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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

Ragnarok-X September 17th, 2006 10:12 AM

Re: SE5 Demo Bug Reports
 
Mephisto, just to make this clear: I didnt meant to offend you or any beta-tester, nor did i meant to critism you.

I just find it it very ****ing weird that 50 people test a game for many months, and when the demo is released <b>(with the full game at hand, this demo is 99% like the full game will be)</b> there are DOUZENS of bug reports and obvious suggestions. I was able to get the game to crash ! This is not excusable for a public demo.
I really think something is wrong with either Aaron or SEV. If i wouldnt knew it better, i would think he is ignoring his testers. I found so many, many flaws i can hardly believe it.

Goodship September 17th, 2006 10:35 AM

Re: SE5 Demo Bug Reports
 
I can't start the game

It saids something is missing in the helptext.txt in the /data folder

Mephisto September 17th, 2006 10:41 AM

Re: SE5 Demo Bug Reports
 
Quote:

Ragnarok-X said:
Mephisto, just to make this clear: I didnt meant to offend you or any beta-tester, nor did i meant to critism you.

I know. I didn't take it as an affront. http://forum.shrapnelgames.com/images/smilies/happy.gif

Mephisto September 17th, 2006 10:43 AM

Re: SE5 Demo Bug Reports
 
Quote:

Goodship said:
I can't start the game. It saids something is missing in the helptext.txt in the /data folder

I suggest to re-install the demo once more. The file should be present. If this doesn't help, feel free to post again. The full error message will help us, too.

StarShadow September 17th, 2006 11:36 AM

Re: SE5 Demo Bug Reports
 
Quote:

"I really think something is wrong with either Aaron or SEV. If i wouldnt knew it better, i would think he is ignoring his testers. I found so many, many flaws i can hardly believe it."

From the sound of Mephisto's first response, I'd say the logical conclusion is that the beta testers are/were being ignored. Which begs the question, why have beta testers if you're just going to ignore their reports/suggestions?

Captain Kwok September 17th, 2006 11:45 AM

Re: SE5 Demo Bug Reports
 
Quote:

Goodship said:
I can't start the game... It saids something is missing in the helptext.txt in the /data folder

Sometimes this randomally happens because the file is so large. If you close and restart it will be ok.

Captain Kwok September 17th, 2006 11:49 AM

Re: SE5 Demo Bug Reports
 
Quote:

Ragnarok-X said:
I just find it it very ****ing weird that 50 people test a game for many months, and when the demo is released...

Unfortunately you're also assuming that 50 people were actively testing when that figure ended up being much lower...

-----

On an aside, the instability of the demo may be related to a change introduced just recently.

-----

The worst part is that there is a great game just hidden behind a layer of unfriendliness.

Ragnarok-X September 17th, 2006 12:31 PM

Re: SE5 Demo Bug Reports
 
Sorry Kwok, but even if ONLY 10 people tested activly, the demo is still a shame. I have the STRONG assumption, my beloved Space Empires V will turn into Master of Orion 3. A good idea, many features, but overall bugged and unpolished. Playable, yes, enjoyable...?

Im sorry to say that, but if 50, or even 10 testers can contribute so little within several months, i have no doubts SEV will fail. I really think you guys did your best, because like i do, you probably love Space Empires and wanted it become a really good game. At some point though, something didnt work out.


At any rate, i really want to believe your last sentence.

Quote:


The worst part is that there is a great game just hidden behind a layer of unfriendliness.


Just exactly where is that ? So far, i would prefer SEIV on almost all aspects over SEV demo. THere are a few things i like. Would those be implented into SEIV, i would buy it again http://forum.shrapnelgames.com/images/smilies/laugh.gif

- Planets dont have space for X facilites, they have space for facilites worth X kT of space. This is really good for modding. Love it.

- Tech Graphics

- Race Creation Screen.


Oh well ;(

Q September 17th, 2006 12:39 PM

Re: SE5 Demo Bug Reports
 
Just remember that SE IV was in the beginning not without problems:
Ships that went one after the other into a damaging sector, small fighters of 10kT which were completely useless, a log list that did not remember where you left it (this one was improved quite late). Just a few I remember.
So I really think it is best we e-mail our critics and suggestion to MM. I am convinced he will listen and improve the game.

Suicide Junkie September 17th, 2006 12:45 PM

Re: SE5 Demo Bug Reports
 
Keep in mind that you also have no idea what "beta" version 0.15 was like.

