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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Agrajag October 5th, 2006 05:19 PM

Re: Bug thread
 
Quote:

Nerfix said:
Perhaps it has something to do with Death scale?

I didn't take any death, and looking of the gamesave now shows no deathscale in any of my provinces.
And even if I did have a Death scale, is it really strong enough to make you age at ~x25 the normal rate?

RamsHead October 5th, 2006 06:54 PM

Re: Bug thread
 
Three times in my last game I tried to get my pretender to bring a large army to the enemy capital by the way of Faery Trod. Both the origin and destination provinces were forests and the capital was already under siege by me. All three times only my pretender arrived at the capital, and my army remained at the origin province. In the manual it says that if they do get lost they should appear close to the destination, but the origin was far from the destination.

Cainehill October 5th, 2006 09:29 PM

Re: Bug thread
 
Equipping magic weapons on commanders with 4 arms is very buggy : for example, the Destroyer of Worlds has 4 hand slots, starts with 4 weapons (2 melee, 2 ranged). Equipping a Thorn Spear costs _all_ 4 slots, while adding an Enchanted Shield gives back the Plague Bow and Lightning ranged attacks.

Same thing happens if a Serpent Kryss or Enchanted Sword is equipped. And, if two magical weapons are equipped, _plus_ a shield, the pretender now has 2 melee attacks, 2 ranged, _and_ a shield. In fact, a Black Steel Tower Shield can be added, for 2 (forged) magical melee weapons, 2 magic shields, and 2 missile weapons equipped. Take away the 2 weapons, he doesn't get the original equipped items back, instead gets a useless kick. And of course, equipping the shields _before_ the weapons takes away the missile weapons.

Cainehill October 5th, 2006 09:53 PM

Re: Bug thread
 

Bugged Random Nations in demo : playing the demo, I just started a game with about 5 random nations, myself playing Arcoscephale.

Looking at the Hall of Fame, apparently there are at least 2 other Arco nations in the game. Worse, not only can I see the stats on their entries into the HoF, but I can see the units : one Prince of Death, and a Wyrm, with the exact same name as my own Wyrm pretender.

To put icing on the cake, the other two pretenders have heroic abilities. Mind, they might not be pretenders - they display as "Femur of Arcoscephale" and "Togrul Beg of Arcoscephale" rather than as "Togrul Beg, God of XyZ". In which case it seems pretty buggy that they're showing up as normal unit commanders for a duplicate nation.

Tichy October 5th, 2006 10:21 PM

Re: Bug thread
 
<font color="green"> Shoreline province on the Orania map allowed me to recruit Triton Lords and Tritons. I tried it to see what happens, and on the next turn it says he drowned!

It was an independent province before I captured it, and it wasn't populated with Tritons, but Kuddus.


By the way, how do I make the neat-o bug icon? </font>

Cainehill October 5th, 2006 10:25 PM

Re: Bug Thread
 
The 'H' keyboard shortcut for healing doesn't work. Selecting an Arco Priestess and typing 'H' doesn't do anything, despite it being listed in keyboard shortcuts and on her individual command.

Edit: Actually, keyboard seems to get rather buggy in all. The Escape key stopped bringing up the Settings / game menu by Late Spring of Year 4, although it still closed other screens and menus. Quitting (by killing the process) and restarting returned Escape key behavior to normal, although 'H' still doesn't work to heal.

Tyrant October 5th, 2006 11:23 PM

Re: Bug Thread
 
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img] Helhirding listed twice on Helheim recruit screen </font>

Wick October 6th, 2006 12:03 AM

Re: Bug Thread
 
<font color="green"> Dwarven Smith listed twice on EA Vanheim recruitment screen. </font>

The mercenary groups Farstrikers, The Master Assassin, and Elephant Corps don't have commanders. (I know Terminius is sneaky but Hannibal isn't!) The mercenary commanders Gote and Madam Fortuna don't have group names. I haven't seen these in the game, I was just snooping in the .exe.

Foodstamp October 6th, 2006 12:18 AM

Re: Bug Thread
 
In the description for Arcoscephale, 4th sentence the word "have" is spelled "hve". (Demo version)

Cainehill October 6th, 2006 12:20 AM

Re: Bug thread
 
Quote:

I wrote:

Bugged Random Nations in demo : playing the demo, I just started a game with about 5 random nations, myself playing Arcoscephale.

