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Re: Masters Mod v1.6: One Small Step for Masters
What a shame... when you first announced the mod I thought it was going to be a MOO-based mod just based on the name of it! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Masters Mod v1.6: One Small Step for Masters
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Masters Mod v1.7 ( May the Masters be with you )
Download: Masters Mod v1.7: May the Masters be with you
Here's the latest version of the Masters Mod. There have been a small handful of bug fixes, but the big news is: TWO NEW MASTERS TRAITS! The SW Masters trait adds Star Wars tech, and the Force masters adds powerful Jedi & Sith techs, and Force powers. I've also added Atrocities's fabulous Imperial and Rebel ship sets. Their AI has been fully customized to use the new traits. ------------------------------------------------------- SW Masters Your race has mastered technology found in the Star Wars universe. Early tech levels give you access to SW-style fighters and weapons. Put down any rebellion with your Star Destroyer hulls, or dominate the end-game by researching devastating superweapons. * Turbolaser Battery * Hyperdrive * Laser Cannon * Point Defense Blaster * Light, Medium, Heavy Star Destroyer * Light, Medium, Heavy Super Star Destroyer * Concussion Missile * Proton Torpedo * Ion Cannon * Planetary Shield Generator * Superlaser * Death Star * World Devastator * Suncrusher Torpedo Force Masters Your race has mastered the study and use of the Force, and energy field generated by all living things. Fill the galaxy with fear with the powers of the Dark Side, or protect the innocent with the powers of Light. * Force Sensitive * Force Temple * Battle Meditation Chamber * Jedi Sage * Jedi Sentinel * Jedi Guardian * Jedi Master * Jedi Temple * Jedi Library * Sith Raider * Sith Assassin * Sith Warrior * Sith Lord * Sith Temple * Alter: Force Storm * Control: Force Confusion * Control: Force Conversion * Control: Drain Skills * Control: Affect Mind * Sense: Sense Planets * Sense: Sense Ships * Alter: Destroy Environment * Alter: Force Genocide * Control: Affect Population * Control: Convert Population * Alter: Force Drain * Alter: Force Defense |
Re: Masters Mod v1.7 ( May the Masters be with you
Hey, DarkAnt has an idea for another masters trait...
drumroll please... UrQuan Masters!!! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Masters Mod v1.7 ( May the Masters be with you
...
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Re: Masters Mod v1.7 ( May the Masters be with you
I'd be willing to do UrQuan Masters if anyone knows of a reference website that describes their technology.
It seems as if the Masters Mod is gradually turning into a sci-fi crossover mod. It's not what I originally intended, but it certainly is fun to play. What would you guys say if I dispersed the X-over techs into more Masters-style traits instead of SW and Trek traits? |
Re: Masters Mod v1.7 ( May the Masters be with you
http://starcontrol.classicgaming.gamespy.com/
Everything you ever wanted to know about Star Control http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Masters Mod v1.7 ( May the Masters be with you
Just tossing out some ideas:
Time Masters - users of temporal sciences to alter and affect the universe Artifact Masters - Builders of great artifacts throughout space |
Re: Masters Mod v1.7 ( May the Masters be with you
Intel Masters - gets to use more, fancier intel projects!
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Re: Masters Mod v1.7 ( May the Masters be with you
Now THAT sounds like a winner !
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Re: Masters Mod v1.7 ( May the Masters be with you
Intel Masters - Believe it or not, but I've actually been tossing this one around as another possible Master trait.
Time Masters - This would probably be better as simply an addition to the standard Temporal Knowledge rasial trait. Artifact Masters - Isn't this the Megascale Masters? |
Re: Masters Mod v1.7 ( May the Masters be with you
For the intel masters, maybe they could get some intel that only normally occurs as events??? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Masters Mod v1.7 ( May the Masters be with you
Artifacts sounds more like wierd stuff to me.
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Re: Masters Mod v1.7 ( May the Masters be with you
How about this?
Demolition Masters - Race is adept at blowing things up. They get advanced mine hulls (such as Mini Mines which carry only 1 warhead but are available very early on and Space Demolition Packs which can carry lots of warheads), warheads (for ships, fighters, mines, and drones, and of a variety of damage types!), and resource recycler facilities (perhaps a starting 50% scrap rate facility, and mobile scrap yard components when Resource Manipulation is researched?) |
Re: Masters Mod v1.7 ( May the Masters be with you
Ahh! There's another one I already have notes for. Do you guys have the psychic racial trait?
Demolition Masters should get planet and star destroyers faster too. Boom! |
Re: Masters Mod v1.7 ( May the Masters be with you
How is this mod? It sounds interesting, but I can't play it anyway until I get my computer fixed. But I can sure download it. Maybe I'll d/l it anyway, as soon as I can get a cd formatted.
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Re: Masters Mod v1.7 ( May the Masters be with you
This mod is one of my favorites. I've played it several times and never had a dull moment. The Masters traits really make it original.
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Re: Masters Mod v1.7 ( May the Masters be with you
Well, I think it's pretty cool http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Masters Mod v1.7 ( May the Masters be with you
Can't wait to play it.
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