Ragnarok-X September 17th, 2006 01:11 PM

Re: SE5 Demo Bug Reports
 
Q,

I get your point. Even though, how can you assume mailing Aaron will help, if a beta-test "failed" and did not lead to major reworkings, which are most necesarry ?
Additionally, the points you mention are gameplay bugs. Nothing as major as what SEV is facing atm. A user interface usually wont be reworked using patches. Its all or nothing.


SJ,
as mentioned, i have no doubt it was even worse at some point. However, it should not be released at this point.
This will become a second MoO3. Lots of potential, wasted.



What harsh words. I so love space empires ;(
Im really wondering if Aaron or the testers did expect exactly this to happen after the demo release. Must have been obvious most people wouldnt like it that much.

MarkSheppard September 17th, 2006 01:20 PM

Re: SE5 Demo Bug Reports
 
Except, this isn't real life, it's a game. I can't speak for anyone else, but if I wanted realism I'd play a flight sim, or for even more realism, I'd shut the computer off and go do something else..

There is a definite structural limit to how many big guns you can put into a warship; there are issues like recoil that have to be taken into account. If realism wasn't an issue, why did Aaron introduce armor only slots then?

MasterChiToes September 17th, 2006 01:22 PM

Re: SE5 Demo Bug Reports
 
Not being able to page through all my construction screens is killing me... especially with the production carry over making it so entirely unclear whether that 1 turn build is really << 1 turn build and the queue will end up empty for much of the turn.

[I personally really need to be able to see (on one page): a list of what I have already built (including system wide effect buildings affecting the planet), the entire current queue, and the projected build time for the entire queue... and maybe even a current planet summary listing its value, etc.]

I never found the 'restricted systems' page... not sure what else I couldn't find, since the UI seems like an endless series of sub-pages that each have to be closed and can't be paged through.

Goodship September 17th, 2006 01:24 PM

Re: SE5 Demo Bug Reports
 
Quote:

Captain Kwok said:
Quote:

Goodship said:
I can't start the game... It saids something is missing in the helptext.txt in the /data folder

Sometimes this randomally happens because the file is so large. If you close and restart it will be ok.

OK since i did that and it dopesn't worked out i will post the error message here

And since the number varies i will use X, Y and Z to represent the numbers involved

Help Text Data File
Filename: D:\Space Empires V Demo\data\HelpText.txt
-----------------------------
Could not find field "Dlg Game Setup ?MultiplayerX]Name" in record
Could not find field "Dlg Game Setup ?MultiplayerX]Descr" in record

(where X ranges from 1-20)

Could not find field "Dlg Game Setup ?Empire DetailsY]Name" in record
Could not find field "Dlg Game Setup ?Empire DetailsY]Descr" in record

(where Y ranges from 1-35)

Could not find field "Dlg Game Setup ?Race DetailsZ]Name" in record
Could not find field "Dlg Game Setup ?Race DetailsZ]Descr" in record

(where Z ranges from 1-14)

Could not find field "Dlg Game Setup ?GovernmentA]Name" in record
Could not find field "Dlg Game Setup ?GovernmentA]Descr" in record

(where A ranges from 1-2)

Could not find field "Dlg Game Setup ?SocietyB]Name" in record
Could not find field "Dlg Game Setup ?SocietyB]Descr" in record

(where B ranges from 1-2)

Could not find field "Dlg Game Setup ?Racial TraitsC]Name" in record
Could not find field "Dlg Game Setup ?Racial TraitsC]Descr" in record

(where C ranges from 1-3)

Could not find field "Dlg Game Setup ?TechnologyD]Name" in record
Could not find field "Dlg Game Setup ?TechnologyD]Descr" in record

(where D ranges from 1-4)

Could not find field "Dlg Game Setup ?HistoryE]Name" in record
Could not find field "Dlg Game Setup ?HistoryE]Descr" in record

(where E ranges from 1-4)

That's all please help me

Phoenix-D September 17th, 2006 01:30 PM

Re: SE5 Demo Bug Reports
 
Quote:


Just exactly where is that ? So far, i would prefer SEIV on almost all aspects over SEV demo. THere are a few things i like. Would those be implented into SEIV, i would buy it again http://forum.shrapnelgames.com/images/smilies/laugh.gif

- Planets dont have space for X facilites, they have space for facilites worth X kT of space. This is really good for modding. Love it.

- Tech Graphics

- Race Creation Screen.
Oh well ;(

Overall I prefer SE5. The UI is a bit weird, but part of it comes from using SE4 for 6 YEARS, and being used to that (not all of it, but part of it). The return of the right-click menu alone is a very good thing.