Looking at the Hall of Fame, apparently there are at least 2 other Arco nations in the game. Worse, not only can I see the stats on their entries into the HoF, but I can see the units : one Prince of Death, and a Wyrm, with the exact same name as my own Wyrm pretender.

To put icing on the cake, the other two pretenders have heroic abilities. Mind, they might not be pretenders - they display as "Femur of Arcoscephale" and "Togrul Beg of Arcoscephale" rather than as "Togrul Beg, God of XyZ". In which case it seems pretty buggy that they're showing up as normal unit commanders for a duplicate nation.

Happened again, but this time I have score graphs on, and used a non-default name for my pretender. There isn't a second Arcosephale nation, but once again, there's a Moloch and another Wyrm (named Wyrm, just like my pretender) in the HoF when I started with 2 random nations in the demo, and a non-imprisoned pretender.

Tichy October 6th, 2006 02:43 AM

Re: Bug thread
 
C'tis national summon Contact Couatl: Either a bug or a typo in the manual -- I have a Shaman N1S1 and Conj 6, and the spell doesn't show up in the list of available rituals. Not even greyed out.

Tyrant October 6th, 2006 03:14 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Move appears twice on action menu for stealth units

[img]/threads/images/Graemlins/Bug.gif[/img] Legion of Steel does not appear to do anything. Can't tell if there is no effect or it's just not displayed.

[img]/threads/images/Graemlins/Bug.gif[/img] Lone commander (Vanjarl) spams Sermon of Courage. (The icy wind keened across the sparse woodland as the doomed ice lord chanted a prayer and waited for death.) Does that count as a bug or did i post in the wrong thread?

Endoperez October 6th, 2006 03:33 AM

Re: Bug thread
 
Quote:

Agrajag said:
Quote:

Nerfix said:
Perhaps it has something to do with Death scale?

I didn't take any death, and looking of the gamesave now shows no deathscale in any of my provinces.
And even if I did have a Death scale, is it really strong enough to make you age at ~x25 the normal rate?


Commanders start with a little bit of variation in their ages. It can go both ways. After being recruited, units should age at constant speed, and AFAIK Death scale only affects how fast afflictions accumulate, not the speed of aging. I'm not sure what the manual states on this.
Some old spells have changed and now cause aging. Decay, IIRC, at least. I doubt that's what happened in your case, but that's another thing that could happen.

Jarkko October 6th, 2006 03:51 AM

Re: Bug thread
 
Quote:

PheasantPlucker said:
Minor typo - Can the word 'prophet' as shown on the info screen below be changed to 'Prophet'.

[img]/threads/images/Graemlins/Bug.gif[/img] Shift key does not work always (Windows)
For example when renaming characters (You get 'prophet' instead of 'Prophet') or when selecting a commander to give a shortcut command that needs shift (selecting a mage and I want to give research command (shift R) -&gt; recruit screen opens).

Agrajag October 6th, 2006 04:23 AM

Re: Bug thread
 
Quote:

Endoperez said:
Commanders start with a little bit of variation in their ages.

Then that must be it.
That means that this is in fact a display bug, where on the recruitment screen the initial age shows for a unit is a single number instead of a range of numbers.
Unless the confusion is intentional.

Taqwus October 6th, 2006 04:51 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Cradle of Dominion: Province 167, "Great Bear Gulf",is terrain type 0 (plains) instead of terrain type 4 (sea).

[img]/threads/images/Graemlins/Bug.gif[/img] Mage with no possible communicants ex. Starchild during assassination (no other commanders with astral magic, blood magic, inherent communicant power, or communicant item) should not cast Communion Master.

GamerMan12 October 6th, 2006 06:03 AM

Re: Bug thread
 

[img]/threads/images/Graemlins/Bug.gif[/img] Black Bone's Pirates do not turn up in Water Province just Black Bone

Playing the demo as Atlantis, was able to bid for Black Bone and his pirates, but the pirates didn't make it - I guess experienced users may know of this gotcha but I think it is a bug - they should have arrived in their ship.

