.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE:V Screenshots at the SE Depot (http://forum.shrapnelgames.com/showthread.php?t=29198)

Markavian June 16th, 2006 09:11 PM

Re: SE:V Screenshots at the SE Depot
 
Because the models are fully 3D, i.e. vector data - the same models can be 'scaled up'. So, you can have Escorts that grow slightly larger for the next level of ship development.

Of course, it'd be much cooler if each step had its own individual model but that really is like 50x more work then setting up an additional static graphic.

Dizzy June 17th, 2006 03:26 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Markavians said:
Because the models are fully 3D, i.e. vector data - the same models can be 'scaled up'. So, you can have Escorts that grow slightly larger for the next level of ship development.

Of course, it'd be much cooler if each step had its own individual model but that really is like 50x more work then setting up an additional static graphic.

Well, its really gonna SUCK BALLS if there isnt a way to represent different models than just scaling the same few up or down.

In the star trek tactical simulator game called: "Starfleet Command Orion Pirates" by Taldren, (its been out a few years)there are a few 3D models that are used to represent several ship classes from say, frigate to light cruiser... but although they are the same model, they are located in SEPERATE model folders and are simply scaled up or down. And as such if the user wishes to change the model, s/he can by simply replacing the model in that SPECIFIC folder for that SPECIFIC class.

I hope SEV works in a similar fashion having seperate model folders for each ship class even if they are all gonna look like the same ship but just scaled differently so the user has the ability to swap the model of that class without being hamstrung by also changing others as well...

I hope I wrote that so its comprehensible...

Kamog June 17th, 2006 10:12 AM

Re: SE:V Screenshots at the SE Depot
 
Well, hopefully there aren't too many duplicate ship models; otherwise it might be hard to tell in tactical combat whether for example, a ship is a destroyer or maybe a cruiser that's far away and looks smaller.

Suicide Junkie June 17th, 2006 10:55 AM

Re: SE:V Screenshots at the SE Depot
 
Of course there is a way!

But those identical models would be exactly identical, and scaled up in software.
All the models can have the same original size (even escorts and dreads), and the mod can make them bigger or smaller as needed.

Captain Kwok June 17th, 2006 11:59 AM

Re: SE:V Screenshots at the SE Depot
 
The warships all have their own models. There is some model re-use for support ships and units.

Raapys June 17th, 2006 12:22 PM

Re: SE:V Screenshots at the SE Depot
 
Not sure if I see any fighters on the screenshots? Guess I could be mistaking them for projectiles. Are fighters ordered around as usual, btw?

Fyron June 17th, 2006 01:03 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Dizzy said:
Well, its really gonna SUCK BALLS if there isnt a way to represent different models than just scaling the same few up or down.

Why do you assume this aspect of the game would be unmoddable? Naturally, you can add more models for each race, with corresponding data file entries...

Baron Munchausen June 17th, 2006 08:15 PM

Re: SE:V Screenshots at the SE Depot
 
I think the reason MM cut back on the number of ship classes from SE IV was the sheer amount of disk space that so many 3D models and textures would have used. But yes, the game is configured by text files just like SE IV and so we are free to build 'neo-standard' shipsets for all races if we have the disk space for a multi-GB game. And the processor power for all those models to be animated on screen. http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok June 17th, 2006 09:09 PM

Re: SE:V Screenshots at the SE Depot
 
I also think it's more time consuming to build the actual models (or perhaps cost to MM in this case).

Atrocities June 17th, 2006 09:19 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Imperator Fyron said:
Quote:

Dizzy said:
Well, its really gonna SUCK BALLS if there isnt a way to represent different models than just scaling the same few up or down.

Why do you assume this aspect of the game would be unmoddable? Naturally, you can add more models for each race, with corresponding data file entries...

I think he is refering to making new models. IE the difficulty involved in making NEW models for use with the game. And in that regard he would be correct. Making new models for the game is going to be hard on the easiest days.

narf poit chez BOOM June 17th, 2006 10:46 PM

Re: SE:V Screenshots at the SE Depot
 
Collaborative shipsets? Basically, each ship type is claimed, then made, with a basic design laid out by the original author.