Features that aren't just "oh, shiny!":
-Limited LOS and having to survey new systems (leads to a problem with the game not remembering enemy units, like in SE4, but there's a settings.txt line that mostly fixes that).
-Greatly expanded modding possibilites- take a look at the date files.
-Combat. Warp-assults especially will be much more interesting: ships don't appear all at once any more! they come through the WP in a steady stream. You can tell them to go through all at once, but that risks losing some to interpentration.
-research is better, and points carry over
-contruction carries over; you can build multiple ships per turn, and multiple TYPES of items per turn.
-many of the menus are very customizable and sortable
-Alliances
-The treaty system is no longer fixed to a few treaties- you can include whatever you like in any treaty. Don't want to let your treaty partner colonize in your system? You can forbid that. Want to share intelligence, but not research? you can do that.
-the log has been improved. You can see diplomatic messages you sent, and those the enemy sent from previous turns, for example.
-Strategic combat has been improved- you can pause it, run through at different speeds, reply, etc.
-path.txt is no more. Looks like you can select mods in-game.

There's more, but I think you get the idea. http://forum.shrapnelgames.com/images/smilies/happy.gif Obviously not everyone will like every feature..

arthurtuxedo September 17th, 2006 01:38 PM

Re: SE5 Demo Bug Reports
 
Bugs
1. In the initial research screen, you can deselect all of the initial technologies for a massive headstart, and then still have the technologies you deselected when the game starts. Talk about having your cake and eating it too!

2. Strategic combat seems wonky in general, and produced a lot of crashes that tactical did not.

Design Issues
1. The new ground combat system is very good, but it necessitates a rethinking of troop size and costs. Troops on the ground combat map are like ships, not fighters, and if there are too many of them, things will slow to a crawl. And yet a single medium transport can carry enough troops to literally cover half the map. If they function like ships and not fighters, then they should be treated that way. I suggest inflating the size of troops by a factor of 10, and inflating the cost by a factor of about 3. The way it stands, the best troop transport is an attack ship that's missing one gun and one shield generator to get 2 or 3 cargo bays. Ridiculous.

2. The following defaults need to be changed:

Flag size should default to Small.

Alphasort should default to Off.

Most people will not realize that they can change these settings, at least not right away, so the defaults should be set to the value that will annoy the fewest people.

3. The prices for starting attributes are off. For instance, instead of paying 500 points for +5% construction, a person could pay the same amount for +20% construction by taking the -5% one and the +25% one. I was able to take Ancient Race, Advanced Propulsion, +20% construction, -33% Supply, and Natural Merchants without any significant drawbacks. -5% to something is not significant compared to these advantages. Aaron rightly ditched the min-max paradise known as the sliders, but he's still locked in the slider mentality of small, 5% changes. If an option does not have a large effect on the empire, why even include it?

Comments on the Community
I'm starting to notice some mass hysteria among community members. Yes, the game has bugs. Yes, it has lots of rough edges. Yes, the balance in the stock game is completely terrible. But let's put this in perspective. SE4 was just as bad when it first came out, and it's still very rough and unbalanced after 5 years. I can think of at least one good game that was killed by its own fan community because they got carried away with whining and complaining. The fact is that SE5 does a lot of exciting new things, and compared Stock to Stock against SE4, SE5 is much better.

EDIT:
Diplomacy
I really like the new treaty system, and I'm very much in favor of the idea of non-aggression in neutral systems only, but I feel that the implementation needs to be tweaked some. I had such a treaty with the Terrans in my last game, and they started attacking my planets and colonizers in my own systems even though we were friends and trading partners. This is not right.

If you have such a treaty and you're in someone's system, that should give them the right to attack you but not vice versa! If they decide to let it slide, fine, nothing happens, but the AI should not be instructed to treat your assets in your own system as enemies and seek them out. Also, if combat starts, the invader should only fire if fired on. So if their fleet crosses paths with your colonizer, they don't run it down and blow it to hell. Same for colony worlds.

What would be really nice is to give fleets or ships individual orders as to who and what they will and won't fire on, able to be broken down both by Empire and also by whether a ship has weapons, troops, colony modules, etc. I'm not holding my breath on that one, but most of the stuff above should be doable with some AI tweaks.

