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Re: SEV DEMO IS OUT!
To set Waypoint click on eg a planet and then hit ctrl-<number>
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Re: SEV DEMO IS OUT!
you have to use a keyboard shortcut to add waypoints.
the shortcut is... ahhh umn.... take a look in options, you can change keyboard short cuts in there, so it will show you there somewhere the current shortcut. yes, extreme temperatures is a known bug. so is the fleet movement. I've moaned about the setting intel for defense being too many clicks, it should be the same as setting it for a project - just click the bar, if you moan to Aaron about it to it may help. graphic problems - try running under safe memory mode - set this in the setup menu(which is in the first menu you get when you start the game up). also - if you're sending Aaron a bug, include a savegame if possable, he tends to take more notice if he has a savegame. and feel free to send him savegames and bug reports on already knowen bugs too http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SEV DEMO IS OUT!
all bugs so far that I have found are client side such as graphics which just clear when I alt tab, or save and reload.
wont sending loads of bugs and saves just pi$$ him off? also, I dont know if there should me for refrence to waypoints, or forget this if it was in the tutorial, I skipped it! anyway, thanks for that. also, i feel a little dirty talking about SEV on this board. when are we going to start moving and using the other board? edit - I was wondering if you can ever select a lesser ship size/level? it is a bit annoying that upgrading can increase the cost, I would like it so that at every stage you can choose one for diffrent costs rather than using the latest that costs more... but I am guessing this is far to big of a think to change now and we have to live with it! hay, its just me nitpicking, its all fine! |
Re: SEV DEMO IS OUT!
The more attention a bug gets the higher priority it becomes on his todo list.
Yes there should be a gui button for the waypoints, but there's not. bug him about that too. feel free to post in the other board if you like. though I don't think shrap minds - this is good for them since they can show you advertising on their games http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SEV DEMO IS OUT!
Can you turn off the edge scrolling of the system display? I'm actually getting sick of the new interface - is it unreasonable for me to just want to see the whole system at once without it skipping off the edge when my mouse strays off the display (which I still can't maximise - after uninstalling, deleting the directory and erasing the registry entries and re-installing. It won't move out of windowed mode.) I have Carpal Tunnel Syndrome so I use a vertical mouse but it's not exactly a boon for fine control.
The SF forums are relatively dead compared to here. |
Re: SEV DEMO IS OUT!
you can turn off windowed mode in the setup screen (first menu when you start seV up)
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Re: SEV DEMO IS OUT!
also - #spaceempires IRC is normaly active.
fyron has a java web client on spaceempires.net if you don't have an IRC client already Link: http://www.spaceempires.net/home/irc.html click the "connect from the site" link and wait for it to load. |
Re: SEV DEMO IS OUT!
"you can turn off windowed mode in the setup screen (first menu when you start seV up) "
First time I played I selected 1280x1024x32 but I got a crash because of a conflict with a Nero audio file. Not knowing that at the time I selected windowed mode to see if it would make a difference. Which it didn't. So eventually I sorted the crash problem but I've been stuck in windowed ever since. I'm well aware of the setup options! But hey thanks for taking part. EDIT: I see what I did wrong. I changed from "Primary Display Adapter" to my actual video card on the list. Switched back to PDA and it's working a treat. |
Re: SEV DEMO IS OUT!
sweet.
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I'd still like to turn off edge scrolling though. In full screen at 1280x1024 the display is just right but I want to lock it so that if a cat jumps on my desk and knocks my arm I don't have to re-centre my (2D) display. (HOW TO RE-CENTRE YOUR 2D DISPLAY - hit re-centre, switch back to 2D and then pan back out to your preferred level of zoom. It should just re-centre your display and not reset your view type.)
Of course if a cat jumps on my desk it means both lines of anti-cat defenses have been breached and I have bigger problems than the GUI. |
Re: SEV DEMO IS OUT!
I take back my comment about layout and seeing what is doing what, it has taken me a while, but I didnt scroll to the bottom where you can create custom layout.
this game gets better and better by the second! |
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we had to do some serious arm twisting to get those custom layouts, glad you like them.
