.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps & Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=96)
-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=29577)

paradoxharbinger September 27th, 2006 12:43 AM

Re: new map generator
 
just fixed a bug that was really screwing up wrapping map borders, getting close to having that seed file done in the process.

paradoxharbinger September 29th, 2006 09:59 AM

Re: new map generator
 
i'm looking for a few testers to put the mapgen through it's paces before i give it to the public at large, if you are interested let me know

Agrajag September 29th, 2006 12:15 PM

Re: new map generator
 
*Raises Hand*

Gandalf Parker September 29th, 2006 01:04 PM

Re: new map generator
 
Maybe you could create a global map style?
Basically it wraps normally on the sides, and at top the provinces can all reach each other, and at the bottom they all reach each other.

Even better is to work the math so that the top and bottom have few provinces, and the middle has many. Such as, the two arctics have 3 wide provinces, temperate zone has 20 across, and tropical zone has 50 across

paradoxharbinger September 29th, 2006 01:17 PM

Re: new map generator
 
I was thinking about it, but it'll take a good deal of work, so it's something that won't be in the first release. i might take it one step further and make it look like the globe has been mapped onto a flat surface.

paradoxharbinger September 29th, 2006 09:54 PM

Re: new map generator
 
any who wants to test this, hit me up with an email.

paradoxharbinger@hotmail.com

when it's ready, i'll send it along with a readme for the various controls that are currently available and we'll go from there.

primarily i want to make sure that the seed file works, but i'm also looking at constant tweaks that may improve the visual appeal of the maps

paradoxharbinger October 1st, 2006 09:24 PM

Re: new map generator
 
1 Attachment(s)
things are moving a bit slower than i thought they would, it may be a few more days before i can make a release, depending on how much time i can devote after work.

here is an initial map with some sprites, the colors are still bad and there is still a good deal of work to do, so please be gentle

Ballbarian October 1st, 2006 11:33 PM

Re: new map generator
 
The generator is looking good paradox. Keep up the good work. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez October 2nd, 2006 04:44 AM

Re: new map generator
 
Not bad at all. One thing that might work is adding more tree sprites, and mixing them as forests. Dom3's map generator does this, and I like the effect.

paradoxharbinger October 2nd, 2006 10:09 AM

Re: new map generator
 
i can do that. the sprites i am using now are from the original maps, so i only have 2 trees available and the other types are rather limited as well. if anyone has a more robust sprite set, i'd be happy to use that instead

paradoxharbinger October 2nd, 2006 08:31 PM

Re: new map generator
 
1 Attachment(s)
as promised, the two tree types mixed and closer together

Agrajag October 3rd, 2006 04:49 AM

Re: new map generator
 
Wow, the forests look really cool

Nerfix October 3rd, 2006 05:21 AM

Re: new map generator
 
Very nice, the forests look good. http://forum.shrapnelgames.com/images/smilies/happy.gif

Perhaps a thin, pale coloured beach for provinces next to water? If it is doable. Keep the work up, with some fiddling the maps will look very good I think. =)

Endoperez October 3rd, 2006 07:18 AM

Re: new map generator
 
The forests look good, but unless you change the border color near forested provinces, the borders will be hard to see. Your trees grow closer to each other than the Dom3 ones; making them more sparse would help, but I understood you'd prefer to keep the look of your maps a bit different from the Dom3 maps.

Daynarr October 3rd, 2006 08:57 AM

Re: new map generator
 
Nice work. http://forum.shrapnelgames.com/images/smilies/smile.gif

paradoxharbinger October 3rd, 2006 02:39 PM

Re: new map generator
 
as far as borders on forest provinces go, they are a bit hard to see, but it is going to end up comming down to user prefenerance because sprites are fully modable. i am only using these because it is what i have on hand. if someone were to rip the dom3 map sprites, my generator could use them, or any other sprites for that matter. since sprites are user defined, it is impossible to nail down a good distance to put between sprites in general, so this option will be moddable as well on a sprite by sprite basis

also changin the land/water border to be a light blue should not be too difficult

paradoxharbinger October 5th, 2006 10:27 PM

Re: new map generator
 
1 Attachment(s)
got a chance to sit down for a few minutes, changed the borders that are on water to a light blue, screenie attached

paradoxharbinger October 5th, 2006 10:32 PM

Re: new map generator
 
i'd also like to make a note on the speed of my mapgen vs. the dom3 mapgen. it looks as if mine runs anywhere in the region of 5-10 times faster, though at this point features are comporable.

paradoxharbinger October 5th, 2006 11:01 PM

Re: new map generator
 
hey everybody, updated the site with some more screens, hit the jump in my sig.

paradoxharbinger October 6th, 2006 12:25 AM

Re: new map generator
 
1 Attachment(s)
new color scheme, let me know what you think.

screen attached and a few added to the site

Endoperez October 6th, 2006 05:56 AM

Re: new map generator
 
The color scheme is still too bright IMO. I'd suggest you to check out the colors used in the maps you find beatiful, and start from there. Even if that doesn't work with your current sprites, I'd quess it's easier to make new sprites that fit a color scheme than to come up with a good-looking color scheme that works with the current sprites.