Raapys September 17th, 2006 01:42 PM

Re: SE5 Demo Bug Reports
 
One thing is bugs and unbalanced stuff: that can be fixed by mods and patches. Things like UI and the general gameplay, which can't, is what will make or break the game. As it stands, I don't really think the issues are big enough to break the game. They will, however, diminish it a great deal, so I'm really hoping significant changes will be done between now and the release; even if it means a delayed release.

If something *is* done, and we get an overhauled UI/design screen/system view window, then I see a ton of potential for the game, possibly even exceeding SEIV after some patches and some good mod releases.

Ragnarok-X September 17th, 2006 01:57 PM

Re: SE5 Demo Bug Reports
 
Quote:

arthurtuxedo said:
Comments on the Community
I'm starting to notice some mass hysteria among community members. Yes, the game has bugs. Yes, it has lots of rough edges. Yes, the balance in the stock game is completely terrible. But let's put this in perspective. SE4 was just as bad when it first came out, and it's still very rough and unbalanced after 5 years. I can think of at least one good game that was killed by its own fan community because they got carried away with whining and complaining. The fact is that SE5 does a lot of exciting new things, and compared Stock to Stock against SE4, SE5 is much better.

Balance is no issue at all, since it can be altered/modded. The problem is, certain things will not change, such as a User Interface. I cant remember a single game where a patch introduced an entirely new interface, basicly because of the work involved.
Since the UI is the most important part of a strategygame, this is where the problem comes from. I for one am pretty sure SEIV was better than SEV without patches and all.

What is weird is the fact that this demo is so flawed. If the game goes retail in october, there is no more time to change stuff, maybe a few days, a week at the most. WTF should i buy a game that is not enjoyable (for me) at the moment, in order to wait and HOPE for bugfixes and patches, which are not certain at all ?
What exactly is the point in releasing a game which is not ready, just to add patches afterwards ? It makes absolutly no SENSE at all, apart from one point: There is no money left and you are forced to release it.

Phoenix-D September 17th, 2006 02:08 PM

Re: SE5 Demo Bug Reports
 
Ragnarok: you two are aruging over opinion now. http://forum.shrapnelgames.com/images/smilies/happy.gif He thinks the UI is work-aroundable, I agree, you don't, you're not likely to convince anyone either way.

SE4's patches did add quite a bit, so there's the possibility of patches or pre-release changes improving the UI. If you don't like it, wait until that happens. There will be plenty of posts here saying if it happened or not. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok-X September 17th, 2006 02:20 PM

Re: SE5 Demo Bug Reports
 
Oh well, this board was so friendly over the last months. I wont start a war. Gotta go and see what happens the next days.

Phoenix-D September 17th, 2006 02:25 PM

Re: SE5 Demo Bug Reports
 
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.

LordAxel September 17th, 2006 02:34 PM

Re: SE5 Demo Bug Reports
 
Bug or just dumb tech :
early game when you build satelites or the like you can use either small ordinance and supply or normal with both being the same size. small generate 50 and normal 250 for same space may be an overlooked thing

MasterChiToes September 17th, 2006 02:47 PM

Re: SE5 Demo Bug Reports
 
Upgrading stuff in the queue replaces the "build order" with an "upgrade order" (for the item that was never built)... resulting in an upgrade failed notice.

Blade W September 17th, 2006 02:54 PM

Re: SE5 Demo Bug Reports
 
I dont know it's a bug or feature but neutral empires seems refuse to reply any of my diplomatic treaty offer.

Also, the Amonkrie ask me to give them intelligence help cuz they buildings sabotaged in some way, but there was nothing any details what they want EXACTLY from me (how much intel points by the way, or how many times: only at once or for years??). I espionaged them for 3-4 turns(no sabotages), when I noticed they only contacted with me and a neutral empire, so it's possible they request help from an empire who espionaged, even sabotaged them in the previous turn?

And last: I caught my own Non-Intercourse offer when espionaged they communication channels. Weird http://forum.shrapnelgames.com/images/smilies/eek.gif

Will September 17th, 2006 03:08 PM

Re: SE5 Demo Bug Reports
 
Quote:

Phoenix-D said:
I case I gave the wrong impression- saying your opinion is fine. I'm just trying to keep the screaming and fanboyism (on both sides..) from rearching SE3 vs SE4 levels.