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I need to futz around with those settings too..
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They are brilliant and just what I wanted in the game.
I would be happy to live without them if they had everything I wanted, but they dont.. so I created one that has (on production)... picture, name, can build ships, under construction, time, current buildings, max buildings. I LOVE IT, on SEIV, I build most of my planets exactly the same so now I can see from one screen what planets are full, what have space, what is building (or not) and if the planet can build ships. IT IS BRILLIANT!, basically I have created a look similar to the production menu in SEIV when factory (I think it is) is selected. thanks so much, this feature is brilliant. |
Re: SEV DEMO IS OUT!
How did you get the game to run at higher than 1280*800*32? That's the best option it gives me.
Just curious. Tks, AMF Quote:
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Re: SEV DEMO IS OUT!
The resolutions available probably depends on what your video card supports - or at least in theory that is how it should work.
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I have 2 resolutions available at 2 colour depths. Either 1024x800 or 1280x1024. I've got a measly 17" TFT (that I thought was the bees knees a couple of years ago) and a 7800GS grafix card. 1280x800 sounds like a widescreen mode...
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Re: SEV DEMO IS OUT!
one bug/typo.
I was looking for ages how to scrap a facility... it comes under scrap cargo. maybe it should have its name changed as I skipped it because of cargo and was looking for ages. scrap bug - scrap seems to always be a option, however with more than one ship you do not get the error message that there is no space yard and it just does nothing. (tested trying to recycle two ships at a warp point) |
Re: SEV DEMO IS OUT!
Im not too impressed. I think there is a lot of stuff that is not polished. The first suggestions that into mind is on the create design screen, right-clicking on a component opens a detail view for it. In order to close that detail-windows, you need to click close. Instead, a second right-click would be much better. As in click-open........click-close.
I had a battle around a planet...the planet did look very flurry, and the rings it had (i dont know, atmosphere rings or what) did look horrible. Research-Screen: Did i miss something, or am i forced to enter exact amounts for every research ? Is there no option such as "finished this", which spends all your research on that project, then you can click the next one "finish this" and the computer automaticly assigns the right amount of research ? This bugged me a lot in the first turn, where you can complete several research with the research boost. Component graphics look good. |
Re: SEV DEMO IS OUT!
Note that any extra points will spillover into the next level for a tech. In fact, you can gain multiple levels in a single turn. Although you suggestion would be nice too. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SEV DEMO IS OUT!
just had to add... I LOVE THIS GAME! http://forum.shrapnelgames.com/images/smilies/happy.gif
combat is brilliant, just built a ship with 7 weapons, against 4 diffrent ships, 2 weapons on each with 1 on the last. it is so cool, (I won http://forum.shrapnelgames.com/images/smilies/happy.gif it was a sim, I wanted to test some stuff). just wondering if anyone knew, if the other ships that are targeted out of range, will it use all available weapons on a ship in range, or will it only use the weapons you specify?... |
Re: SEV DEMO IS OUT!
You reminded me about the research screen! When I play SEIV I turn off dividing and enable repeat projects. As you say there's no longer a way for me to have that as my default method. I like to line up a series of technologies I want/need to research and then reorder the queue as I go along. It's not even that the level of micro-management changes but the number of button clicks has gone through the roof.
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Re: SEV DEMO IS OUT!
SWEET! Thanks for the heads up. Downloading now through the torrent.
Edit: Got it! Haven't even got through set-up yet and I have a gripe and a bug. Bug: I hit random for planet type and got a white screen and an access violation. Gripe: Almost no set-up options for a demo game, defaults only. That is extremely annoying! |
Re: SEV DEMO IS OUT!
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You can't set up a research que this way, but that's the only thing that doesn't work. |
Re: SEV DEMO IS OUT!
I do exactly the same in research, but I find this so much better, it is pretty much the same. just put the percentage to what you want, and even better than SEIV, it carrys over to the next project.
