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-   -   What do you think? (http://forum.shrapnelgames.com/showthread.php?t=29292)

shovah June 27th, 2006 01:09 PM

Re: Here you go
 
i havnt summoned wailing ladies, must of missed them (what paths do they need?)

WraithLord June 27th, 2006 02:29 PM

Re: Here you go
 
IIRC all summons require astral.

Amos June 27th, 2006 04:54 PM

Re: Here you go
 
All summons except for Guardians (Revive Lictor) and Bengehenom (Revive Wraith Senator) require Astral. Those two are Blood summons. Astral summons are: <font color="purple"> Dervish(Wailing Lady), Dark Hunter(Wraith Consul), Lord Protector(Wraith Centurion), Manipulator(Dask Elder), Harlequine(Shadow Tribune), Pathfinder(Spectator), Matriarch(Arch Bishop) </font> .
I cant see giving Mindless and Undead beings, equipped by carvings from a tree, more than 1 gold in cost. Besides there should be a feeling of massive Bonded armies led by few Nephilim.

shovah June 28th, 2006 04:01 PM

Re: Here you go
 
make a fort in every province, stack 50 bonded sword guys/hounds to be built (50 gold, 1000 resources).

Amos June 28th, 2006 04:52 PM

Re: Here you go
 
1 Attachment(s)
Quote:

make a fort in every province, stack 50 bonded sword guys/hounds to be built (50 gold, 1000 resources).

I didnt get your point Shovah.

I'm posting a test version of the mod. All the summons cost 1 gem. Could some one post a screenshot with all the mod units on the battlefield so i know what to correct.

shovah June 28th, 2006 05:15 PM

Re: Here you go
 
just that if you get a few forts you can completely mass out troops. I would post a screenshot but i dont know how to take them in dominions.

Amos June 28th, 2006 05:40 PM

Re: Here you go
 
To make a screenshot use 'Print Screen' above 'Insert' button, then paste it into a paint program and save as .jpg

NTJedi June 28th, 2006 06:03 PM

Re: Here you go
 
Great work Amos !!

Would it be difficult for you to make the graphics for siege units of each nation? (catapults, ballistae, etc) ?

Plans for a DOM_3 mod.

Amos June 28th, 2006 09:40 PM

Re: Here you go
 
When you say "each" nation do you mean "all" nations? http://forum.shrapnelgames.com/images/smilies/eek.gif I mean do you want me to make one set that you can use for all nations or make each nation their own set?
Wouldnt they unbalance the sieges and if not why didnt Kristoffer made them.
Major siege engine classes I know of:
Trebuchet
Ballista
Catapult
Onagre (although no idea how to draw this one)
Mangonel (also no idea) sp?
Chinese Rockets
Siege Tower
(And if you want) Cannon
Many different versions of Battering Ram (from simple tree trunk to ram on wheels with roof and stilled head)
There where many more but I cant remember them at the moment. The best way to do this would be to take the sprites from Total War games then adjust them for Dom.

I've changed some sprites in the mod but I'll wait for bigger changes to release it.

shovah June 29th, 2006 11:40 AM

Re: Here you go
 
nice. A mongonel was basically a catapult that fired multiple small stones (could use flying shards maybe) and an onager is in total war, a type of catapultish thing.

Amos June 29th, 2006 02:36 PM

Re: Here you go
 
Onager uses different principle than a catapult. I know what they do but not how to draw them different enough. Unless I simply rip pictures from Total War.

shovah June 29th, 2006 02:57 PM

Re: Here you go
 
yea, they work a bit different (rtw pics shud work)

Endoperez June 29th, 2006 03:43 PM

Re: Here you go
 
Quote:

shovah said:
yea, they work a bit different (rtw pics shud work)

I don't have that game, so I hope blueprints and picture of the complete engine are enough. For those with low connections - Onager uses torsion, not counterweight, and the arm is straight and doesn't bend, the torsion coming from a "spring" of ropes.

shovah June 29th, 2006 04:36 PM

Re: Here you go
 
yea, i have all the total war games (not on this comp tho) and im sure you could get some online if endos links cant help.