I remember this. And it got pretty bad. Half the community for SEIII was up in arms, saying they wouldn't touch SEIV unless they had X, Y, Z. Hell, when I was a beta tester way back when, I thought I was still going to spend more time playing SEIII than SEIV. I can say this much from experience: the instability is largely from feature-creep, because fans of this game always want MORE features; and, the game will get better. I think it is very playable as a demo right now, but that's only from two one-hour game sessions over the weekend so far. And you will get used to the interface if you keep playing it, and a lot of things that are annoyances now will seem to disappear (e.g. I thought ship design was going to be a complete pain with dragging every. single. component. one. at. a. time. After playing with it a bit, and learning the shift-click trick, I find it to be similar designing speed to SEIV. Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)

Anyway, there are really two options for SEV: you take it released with some flaws, or you wait for your perfect game, and keep on requesting more and more from it, and the game is never released.

Lord Q'Daan September 17th, 2006 03:35 PM

Re: SE5 Demo Bug Reports
 
Crash bugs aren't too bad, just have to save often. I can't figure out the Solar Generators from the Crystal tech tree. It should be producing 2000+ MOR per star, minus a 500 MOR maintanence cost. In a binary system that's so worth it. But I don't seem to be generating any resources. Possible bug.

Atrocities September 17th, 2006 04:01 PM

Re: SE5 Demo Bug Reports
 
Quote:

Ragnarok-X said:
Mephisto, just to make this clear: I didnt meant to offend you or any beta-tester, nor did i meant to critism you.

I just find it it very ****ing weird that 50 people test a game for many months, and when the demo is released <b>(with the full game at hand, this demo is 99% like the full game will be)</b> there are DOUZENS of bug reports and obvious suggestions. I was able to get the game to crash ! This is not excusable for a public demo.
I really think something is wrong with either Aaron or SEV. If i wouldnt knew it better, i would think he is ignoring his testers. I found so many, many flaws i can hardly believe it.

RD - We did our job and UI improvements were made. However the focus was on bugs, getting the game working, balance issues, and implamenting the features. I don't know if you know this or not, but Aaron spent a considerable amount of time addressing huge lists of bugs and gaming issues. The UI was important but a lower priority. Now that the game is out, Aaron and SF will have the advantage of a whole new list of bug reports and will more than likely now be able to spend some quality time working on the UI to. The game can only get better now that the demo has been released. http://forum.shrapnelgames.com/images/smilies/cool.gif

bearclaw September 17th, 2006 04:04 PM

Re: SE5 Demo Bug Reports
 
On the System screen Shift+Enter is suppose to toggle the view in some way. But when I try it, it tries to open a combat simulator and then gives an Access Violation.

One of my favorite new items: customizable columns in Planet/colony/ship lists!!!

I also remember what SEIV started out as. I am tremendously impressed with what I've seen so far. Lots of new stuff to learn, new locations to find what I'm looking for. But loving it so far.
Also, remember that a large portion of us (myself included) have been pleading for something, ANYthing concerning SEV. We got it. It'll improve.

Thank you Aaron for yet another wonderful addition to SE!!

Goodship September 17th, 2006 04:06 PM

Re: SE5 Demo Bug Reports
 
Quote:

Goodship said:
Quote:

Captain Kwok said:
Quote:

Goodship said:
I can't start the game... It saids something is missing in the helptext.txt in the /data folder

Sometimes this randomally happens because the file is so large. If you close and restart it will be ok.

OK since i did that and it dopesn't worked out i will post the error message here

And since the number varies i will use X, Y and Z to represent the numbers involved

Help Text Data File
Filename: D:\Space Empires V Demo\data\HelpText.txt
-----------------------------
Could not find field "Dlg Game Setup ?MultiplayerX]Name" in record
Could not find field "Dlg Game Setup ?MultiplayerX]Descr" in record

(where X ranges from 1-20)

Could not find field "Dlg Game Setup ?Empire DetailsY]Name" in record
Could not find field "Dlg Game Setup ?Empire DetailsY]Descr" in record

(where Y ranges from 1-35)

Could not find field "Dlg Game Setup ?Race DetailsZ]Name" in record
Could not find field "Dlg Game Setup ?Race DetailsZ]Descr" in record

(where Z ranges from 1-14)

Could not find field "Dlg Game Setup ?GovernmentA]Name" in record
Could not find field "Dlg Game Setup ?GovernmentA]Descr" in record

(where A ranges from 1-2)

Could not find field "Dlg Game Setup ?SocietyB]Name" in record
Could not find field "Dlg Game Setup ?SocietyB]Descr" in record

(where B ranges from 1-2)

Could not find field "Dlg Game Setup ?Racial TraitsC]Name" in record
Could not find field "Dlg Game Setup ?Racial TraitsC]Descr" in record

(where C ranges from 1-3)

Could not find field "Dlg Game Setup ?TechnologyD]Name" in record
Could not find field "Dlg Game Setup ?TechnologyD]Descr" in record

(where D ranges from 1-4)

Could not find field "Dlg Game Setup ?HistoryE]Name" in record
Could not find field "Dlg Game Setup ?HistoryE]Descr" in record

(where E ranges from 1-4)

That's all please help me

Can somebody solve my problem?