However one filter that is missing and annoying. on planet list, there is a way to filter colonizable which is good, but not a way to hide the ones in restricted systems http://forum.shrapnelgames.com/images/smilies/frown.gif (or did I miss it?) |
Re: SEV DEMO IS OUT!
"Actually you can do it that way quite easily in SE5. Click on the very end of the Spending bar and your research will be set to 100%. It will automatically repeat; when you want to switch to another project click on the other end to set it to 0, then set the new one to 100%."
Like Wilhil says this doesn't let you carryover research points between projects or take advantage of auto-repeat for several projects (3 or 4 completions in one turn not a problem in SEIV). You CAN auto-repeat a single project or multi-complete several projects but that's not how I've played. I can adapt but I still don't see it as progress. Perhaps I'm out of touch and most people divided research points in SEIV - any call outs on this? I would do it if I had some big projects on-going but I also wanted to fasttrack a bunch of newer techs. BUt mainly not. In fact that just proves that before I had options that have now been taken away. |
Re: SEV DEMO IS OUT!
There are +es and -es to the system, indeed.
If you want to, you could set the percentage so that it will finish in an integer number of turns and spend the rest on your next project. |
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I am getting really confused :S
what I was trying to say, and I think you understand partly... research is so much better on SEV. there were 2 options on SEIV, either devide equally or finish them all of in order, then they go to the end. the problem with divide equally is, if you have something requiring tons of research and another requiring a few hundred, they will get the same and some is waisted. the problem with the second one is that you can not easilly just do 2 projects, or what you want. on SEV, you can choose the percentage, and if you happen to go over, it carrys over which is brilliant as you do not waiste research. what you can do is set all the ones you want (whether it be 2 or 30) to a percentage, then it will spend all your points, and carry over if you spent to much, however you can set it to show turns left, and they you wont go over as just put the percentage up until it says 0.1 turn. it is brilliant the new research. .... just got my first access violation. went in to combat, and pressed the windows key, the taskbar poped up and the screen went to desktop. cant remember if I alt tabed back or clicked SEV on taskbar, but anyway, it gave access violation and all I can see is a white screen http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: SEV DEMO IS OUT!
One thing I miss (or I did not find it) in the construction queue: one turn worth of units.
And I was quite surprised to find that the space yard component requires level 10 of space yard research (quite hard to reach in 100 turn demo). What I really like are the detailed treaty options (although I accepted stupidly a treaty that forbids any research)! My biggest complaint so far is the log list. Even without any pictures it is too detailed and the message for every single unit constructed is just absurd. Here I prefer the SE IV log list defenitely. |
Re: SEV DEMO IS OUT!
Research: this is more how se3 worked.
I prefer this, I think it gives a bit more control. though I can see how people like se4 method more. |
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also, I wondered how many it was, but I am a bit annoyed that you cant go past 100 turns... I wish they followed the lead from some AAA games such as RON, where it is unlimited use within their settings... here you have to do their settings and you only get 100 turns http://forum.shrapnelgames.com/images/smilies/frown.gif
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With all due respect Wilhil you sound like a Strategy First shill. Everything is brilliant? Research is brilliant? You have 12 techologies you need to research, 4 will take a long time, 4 medium and 4 quick. You want to fasttrack the quick ones, idle the medium and leave the advanced techs on the back burner so you allocate a third to each divided between the four projects.
Now the enemy turns up with a new type of shield. Time to change research.... enjoy your clicking. Brilliant! |
Re: SEV DEMO IS OUT!
Note you can use shift+click to increase/decrease research by 10% chunks. I find the SE:V research interface to be more flexible once you get used to it. Any excess points just drop into the next level of the item.
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"Construction points spill over so you don't need that command anymore. "
Now THIS I liked. |
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Hey, now. You're going the opposite way full throttle.
