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Re: Here you go
i havnt summoned wailing ladies, must of missed them (what paths do they need?)
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IIRC all summons require astral.
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All summons except for Guardians (Revive Lictor) and Bengehenom (Revive Wraith Senator) require Astral. Those two are Blood summons. Astral summons are: <font color="purple"> Dervish(Wailing Lady), Dark Hunter(Wraith Consul), Lord Protector(Wraith Centurion), Manipulator(Dask Elder), Harlequine(Shadow Tribune), Pathfinder(Spectator), Matriarch(Arch Bishop) </font> .
I cant see giving Mindless and Undead beings, equipped by carvings from a tree, more than 1 gold in cost. Besides there should be a feeling of massive Bonded armies led by few Nephilim. |
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make a fort in every province, stack 50 bonded sword guys/hounds to be built (50 gold, 1000 resources).
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I'm posting a test version of the mod. All the summons cost 1 gem. Could some one post a screenshot with all the mod units on the battlefield so i know what to correct. |
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just that if you get a few forts you can completely mass out troops. I would post a screenshot but i dont know how to take them in dominions.
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To make a screenshot use 'Print Screen' above 'Insert' button, then paste it into a paint program and save as .jpg
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Great work Amos !!
Would it be difficult for you to make the graphics for siege units of each nation? (catapults, ballistae, etc) ? Plans for a DOM_3 mod. |
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When you say "each" nation do you mean "all" nations? http://forum.shrapnelgames.com/images/smilies/eek.gif I mean do you want me to make one set that you can use for all nations or make each nation their own set?
Wouldnt they unbalance the sieges and if not why didnt Kristoffer made them. Major siege engine classes I know of: Trebuchet Ballista Catapult Onagre (although no idea how to draw this one) Mangonel (also no idea) sp? Chinese Rockets Siege Tower (And if you want) Cannon Many different versions of Battering Ram (from simple tree trunk to ram on wheels with roof and stilled head) There where many more but I cant remember them at the moment. The best way to do this would be to take the sprites from Total War games then adjust them for Dom. I've changed some sprites in the mod but I'll wait for bigger changes to release it. |
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nice. A mongonel was basically a catapult that fired multiple small stones (could use flying shards maybe) and an onager is in total war, a type of catapultish thing.
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Onager uses different principle than a catapult. I know what they do but not how to draw them different enough. Unless I simply rip pictures from Total War.
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yea, they work a bit different (rtw pics shud work)
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yea, i have all the total war games (not on this comp tho) and im sure you could get some online if endos links cant help.
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if your changing ruah sprite to that can i suggest making atleast some of it blue like the vessels?
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I'm changing Vessel as well. But here is a blue version.
http://img225.imageshack.us/img225/6...chblue16gt.jpg |
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not sure, will you be changing ruahs weapons aswell? that picture dosnt really suit its current weapons (and dosnt look as armoured)
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I'm remaking the whole mod. The front legs of the spider act as blades. I'll add javelin as a bonus, and lower the hp. It will take me a few minutes to draw armor on him.
http://img415.imageshack.us/img415/8...edsold23kp.jpg This is armored version of Ruah. I like red unarmored version better though. The armor is psionic anyway. |
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if your remaking the whole thing then feel free to keep it red, are you also changing bengehemon?
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Whats wrong with Bengehenom? He is the only thing i'm not changing.
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nothing, i was actually worried that you WOULD change him. however i think his wing pass should be AoE 2 and his roar AoE 3
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Doesnt AoE of 2+ hits the caster? When I say "remaking" I mean making another nation based in parts on Nephilim mod. I'm not going to change anything in the original. Unless you want to change something, then I'll post specific version.
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another nation? yummy, good luck with it. not sure about hitting caster.
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I think it is, thats why I limited AoE to 1. The new nation is Stigians. Stigians to Nephilim kind of like R'lyeh to Atlantians.
The only thing i want to change in Nephilim mod is Banishment, I need Nephilim to feed on souls. So they should "slay soul" and "drain life" at the same time. I'm not sure how to do that. If I use two weapons one of them may not hit. |
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#specialeffectalways <weapon> The other weapon can be anything, from Trunk to Drain Life to Enslave Mind. I'm not sure of the actual command, but you CAN have a Slay Soul attack which also does Drain Life, or vice versa. |
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those guys sound nasty, stick them with boots of quickness and unless they have high enc they will just keep consuming souls.
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Amos said: Quote:
Sorry about that. You are right. I thought that you could add the secondary effect to the life drain, or change a weapon to drain life; currently, neither is possible, and thus you are limited to one #secondary effectalways. |
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how about just 999an damage mr negates with lifesteal? Their advantage over vampires would be doing it from range and hiding behind chaff.
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Why make them so unbalanced? It is a secondary attack only after all, and its not ranged. How will it be negated by MR? Its an attack not a spell.
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slay soul basically kills if it passes mr so i suggested 999an dmg+drain liife. Im not sure how to make it negated by mr.
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Whats the difference between "Soul Leech" "Consume Soul" and "Life Drain"?
I think I should remove shadows from my sprites. The Arachnids in particular will look wrong with the shadows so high. I just realized that looking at screenshots. |
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I'm adding unfinished set. Some of the sprites have vertical shadows. Can some one please check how they look in game? I inserted them into a test mod. Added some more sprites.
Some of the sprites are clearly not my own but ripped pictures. |
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has a problem when i try to open it, a problem with one of the tga's. (something guard i think)
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I just downloaded and opened it no problem. Do you mean problem opening it in game? There is nothing unusual about the .tga's so there shouldnt be a problem. Try downloading again maybe it got corrupted.
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kk, will do in bout half an hour (busy)
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I hope it works for you. If not after I've finished with horses I'll repackage.
http://img212.imageshack.us/img212/6360/horse1ux3.jpghttp://img133.imageshack.us/img133/5844/horse1ave7.jpghttp://img58.imageshack.us/img58/8092/horseman1lc0.jpghttp://img212.imageshack.us/img212/6...rseman2tg5.jpg I used parts from daymio and redknight sprites. |
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Oups my bad. Had an incorrect dir in the mod.
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very nice, especially that mumakill.
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How does the vertical shadow on Arachnid looks. Does it interfere with other sprites or does it look natural?
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everything looked fine to me, i didnt notice any shadow interference but i'll check now.
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ok, looks perfect. Shadow looks very natural and dosnt interfere at all.
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Cool thanks
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np, you planning on making it into a full mod soon?
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I made the mod but I keep changing it each day. Things I liked yesterday I dont like today. So I wouldnt say 'soon'. I think I'll finish it after Dom 3 comes out, since I need to make few more sprites for it.
http://img369.imageshack.us/img369/2...chsold4li5.jpghttp://img397.imageshack.us/img397/4...hsold4aij9.jpg http://img397.imageshack.us/img397/4...nisher2tg4.jpghttp://img78.imageshack.us/img78/4317/panisher2awq8.jpg |
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Those 2 are particularly nice, wheres the last one fro,?
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Last one? Except for the lance (Which I took from Rudra sprite because I'm too lazy to draw a spear http://forum.shrapnelgames.com/image...es/redface.gif ) those are my own creations http://forum.shrapnelgames.com/images/smilies/wink.gif.
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Re: Here you go
They are very nice, good work.
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