I download from 3dgamers and strategy first with and without download accelerator but this problem still exists.

Atrocities September 17th, 2006 04:09 PM

Re: SE5 Demo Bug Reports
 
Quote:

Ragnarok-X said:
However, it should not be released at this point.
This will become a second MoO3*. Lots of potential, wasted.

- *Master of Orion 3

SE V IS NOT NOR WILL IT EVER BE a Masters of Orion 3! Let us get this out in the open and aired right here and now! Aaron programed SE V by himself for the most part and did NOT have the benefit of a huge budge and dozens of programers. SE V in its current state is 1000X better than the final product of MOO3! I keep saying this too people and hopefully it will start to sink in! "The game can only get better now that it has been released."

By that I mean that Aaron will continue to work on the game and improve it just as he did with ALL of his prvious games. Now that it has been released he will have the added benefit of having a whole bunch of new players perspectives on things. That means more bug reports, more improvement suggestions, and more help in sorting out balance and game play issues.

You should all look at this as a huge oppurtunity, how often is it that a game develope will listen to the fans and actually depends upon them to make their game better?

SE V is no MOO3! Nuff Said!

StarShadow September 17th, 2006 04:27 PM

Re: SE5 Demo Bug Reports
 
Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part.

SEV has a LOT of potential, I hope it manages to live up to it. The UI definately needs some fixing, too many tasks which were simple to do in SEIV, are clunky and complicated in SEV, retrofitting is a prime example. Also, there seems to be quite a few things that needs more info during the game, for example, bases (not all, but any bases with shields or weapons) now need supply/ordinance storage, but nothing in the game tells you that.

Hopefully Aaron starts listening to the beta-testers instead of ignoring them. After all, what is the point of having beta testers, if you just ignore most of the issues they point out?

Atrocities September 17th, 2006 04:35 PM

Re: SE5 Demo Bug Reports
 
Quote:

Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part

You say this as if you didn't know that this forum is filled with fanboys. Becareful who you are attempting to insult, you just might be surprised.

I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know? I guess they forget that Aaron, and only Aaron, was programming this game. Now if stating that Aaron is just one guy is fanboyism, then so be it. The truth of the matter cannot be ignored, Aaron had a lot of work and we kept him very busy.

Matryx September 17th, 2006 04:45 PM

Re: SE5 Demo Bug Reports
 
Quote:

StarShadow said:
Ugh! I hate fanboyism, I hope this site manages to keep away from that for the most part.

Not quite sure what you're looking for on these forums.... they are after all 'fan'-forums.

Yes the game has issues which needs to be sorted out, but don't go hating the fans for trying to make things better.

Remember too that it's all been developed by one person. The reason the SE community is so great (I find) is that those who stick around realise how much work Aaron has to do for development, and rather than *****ing and whining all the time make useful suggestions and reports to him.

I seriously doubt Aaron has been ignoring the beta testers, more likely is the fact that he's been busy working on critical-game-breaking problems.

StarShadow September 17th, 2006 04:51 PM

Re: SE5 Demo Bug Reports
 
"You say this as if you didn't know that this forum is filled with fanboys. Becareful who you are attempting to insult, you just might be surprised."

Are you going out of your way to be inhospitable? I know this forum is filled with fans of the game. Fanboyism is a different thing altogether.



"I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know?"

Well excuse me. I'm just saying what other beta testers have themselves said.

"Now if stating that Aaron is just one guy is fanboyism, then so be it."

I have no idea what prompted this remark.

All in all I think I'm going to go back to lurking, lest I be accused of 'attempting to insult' more people.

Kana September 17th, 2006 04:52 PM

Re: SE5 Demo Bug Reports
 
Well in the short 6 hours I played the demo, I was alittle confused with UI, but after awhile, you do learn the 'tricks' of using it, and then it actually in many ways is better than SEIV, yet there are still issues that I see will probably be cleared up or defined better for people not in the know, or not able to figure it out.

Empire flags are annoying...to be useful they have to be big, but if they are, you cant see stuff around them, and if you make the smaller, its harder to see the small print info stuff.

As for actual bugs and such...