Amos July 8th, 2006 06:17 AM

Re: Here you go *DELETED*
 
Post deleted by Amos

shovah July 8th, 2006 06:20 AM

Re: Here you go
 
if your changing ruah sprite to that can i suggest making atleast some of it blue like the vessels?

Amos July 8th, 2006 06:35 AM

Re: Here you go
 
I'm changing Vessel as well. But here is a blue version.
http://img225.imageshack.us/img225/6...chblue16gt.jpg

shovah July 8th, 2006 08:09 AM

Re: Here you go
 
not sure, will you be changing ruahs weapons aswell? that picture dosnt really suit its current weapons (and dosnt look as armoured)

Amos July 8th, 2006 01:18 PM

Re: Here you go
 
I'm remaking the whole mod. The front legs of the spider act as blades. I'll add javelin as a bonus, and lower the hp. It will take me a few minutes to draw armor on him.
http://img415.imageshack.us/img415/8...edsold23kp.jpg
This is armored version of Ruah. I like red unarmored version better though. The armor is psionic anyway.

shovah July 8th, 2006 02:47 PM

Re: Here you go
 
if your remaking the whole thing then feel free to keep it red, are you also changing bengehemon?

Amos July 8th, 2006 04:05 PM

Re: Here you go
 
Whats wrong with Bengehenom? He is the only thing i'm not changing.

shovah July 8th, 2006 04:50 PM

Re: Here you go
 
nothing, i was actually worried that you WOULD change him. however i think his wing pass should be AoE 2 and his roar AoE 3

Amos July 8th, 2006 05:56 PM

Re: Here you go
 
Doesnt AoE of 2+ hits the caster? When I say "remaking" I mean making another nation based in parts on Nephilim mod. I'm not going to change anything in the original. Unless you want to change something, then I'll post specific version.

shovah July 8th, 2006 06:51 PM

Re: Here you go
 
another nation? yummy, good luck with it. not sure about hitting caster.

Amos July 9th, 2006 02:55 AM

Re: Here you go
 
I think it is, thats why I limited AoE to 1. The new nation is Stigians. Stigians to Nephilim kind of like R'lyeh to Atlantians.
The only thing i want to change in Nephilim mod is Banishment, I need Nephilim to feed on souls. So they should "slay soul" and "drain life" at the same time. I'm not sure how to do that. If I use two weapons one of them may not hit.

Endoperez July 9th, 2006 05:07 AM

Re: Here you go
 
Quote:

Amos said:
I think it is, thats why I limited AoE to 1. The new nation is Stigians. Stigians to Nephilim kind of like R'lyeh to Atlantians.
The only thing i want to change in Nephilim mod is Banishment, I need Nephilim to feed on souls. So they should "slay soul" and "drain life" at the same time. I'm not sure how to do that. If I use two weapons one of them may not hit.

Weapon can have
#specialeffectalways &lt;weapon&gt;
The other weapon can be anything, from Trunk to Drain Life to Enslave Mind. I'm not sure of the actual command, but you CAN have a Slay Soul attack which also does Drain Life, or vice versa.

shovah July 9th, 2006 08:28 AM

Re: Here you go
 
those guys sound nasty, stick them with boots of quickness and unless they have high enc they will just keep consuming souls.

Amos July 9th, 2006 09:07 AM

Re: Here you go
 
Quote:

Only one secondary effect can be used on a weapon.

Thats the quote from Mod Manual. #secondaryeffect and #secondaryeffectalways are two of the commands, but as I understood only one or the other works.

Quote:

those guys sound nasty, stick them with boots of quickness and unless they have high enc they will just keep consuming souls.

Since "Drain Life" is going to be nerfed in Dom 3, if I remember correctly, your scenario shouldnt happen. They wouldnt be much more powerful than a vampire.

Endoperez July 9th, 2006 04:23 PM

Re: Here you go
 
[quote]
Amos said:
Quote:

Only one secondary effect can be used on a weapon.

Thats the quote from Mod Manual. #secondaryeffect and #secondaryeffectalways are two of the commands, but as I understood only one or the other works.