Wade June 18th, 2006 12:16 AM

Re: SE:V Screenshots at the SE Depot
 
This is from malfador.com\SEV\interviews\Orion Sector

"4) Can you describe some about how the new ship design system works? How significantly does where you place a component affect the performance of the ship?

[Aaron] - The new ship design system is something we got a lot of requests for from SE4. You can now place your components onto a layout of your ship. There are three sections to a ship, the armor, outer hull, and inner hull. Damage first goes through the armor section, then the outer hull, then the inner hull. So components places in the Inner Hull are the most protected of your components and will usually damage last. Also, damage is directional and your components will be damaged on the side the ship is hit by weapons fire. So you need to design your ship with regards to how you like to fight with your ships. If you like frontal assaults, then put more protection in the front of your ship."

Randallw June 18th, 2006 01:14 AM

Re: SE:V Screenshots at the SE Depot
 
Concerning the topic of rescaling ships, here's a little article. It's Star Trek specific but I believe it is relevant to general ship design.

http://www.ex-astris-scientia.org/articles/scaling.htm

Sandstig June 18th, 2006 09:54 AM

Re: SE:V Screenshots at the SE Depot
 
Noticed the ships in this screenshot all had individual names. Is there a feature to do this automatically (assign a txt file to a specific class) or was the renaming done manually for each ship? Or are the TFS Equinox, TFS Starfox, TFS Pathfinder, TFS Orion, TFS Oberon, TFS Fazer, TFS Celestica, TFS Nomad and TFS Nova all of different classes?

Captain Kwok June 18th, 2006 11:09 AM

Re: SE:V Screenshots at the SE Depot
 
The naming system is the same as SE:IV. I re-named the ships in this case.

Wade July 28th, 2006 02:25 AM

Re: SE:V Screenshots at the SE Depot
 
"baby arm" at the Strategy First forum has lead us to six new screen shots tonight, 7-27-06. They are the last six in the list. They're quite beautiful, even with the compression.

http://www.tacticularcancer.com/gall...%20Empires%20V

I wasn't aware that "Baseship" was included in Space Empires V! This is wonderful! Does this mean that some or all of the "Neo-Standard" classes are included?

-Wade

Renegade 13 July 28th, 2006 03:23 AM

Re: SE:V Screenshots at the SE Depot
 
Well actually..."Baseship" is a class of ship (1500kT) in stock SEIV, and isn't a neostandard ship. http://forum.shrapnelgames.com/images/smilies/wink.gif

And what's this? Notice in the "SEV1.jpg" screenshot, the bottom component. "Bomblet Missile"...I don't seem to recall such a weapon being in SEIV http://forum.shrapnelgames.com/images/smilies/wink.gif

Wade July 28th, 2006 04:04 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Renegade 13 said:
Well actually..."Baseship" is a class of ship (1500kT) in stock SEIV, and isn't a neostandard ship. http://forum.shrapnelgames.com/images/smilies/wink.gif:



http://www.dogscoff.co.uk/neostand.htm

I'm playing stock. I have not encountered Baseships. I looked in my C:\Program Files\Strategy First\Space Empires IV Deluxe\Pictures and they are not there.

Thus, you are mistaken.

-Wade

Kamog July 28th, 2006 04:31 AM

Re: SE:V Screenshots at the SE Depot
 
Renegade 13 is right. In the stock game, baseships use the same pictures as starbases.

dogscoff July 28th, 2006 06:30 AM

Re: SE:V Screenshots at the SE Depot
 
Yes, the baseship hull does appear in stock, but it shares an image with one of the spacestation sizes. That's why it's included in the neostandard, so that it can have its own unique image.

Ed Kolis July 28th, 2006 09:26 AM

Re: SE:V Screenshots at the SE Depot
 
Ooh, levelled mounts... http://forum.shrapnelgames.com/images/smilies/laugh.gif
And warp points that only let certain sizes of ship through... http://forum.shrapnelgames.com/images/smilies/eek.gif

Renegade 13 July 28th, 2006 02:23 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Wade said:
I'm playing stock. I have not encountered Baseships. I looked in my C:\Program Files\Strategy First\Space Empires IV Deluxe\Pictures and they are not there.