I got some kind of exception error, violation whatever, while pushing some buttons on a report window...I dont have the detail, so I will leave it at that, I'm sure someone has mentioned it already.

The other, was I had a fleet(love the fleets and TF's by the way), over a planet, which also had a 'fleet' of Satellites in orbit. I selected what I thought was the ship fleet, and ended up selecting them both. Then moved them in the system to another hex, and both 'fleets' moved. This is either some bug with satellites, or a feature of the satellites in orbit being 'tractored/tugged' to a new location by the ship fleet, but I'm sure its a bug...I seperated the two 'fleets', and then the satellite 'fleet' couldn't move, moved them back together, selected both, and they moved again.

Over all very pleased with many aspects, like LOS, sensors, Fog of War, and the systems exploration. Havent tried any combat yet...I'm sure I will have some stuff after that. Not in love with the multiple decks on the ship design screen. Fighters do look like they are going to be ugly, especially with a small fighter, weighing in a 35ktons, and all their components taking up 1kton each. After LS, cockpit, and a sensor or two, you still have like 30ktons of weapons, armor, and engines. Ugly little buggers, but the carrier having to carry supplies and ordanance for them will be a limiting factor. The mods are going to be so much better than any mod for SEIV ever was...the possiblities seem endless...trust in Aaron to fix stuff, but only if we can report them.

Matryx September 17th, 2006 04:56 PM

Re: SE5 Demo Bug Reports
 
You should be aware that posting what you did straight after a post will look (as indeed it is) as a direct reply to that post. Thus you've just expressed your disgust at Atrocities "fanboyism" (which, even fits contextually).

Goodness knows what your intention was, but you certainly came across as hostile and insulting.

StarShadow September 17th, 2006 05:10 PM

Re: SE5 Demo Bug Reports
 
It definately was not my intention to be either hostile or insulting. Nor was I responding to AT's post which preceded mine. In fact my subject line said 'Re: SE5 Demo Bug Reports [Re: Will] ' I was responding to what Will said about the SE3 vs SE4 split. And as I said, a fan and a fanboy, are, in my opinion, different things.

frightlever September 17th, 2006 05:18 PM

Re: SE5 Demo Bug Reports
 
Has this one been reported? I dug myself into a hole with minerals and was trying to trade with my enemy for some. I could shift click on the "slider" to increase the setting by 10000 but it still shows as 0. If I hit the add button it does add the correct amount of resources.

Phoenix-D September 17th, 2006 05:29 PM

Re: SE5 Demo Bug Reports
 
Yeah, I've noticed that as well.

Fyron September 17th, 2006 05:35 PM

Re: SE5 Demo Bug Reports
 
Quote:

Will said:
Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)

Luckily, this will not be necessary at all. Components store individual damage, and you can make real leakiness with custom damage types. Damage is directional, not totally random as in SE4. There isn't much need for having 100 1kt armor comps in SE5.

Mindi September 17th, 2006 05:41 PM

Respect
 
Look, I’m almost reluctant to say anything, but I have to look out for the harmony of the community as a whole. I just want to remind everyone that everyone is entitled to their own opinion and we’re not always going to agree. The important thing is to treat one another with respect and to not respond in haste. I’ve recently had to remind people of this in the Dominions community as well as lock threads and issue warnings there. I really don’t want to have to do that here too. I know that emotions are running high right now, but lets remember to keep things civil and user friendly. We want people to enjoy participating in the discussion, not run away screaming. http://forum.shrapnelgames.com/image...es/Injured.gif

You can now go back to your regularly scheduled programming....

edit note: Oh and this is not directed towards only one person, I've seen more than one post that seemed to be uncalled for.

Mephisto September 17th, 2006 05:54 PM

Re: SE5 Demo Bug Reports
 
FYI: The latest (beta) version has an improved ship/unit/cargo report screen which displays informations about a component just like in the ship report in combat.

Wade September 17th, 2006 05:56 PM

Re: SE5 Demo Bug Reports
 
-----In empire creation, governments list, "Oligarchy" does not have any positives or negatives listed.(This was missed?!)

-----In vehicle designs, vehicle name screen, the numeric keypad does not work. Only the numerals at the top of keyboard do. The numeric keypad worked in SEIV. (I use the game date in naming my vehicles. I wish the date was still visible in this screen. I mentioned this before. I know that I can just note the date before hand.)