GM12

Endoperez October 6th, 2006 06:07 AM

Re: Bug thread
 
Quote:

GamerMan12 said:

[img]/threads/images/Graemlins/Bug.gif[/img] Black Bone's Pirates do not turn up in Water Province just Black Bone

Playing the demo as Atlanta, was able to bid for Black Bone and his pirates, but the pirates didn't make it - I guess experienced users may know of this gotcha but I think it is a bug - they should have arrived in their ship.

GM12

Actually, there are no ships in Dominions. Sailing ability allows units to move over a sea, but sea battles always take place in the bottom of the ocean.

There is a bug in this, but it's the fact the pirates would accept to come under water. I quess Black Bone himself had some kind of water-breathing item.

okiN October 6th, 2006 06:08 AM

Re: Bug thread
 
Quote:

GamerMan12 said:
[img]/threads/images/Graemlins/Bug.gif[/img] Black Bone's Pirates do not turn up in Water Province just Black Bone

Playing the demo as Atlantis, was able to bid for Black Bone and his pirates, but the pirates didn't make it - I guess experienced users may know of this gotcha but I think it is a bug - they should have arrived in their ship.

The ship lets them cross oceans, not enter them. They can't survive underwater.

GamerMan12 October 6th, 2006 06:09 AM

Re: Bug thread
 
Yes Black Bone had a ring of underwater breathing

ologm October 6th, 2006 06:34 AM

Re: Bug thread
 
Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.

Daynarr October 6th, 2006 07:31 AM

Re: Bug thread
 
Quote:

ologm said:
Old Kingdom of Karan map doesn't show the map graphic anywhere in dominions 3 in game, the map itself works.

I wouldn't put that in the bug thread. It's one old map preview that doesn't work. It's more likely map problem itself then it is game problem.

Twan October 6th, 2006 08:25 AM

Re: Bug thread
 
Something strange with slingers/javelinists behavior. I can't be more precise... sometimes they fire normally when ordered to, sometimes they run to melee range without throwing anything, sometimes they fire one time then go to melee. And it's not because they are engaged : I've seen several times after a volley a full squad of slingers moving from a normal range to melee without reason. I think slingers/javelinists become buggy when an unit unable to fire is mixed with them, or when one is wounded and can't use his weapon (but it looks like it's not systematic).

(see this thread )

Another bug or perhaps they are just too stupid : archers and slingers without a commander outside the province defense one (units in garnison or recruited this turn) attack in melee instead of using their ranged weapons.

Beorne October 6th, 2006 08:46 AM

Re: Bug thread
 
From the Aagartha pale one description one could think they are poor amphibious but they are all good amphibious.
From the wet ones description one could think they are good amphibious instead they are almost equal to pale one militia.

From the description the pale ones should be poor amphibious and the wet ones "normal" amphibious.

Tyrian October 6th, 2006 12:04 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Yukinaga, Bakemono hero, have no description
[img]/threads/images/Graemlins/Bug.gif[/img] Corrected

Nerfix October 6th, 2006 12:13 PM

Re: Bug thread
 
The latter one is WAD since The Arena is neutral dominion.

silhouette October 6th, 2006 12:31 PM

Re: Bug thread
 
Quote:

mathusalem said:Find a bug in the demo version.

I had the Arco Hero (Pathos), I gave to his a Characoal Shield.
After, He win the trident of the champion, the shield was move to the lab, but Pathos still have had the fire area from the shield

This existed also in Dom2, but it was a cosmetic problem only and the dropped item affect was gone the next turn. My bug report is the first one in Arralen's bug thread.

Sill

Ballbarian October 6th, 2006 12:43 PM

Re: Bug thread
 
http://forum.shrapnelgames.com/image...es/Penguin.gif Battle text colors incredibly hard to see much of the time. I noticed when it was snowing the text turned white! The black on forest provinces was hard to see as well. Perhaps red would make the text more terrain neutral? (Ideal solution would be a shortcut key to cycle through a few colors so the player could pick a default color during battle replay?)

