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Re: Following up on the Council of Wyrms idea ...
I am going to play fire dragon, with marignon there is no reason to play any of the others
I guess that means the underwater nations should both play, so they can run their respective unique dragons (sea and void) |
Re: Following up on the Council of Wyrms idea ...
Here's the list, taken from the game:
Abysia - Red, Green, Blood, Shadow, Storm, Gold Atlantis - Shadow, *Sea Pythium - Red, Blue, Green, Shadow, Storm, Gold Man - Red, Blue, Green, Shadow, Storm, Gold Ulm - Red, Blue, Green, Shadow, Storm, Gold, Blood C'Tis - Red, Blue, Green, Shadow, Storm, Gold Arco - Red, Blue, Green, Shadow, Storm, Gold Caelum - Red, Blue, Green, Shadow, Storm, Gold Ermor - Red, Blue, Green, Shadow, Storm, Gold Marignon - Red, Blue, Green, Shadow, Storm, Gold Pangaea - Red, Blue, Green, *Carrion, Shadow, Storm, Gold Vanheim - Red, Blue, Green, Shadow, Storm, Gold, Blood Jotunheim - Red, Blue, Green, *Dracolich, Shadow, Storm, Gold, Blood R'lyeh - Shadow, *Void Mictlan - Red, Blue, Green, Shadow, Storm, Gold, Blood T'ien Ch'i - Red, Blue, Green, Shadow, Storm, Gold Machaka - Red, Blue, Green, Shadow, Storm, Gold The ones with stars are unique, and should be taken by that nation if we want to get as many different dragons as possible. If this *is* going to be the diplomatic game though, I don't see why we shouldn't have as many players as possible, and therefore multiple dragons of the same kind would be okay. It will be a long game, and we should be able to be happy with our choices http://forum.shrapnelgames.com/images/smilies/happy.gif It would be nice to have a representation of at least one of each dragon, though... and there are eleven. I can wait to pick until we get more rules down, though I am leaning to one of the "new" dragons. One game setting I would like to see is low indie strength... it makes for a more interesting early game, and gives a needed advantage to the "early game" nations that routinely get stomped later. That, and I'd like to see some dragons that aren't purely combat and/or bless-focused. With low indie settings, you can afford to have an initially weak dragon since you can use your nationals to expand. With diplomatic rules defaulting that all nations are initially at peace, we don't have to worry about people getting rolled early by SC pretenders. Well, there's my 2 cents for now, and let's get some more ideas for house rules; I'm sure Panther wouldn't mind if we copied some of the CoW rules, and I'd be happy to help write some new ones (as Vice Chairwyrm http://forum.shrapnelgames.com/images/smilies/happy.gif) |
Re: Following up on the Council of Wyrms idea ...
I don't mind if you use any of my CoW rules. After all, imitation is the sincerest form of flattery! Plus, I think the rules should be modified somehow to make it more interesting in the early game.
Let's see if all schools are covered: Red - Fire Blue - Water Green - Nature Blood - Blood Storm - Air Gold - Earth Shadow - Death? Void - Astral Carrion - Death + Nature Dracolich - Death Sea - Water? - How is this different from the Blue Dragon? Anyway, I was thinking about playing in this game if it happens after the Yarn game ends plus I get eliminated in COW. |
Re: Following up on the Council of Wyrms idea ...
the shadow dragon has astral, not death and the sea dragon is quite different from the blue dragon: its weaker than other dragons, it has higher defence, he is poison resistant, it can be picked by atlantis and anyone who attacks it gets poisoned (like the coral armour wearing guys)
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Re: Following up on the Council of Wyrms idea ...
Ermor ought have a death dragon option, which is why I thought the shadow was death.
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Re: Following up on the Council of Wyrms idea ...
yea, a death dragon would be nice for ermor (a slight variation on the carrion dragon should do it)
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