I have seen a few comments about not liking the decks in ship design, especially for small ships. They say a small ship should have one deck. Without debating these points I want to point out some things.
The size of a vehicle is expressed with the ...size...the tonnage weight. The slots on three leveles are so that we are not limited in available spaces. We are limited in available tonnage.
Even though they all have three decks a small ship still has less slots(as well as tonnage) then a larger ship.
I like the decks. They add some creativity to design. Maybe later (or in a mod) they can be a factor in combat and dammage.
Also, who's to say how many weapons of future technologies will fit on future vehicles.

Suicide Junkie September 17th, 2006 05:57 PM

Re: SE5 Demo Bug Reports
 
Quote:

Imperator Fyron said:
Quote:

Will said:
Until SJ makes Carrier Battles for SEV, and you need to add a bajillion armor components.)

Luckily, this will not be necessary at all. Components store individual damage, and you can make real leakiness with custom damage types. Damage is directional, not totally random as in SE4. There isn't much need for having 100 1kt armor comps in SE5.

Currently I'm starting with up to 5 layers of 50% absorption armor.

Of course, I do plan to eventually use an intermediate system of modest amounts of inert components as armor...

That way you can choose to surround certain critical components like your drive reactors with armor, focus on certain directions or spread the protection around.

Suicide Junkie September 17th, 2006 05:59 PM

Re: SE5 Demo Bug Reports
 
Ogliarchy is the "Neutral culture" of the government types.

Aiken September 17th, 2006 06:01 PM

Re: SE5 Demo Bug Reports
 
Is there any way to make a font for planet names in the system view smaller? I just want to see planet names, but don't really need a floating 22 pt-sized letters, which block view in 5-6 hexes.

Wade September 17th, 2006 06:13 PM

Re: SE5 Demo Bug Reports
 
"Ogliarchy is the "Neutral culture" of the government types."

-----If this is the case then it should be noted in the list so that it does not look odd and cause confusion. There may be other ares that need notes too.

I really appreciate and am impressed with the scroll over notes throughout the game.

wrongshui September 17th, 2006 06:17 PM

Re: SE5 Demo Bug Reports
 
Hello folks, I'm new to the forums just to point out some bits I noticed, played SEIV and SEIII.

So far despite the less than intuitive, although hardly game breaking, UI I think its brilliant.

Quote:

frightlever said:
Has this one been reported? I dug myself into a hole with minerals and was trying to trade with my enemy for some. I could shift click on the "slider" to increase the setting by 10000 but it still shows as 0. If I hit the add button it does add the correct amount of resources.

I noticed that.

Also weapons that skip shields and armour don't destroy armour components which means combat doesn't end as the ship is technically invincible if all you have is shield/armour skipping weapons, despite its structure value being 0. Is this intended? Just me it happens too?

Also I can't play in windowed mode, the mouse cursor has a 20 to 30 second lag, almost looks like someone else is controlling it.

Atrocities September 17th, 2006 06:31 PM

Re: SE5 Demo Bug Reports
 
Quote:

StarShadow said:
Are you going out of your way to be inhospitable? I know this forum is filled with fans of the game. Fanboyism is a different thing altogether.

No I am not trying to be inhospitable, only trying to enlighten those who believe that we are all blindly dedicated to SE that we didn't tell Aaron what we though or that we were not honest with them. http://forum.shrapnelgames.com/images/smilies/happy.gif

You might define what you meant by Fanboy as I took it to be a derogatory comment against those who defend the game and Aaron. http://forum.shrapnelgames.com/images/smilies/frown.gif


Quote:


"I love how people assume that Aaron did not listen to the beta testers... That just cracks me up. I mean what the hell do they know?"

Well excuse me. I'm just saying what other beta testers have themselves said.

I would enjoy knowing who these beta testers are so that I can read for myself what it is they said. I don't believe Aaron ignored any one. He just chose to focus his attention on what he felt was the priority, bug fixing, balance issues, and getting the features such as the new political system working first before moving onto other important issues such as UI improvements.


Quote:



All in all I think I'm going to go back to lurking, lest I be accused of 'attempting to insult' more people.

Thats is entirely your choice however I would hope that you would keep posting as the more people who voice their views and post suggestions, bug reports, complaints, and other can only help improve the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

MarkSheppard September 17th, 2006 06:39 PM

Re: SE5 Demo Bug Reports
 
Request:

An improved naming feature, so I can autoname ships by simply entering this in the ship name screen:

FF-(A) (Name)

with (A) being a variable for number; you could have 26 different hull numbers tracked with this.

So the game automatally then generates:

FF-1 Thomas A Gates
FF-2 Stonewall Jackson; etc.


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