Archonsod October 6th, 2006 01:13 PM

Re: Bug thread
 
Quote:

Jarkko said:
[img]/threads/images/Graemlins/Bug.gif[/img] Shift key does not work always (Windows)


Only seems to effect your first game after install. Restarting should clear that up.

Minor "feature": Immobile pretenders (like the Monolith) can suffer from a Limp affliction

Not necessarily a bug as such, but kind of funny nontheless. I wonder how the Monolith became aware it was stuck with a permanent limp http://forum.shrapnelgames.com/images/smilies/wink.gif Don't recall it happening in Doms 2, but then don't recall ever finding an AI with an immobile pretender in Doms 2.

thejeff October 6th, 2006 01:54 PM

Re: Bug thread
 
Life drain doesn't give the little floating damage numbers.
No effect at all, actually.

Observed with vampires attacking EA Argartha troops

PhilD October 6th, 2006 03:09 PM

Re: Bug thread
 
Diseased unit not losing health
In Dom2, and in the description, a "diseased" unit should lose 1 hp per turn. I've had a diseased guy regaining health over a few turns of doing nothing (it might be a sacred unit, and my pretender does have a Nature blessing, but I don't think it should matter - and my Pretender is fast asleep)

This is in the demo version, in case it matters.

Nonexistent Pretender from an absent Nation shows up in Hall of Fame

While trying the demo, I mistakenly created a Pretender for Arcoscephale, named "a" (couldn't quit without typing a name, and the caps key wouldn't let me call him "A"). When I created a game, with no Arcoscephale nation, "a" showed up in the Hall of Fame as the Pretender for Arcoscephale.

thejeff October 6th, 2006 03:35 PM

Re: Bug thread
 
Using the 'y' feature for Army Setup when there are troops in the targeted province works oddly.
The commanders and squads in the province appear and can be given orders but their position squares do not appear.


This may seem like an odd thing to do, since it's intended for coordinating attacks, but it seemed natural when I was reinforcing a seiging army.

Taqwus October 6th, 2006 04:05 PM

Re: Bug thread
 
Magic Duel: If the spell behavior has changed to be less lethal except in heavy gap in astral magic, the description does not reflect this.

Frostmourne27 October 6th, 2006 09:22 PM

Re: Bug thread
 
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img]In the demo, all of the provinces I've found (on different maps) with Kappa population (on land) can instead recruit tritons. Then, if I recruit tritons, the tritons drown (its not an underwater province)
Somepeople seem to be having the same problem, but I'm not too sure. </font>

Cainehill October 7th, 2006 12:39 AM

Re: Bug thread
 
Quote:

PhilD said:
While trying the demo, I mistakenly created a Pretender for Arcoscephale, named "a" (couldn't quit without typing a name, and the caps key wouldn't let me call him "A"). When I created a game, with no Arcoscephale nation, "a" showed up in the Hall of Fame as the Pretender for Arcoscephale.

Yeh - might just (hopefully) be the demo, but I get duplicates of my pretender in the HoF, for my nation. Also usually a PoD which I've never used with the demo, showing up for my nation.

Frostmourne27 October 7th, 2006 01:50 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Coral Spears seem to be secondary effect allways... a bit weird... I don't think this is deliberate since it makes mermen etc way too powerful vs SCs. since defence isn't too powerfull vs masses. It makes poison resistance required which doesn't feel right.

Cainehill October 7th, 2006 09:49 AM

Re: Bug thread
 
If you mean that their poisoned weapons always cause poison when they hit, it's always been that way. If you mean they cause poison even if they don't hit, that'd be a bug. But mermen and other troops with poisoned weapons have always been tough to take.

Nerfix October 7th, 2006 09:52 AM

Re: Bug thread
 
I've noticed they are less tough in Dom 3.

thejeff October 7th, 2006 11:55 AM

Re: Bug thread
 
1 Attachment(s)
[img]/threads/images/Graemlins/Bug.gif[/img]Unrouted squad disbanding.

Battle won, squad still attacking at the end, but removed from commander. Stayed in the same province.

Turn attached.
The battle takes place in The Bottleneck.

LeSquide October 7th, 2006 05:20 PM

Re: Bug thread
 
Playing Sauromatia; attempted to use Astral Travel to drop my prophet and his huge army into an enemy province. According to the spell description, this should work.