Gandalf Parker October 6th, 2006 01:15 PM

Re: new map generator
 
Color scheme has always been a problem. You want the map to look good, but in game play it ends up getting in the way of the icons. I spent alof of time messing with the dommap colors.

paradoxharbinger October 7th, 2006 01:30 PM

Re: new map generator
 
1 Attachment(s)
well i whipped up a few sprites to use for the swamps, not sure that i like them though, thought that i'd run it past you guys to see what you think about them

paradoxharbinger October 7th, 2006 01:39 PM

Re: new map generator
 
1 Attachment(s)
here's a wrapping map with the new swamp sprites. also forgot to mention that i tweaked the water color a bit to be darker.

Endoperez October 7th, 2006 04:14 PM

Re: new map generator
 
Perhaps plains could be a bit greener? The colors are already better, though.

The swamp sprites aren't very good at making me think of a swamp, but it's hard to make icons for them. I can't think of anything better.

paradoxharbinger October 8th, 2006 12:33 PM

Re: new map generator
 
yeah, i dont like them much either, but they are mainly just there as placeholders, took me less than 2 minutes to draw them. in the end that doesn't really matter since sprites are intended to be user moddable, which i s the feature that i am working on now.

paradoxharbinger October 10th, 2006 01:29 AM

Re: new map generator
 
i nearly have the sction which allows for user defined sprites finished, there is an odd bug somewhere i haven't nailed down yet somewhere, but it's getting close.

paradoxharbinger October 12th, 2006 12:40 AM

Re: new map generator
 
1 Attachment(s)
sprites are now moddable. i've fooled around with some sprites for the plains, and i rather like the result. i'm attaching a screen here and i will be updating my site shortly.

paradoxharbinger October 12th, 2006 01:46 AM

Re: new map generator
 
1 Attachment(s)
here's one more for the road, with improved swamp sprites. good night world

Gandalf Parker October 12th, 2006 12:25 PM

Re: new map generator
 
It looks good altho abit tall (they are taller than the mountains next to them). But the design and color does give me the feel of swamp

paradoxharbinger October 12th, 2006 12:56 PM

Re: new map generator
 
yes the mountains and trees need resized, gonna take some mucking around. next thing is to make pixel colors (borders, base province color) moddable

paradoxharbinger October 12th, 2006 07:33 PM

Re: new map generator
 
i just wanted to throw out an exampe of what the scripts to mod things will look like. the first is for sprites and the second for pixel colors of the underlying terrain and border between terrain types (appearing in that order). if a star should appear in brackets, it is interpretted to mean everything, so it can be used as a default.

<font class="small">Code:</font><hr /><pre>
[FOREST]
.\data\features\tre_01.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[MOUNTAIN]
.\data\features\mnt_01.tga, MODDENSE
.\data\features\mnt_02.tga, MODDENSE
.\data\features\mnt_03.tga, MODDENSE
[SWAMP]
.\data\features\smp_01.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_03.tga, DENSE
.\data\features\smp_04.tga, DENSE
.\data\features\smp_05.tga, DENSE
.\data\features\tre_03.tga, DENSE
[FARM]
[WASTE]
[PLAINS]
.\data\features\pln_01.tga, MODDENSE
.\data\features\pln_02.tga, MODDENSE
.\data\features\pln_03.tga, MODDENSE
.\data\features\pln_04.tga, MODDENSE
.\data\features\pln_05.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[WATER]
[END]

</pre><hr />

<font class="small">Code:</font><hr /><pre> [*]
128, 128, 128
[FOREST]
0, 90, 15
[PLAINS]
200, 215, 5
[SWAMP]
20, 120, 80
[MOUNTAIN]
220, 200, 145
[FARM]
125, 165, 25
[WASTE]
95, 70, 65
[WATER]
25, 70, 175

[*|*]
192, 0, 0
[WATER|*]
128, 255, 255
[FOREST|*]
255, 0, 0
</pre><hr />

btw, i'm thinking about moving this discussion over to the dom3 map section, since the dom2 section seems pretty dead now.

paradoxharbinger October 12th, 2006 07:52 PM

Re: new map generator
 
i am going to move this discussion to the dom3 map section
to here


All times are GMT -4. The time now is 09:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.