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-   -   Metzel and Pain - changed to 48 h Quickhost (http://forum.shrapnelgames.com/showthread.php?t=26197)

Catquiet November 2nd, 2005 08:36 PM

Re: Metzel_and_Pain - Mosehan -2 things
 
Power is back, hopefully for good. The boil water order has been lifted. We can go back to 24 hour host now.

GriffinOfBuerrig November 3rd, 2005 06:20 AM

Re: Metzel_and_Pain - Mosehan -2 things
 
Ok, i will turn it back to 48 h(better after turn 25).

Bluebird November 4th, 2005 04:39 AM

Re: Metzel_and_Pain - Mosehan -2 things
 
I am away over the weekend (at Saturday noon) and will only be able to check my computer at Monday evening. Can you adjust the time up again ?

GriffinOfBuerrig November 4th, 2005 08:01 AM

Re: Metzel_and_Pain - Mosehan -2 things
 
Okidoki!

Catquiet November 12th, 2005 04:43 PM

Re: Metzel_and_Pain - Mosehan -2 things
 
Let's switch back to 48 hour host again.

GriffinOfBuerrig November 12th, 2005 05:32 PM

Re: Metzel_and_Pain - Mosehan -2 things
 
Done.

Bluebird November 15th, 2005 12:25 PM

Re: Metzel_and_Pain - Mosehan -2 things
 
I fear Jotunheim has surrendered. Are you still with us, Robmum ? I am just about to come to your rescue, driving by forces through hords of undead (now that I know Holy Pyre). Any help against the undead is welcome,

Bluebird November 30th, 2005 08:59 AM

Re: Metzel_and_Pain - Mosehan -2 things
 
Again, I will not be available over the weekend, starting this Thursday. Sorry for that delay, but my girlfriend just finished her diploma and we are celebrating for a couple of days in London.

Windwalker December 13th, 2005 08:57 AM

Time to finish?
 
Well, lets face it - I have greater army, than Ermor during its peak, and only small fraction of this is soulless/militia/etc. Heck, I have more troops, than the rest combined. Trust me, there will be no supply problems. With my gems income, there can't be even money problem, and I can use all kinds of it. With Ermor still active nobody can left "Death Front", so I don't think anyone can grab enough VP by surprise. Seriously I see no point in continuing this game. What do You all say?

Tyrant December 13th, 2005 08:20 PM

Re: Time to finish? HeckNo!
 
If y'all want to surrender I will accept http://forum.shrapnelgames.com/images/smilies/wink.gif, but seems to me that we are just now entering the midgame. It's true that only you could even possibly pull off a surprise strike, so it's likely to be a long game, but so what? (very sneaky bypassing the VP provences, btw)

Honestly, i have very little idea what you and Man have going, but amy size it not nessicarily very relevent. Computer controlled Ermor does require some effort to destroy, but their defeat is inevitable and I do not think that they will be around much longer (despite R'yleh getting in my way).

The way i see it, now's the time for you to take your shot. You are mighty, but can you do it? Not sure. Don't know about Man, but R'yleh is always dangerous and i can defend myself.

If you do not want to play anymore I suppose we would have to find a replacement or call it, but I'd like to play it out.

What do Cat and Bird think?

Catquiet December 13th, 2005 10:11 PM

Re: Time to finish? HeckNo!
 
"That is not dead which can eternal lie, and with strange aeons even death may die." - H.P. Lovecraft

I'm staying to the bitter end. http://forum.shrapnelgames.com/images/smilies/happy.gif

Windwalker January 1st, 2006 05:43 PM

Vines of DOOM
 
What the heck happened in Graymund (184)? Those Golems exploded because of Tangle Vines?

Catquiet January 1st, 2006 09:41 PM

Re: Vines of DOOM
 
I think they hit the limit to how long a battle can run. Golems can't retreat so they just disintegrate like mindless undead without leadership.

Windwalker January 2nd, 2006 02:08 PM

Re: Vines of DOOM
 
In that case they should die in the same turn, and for sure Druid wasn't quickened. So first one, then another, in another turn, and this second didn't move. Looks like they thought, that they can't hurt Druid. Very strange.

Catquiet January 2nd, 2006 11:35 PM

Re: Vines of DOOM
 
Mindless units don't all dissolve at once when they lose leadership. Make a game as R'lyeh, recruit a bunch of mindless Lobo Guards, put the leader in back and have him retreat. Watch what happens to the guards.

Windwalker January 9th, 2006 03:45 PM

True God etc.
 
Well, I was expecting more hostile magic on map during war. Not only Cyclops, and Cyclops.
The best number was like 3. For 2 players? In the end Ermor appeared to be my best ally http://forum.shrapnelgames.com/images/smilies/happy.gif

And I have no idea why this second Golem fell from simple Imps.
Thanks Everyone for Game! I think You all should take better care of independent provinces.


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