Only the prophet shows up, the 215 troops that should have been with him no longer attached and instead chilling in the province he left from.

He got slaughtered by the enemy.

I can't find a reason for this; was there something I missed, or is this a bug?

PDF October 7th, 2006 05:54 PM

Re: Bug thread
 
Quote:

Taqwus said:
Magic Duel: If the spell behavior has changed to be less lethal except in heavy gap in astral magic, the description does not reflect this.

Has it been changed and how ?

Taqwus October 7th, 2006 06:52 PM

Re: Bug thread
 
Regarding Magic Duel, somebody posted a table once showing lesser effects ex. fatigue damage or paralysis. I haven't tested it to see if it's accurate.


<font color="green"> Maybe bug, maybe WAD: Cthugul the Stargazer still has feet slots, a bit inconsistent with all other Starspawn.
</font>
Maybe bug, maybe WAD: Illithid Lords are not immune to Dreamlands insanity.
<font color="blue"> THey are less likely to get insanity </font>
When trying to issue a different Forge order to a mage who already has a Forge order, the "can we afford this" check does not seem to take into account the gems which wouldn't be spent once we cancel the previous one.

Foodstamp October 7th, 2006 08:06 PM

Re: Bug thread
 
<font color="green"> Vanheim early age heroine named Grid. In description, the Heroine's name is actually Solvis. </font>

BigJMoney October 7th, 2006 08:23 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Resources hold-over not functioning properly.

Example: If a province is producing 100 resources and I queue up units worth 105 resource points, to show -5 resource remaining, the next turn, I should have 95 resources remaining. Let's say the last unit in the queue costs 10 resources. The next turn, that unit will be queued up, and I will only have 90 resources available, as if none of the previous turn's excess resources were put to use.

=$= Big J Money =$=

Archonsod October 7th, 2006 11:55 PM

Re: Bug thread
 
Leadership reduction from afflictions doesn't affect troops already with the commander

Example : If a commander who has already been assigned troops gains a leadership reducing affliction such as mute, the troops already assigned stay with the commander, even if the new leadership score would prevent the commander having that many troops.
Also seems to affect magic and undead troops if those totals are reduced.

Etaoin Shrdlu October 7th, 2006 11:56 PM

Re: Bug thread
 
Description Typos (Marverni, Demo):
For the Hornblower: "boomming" --&gt; "booming"
On the regular Chieftain: "The nobles or Marverni" --&gt; "The nobles of Marverni"
For the equivalent soldiers, it's written correctly.

Frostmourne27 October 8th, 2006 12:03 AM

Re: Bug thread
 
Quote:

Cainehill said:
If you mean that their poisoned weapons always cause poison when they hit, it's always been that way. If you mean they cause poison even if they don't hit, that'd be a bug. But mermen and other troops with poisoned weapons have always been tough to take.

They seem to be poisoning even when they miss, though it's hard to tell. i dont think that fifteen mermen should do fifty points of poison damage in one round agianst defense 27, though I'm not sure how much damage weak poison is.

FrankTrollman October 8th, 2006 12:10 AM

Re: Bug thread
 
Map Bug: Parganos: Province 31 is not marked "no start".

That's not a playable starting position for most factions. It's a landprovince, and it borders many provinces, but every border province is water! You can't expand unless you're an amphibious nation.

It takes like 20 seconds in the map editor to fix, but the game should not be packaged with a map that produces starting positions that are so amazingly unplayable.

-Frank

Manuk October 8th, 2006 12:46 AM

Re: Bug thread
 
Bug: When besieging a castle and recieving attacks from independants from events they do not appear. Later when you take the castle they all appear sieging you.

FrankTrollman October 8th, 2006 01:08 AM

Re: Bug thread
 
Custom Maps do not display properly.

I made a Hyborian Age map with 108 provinces and a .tga file that is 20 mb in size. This displays beautifully in Dominions 2, but when moved to Dominions 3 it shows all the provinces as points on a blank background.

It appears equally invisible in the map editor and the game itself. But the same .tga loads up fine in Dominions 2 both in the map editor and the game.

-Frank


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