Thus, you are mistaken.

-Wade

Well, I've played SE2, 3 and 4 for the past 7 years or so, and I know beyond a shadow of the doubt that baseships do exist http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif They're pretty much all I use in the late game.

Baron Munchausen July 28th, 2006 03:22 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Renegade 13 said:
Well actually..."Baseship" is a class of ship (1500kT) in stock SEIV, and isn't a neostandard ship. http://forum.shrapnelgames.com/images/smilies/wink.gif

And what's this? Notice in the "SEV1.jpg" screenshot, the bottom component. "Bomblet Missile"...I don't seem to recall such a weapon being in SEIV http://forum.shrapnelgames.com/images/smilies/wink.gif

Yes, there are several new 'point defense' type weapons. And quite a few new racial tech weapons. Isn't that what new version implies? Did you expect SE V to be SE IV with better graphics? http://forum.shrapnelgames.com/images/smilies/happy.gif

Ed Kolis July 28th, 2006 04:18 PM

Re: SE:V Screenshots at the SE Depot
 
PD missiles in stock? What is the world coming to? http://forum.shrapnelgames.com/images/smilies/wink.gif

Phoenix-D July 28th, 2006 05:01 PM

Re: SE:V Screenshots at the SE Depot
 
Yeah, in Sf if you tried to add new PD weapons they tended to make the game crash. Guess that's fixed for SE5, eh? http://forum.shrapnelgames.com/images/smilies/wink.gif

ToddT July 28th, 2006 06:23 PM

Re: SE:V Screenshots at the SE Depot
 
baseships in Stock SEIV use the starbase bmp, The Neo standard ships sets usually add a specific image for base ships, but those will usually only get used in mods.
its been awile but think thers a few non neo standard shipsets that have a seperate basehip bmp.

Suicide Junkie July 28th, 2006 06:34 PM

Re: SE:V Screenshots at the SE Depot
 
The stock files in deluxe use the baseship.bmp image, with starbase.bmp as the alternate.

ToddT July 28th, 2006 07:15 PM

Re: SE:V Screenshots at the SE Depot
 
Which ai races have baships i just checked 2 i saw no Baseship bmp. Or are you sayin Deluxe has altererd imge ointer use Baseship bmb if one exists.

Phoenix-D July 28th, 2006 07:17 PM

Re: SE:V Screenshots at the SE Depot
 
No stock races have baseship.bmp; it was added as a nod to the custom races that do.

Renegade 13 July 28th, 2006 08:04 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Baron Munchausen said:
Yes, there are several new 'point defense' type weapons. And quite a few new racial tech weapons. Isn't that what new version implies? Did you expect SE V to be SE IV with better graphics? http://forum.shrapnelgames.com/images/smilies/happy.gif

http://forum.shrapnelgames.com/image...ies/tongue.gif I'm a beta tester BM, I know what's new and what isn't http://forum.shrapnelgames.com/image...ies/tongue.gif I was just pointing out the new component for those who aren't beta testers and may not have noticed the addition http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron July 28th, 2006 08:05 PM

Re: SE:V Screenshots at the SE Depot
 
Suicide Junkie said:
The stock files in deluxe use the baseship.bmp image, with starbase.bmp as the alternate.


I think this has been the case since a patch even before Gold. I know it was there in Gold 1.60, at least.

Captain Kwok July 28th, 2006 08:17 PM

Re: SE:V Screenshots at the SE Depot
 
I always thought that a few of the stock races had baseship images even before the pic reference change was made...or at least the Praetorian race did...?

Baron Munchausen July 28th, 2006 09:39 PM

Re: SE:V Screenshots at the SE Depot
 
Yes, the races made by AZ had dedicated Baseship images. (The Terrans, the Praetorians, and two others.) But most of the stock races did not, so these were not used.

Fyron July 28th, 2006 10:12 PM

Re: SE:V Screenshots at the SE Depot
 
Oh? I don't have a Terran baseship image in my 1.91 install. I do have a Praetorian one that is dated with the other images though.


All times are GMT -4. The time now is 04:50 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.