Indeed, mostly you should be focussing on one or maybe two projects. In SE3, I would put 3% research into medicine, since I knew that that would give me the cures just in time for when they would be needed. (Or be close enough to be one turn from completion) Handy to set and forget. I have also taken to putting 1% into all of the tech areas I want in the near future. Then I can use the "only in-progress" view, and shift the rest of my research back and forth between them. To make the best use of the research scheme, having very fine tech levels with automatic/free upgrades to the component/facility abilities can be very effective. That way, it dosen't matter if you spend 20% on Lasers, 60% on engines and 20% on Armor, since you will be getting levelups in all three every turn, with no wasted points or delayed benefits. |
Re: SEV DEMO IS OUT!
I never played SE3 so it's entirely possible I'm missing a good thing here. I'll reserve judgement I guess. The medicine example is a good one.
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I wish I was working for SF, maybe I would have been in on the beta!
not everything is fine, but it is all brilliant and it is a brilliant game, I am guessing there will be a bit where problems are fixed, but if its anything like SEIV, it will be a well supported game. I have been playing for a while now trying out diffrent things and all I can say is I love it! ...have you seen, refrences to the manual, buttons and things, but it looks like they forgot to include it! edit, oh, and suicide junkie (spelling?), I do the same thing! put 1% on ones I want, but not to commit to just yet, then improve as I need them! |
Re: SEV DEMO IS OUT!
"oh, and suicide junkie (spelling?), I do the same thing! put 1% on ones I want, but not to commit to just yet, then improve as I need them!"
That does seem like the way to go. Hmm. |
Re: SEV DEMO IS OUT!
There should be 2 levels of help text that can be very useful for figuring out what things are for - check under options for it.
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Re: SEV DEMO IS OUT!
so i notice a few things:
1 - you cant mod the demo. wtf? 2 - i see no stellar manipulation components. hmmm. HMMMM. there do seem to be planet types and graphics for constructed worlds, but.... 3 - cultural achievements and empire gained abilities look very cool. i see great mod potential here, including the foundation for making a capital or palace facility. 4 - odd bug. very odd. start in a system with 2 warp points. warp thru the first, find system A. set the ship to "explore" and it goes back to the home system, and then transits the second warppoint into system B. now the quadrant display shows the systems linked in a line, Home -> A -> B, instead of how they actually should be V shaped like A <- Home -> B. |
Re: SEV DEMO IS OUT!
Oh wth guys....Why didn't you all email 100 times to tell me the demo was out!
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it doesnt matter the game, and empire earth was quite good, but they never seem to have a very good explore method, somehow, it usually messes up!
as for moding... it is a demo, is there any demo that you can mod? steller manipulations... I have no idea, havent got that far. as I previously said, I am a little mad at the turn limit (think I may have found a work around, testing http://forum.shrapnelgames.com/images/smilies/happy.gif ). the game you can play is already restricted why limit people from experimenting and trying out a full game within the peramaters like AOE3, RON, and some other AAA strategy games, it is good as it lets people have a real feel for the game within the enviroment people want. they seem to have done a restricted game within restricted enviroments. I wish they did like RON/EE2 (it was one of them!) and release the demo a few months ago with the features I say above, but say it is a beta and many features will change. I think this would of given a bigger beta test, and people would hear about the game, and like it because they would of had a few full games, all be it limited which would be a incentive to buy the game |
Re: SEV DEMO IS OUT!
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Up until now, this board has had more daily traffic than the corresponding S1st board gets in a week. I suppose that will change now that the demo is out. OTOH, the S1st site is so difficult to navigate that I have trouble imagining it getting more popular than this site. Quote:
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Shrapnel will always be the official forums in my heart.
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It's been mentioned at SE.net that you can mod some of the demo's data files.
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in SEV, is it just me, or do space yards no longer increase the factory building rate?
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So far I'm loving it. My biggest gripe is the Empire/Colony flags over every planet. If you reduce their size to "Small", the flag looks okay but you can't read the ship/base #'s below it or the colony flags either. At medium size they are clear but so big that they tend to block planets/ships behind them.
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Re: SEV DEMO IS OUT!
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