Sorry about that. You are right. I thought that you could add the secondary effect to the life drain, or change a weapon to drain life; currently, neither is possible, and thus you are limited to one #secondary effectalways.

shovah July 9th, 2006 09:02 PM

Re: Here you go
 
how about just 999an damage mr negates with lifesteal? Their advantage over vampires would be doing it from range and hiding behind chaff.

Amos July 10th, 2006 01:32 AM

Re: Here you go
 
Why make them so unbalanced? It is a secondary attack only after all, and its not ranged. How will it be negated by MR? Its an attack not a spell.

shovah July 10th, 2006 12:05 PM

Re: Here you go
 
slay soul basically kills if it passes mr so i suggested 999an dmg+drain liife. Im not sure how to make it negated by mr.

Amos July 10th, 2006 03:51 PM

Re: Here you go
 
Whats the difference between "Soul Leech" "Consume Soul" and "Life Drain"?

I think I should remove shadows from my sprites. The Arachnids in particular will look wrong with the shadows so high. I just realized that looking at screenshots.


Amos July 13th, 2006 05:31 AM

Re: Here you go
 
I'm adding unfinished set. Some of the sprites have vertical shadows. Can some one please check how they look in game? I inserted them into a test mod. Added some more sprites.

Some of the sprites are clearly not my own but ripped pictures.

shovah July 13th, 2006 06:28 PM

Re: Here you go
 
has a problem when i try to open it, a problem with one of the tga's. (something guard i think)

Amos July 14th, 2006 01:31 AM

Re: Here you go
 
I just downloaded and opened it no problem. Do you mean problem opening it in game? There is nothing unusual about the .tga's so there shouldnt be a problem. Try downloading again maybe it got corrupted.

shovah July 14th, 2006 01:32 PM

Re: Here you go
 
kk, will do in bout half an hour (busy)

Amos July 15th, 2006 02:09 AM

Re: Here you go
 
I hope it works for you. If not after I've finished with horses I'll repackage.

http://img212.imageshack.us/img212/6360/horse1ux3.jpghttp://img133.imageshack.us/img133/5844/horse1ave7.jpghttp://img58.imageshack.us/img58/8092/horseman1lc0.jpghttp://img212.imageshack.us/img212/6...rseman2tg5.jpg

I used parts from daymio and redknight sprites.

Amos July 17th, 2006 03:08 PM

Re: Here you go
 
1 Attachment(s)
Oups my bad. Had an incorrect dir in the mod.

shovah July 18th, 2006 01:34 AM

Re: Here you go
 
very nice, especially that mumakill.

Amos July 18th, 2006 04:25 AM

Re: Here you go
 
How does the vertical shadow on Arachnid looks. Does it interfere with other sprites or does it look natural?

shovah July 18th, 2006 04:26 AM

Re: Here you go
 
everything looked fine to me, i didnt notice any shadow interference but i'll check now.

shovah July 18th, 2006 04:30 AM

Re: Here you go
 
ok, looks perfect. Shadow looks very natural and dosnt interfere at all.

Amos July 18th, 2006 05:59 AM

Re: Here you go
 
Cool thanks

shovah July 18th, 2006 06:02 AM

Re: Here you go
 
np, you planning on making it into a full mod soon?

Amos July 18th, 2006 06:39 AM

Re: Here you go
 
I made the mod but I keep changing it each day. Things I liked yesterday I dont like today. So I wouldnt say 'soon'. I think I'll finish it after Dom 3 comes out, since I need to make few more sprites for it.
http://img369.imageshack.us/img369/2...chsold4li5.jpghttp://img397.imageshack.us/img397/4...hsold4aij9.jpg http://img397.imageshack.us/img397/4...nisher2tg4.jpghttp://img78.imageshack.us/img78/4317/panisher2awq8.jpg

shovah July 18th, 2006 02:12 PM

Re: Here you go
 
Those 2 are particularly nice, wheres the last one fro,?

Amos July 18th, 2006 02:39 PM

Re: Here you go
 
Last one? Except for the lance (Which I took from Rudra sprite because I'm too lazy to draw a spear http://forum.shrapnelgames.com/image...es/redface.gif ) those are my own creations http://forum.shrapnelgames.com/images/smilies/wink.gif.

shovah July 18th, 2006 05:10 PM

Re: Here you go
 
They are very nice, good work.


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