki for the Council of Wyrms. There is nothing on it right now, so perhaps wiki-savvy wyrms like Djo should come up with clever ideas on how to organize the impending chaos. The main page is located at: http://yarnspinners.improbable.org/Wyrms/ I should note that this is a separate wiki from Yarnspinners 2, and as such you can create duplicate pages without fear of overwriting anything. See for example CoW Proclamations and YS2 Proclamations. Unfortunately, for the small number of you who are also in YS2, you'll have to re-register for an account, this being a separate wiki. Registering is trivially easy (in the wiki, click in the top right corner where it says "create an account or log in"), and it allows easy identification of who's made changes without forcing us to decipher IP's, so I encourage all the players to do so. For wiki newbies, try poking around the YS2 site to see how things work, and hopefully we'll write up some help pages explaining the complicated stuff, once there's anything complicated to explain. Enjoy! -puffyn |
Re: The Council of Wyrms
Thanks much, puffyn!
I'll mess around a bit today. I'll post more in this forum about what a wiki is and how to play with it soon. |
Re: The Council of Wyrms
I added a section on the CoW wiki about wikis in general, and links to help.
Go ahead and play in the sandbox area for practice! |
Re: The Council of Wyrms
Thanks, djo!
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Re: The Council of Wyrms
I am wiki-literate, so I have added myself in the appropriate section
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Re: The Council of Wyrms
as things are still early I'd rather have jotunheim instead of man. thus instead of nimhe sidhe, I will be known as the wyrm lormungand.
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Re: The Council of Wyrms
Wish - I changed your nation.
All - I will be coming out with a rules revision soon. The main item still open is the Victory Condition. I would like some opinions on one that is achievable but not too easy. I was thinking of changing to VPs, since that requires taking castles (unlike provinces). Also, I think I will go with 50% magic sites unless somebody has a better idea. We only need 5 more wyrms to get this game off the ground! |
Re: The Council of Wyrms
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Proposal A - Nation X thinks that Y and Z should happen Nation 1 - Abstain Nation 4 - Yea Nation 8 - Nay etc... That also brings up the question: Are individual council votes public knowledge? If I put a proposal up and it gets shot down do I just see that there were 12 opposing votes, or do I get a list of nations who opposed? |
Re: The Council of Wyrms - 5 spots open
I'll give Man a shot...
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Re: The Council of Wyrms - 5 spots open
I do think this is a cool idea, and wyrms are fun ; ), but i'm going to have to bow out - I just won't have the time, sorry.
so c'tis is now open. |
Re: The Council of Wyrms - 5 spots open
I'm still Caelum right?
and just tell me when you need that pretender |
Re: The Council of Wyrms - 5 spots open
we get one, we ose one :/
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Re: The Council of Wyrms - 5 spots open
Might never get 17 players all at once. And if we do, it's all more likely that people will drop out, ask for delays as they travel, etc. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Council of Wyrms - 5 spots open
Would you accept a completely MP-n00b? I have, however, been reading the boards for a while and practice SP with the Conceptual Balance mods (the new, 5.0 version). I might need some help setting up for multiplayer, such as knowing -exactly- where to get the mods for the game. I would be happy to participate as a voting member; I love political games, and I loved reading the Yarnspinners wiki. I'm most familiar with Ulm, but I'm liking Vanheim atm (it's still open, right?)
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Re: The Council of Wyrms - 5 spots open
Newbs are welcome. You are not the only newb already signed up for this game. This may be a newb-friendly game anyway in that the Council will likely not cut any breaks for the experts.
Of course, you know by now that you must take a wyrm pretender to participate as a voting member. Wyrms are good for newbies in that they are so durn sturdy, they can live through the occasional attacking mistake. They can even survive all the way across the map when retreating, which is something very few non-flying pretenders can do. Plus the wyrm allows you to get any magic you want or none at all. I have recenty been testing the magic-less wyrm for these game settings and he does surprisingly well. For if a wyrm without magic dies, he loses no magic when he returns! Vanheim is yours. That should be a decent race for these settings in that they can do a good bit of blood hunting when needed. Also the Smiths give you magic diversity for the necessary site searching. |
Re: The Council of Wyrms - 5 spots open
Hi Panther:
I agree with Cainehill that I would not worry toooooo much about having a full house. If no one jumps in my Friday, I say that we get moving! Pasha |
Re: The Council of Wyrms - 5 spots open
I'd like in as Arco.
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Re: The Council of Wyrms - 5 spots open
Im a noob!!!
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Re: The Council of Wyrms - 5 spots open
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Re: The Council of Wyrms - 5 spots open
Mighty Wyrms.
There is yet one Wyrm who is not invited to the Council and he's Leviatan of Atlantis. We hope that our presence is not forgotten and we are invited into the Council of Wyrms. |
Re: The Council of Wyrms - 5 spots open
harsh... I meant it in a way that consoles him and not to make my self look bad!
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The Council of Wyrms - 2 spots open
We need only two more players!
I am wondering why two of the strongest nations are still open. Obviously, people did not think that blood was overpowered in these settings or Mictlan would have been one of the very first taken (I am still not convinced of this, though I did not test any blood nations on these settings). I suppose C'tis is open only because Arch held it for quite a while when people were making their picks, for the lizards have long been known as a top Dominions nation. Of course, these setting should also be favorable to Caelum with their under-priced mages, and I suppose it is good that we have a newbie playing it! Or has the Zen mods done well with many balance issues and the top nations are not as clear-cut as they used to be? I still owe everybody an update on the rules. I would like to have that done by the time we get our 17th wyrm. |
Re: The Council of Wyrms - 2 spots open
I noticed the blood choices, too. Jotunheim and Vanheim were also chosen late.
(Mictlan on a big map scares me as a newbie. C'tis I love, but I'm just finishing another game with it.) And why was Arco (my alternate choice) chosen so late? You'd think with varied magic and healing priestesses, it'd be a #1 choice. When the all-wyrm game was first posited months ago, someone even suggested banning Arco! |
Re: The Council of Wyrms - 2 spots open
im not exactly the best player (uber noob) but i'll join as mictain
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Re: The Council of Wyrms - 2 spots open
I suggest everyone who is interested to check out Djo's page that he's so graciously set up for us (linked in his sig). I learned how to edit Wikis pretty quickly, and this would be a good resource to do our council-ing. It's not too hard to make a user page.
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Re: The Council of Wyrms - 2 spots open
So, Morkilus, isn't your avatar a picture of a ghoul from the old AD&D monster manual? It took me a while to finally figure out what it was.
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Re: The Council of Wyrms - 2 spots open
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I hope to add more once Panther's rules revision comes out--I envision a main page listing proposals & voting results, and a page for each proposal with discussion and details of voting. Plus, the "proclamations" page has been used to good effect in yarnspinners 2 for trash-talk and propaganda. Lots of fun! |
Re: The Council of Wyrms - 2 spots open
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Is this a compliment or an insult |
Re: The Council of Wyrms - 2 spots open
Take it in good faith, Naresh. http://forum.shrapnelgames.com/images/smilies/happy.gif
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